summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/hng64.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/video/hng64.c')
-rw-r--r--src/mame/video/hng64.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mame/video/hng64.c b/src/mame/video/hng64.c
index c2130a784d0..3e8e890a3fe 100644
--- a/src/mame/video/hng64.c
+++ b/src/mame/video/hng64.c
@@ -507,7 +507,7 @@ static void transition_control(bitmap_t *bitmap, const rectangle *cliprect)
brigR = (INT32)( hng64_tcram[0x0000000a] & 0xff);
brigG = (INT32)((hng64_tcram[0x0000000a] >> 8) & 0xff);
brigB = (INT32)((hng64_tcram[0x0000000a] >> 16) & 0xff);
-
+
for (i = cliprect->min_x; i < cliprect->max_x; i++)
{
for (j = cliprect->min_y; j < cliprect->max_y; j++)
@@ -778,7 +778,7 @@ static void hng64_configure_blit_parameters(blit_parameters *blit, tilemap *tmap
/* set the priority code and alpha */
//blit->tilemap_priority_code = priority | (priority_mask << 8) | (tmap->palette_offset << 16); // fixit
blit->alpha = (flags & TILEMAP_DRAW_ALPHA_FLAG) ? (flags >> 24) : 0xff;
-
+
blit->drawformat = drawformat;
/* tile priority; unless otherwise specified, draw anything in layer 0 */
@@ -815,8 +815,8 @@ INLINE UINT32 alpha_additive_r32(UINT32 d, UINT32 s, UINT8 level)
if (add & 0x01000000) d = (d & 0xff00ffff) | (0x00ff0000);
else d = (d & 0xff00ffff) | (add & 0x00ff0000);
add = (s & 0x000000ff) + (d & 0x000000ff);
- if (add & 0x00000100) d = (d & 0xffffff00) | (0x000000ff);
- else d = (d & 0xffffff00) | (add & 0x000000ff);
+ if (add & 0x00000100) d = (d & 0xffffff00) | (0x000000ff);
+ else d = (d & 0xffffff00) | (add & 0x000000ff);
add = (s & 0x0000ff00) + (d & 0x0000ff00);
if (add & 0x00010000) d = (d & 0xffff00ff) | (0x0000ff00);
else d = (d & 0xffff00ff) | (add & 0x0000ff00);
@@ -1031,7 +1031,7 @@ static void hng64_tilemap_draw_roz_primask(running_machine* machine, bitmap_t *d
/* skip if disabled */
//if (!tmap->enable)
- // return;
+ // return;
profiler_mark_start(PROFILER_TILEMAP_DRAW_ROZ);
/* configure the blit parameters */
@@ -1528,10 +1528,10 @@ VIDEO_UPDATE( hng64 )
{
UINT32 *src = &colorBuffer3d[y * (cliprect->max_x-cliprect->min_x)];
UINT32 *dst = BITMAP_ADDR32(bitmap, y, cliprect->min_x);
-
+
for (x = cliprect->min_x; x <= cliprect->max_x; x++)
- {
- if(*src & 0xff000000)
+ {
+ if(*src & 0xff000000)
*dst = *src;
dst++;
@@ -1745,17 +1745,17 @@ static void draw3d(running_machine *machine, bitmap_t *bitmap, const rectangle *
UINT32 address[4];
UINT32 megaOffset;
float eyeCoords[4]; // objectCoords transformed by the modelViewMatrix
- // float clipCoords[4]; // eyeCoords transformed by the projectionMatrix
+ // float clipCoords[4]; // eyeCoords transformed by the projectionMatrix
float ndCoords[4]; // normalized device coordinates/clipCoordinates (x/w, y/w, z/w)
float windowCoords[4]; // mapped ndCoordinates to screen space
float cullRay[4];
// Debug...
// mame_printf_debug("Element %.2d (%d) : %.8x %.8x %.8x %.8x %.8x %.8x %.8x %.8x\n", i/0x08, j,
-// (UINT32)hng64_dls[j][i+0], (UINT32)hng64_dls[j][i+1],
-// (UINT32)hng64_dls[j][i+2], (UINT32)hng64_dls[j][i+3],
-// (UINT32)hng64_dls[j][i+4], (UINT32)hng64_dls[j][i+5],
-// (UINT32)hng64_dls[j][i+6], (UINT32)hng64_dls[j][i+7]);
+// (UINT32)hng64_dls[j][i+0], (UINT32)hng64_dls[j][i+1],
+// (UINT32)hng64_dls[j][i+2], (UINT32)hng64_dls[j][i+3],
+// (UINT32)hng64_dls[j][i+4], (UINT32)hng64_dls[j][i+5],
+// (UINT32)hng64_dls[j][i+6], (UINT32)hng64_dls[j][i+7]);
// Depending on what the initial flags are, do sumthin'...
switch((workingList[i+0] & 0xffff0000) >> 16)
@@ -2348,10 +2348,10 @@ static float uToF(UINT16 input)
retVal = (float)((INT16)input) / 32768.0f;
return retVal;
-/* if ((INT16)input < 0)
- retVal = (float)((INT16)input) / 32768.0f;
- else
- retVal = (float)((INT16)input) / 32767.0f; */
+/* if ((INT16)input < 0)
+ retVal = (float)((INT16)input) / 32768.0f;
+ else
+ retVal = (float)((INT16)input) / 32767.0f; */
}
#ifdef UNUSED_FUNCTION
@@ -2649,7 +2649,7 @@ INLINE void FillSmoothTexPCHorizontalLine(running_machine *machine, bitmap_t *Co
UINT8 paletteEntry;
float t_coord, s_coord;
- if (Function >= 0)
+ if (Function >= 0)
textureOffset = &gfx[Function * 1024 * 1024];
else
textureOffset = 0x00;