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Diffstat (limited to 'src/mame/video/cps1.c')
-rw-r--r--src/mame/video/cps1.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mame/video/cps1.c b/src/mame/video/cps1.c
index 5a1507617e3..695a660ec66 100644
--- a/src/mame/video/cps1.c
+++ b/src/mame/video/cps1.c
@@ -25,7 +25,7 @@ Forgotten Worlds / Lost Worlds 1988 88618B-2 LWCHR LWI
Ghouls 'n Ghosts (World / US) 1988 88620B-2 DM620 LWIO None CPS-B-01 DL-0411-10001 None
(alt B-board revision - Japan) 88622B-2 DM22A LWIO 88622-C-1 CPS-B-01 DL-0411-10001 None
Strider 1989 89624B-2 ST24M1 LWIO 88622-C-1 CPS-B-01 DL-0411-10001 None
- (alt B-board version) 89624B-3 ST24B2 LWIO
+ (alt B-board version) 89624B-3 ST24B2 LWIO
(alt B-board revision) ? ST22B ?
Dynasty Wars 1989 ? ? ? CPS-B-02 DL-0411-10002
Willow 1989 89624B-3 WL24B LWIO 88622-C-4 CPS-B-03 DL-0411-10003 None
@@ -43,14 +43,14 @@ Nemo 1990 89624B-3 NM24B IOB
Carrier Air Wing / U.S. Navy 1990 89624B-3 CA24B IOB1 88622-C-5 CPS-B-16 DL-0411-10011 None
(alt B-board revision) 89625B-1 CA22B
Street Fighter II (910214) 1991 ? STF29 IOB1 90632C-1 CPS-B-17 DL-0411-10012 C632
-Street Fighter II (US 910206) CPS-B-17 DL-0411-10012
+Street Fighter II (US 910206) CPS-B-17 DL-0411-10012
Street Fighter II (US 910228) CPS-B-18 ?
Street Fighter II (Japan 910306) CPS-B-12 DL-0411-10007
Street Fighter II (US 910318) CPS-B-05 DL-0411-10006
Street Fighter II (US 910411) CPS-B-15 DL-0411-10010
Street Fighter II (World 910522) CPS-B-11 DL-0411-10004
Street Fighter II (US 910522) CPS-B-14 DL-0411-10009
-Street Fighter II (US 911101) CPS-B-17 DL-0411-10012
+Street Fighter II (US 911101) CPS-B-17 DL-0411-10012
Street Fighter II (Japan 911210) CPS-B-13 DL-0411-10008
Three Wonders* 1991 89624B-3 RT24B IOB1 90630C-4 CPS-B-21 DL-0921-10014 IOC1
(alt B-board revision) 89625B-1 RT22B IOB1
@@ -138,7 +138,7 @@ OUTPUT PORTS
TODO:
the scroll2/scroll3 disable bits are supported by the emulation,
- while the scroll1 weird effect is not (it doesn't seem to make a
+ while the scroll1 weird effect is not (it doesn't seem to make a
difference on any game).
@@ -181,7 +181,7 @@ Some registers move from game to game.. following example strider
bit 5: copy page 5 (stars2)
An important quirk is that if bit 0 is not set (sprite page is not copied)
- page 0 in gfxram is not skipped but instead is copied to page 1; that is,
+ page 0 in gfxram is not skipped but instead is copied to page 1; that is,
all pages are moved down by one. For the other pages, if the bit is not
set the gfxram page is skipped.
@@ -1270,13 +1270,13 @@ if (cps1_game_config->priority[0] && offset == cps1_game_config->priority[0]/2 &
}
/*
- The main CPU writes the palette to gfxram, and the CPS-B custom copies it
- to the real palette RAM, which is separated from gfxram.
- This is done ONLY after the palette base register is written to. It is not
- known what the exact timing should be, how long it should take and when it
- should happen. We are assuming that the copy happens immediately, since it
- fixes glitches in the ghouls intro, but it might happen at next vblank.
- */
+ The main CPU writes the palette to gfxram, and the CPS-B custom copies it
+ to the real palette RAM, which is separated from gfxram.
+ This is done ONLY after the palette base register is written to. It is not
+ known what the exact timing should be, how long it should take and when it
+ should happen. We are assuming that the copy happens immediately, since it
+ fixes glitches in the ghouls intro, but it might happen at next vblank.
+ */
if (offset == CPS1_PALETTE_BASE/2)
cps1_build_palette(machine, cps1_base(CPS1_PALETTE_BASE,cps1_palette_align));
}
@@ -1535,7 +1535,7 @@ static int gfxrom_bank_mapper(running_machine *machine, int type, int code)
}
#ifdef MAME_DEBUG
-// popmessage("tile %02x/%04x out of range", type,code>>shift);
+// popmessage("tile %02x/%04x out of range", type,code>>shift);
#endif
return -1;
@@ -1577,8 +1577,8 @@ static TILE_GET_INFO( get_tile0_info )
code = gfxrom_bank_mapper(machine, GFXTYPE_SCROLL1, code);
/* allows us to reproduce a problem seen with a ffight board where USA and Japanese
- roms have been mixed to be reproduced (ffightua) -- it looks like each column
- should alternate between the left and right side of the 16x16 tiles */
+ roms have been mixed to be reproduced (ffightua) -- it looks like each column
+ should alternate between the left and right side of the 16x16 tiles */
gfxset = (tile_index & 0x20) >> 5;
SET_TILE_INFO(
@@ -1734,10 +1734,10 @@ static void cps1_build_palette(running_machine *machine, const UINT16* const pal
int ctrl = cps1_port(cps1_game_config->palette_control);
/*
- The palette is copied only for pages that are enabled in the ctrl
- register. Note that if the sprite palette (page 0) is skipped, the
- all the following pages are scaled down by one.
- */
+ The palette is copied only for pages that are enabled in the ctrl
+ register. Note that if the sprite palette (page 0) is skipped, the
+ all the following pages are scaled down by one.
+ */
for (page = 0; page < 6; ++page)
{
if (BIT(ctrl,page))