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Diffstat (limited to 'src/mame/video/dkong.c')
-rw-r--r--src/mame/video/dkong.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/video/dkong.c b/src/mame/video/dkong.c
index 5a9dc2a2a54..7dd9080e1dd 100644
--- a/src/mame/video/dkong.c
+++ b/src/mame/video/dkong.c
@@ -955,7 +955,7 @@ VIDEO_START_MEMBER(dkong_state,dkong)
UINT32 dkong_state::screen_update_dkong(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
- screen.machine().tilemap().set_flip_all(m_flip ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0);
+ machine().tilemap().set_flip_all(m_flip ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0);
m_bg_tilemap->set_scrollx(0, m_flip ? 0 : 0);
m_bg_tilemap->set_scrolly(0, m_flip ? -8 : 0);
@@ -963,15 +963,15 @@ UINT32 dkong_state::screen_update_dkong(screen_device &screen, bitmap_ind16 &bit
{
case HARDWARE_TKG02:
case HARDWARE_TKG04:
- check_palette(screen.machine());
+ check_palette(machine());
m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
- draw_sprites(screen.machine(), bitmap, cliprect, 0x40, 1);
+ draw_sprites(machine(), bitmap, cliprect, 0x40, 1);
break;
case HARDWARE_TRS01:
case HARDWARE_TRS02:
m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
- draw_sprites(screen.machine(), bitmap, cliprect, 0x40, 1);
- radarscp_draw_background(screen.machine(), this, bitmap, cliprect);
+ draw_sprites(machine(), bitmap, cliprect, 0x40, 1);
+ radarscp_draw_background(machine(), this, bitmap, cliprect);
break;
default:
fatalerror("Invalid hardware type in dkong_video_update\n");
@@ -990,7 +990,7 @@ UINT32 dkong_state::screen_update_pestplce(screen_device &screen, bitmap_ind16 &
{
if (m_sprite_ram[offs])
{
- drawgfx_transpen(bitmap,cliprect,screen.machine().gfx[1],
+ drawgfx_transpen(bitmap,cliprect,machine().gfx[1],
m_sprite_ram[offs + 2],
(m_sprite_ram[offs + 1] & 0x0f) + 16 * m_palette_bank,
m_sprite_ram[offs + 1] & 0x80,m_sprite_ram[offs + 1] & 0x40,
@@ -1006,6 +1006,6 @@ UINT32 dkong_state::screen_update_spclforc(screen_device &screen, bitmap_ind16 &
m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
/* it uses sprite_ram[offs + 2] & 0x10 for sprite bank */
- draw_sprites(screen.machine(), bitmap, cliprect, 0x10, 3);
+ draw_sprites(machine(), bitmap, cliprect, 0x10, 3);
return 0;
}