diff options
Diffstat (limited to 'src/mame/video/cclimber.cpp')
-rw-r--r-- | src/mame/video/cclimber.cpp | 812 |
1 files changed, 0 insertions, 812 deletions
diff --git a/src/mame/video/cclimber.cpp b/src/mame/video/cclimber.cpp deleted file mode 100644 index 2e7ff665d84..00000000000 --- a/src/mame/video/cclimber.cpp +++ /dev/null @@ -1,812 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Nicola Salmoria -/*************************************************************************** - - cclimber.cpp - - Functions to emulate the video hardware of the machine. - -***************************************************************************/ - -#include "emu.h" -#include "video/resnet.h" -#include "includes/cclimber.h" - - -#define CCLIMBER_BG_PEN (0) -#define SWIMMER_SIDE_BG_PEN (0x120) -#define SWIMMER_BG_SPLIT (0x18 * 8) -#define YAMATO_SKY_PEN_BASE (0x60) - - -/*************************************************************************** - - Convert the color PROMs into a more useable format. - - Crazy Climber has three 32x8 palette PROMs. - The palette PROMs are connected to the RGB output this way: - - bit 7 -- 220 ohm resistor -- BLUE - -- 470 ohm resistor -- BLUE - -- 220 ohm resistor -- GREEN - -- 470 ohm resistor -- GREEN - -- 1 kohm resistor -- GREEN - -- 220 ohm resistor -- RED - -- 470 ohm resistor -- RED - bit 0 -- 1 kohm resistor -- RED - -***************************************************************************/ -void cclimber_state::cclimber_palette(palette_device &palette) const -{ - const uint8_t *color_prom = memregion("proms")->base(); - static constexpr int resistances_rg[3] = { 1000, 470, 220 }; - static constexpr int resistances_b [2] = { 470, 220 }; - - // compute the color output resistor weights - double weights_rg[3], weights_b[2]; - compute_resistor_weights(0, 255, -1.0, - 3, resistances_rg, weights_rg, 0, 0, - 2, resistances_b, weights_b, 0, 0, - 0, nullptr, nullptr, 0, 0); - - for (int i = 0;i < palette.entries(); i++) - { - int bit0, bit1, bit2; - - // red component - bit0 = BIT(color_prom[i], 0); - bit1 = BIT(color_prom[i], 1); - bit2 = BIT(color_prom[i], 2); - int const r = combine_weights(weights_rg, bit0, bit1, bit2); - - // green component - bit0 = BIT(color_prom[i], 3); - bit1 = BIT(color_prom[i], 4); - bit2 = BIT(color_prom[i], 5); - int const g = combine_weights(weights_rg, bit0, bit1, bit2); - - // blue component - bit0 = BIT(color_prom[i], 6); - bit1 = BIT(color_prom[i], 7); - int const b = combine_weights(weights_b, bit0, bit1); - - palette.set_pen_color(i, rgb_t(r, g, b)); - } -} - - -/*************************************************************************** - - Convert the color PROMs into a more useable format. - - Swimmer has two 256x4 char/sprite palette PROMs and one 32x8 big sprite - palette PROM. - The palette PROMs are connected to the RGB output this way: - (the 500 and 250 ohm resistors are made of 1 kohm resistors in parallel) - - bit 3 -- 250 ohm resistor -- BLUE - -- 500 ohm resistor -- BLUE - -- 250 ohm resistor -- GREEN - bit 0 -- 500 ohm resistor -- GREEN - bit 3 -- 1 kohm resistor -- GREEN - -- 250 ohm resistor -- RED - -- 500 ohm resistor -- RED - bit 0 -- 1 kohm resistor -- RED - - bit 7 -- 250 ohm resistor -- BLUE - -- 500 ohm resistor -- BLUE - -- 250 ohm resistor -- GREEN - -- 500 ohm resistor -- GREEN - -- 1 kohm resistor -- GREEN - -- 250 ohm resistor -- RED - -- 500 ohm resistor -- RED - bit 0 -- 1 kohm resistor -- RED - - Additionally, the background color of the score panel is determined by - these resistors: - - /--- tri-state -- 470 -- BLUE - +5V -- 1kohm ------- tri-state -- 390 -- GREEN - \--- tri-state -- 1000 -- RED - -***************************************************************************/ - -void cclimber_state::swimmer_palette(palette_device &palette) const -{ - const uint8_t *color_prom = memregion("proms")->base(); - - for (int i = 0; i < 0x100; i++) - { - int bit0, bit1, bit2; - - // red component - bit0 = BIT(color_prom[i + 0x000], 0); - bit1 = BIT(color_prom[i + 0x000], 1); - bit2 = BIT(color_prom[i + 0x000], 2); - int const r = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - // green component - bit0 = BIT(color_prom[i + 0x000], 3); - bit1 = BIT(color_prom[i + 0x100], 0); - bit2 = BIT(color_prom[i + 0x100], 1); - int const g = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - // blue component - bit0 = 0; - bit1 = BIT(color_prom[i + 0x100], 2); - bit2 = BIT(color_prom[i + 0x100], 3); - int const b = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - palette.set_pen_color(i, rgb_t(r, g, b)); - } - - color_prom += 0x200; - - // big sprite - for (int i = 0; i < 0x20; i++) - { - int bit0, bit1, bit2; - - // red component - bit0 = BIT(color_prom[i], 0); - bit1 = BIT(color_prom[i], 1); - bit2 = BIT(color_prom[i], 2); - int const r = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - // green component - bit0 = BIT(color_prom[i], 3); - bit1 = BIT(color_prom[i], 4); - bit2 = BIT(color_prom[i], 5); - int const g = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - // blue component - bit0 = 0; - bit1 = BIT(color_prom[i], 6); - bit2 = BIT(color_prom[i], 7); - int const b = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - palette.set_pen_color(i + 0x100, rgb_t(r, g, b)); - } - - // side panel backgrond pen -#if 0 - // values calculated from the resistors don't seem to match the real board - palette.set_pen_color(SWIMMER_SIDE_BG_PEN, rgb_t(0x24, 0x5d, 0x4e)); -#endif - palette.set_pen_color(SWIMMER_SIDE_BG_PEN, rgb_t(0x20, 0x98, 0x79)); -} - - -void cclimber_state::yamato_palette(palette_device &palette) const -{ - uint8_t const *const color_prom = memregion("proms")->base(); - - // chars - 12 bits RGB - for (int i = 0; i < 0x40; i++) - { - int bit0, bit1, bit2, bit3; - - // red component - bit0 = BIT(color_prom[i + 0x00], 0); - bit1 = BIT(color_prom[i + 0x00], 1); - bit2 = BIT(color_prom[i + 0x00], 2); - bit3 = BIT(color_prom[i + 0x00], 3); - int const r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; - - // green component - bit0 = BIT(color_prom[i + 0x00], 4); - bit1 = BIT(color_prom[i + 0x00], 5); - bit2 = BIT(color_prom[i + 0x00], 6); - bit3 = BIT(color_prom[i + 0x00], 7); - int const g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; - - // blue component - bit0 = BIT(color_prom[i + 0x40], 0); - bit1 = BIT(color_prom[i + 0x40], 1); - bit2 = BIT(color_prom[i + 0x40], 2); - bit3 = BIT(color_prom[i + 0x40], 3); - int const b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; - - palette.set_pen_color(i, rgb_t(r, g, b)); - } - - // big sprite - 8 bits