diff options
Diffstat (limited to 'src/mame/video/bosco.c')
-rw-r--r-- | src/mame/video/bosco.c | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/src/mame/video/bosco.c b/src/mame/video/bosco.c index 39359a4075d..e4657df0a41 100644 --- a/src/mame/video/bosco.c +++ b/src/mame/video/bosco.c @@ -14,12 +14,12 @@ #define STARS_COLOR_BASE (64*4+64*4+4) #define VIDEO_RAM_SIZE 0x400 -PALETTE_INIT( bosco ) +PALETTE_INIT_MEMBER(bosco_state,bosco) { - const UINT8 *color_prom = machine.root_device().memregion("proms")->base(); + const UINT8 *color_prom = machine().root_device().memregion("proms")->base(); int i; - machine.colortable = colortable_alloc(machine, 32+64); + machine().colortable = colortable_alloc(machine(), 32+64); /* core palette */ for (i = 0;i < 32;i++) @@ -40,7 +40,7 @@ PALETTE_INIT( bosco ) bit2 = ((*color_prom) >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; - colortable_palette_set_color(machine.colortable,i,MAKE_RGB(r,g,b)); + colortable_palette_set_color(machine().colortable,i,MAKE_RGB(r,g,b)); color_prom++; } @@ -57,24 +57,24 @@ PALETTE_INIT( bosco ) bits = (i >> 4) & 0x03; b = map[bits]; - colortable_palette_set_color(machine.colortable,32 + i,MAKE_RGB(r,g,b)); + colortable_palette_set_color(machine().colortable,32 + i,MAKE_RGB(r,g,b)); } /* characters / sprites */ for (i = 0;i < 64*4;i++) { - colortable_entry_set_value(machine.colortable, i, (color_prom[i] & 0x0f) + 0x10); /* chars */ - colortable_entry_set_value(machine.colortable, i+64*4, color_prom[i] & 0x0f); /* sprites */ + colortable_entry_set_value(machine().colortable, i, (color_prom[i] & 0x0f) + 0x10); /* chars */ + colortable_entry_set_value(machine().colortable, i+64*4, color_prom[i] & 0x0f); /* sprites */ } /* bullets lookup table */ /* they use colors 28-31, I think - PAL 5A controls it */ for (i = 0;i < 4;i++) - colortable_entry_set_value(machine.colortable, 64*4+64*4+i, 31-i); + colortable_entry_set_value(machine().colortable, 64*4+64*4+i, 31-i); /* now the stars */ for (i = 0;i < 64;i++) - colortable_entry_set_value(machine.colortable, 64*4+64*4+4+i, 32 + i); + colortable_entry_set_value(machine().colortable, 64*4+64*4+4+i, 32 + i); } @@ -124,26 +124,25 @@ TILE_GET_INFO_MEMBER(bosco_state::fg_get_tile_info ) ***************************************************************************/ -VIDEO_START( bosco ) +VIDEO_START_MEMBER(bosco_state,bosco) { - bosco_state *state = machine.driver_data<bosco_state>(); - state->m_bg_tilemap = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(bosco_state::bg_get_tile_info),state),TILEMAP_SCAN_ROWS,8,8,32,32); - state->m_fg_tilemap = &machine.tilemap().create(tilemap_get_info_delegate(FUNC(bosco_state::fg_get_tile_info),state),tilemap_mapper_delegate(FUNC(bosco_state::fg_tilemap_scan),state), 8,8, 8,32); + m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(bosco_state::bg_get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32); + m_fg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(bosco_state::fg_get_tile_info),this),tilemap_mapper_delegate(FUNC(bosco_state::fg_tilemap_scan),this), 8,8, 8,32); - colortable_configure_tilemap_groups(machine.colortable, state->m_bg_tilemap, machine.gfx[0], 0x1f); - colortable_configure_tilemap_groups(machine.colortable, state->m_fg_tilemap, machine.gfx[0], 0x1f); + colortable_configure_tilemap_groups(machine().colortable, m_bg_tilemap, machine().gfx[0], 0x1f); + colortable_configure_tilemap_groups(machine().colortable, m_fg_tilemap, machine().gfx[0], 0x1f); - state->m_bg_tilemap->set_scrolldx(3,3); + m_bg_tilemap->set_scrolldx(3,3); - state->m_spriteram = state->m_videoram + 0x03d4; - state->m_spriteram_size = 0x0c; - state->m_spriteram2 = state->m_spriteram + 0x0800; - state->m_bosco_radarx = state->m_videoram + 0x03f0; - state->m_bosco_radary = state->m_bosco_radarx + 0x0800; + m_spriteram = m_videoram + 0x03d4; + m_spriteram_size = 0x0c; + m_spriteram2 = m_spriteram + 0x0800; + m_bosco_radarx = m_videoram + 0x03f0; + m_bosco_radary = m_bosco_radarx + 0x0800; - state->save_item(NAME(state->m_stars_scrollx)); - state->save_item(NAME(state->m_stars_scrolly)); + save_item(NAME(m_stars_scrollx)); + save_item(NAME(m_stars_scrolly)); } |