diff options
Diffstat (limited to 'src/mame/video/dkong.c')
-rw-r--r-- | src/mame/video/dkong.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/video/dkong.c b/src/mame/video/dkong.c index 5a9dc2a2a54..7dd9080e1dd 100644 --- a/src/mame/video/dkong.c +++ b/src/mame/video/dkong.c @@ -955,7 +955,7 @@ VIDEO_START_MEMBER(dkong_state,dkong) UINT32 dkong_state::screen_update_dkong(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { - screen.machine().tilemap().set_flip_all(m_flip ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0); + machine().tilemap().set_flip_all(m_flip ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0); m_bg_tilemap->set_scrollx(0, m_flip ? 0 : 0); m_bg_tilemap->set_scrolly(0, m_flip ? -8 : 0); @@ -963,15 +963,15 @@ UINT32 dkong_state::screen_update_dkong(screen_device &screen, bitmap_ind16 &bit { case HARDWARE_TKG02: case HARDWARE_TKG04: - check_palette(screen.machine()); + check_palette(machine()); m_bg_tilemap->draw(bitmap, cliprect, 0, 0); - draw_sprites(screen.machine(), bitmap, cliprect, 0x40, 1); + draw_sprites(machine(), bitmap, cliprect, 0x40, 1); break; case HARDWARE_TRS01: case HARDWARE_TRS02: m_bg_tilemap->draw(bitmap, cliprect, 0, 0); - draw_sprites(screen.machine(), bitmap, cliprect, 0x40, 1); - radarscp_draw_background(screen.machine(), this, bitmap, cliprect); + draw_sprites(machine(), bitmap, cliprect, 0x40, 1); + radarscp_draw_background(machine(), this, bitmap, cliprect); break; default: fatalerror("Invalid hardware type in dkong_video_update\n"); @@ -990,7 +990,7 @@ UINT32 dkong_state::screen_update_pestplce(screen_device &screen, bitmap_ind16 & { if (m_sprite_ram[offs]) { - drawgfx_transpen(bitmap,cliprect,screen.machine().gfx[1], + drawgfx_transpen(bitmap,cliprect,machine().gfx[1], m_sprite_ram[offs + 2], (m_sprite_ram[offs + 1] & 0x0f) + 16 * m_palette_bank, m_sprite_ram[offs + 1] & 0x80,m_sprite_ram[offs + 1] & 0x40, @@ -1006,6 +1006,6 @@ UINT32 dkong_state::screen_update_spclforc(screen_device &screen, bitmap_ind16 & m_bg_tilemap->draw(bitmap, cliprect, 0, 0); /* it uses sprite_ram[offs + 2] & 0x10 for sprite bank */ - draw_sprites(screen.machine(), bitmap, cliprect, 0x10, 3); + draw_sprites(machine(), bitmap, cliprect, 0x10, 3); return 0; } |