RGB - for (int i = 0; i < 0x20; i++) - { - int bit0, bit1, bit2; - - // red component - bit0 = BIT(color_prom[i + 0x80], 0); - bit1 = BIT(color_prom[i + 0x80], 1); - bit2 = BIT(color_prom[i + 0x80], 2); - int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - - // green component - bit0 = BIT(color_prom[i + 0x80], 3); - bit1 = BIT(color_prom[i + 0x80], 4); - bit2 = BIT(color_prom[i + 0x80], 5); - int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - - // blue component - bit0 = 0; - bit1 = BIT(color_prom[i + 0x80], 6); - bit2 = BIT(color_prom[i + 0x80], 7); - int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - - palette.set_pen_color(i + 0x40, rgb_t(r, g, b)); - } - - // fake colors for bg gradient - for (int i = 0; i < 0x100; i++) - palette.set_pen_color(YAMATO_SKY_PEN_BASE + i, rgb_t(0, 0, i)); -} - - -void cclimber_state::toprollr_palette(palette_device &palette) const -{ - uint8_t const *const color_prom = memregion("proms")->base(); - - for (int i = 0; i < 0xa0; i++) - { - int bit0, bit1, bit2; - - // red component - bit0 = BIT(color_prom[i], 0); - bit1 = BIT(color_prom[i], 1); - bit2 = BIT(color_prom[i], 2); - int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - - // green component - bit0 = BIT(color_prom[i], 3); - bit1 = BIT(color_prom[i], 4); - bit2 = BIT(color_prom[i], 5); - int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - - // blue component - bit0 = 0; - bit1 = BIT(color_prom[i], 6); - bit2 = BIT(color_prom[i], 7); - int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - - palette.set_pen_color(i, rgb_t(r, g, b)); - } -} - - -/*************************************************************************** - - Swimmer can directly set the background color. - The latch is connected to the RGB output this way: - (the 500 and 250 ohm resistors are made of 1 kohm resistors in parallel) - - bit 7 -- 250 ohm resistor -- RED - -- 500 ohm resistor -- RED - -- 250 ohm resistor -- GREEN - -- 500 ohm resistor -- GREEN - -- 1 kohm resistor -- GREEN - -- 250 ohm resistor -- BLUE - -- 500 ohm resistor -- BLUE - bit 0 -- 1 kohm resistor -- BLUE - -***************************************************************************/ - -void cclimber_state::swimmer_set_background_pen() -{ - int bit0, bit1, bit2; - int r, g, b; - - /* red component */ - bit0 = 0; - bit1 = (*m_swimmer_background_color >> 6) & 0x01; - bit2 = (*m_swimmer_background_color >> 7) & 0x01; - r = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - /* green component */ - bit0 = (*m_swimmer_background_color >> 3) & 0x01; - bit1 = (*m_swimmer_background_color >> 4) & 0x01; - bit2 = (*m_swimmer_background_color >> 5) & 0x01; - g = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - /* blue component */ - bit0 = (*m_swimmer_background_color >> 0) & 0x01; - bit1 = (*m_swimmer_background_color >> 1) & 0x01; - bit2 = (*m_swimmer_background_color >> 2) & 0x01; - b = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2; - - m_palette->set_pen_color(CCLIMBER_BG_PEN, rgb_t(r, g, b)); -} - - - -WRITE8_MEMBER(cclimber_state::cclimber_colorram_w) -{ - /* A5 is not connected, there is only 0x200 bytes of RAM */ - m_colorram[offset & ~0x20] = data; - m_colorram[offset | 0x20] = data; -} - - -WRITE_LINE_MEMBER(cclimber_state::flip_screen_x_w) -{ - m_flip_x = state; -} - - -WRITE_LINE_MEMBER(cclimber_state::flip_screen_y_w) -{ - m_flip_y = state; -} - - -WRITE_LINE_MEMBER(cclimber_state::sidebg_enable_w) -{ - m_swimmer_side_background_enabled = state; -} - - -WRITE_LINE_MEMBER(cclimber_state::palette_bank_w) -{ - m_swimmer_palettebank = state; -} - - -TILE_GET_INFO_MEMBER(cclimber_state::cclimber_get_pf_tile_info) -{ - int code, color; - - int flags = TILE_FLIPYX(m_colorram[tile_index] >> 6); - - /* vertical flipping flips two adjacent characters */ - if (flags & 0x02) - tile_index = tile_index ^ 0x20; - - code = ((m_colorram[tile_index] & 0x10) << 5) | - ((m_colorram[tile_index] & 0x20) << 3) | - m_videoram[tile_index]; - - color = m_colorram[tile_index] & 0x0f; - - SET_TILE_INFO_MEMBER(0, code, color, flags); -} - - -TILE_GET_INFO_MEMBER(cclimber_state::swimmer_get_pf_tile_info) -{ - int code, color; - - int flags = TILE_FLIPYX(m_colorram[tile_index] >> 6); - - /* vertical flipping flips two adjacent characters */ - if (flags & 0x02) - tile_index = tile_index ^ 0x20; - - code = ((m_colorram[tile_index] & 0x10) << 4) | m_videoram[tile_index]; - color = (m_swimmer_palettebank << 4) | (m_colorram[tile_index] & 0x0f); - - SET_TILE_INFO_MEMBER(0, code, color, flags); -} - - -TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_pf_tile_info) -{ - int code, attr, color; - - attr = tile_index & 0x10 ? m_colorram[tile_index & ~0x20] : m_colorram[tile_index]; - code = ((attr & 0x30) << 4) | m_videoram[tile_index]; - color = attr & 0x0f; - - SET_TILE_INFO_MEMBER(0, code, color, 0); -} - - -TILE_GET_INFO_MEMBER(cclimber_state::cclimber_get_bs_tile_info) -{ - int code, color; - - /* only the lower right is visible */ - tileinfo.group = ((tile_index & 0x210) == 0x210) ? 0 : 1; - - /* the address doesn't use A4 of the coordinates, giving a 16x16 map */ - tile_index = ((tile_index & 0x1e0) >> 1) | (tile_index & 0x0f); - - code = ((m_bigsprite_control[1] & 0x08) << 5) | m_bigsprite_videoram[tile_index]; - color = m_bigsprite_control[1] & 0x07; - - SET_TILE_INFO_MEMBER(2, code, color, 0); -} - - -TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_bs_tile_info) -{ - int code, color; - - /* only the lower right is visible */ - tileinfo.group = ((tile_index & 0x210) == 0x210) ? 0 : 1; - - /* the address doesn't use A4 of the coordinates, giving a 16x16 map */ - tile_index = ((tile_index & 0x1e0) >> 1) | (tile_index & 0x0f); - - code = ((m_bigsprite_control[1] & 0x18) << 5) | m_bigsprite_videoram[tile_index]; - color = m_bigsprite_control[1] & 0x07; - - SET_TILE_INFO_MEMBER(2, code, color, 0); -} - - -TILE_GET_INFO_MEMBER(cclimber_state::toproller_get_bg_tile_info) -{ - int code = ((m_toprollr_bg_coloram[tile_index] & 0x40) << 2) | m_toprollr_bg_videoram[tile_index]; - int color = m_toprollr_bg_coloram[tile_index] & 0x0f; - - SET_TILE_INFO_MEMBER(3, code, color, TILE_FLIPX); -} - - -VIDEO_START_MEMBER(cclimber_state,cclimber) -{ - m_pf_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::cclimber_get_pf_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_pf_tilemap->set_transparent_pen(0); - m_pf_tilemap->set_scroll_cols(32); - - m_bs_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::cclimber_get_bs_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_bs_tilemap->set_scroll_cols(1); - m_bs_tilemap->set_scroll_rows(1); - m_bs_tilemap->set_transmask(0, 