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Diffstat (limited to 'src/mame/video/deco32.cpp')
-rw-r--r--src/mame/video/deco32.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/video/deco32.cpp b/src/mame/video/deco32.cpp
index 023dd8ed4b0..7fd9112092b 100644
--- a/src/mame/video/deco32.cpp
+++ b/src/mame/video/deco32.cpp
@@ -322,7 +322,7 @@ void nslasher_state::mix_nslasher(screen_device &screen, bitmap_rgb32 &bitmap, c
int alpha = ((!alpha1) || alpha2) ? m_deco_ace->get_alpha((col1 & 0x8) ? (0x4 + ((col1 & 0x3) / 2)) : ((col1 & 0x7) / 2)) : 0xff;
/* I don't really understand how object ACE ram is really hooked up,
- the only obvious place in Night Slashers is the stagecoach in level 2 */
+ the only obvious place in Night Slashers is the stagecoach in level 2 */
col1 = (col1 % gfx1->colors()) * gfx1->granularity();
// Apply sprite bitmap 1 according to priority rules
@@ -524,7 +524,7 @@ void nslasher_state::mix_tattass(screen_device &screen, bitmap_rgb32 &bitmap, co
int alpha = m_deco_ace->get_alpha(col1 / 8);
/* I don't really understand how object ACE ram is really hooked up,
- the only obvious place in Night Slashers is the stagecoach in level 2 */
+ the only obvious place in Night Slashers is the stagecoach in level 2 */
col1 = ((col1 & 0xf) % gfx1->colors()) * gfx1->granularity();
// Apply sprite bitmap 1 according to priority rules