diff options
Diffstat (limited to 'src/mame/video/gaelco3d.cpp')
-rw-r--r-- | src/mame/video/gaelco3d.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/video/gaelco3d.cpp b/src/mame/video/gaelco3d.cpp index 2010e5d2738..6a10b3d4ec9 100644 --- a/src/mame/video/gaelco3d.cpp +++ b/src/mame/video/gaelco3d.cpp @@ -210,8 +210,8 @@ void gaelco3d_state::gaelco3d_renderer::render_noz_noperspective(int32_t scanlin offs_t endmask = m_texture_size - 1; const rgb_t *palsource = m_state.m_palette.get() + object.color; uint32_t tex = object.tex; - uint16_t *dest = &m_screenbits.pix16(scanline); - uint16_t *zbuf = &m_zbuffer.pix16(scanline); + uint16_t *dest = &m_screenbits.pix(scanline); + uint16_t *zbuf = &m_zbuffer.pix(scanline); int startx = extent.startx; float uoz = (object.uoz_base + scanline * object.uoz_dy + startx * object.uoz_dx) * zbase; float voz = (object.voz_base + scanline * object.voz_dy + startx * object.voz_dx) * zbase; @@ -249,8 +249,8 @@ void gaelco3d_state::gaelco3d_renderer::render_normal(int32_t scanline, const ex const rgb_t *palsource = m_state.m_palette.get() + object.color; uint32_t tex = object.tex; float z0 = object.z0; - uint16_t *dest = &m_screenbits.pix16(scanline); - uint16_t *zbuf = &m_zbuffer.pix16(scanline); + uint16_t *dest = &m_screenbits.pix(scanline); + uint16_t *zbuf = &m_zbuffer.pix(scanline); int startx = extent.startx; float ooz = object.ooz_base + scanline * object.ooz_dy + startx * ooz_dx; float uoz = object.uoz_base + scanline * object.uoz_dy + startx * uoz_dx; @@ -299,8 +299,8 @@ void gaelco3d_state::gaelco3d_renderer::render_alphablend(int32_t scanline, cons const rgb_t *palsource = m_state.m_palette.get() + object.color; uint32_t tex = object.tex; float z0 = object.z0; - uint16_t *dest = &m_screenbits.pix16(scanline); - uint16_t *zbuf = &m_zbuffer.pix16(scanline); + uint16_t *dest = &m_screenbits.pix(scanline); + uint16_t *zbuf = &m_zbuffer.pix(scanline); int startx = extent.startx; float ooz = object.ooz_base + object.ooz_dy * scanline + startx * ooz_dx; float uoz = object.uoz_base + object.uoz_dy * scanline + startx * uoz_dx; @@ -454,7 +454,7 @@ uint32_t gaelco3d_state::screen_update(screen_device &screen, bitmap_ind16 &bitm for (y = cliprect.min_y; y <= cliprect.max_y; y++) { - uint16_t *dest = &bitmap.pix16(y); + uint16_t *dest = &bitmap.pix(y); for (x = cliprect.min_x; x <= cliprect.max_x; x++) { int offs = (yv + y - cliprect.min_y) * 4096 + xv + x - cliprect.min_x; |