0x01, 0); /* pen 0 is transaprent */ - m_bs_tilemap->set_transmask(1, 0x0f, 0); /* all 4 pens are transparent */ - - save_item(NAME(m_flip_x)); - save_item(NAME(m_flip_y)); -} - - -VIDEO_START_MEMBER(cclimber_state,swimmer) -{ - m_pf_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::swimmer_get_pf_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_pf_tilemap->set_transparent_pen(0); - m_pf_tilemap->set_scroll_cols(32); - - m_bs_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::cclimber_get_bs_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_bs_tilemap->set_scroll_cols(1); - m_bs_tilemap->set_scroll_rows(1); - m_bs_tilemap->set_transmask(0, 0x01, 0); /* pen 0 is transaprent */ - m_bs_tilemap->set_transmask(1, 0xff, 0); /* all 8 pens are transparent */ - - save_item(NAME(m_flip_x)); - save_item(NAME(m_flip_y)); - save_item(NAME(m_swimmer_side_background_enabled)); - save_item(NAME(m_swimmer_palettebank)); -} - - -VIDEO_START_MEMBER(cclimber_state,toprollr) -{ - m_pf_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::toprollr_get_pf_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_pf_tilemap->set_transparent_pen(0); - - m_toproller_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::toproller_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_toproller_bg_tilemap->set_scroll_rows(1); - - m_bs_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cclimber_state::toprollr_get_bs_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); - m_bs_tilemap->set_scroll_cols(1); - m_bs_tilemap->set_scroll_rows(1); - m_bs_tilemap->set_transmask(0, 0x01, 0); /* pen 0 is transaprent */ - m_bs_tilemap->set_transmask(1, 0x0f, 0); /* all 4 pens are transparent */ - - save_item(NAME(m_flip_x)); - save_item(NAME(m_flip_y)); -} - - -void cclimber_state::draw_playfield(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - int i; - - m_pf_tilemap->mark_all_dirty(); - m_pf_tilemap->set_flip((m_flip_x ? TILEMAP_FLIPX : 0) | - (m_flip_y ? TILEMAP_FLIPY : 0)); - for (i = 0; i < 32; i++) - m_pf_tilemap->set_scrolly(i, m_column_scroll[i]); - - m_pf_tilemap->draw(screen, bitmap, cliprect, 0, 0); -} - - -void cclimber_state::cclimber_draw_bigsprite(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - uint8_t x = m_bigsprite_control[3] - 8; - uint8_t y = m_bigsprite_control[2]; - int bigsprite_flip_x = (m_bigsprite_control[1] & 0x10) >> 4; - int bigsprite_flip_y = (m_bigsprite_control[1] & 0x20) >> 5; - - if (bigsprite_flip_x) - x = 0x80 - x; - - if (bigsprite_flip_y) - y = 0x80 - y; - - m_bs_tilemap->mark_all_dirty(); - - m_bs_tilemap->set_flip((bigsprite_flip_x ? TILEMAP_FLIPX : 0) | - (m_flip_y ^ bigsprite_flip_y ? TILEMAP_FLIPY : 0)); - - m_bs_tilemap->set_scrollx(0, x); - m_bs_tilemap->set_scrolly(0, y); - - m_bs_tilemap->draw(screen, bitmap, cliprect, 0, 0); -} - - -void cclimber_state::toprollr_draw_bigsprite(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - uint8_t x = m_bigsprite_control[3] - 8; - uint8_t y = m_bigsprite_control[2]; - - m_bs_tilemap->mark_all_dirty(); - - m_bs_tilemap->set_flip(m_flip_y ? TILEMAP_FLIPY : 0); - - m_bs_tilemap->set_scrollx(0, x); - m_bs_tilemap->set_scrolly(0, y); - - m_bs_tilemap->draw(screen, bitmap, cliprect, 0, 0); -} - - -void