summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/deco32.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/video/deco32.c')
-rw-r--r--src/mame/video/deco32.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/video/deco32.c b/src/mame/video/deco32.c
index 3fbb9a13e52..87b386fe5aa 100644
--- a/src/mame/video/deco32.c
+++ b/src/mame/video/deco32.c
@@ -548,7 +548,7 @@ VIDEO_START( dragngun )
{
dragngun_state *state = machine.driver_data<dragngun_state>();
state->m_dirty_palette = auto_alloc_array(machine, UINT8, 4096);
-
+
memset(state->m_dirty_palette,0,4096);
state_save_register_global(machine, state->m_dragngun_sprite_ctrl);
@@ -590,7 +590,7 @@ SCREEN_EOF( captaven )
SCREEN_EOF( dragngun )
{
-
+
}
@@ -628,7 +628,7 @@ SCREEN_UPDATE( captaven )
deco16ic_tilemap_1_draw(state->m_deco_tilegen1, bitmap, cliprect, 0, 4);
screen->machine().device<decospr_device>("spritegen")->set_alt_format(true);
- screen->machine().device<decospr_device>("spritegen")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_buffered, 0x400);
+ screen->machine().device<decospr_device>("spritegen")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_buffered, 0x400);
return 0;
}
@@ -653,7 +653,7 @@ SCREEN_UPDATE( dragngun )
// zooming sprite draw is very slow, and sprites are buffered.. however, one of the levels attempts to use
// partial updates for every line, which causes things to be very slow... the sprites appear to support
// multiple layers of alpha, so rendering to a buffer for layer isn't easy (maybe there are multiple sprite
- // chips at work?)
+ // chips at work?)
//
// really, it needs optimizing .. the raster effects also need fixing properly, they're not correct using
// partial updates right now but the old buffering of scroll values was a hack and doesn't work properly
@@ -689,7 +689,7 @@ SCREEN_UPDATE( fghthist )
deco16ic_pf_update(state->m_deco_tilegen1, state->m_pf1_rowscroll, state->m_pf2_rowscroll);
deco16ic_pf_update(state->m_deco_tilegen2, state->m_pf3_rowscroll, state->m_pf4_rowscroll);
- screen->machine().device<decospr_device>("spritegen")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_buffered, 0x800, true);
+ screen->machine().device<decospr_device>("spritegen")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_buffered, 0x800, true);
/* Draw screen */
deco16ic_tilemap_2_draw(state->m_deco_tilegen2, bitmap, cliprect, 0, 1);
@@ -733,7 +733,7 @@ static void mixDualAlphaSprites(bitmap_t *bitmap, const rectangle *cliprect, con
bitmap_t* sprite0_mix_bitmap = machine.device<decospr_device>("spritegen1")->get_sprite_temp_bitmap();
bitmap_t* sprite1_mix_bitmap = machine.device<decospr_device>("spritegen2")->get_sprite_temp_bitmap();
-
+
/* Mix sprites into main bitmap, based on priority & alpha */
for (y=8; y<248; y++) {
UINT8* tilemapPri=BITMAP_ADDR8(machine.priority_bitmap, y, 0);
@@ -879,10 +879,10 @@ SCREEN_UPDATE( nslasher )
screen->machine().device<decospr_device>("spritegen1")->set_pix_raw_shift(8);
screen->machine().device<decospr_device>("spritegen2")->set_pix_raw_shift(8);
- screen->machine().device<decospr_device>("spritegen1")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_buffered, 0x800, true);
- screen->machine().device<decospr_device>("spritegen2")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_2_buffered, 0x800, true);
+ screen->machine().device<decospr_device>("spritegen1")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_buffered, 0x800, true);
+ screen->machine().device<decospr_device>("spritegen2")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram16_2_buffered, 0x800, true);
+
-
/* Render alpha-blended tilemap to seperate buffer for proper mixing */
bitmap_fill(state->m_tilemap_alpha_bitmap,cliprect,0);