diff options
Diffstat (limited to 'src/mame/video/btoads.c')
-rw-r--r-- | src/mame/video/btoads.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mame/video/btoads.c b/src/mame/video/btoads.c index 127cd7f1b4f..5da7ae4750c 100644 --- a/src/mame/video/btoads.c +++ b/src/mame/video/btoads.c @@ -52,7 +52,7 @@ VIDEO_START( btoads ) /* initialize the swapped pointers */ vram_fg_draw = (UINT8 *)btoads_vram_fg0; vram_fg_display = (UINT8 *)btoads_vram_fg1; - + state_save_register_global(xscroll0); state_save_register_global(xscroll1); state_save_register_global(yscroll0); @@ -350,7 +350,7 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b UINT16 *dst = BITMAP_ADDR16(bitmap, scanline, 0); int coladdr = fulladdr & 0x3ff; int x; - + if (BT_DEBUG) popmessage("screen_control = %02X", screen_control); @@ -359,11 +359,11 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b { /* mode 0: used in ship level, snake boss, title screen (free play) */ /* priority is: - 1. BG1 pixels with the high bit set - 2. Sprites - 3. BG1 - 4. BG0 - */ + 1. BG1 pixels with the high bit set + 2. Sprites + 3. BG1 + 4. BG0 + */ case 0: for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++) { @@ -393,12 +393,12 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b /* mode 1: used in snow level, title screen (free play), top part of rolling ball level */ /* priority is: - 1. Sprite pixels with high bit clear - 2. BG0 - 3. BG1 pixels with high bit set - 4. Sprite pixels with high bit set - 5. BG1 - */ + 1. Sprite pixels with high bit clear + 2. BG0 + 3. BG1 pixels with high bit set + 4. Sprite pixels with high bit set + 5. BG1 + */ case 1: for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++) { @@ -437,10 +437,10 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b /* mode 2: used in EOA screen, jetpack level, first level, high score screen */ /* priority is: - 1. Sprites - 2. BG1 - 3. BG0 - */ + 1. Sprites + 2. BG1 + 3. BG0 + */ case 2: for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++) { @@ -471,12 +471,12 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b /* mode 3: used in toilet level, toad intros, bottom of rolling ball level */ /* priority is: - 1. BG1 pixels with the high bit set - 2. Sprite pixels with the high bit set - 3. BG1 - 4. Sprites - 5. BG0 - */ + 1. BG1 pixels with the high bit set + 2. Sprite pixels with the high bit set + 3. BG1 + 4. Sprites + 5. BG0 + */ case 3: for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++) { |