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Diffstat (limited to 'src/mame/video/hng64.c')
-rw-r--r--src/mame/video/hng64.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/mame/video/hng64.c b/src/mame/video/hng64.c
index babe2ed4328..bb386bdabcd 100644
--- a/src/mame/video/hng64.c
+++ b/src/mame/video/hng64.c
@@ -89,8 +89,7 @@ do
(PRIORITY) = 31; \
} \
} \
-while (0) \
-
+while (0)
static void pdrawgfx_transpen_additive(bitmap_rgb32 &dest, const rectangle &cliprect, gfx_element *gfx,
UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty,
@@ -361,7 +360,6 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
}
else // inline chain mode, used by ss64
{
-
tileno=(source[4]&0x0007ffff);
pal =(source[3]&0x00ff0000)>>16;
@@ -566,9 +564,7 @@ static void transition_control(running_machine &machine, bitmap_rgb32 &bitmap, c
SET_TILE_INFO_MEMBER(2,tileno>>2, pal,TILE_FLIPYX(flip)); \
} \
} \
-} \
- \
-
+}
TILE_GET_INFO_MEMBER(hng64_state::get_hng64_tile0_8x8_info)
{
int offset = 0x00000;
@@ -1239,7 +1235,6 @@ static void hng64_drawtilemap(running_machine& machine, bitmap_rgb32 &bitmap, co
for (yy=0;yy<448;yy++)
{
-
dstptr = &bitmap.pix32(yy);
tmp = xtopleft;
@@ -1309,7 +1304,6 @@ static void hng64_drawtilemap(running_machine& machine, bitmap_rgb32 &bitmap, co
}
else
{
-
xtopleft = (hng64_videoram[(0x40000+(scrollbase<<4))/4]);
xmiddle = (hng64_videoram[(0x40004+(scrollbase<<4))/4]); // middle screen point
ytopleft = (hng64_videoram[(0x40008+(scrollbase<<4))/4]);
@@ -3291,7 +3285,6 @@ static void RasterizeTriangle_SMOOTH_TEX_PC(running_machine &machine,
// First work on the bottom half of the triangle
// I'm using y_min as the incrementer because it saves space and we don't need it anymore
for (; y_min < y_mid; y_min++) {
-
// We always want to fill left to right, so we have 2 main cases
// Compute the integer starting and ending points and the appropriate z by
// interpolating. Remember the pixels are in the middle of the grid, i.e. (0.5,0.5,0.5)
@@ -3374,7 +3367,6 @@ static void RasterizeTriangle_SMOOTH_TEX_PC(running_machine &machine,
// We've seen this loop before haven't we?
// I'm using y_mid as the incrementer because it saves space and we don't need it anymore
for (; y_mid <= y_max; y_mid++) {
-
if (x1_interp < x2_interp) {
x_start = ((((int)x1_interp) + 0.5) >= x1_interp) ? (int)x1_interp : ((int)x1_interp) + 1;
x_end = ((((int)x2_interp) + 0.5) < x2_interp) ? (int)x2_interp : ((int)x2_interp) - 1;