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Diffstat (limited to 'src/mame/video/exidy440.c')
-rw-r--r-- | src/mame/video/exidy440.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/video/exidy440.c b/src/mame/video/exidy440.c index 9c2d81ee367..1e0fa28790d 100644 --- a/src/mame/video/exidy440.c +++ b/src/mame/video/exidy440.c @@ -433,8 +433,8 @@ UINT32 exidy440_state::screen_update_exidy440(screen_device &screen, bitmap_ind1 { int i; - int beamx = ((screen.machine().root_device().ioport("AN0")->read() & 0xff) * (HBSTART - HBEND)) >> 8; - int beamy = ((screen.machine().root_device().ioport("AN1")->read() & 0xff) * (VBSTART - VBEND)) >> 8; + int beamx = ((machine().root_device().ioport("AN0")->read() & 0xff) * (HBSTART - HBEND)) >> 8; + int beamy = ((machine().root_device().ioport("AN1")->read() & 0xff) * (VBSTART - VBEND)) >> 8; /* The timing of this FIRQ is very important. The games look for an FIRQ and then wait about 650 cycles, clear the old FIRQ, and wait a @@ -446,7 +446,7 @@ UINT32 exidy440_state::screen_update_exidy440(screen_device &screen, bitmap_ind1 attotime time = screen.time_until_pos(beamy, beamx) - increment * 6; for (i = 0; i <= 12; i++) { - screen.machine().scheduler().timer_set(time, FUNC(beam_firq_callback), beamx); + machine().scheduler().timer_set(time, FUNC(beam_firq_callback), beamx); time += increment; } } |