cclimber_state::cclimber_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx) -{ - int offs; - - /* draw the sprites -- note that it is important to draw them exactly in this - order, to have the correct priorities. */ - for (offs = 0x1c; offs >= 0; offs -= 4) - { - int x = m_spriteram[offs + 3] + 1; - /* x + 1 is evident in cclimber and ckong. It looks worse, - but it has been confirmed on several PCBs. */ - - int y = 240 - m_spriteram[offs + 2]; - - int code = ((m_spriteram[offs + 1] & 0x10) << 3) | - ((m_spriteram[offs + 1] & 0x20) << 1) | - ( m_spriteram[offs + 0] & 0x3f); - - int color = m_spriteram[offs + 1] & 0x0f; - - int flipx = m_spriteram[offs + 0] & 0x40; - int flipy = m_spriteram[offs + 0] & 0x80; - - if (m_flip_x) - { - x = 242 - x; - flipx = !flipx; - } - - if (m_flip_y) - { - y = 240 - y; - flipy = !flipy; - } - - gfx->transpen(bitmap,cliprect, code, color, flipx, flipy, x, y, 0); - } -} - - -void cclimber_state::toprollr_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx) -{ - int offs; - - /* draw the sprites -- note that it is important to draw them exactly in this - order, to have the correct priorities. */ - for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4) - { - int x = m_spriteram[offs + 3]; - int y = 240 - m_spriteram[offs + 2]; - - int code = ((m_spriteram[offs + 1] & 0x10) << 3) | - ((m_spriteram[offs + 1] & 0x20) << 1) | - ( m_spriteram[offs + 0] & 0x3f); - - int color = m_spriteram[offs + 1] & 0x0f; - - int flipx = m_spriteram[offs + 0] & 0x40; - int flipy = m_spriteram[offs + 0] & 0x80; - - if (m_flip_x) - { - x = 240 - x; - flipx = !flipx; - } - - if (m_flip_y) - { - y = 240 - y; - flipy = !flipy; - } - - gfx->transpen(bitmap,cliprect, code, color, flipx, flipy, x, y, 0); - } -} - - -void cclimber_state::swimmer_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx) -{ - int offs; - - /* draw the sprites -- note that it is important to draw them exactly in this - order, to have the correct priorities. */ - for (offs = 0x1c; offs >= 0; offs -= 4) - { - int x = m_spriteram[offs + 3]; - int y = 240 - m_spriteram[offs + 2]; - - int code = ((m_spriteram[offs + 1] & 0x10) << 2) | - (m_spriteram[offs + 0] & 0x3f); - - int color = (m_swimmer_palettebank << 4) | - (m_spriteram[offs + 1] & 0x0f); - - int flipx = m_spriteram[offs + 0] & 0x40; - int flipy = m_spriteram[offs + 0] & 0x80; - - if (m_flip_x) - { - x = 240 - x; - flipx = !flipx; - } - - if (m_flip_y) - { - y = 240 - y; - flipy = !flipy; - } - - gfx->transpen(bitmap,cliprect, code, color, flipx, flipy, x, y, 0); - } -} - - -uint32_t cclimber_state::screen_update_cclimber(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - bitmap.fill(CCLIMBER_BG_PEN, cliprect); - draw_playfield(screen, bitmap, cliprect); - - /* draw the "big sprite" under the regular sprites */ - if ((m_bigsprite_control[0] & 0x01)) - { - cclimber_draw_bigsprite(screen, bitmap, cliprect); - cclimber_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1)); - } - - /* draw the "big sprite" over the regular sprites */ - else - { - cclimber_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1)); - cclimber_draw_bigsprite(screen, bitmap, cliprect); - } - - return 0; -} - - -uint32_t cclimber_state::screen_update_yamato(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - int i; - uint8_t *sky_rom = memregion("user1")->base() + 0x1200; - - for (i = 0; i < 0x100; i++) - { - int j; - pen_t pen = YAMATO_SKY_PEN_BASE + sky_rom[(m_flip_x ? 