diff options
Diffstat (limited to 'src/mame/video/cps1.c')
-rw-r--r-- | src/mame/video/cps1.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/video/cps1.c b/src/mame/video/cps1.c index 2a84df75375..13c8683de98 100644 --- a/src/mame/video/cps1.c +++ b/src/mame/video/cps1.c @@ -1629,7 +1629,7 @@ static void unshuffle( UINT64 *buf, int len ) int i; UINT64 t; - if (len == 2) + if (len == 2) return; assert(len % 4 == 0); /* must not happen */ @@ -1953,7 +1953,7 @@ static void cps1_update_transmasks( running_machine *machine ) /* Get transparency registers */ if (state->game_config->priority[i] != -1) mask = state->cps_b_regs[state->game_config->priority[i] / 2] ^ 0xffff; - else + else mask = 0xffff; /* completely transparent if priority masks not defined (qad) */ tilemap_set_transmask(state->bg_tilemap[0], i, mask, 0x8000); @@ -2038,7 +2038,7 @@ static VIDEO_START( cps ) state_save_register_global(machine, state->scanline1); state_save_register_global(machine, state->scanline2); state_save_register_global(machine, state->scancalls); -#if 0 +#if 0 /* these do not need to be saved, because they are recovered from cps_a_regs in cps1_postload */ state_save_register_global(machine, state->scroll1x); state_save_register_global(machine, state->scroll1y); @@ -2399,7 +2399,7 @@ static UINT16 *cps2_objbase( running_machine *machine ) int baseptr; baseptr = 0x7000; - if (state->objram_bank & 1) + if (state->objram_bank & 1) baseptr ^= 0x0080; //popmessage("%04x %d", cps2_port(machine, CPS2_OBJ_BASE), state->objram_bank & 1); @@ -2768,17 +2768,17 @@ VIDEO_UPDATE( cps1 ) { cps1_render_layer(screen->machine, bitmap, cliprect, l0, 0); - if (l1 == 0) + if (l1 == 0) cps1_render_high_layer(screen->machine, bitmap, cliprect, l0); /* prepare mask for sprites */ cps1_render_layer(screen->machine, bitmap, cliprect, l1, 0); - if (l2 == 0) + if (l2 == 0) cps1_render_high_layer(screen->machine, bitmap, cliprect, l1); /* prepare mask for sprites */ cps1_render_layer(screen->machine, bitmap, cliprect, l2, 0); - if (l3 == 0) + if (l3 == 0) cps1_render_high_layer(screen->machine, bitmap, cliprect, l2); /* prepare mask for sprites */ cps1_render_layer(screen->machine, bitmap, cliprect, l3, 0); |