0x80 : 0) + (i >> 1)]; - - for (j = 0; j < 0x100; j++) - bitmap.pix16(j, (i - 8) & 0xff) = pen; - } - - draw_playfield(screen, bitmap, cliprect); - - /* draw the "big sprite" under the regular sprites */ - if ((m_bigsprite_control[0] & 0x01)) - { - cclimber_draw_bigsprite(screen, bitmap, cliprect); - toprollr_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1)); - } - - /* draw the "big sprite" over the regular sprites */ - else - { - toprollr_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1)); - cclimber_draw_bigsprite(screen, bitmap, cliprect); - } - - return 0; -} - - -uint32_t cclimber_state::screen_update_swimmer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - swimmer_set_background_pen(); - - if (m_swimmer_side_background_enabled) - { - if (m_flip_x) - { - rectangle split_rect_left(0, 0xff - SWIMMER_BG_SPLIT, 0, 0xff); - rectangle split_rect_right(0x100 - SWIMMER_BG_SPLIT, 0xff, 0, 0xff); - - split_rect_left &= cliprect; - bitmap.fill(SWIMMER_SIDE_BG_PEN, split_rect_left); - - split_rect_right &= cliprect; - bitmap.fill(CCLIMBER_BG_PEN, split_rect_right); - } - else - { - rectangle split_rect_left(0, SWIMMER_BG_SPLIT - 1, 0, 0xff); - rectangle split_rect_right(SWIMMER_BG_SPLIT, 0xff, 0, 0xff); - - split_rect_left &= cliprect; - bitmap.fill(CCLIMBER_BG_PEN, split_rect_left); - - split_rect_right &= cliprect; - bitmap.fill(SWIMMER_SIDE_BG_PEN, split_rect_right); - } - } - else - bitmap.fill(CCLIMBER_BG_PEN, cliprect); - - draw_playfield(screen, bitmap, cliprect); - - /* draw the "big sprite" under the regular sprites */ - if ((m_bigsprite_control[0] & 0x01)) - { - cclimber_draw_bigsprite(screen, bitmap, cliprect); - swimmer_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1)); - } - - /* draw the "big sprite" over the regular sprites */ - else - { - swimmer_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1)); - cclimber_draw_bigsprite(screen, bitmap, cliprect); - } - - return 0; -} - - -uint32_t cclimber_state::screen_update_toprollr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - rectangle scroll_area_clip = cliprect; - scroll_area_clip.min_x = 4*8; - scroll_area_clip.max_x = 29*8-1; - - bitmap.fill(CCLIMBER_BG_PEN, cliprect); - - m_toproller_bg_tilemap->set_scrollx(0, m_toprollr_bg_videoram[0]); - m_toproller_bg_tilemap->set_flip((m_flip_x ? TILEMAP_FLIPX : 0) | - (m_flip_y ? TILEMAP_FLIPY : 0)); - m_toproller_bg_tilemap->mark_all_dirty(); - m_toproller_bg_tilemap->draw(screen, bitmap, scroll_area_clip, 0, 0); - - /* draw the "big sprite" over the regular sprites */ - if ((m_bigsprite_control[1] & 0x20)) - { - toprollr_draw_sprites(bitmap, scroll_area_clip, m_gfxdecode->gfx(1)); - toprollr_draw_bigsprite(screen, bitmap, scroll_area_clip); - } - - /* draw the "big sprite" under the regular sprites */ - else - { - toprollr_draw_bigsprite(screen, bitmap, scroll_area_clip); - toprollr_draw_sprites(bitmap, scroll_area_clip, m_gfxdecode->gfx(1)); - } - - m_pf_tilemap->mark_all_dirty(); - m_pf_tilemap->set_flip((m_flip_x ? TILEMAP_FLIPX : 0) | - (m_flip_y ? TILEMAP_FLIPY : 0)); - m_pf_tilemap->draw(screen, bitmap, cliprect, 0, 0); - - return 0; -} |