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Diffstat (limited to 'src/mame/video/battlera.c')
-rw-r--r--src/mame/video/battlera.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/video/battlera.c b/src/mame/video/battlera.c
index 51f79a854ae..d80712ef409 100644
--- a/src/mame/video/battlera.c
+++ b/src/mame/video/battlera.c
@@ -304,9 +304,9 @@ UINT32 battlera_state::screen_update_battlera(screen_device &screen, bitmap_ind1
int offs,code,scrollx,scrolly,mx,my;
/* if any tiles changed, redraw the VRAM */
- if (screen.machine().gfx[0]->dirtyseq() != m_tile_dirtyseq)
+ if (machine().gfx[0]->dirtyseq() != m_tile_dirtyseq)
{
- m_tile_dirtyseq = screen.machine().gfx[0]->dirtyseq();
+ m_tile_dirtyseq = machine().gfx[0]->dirtyseq();
memset(m_vram_dirty, 1, 0x1000);
}
@@ -321,17 +321,17 @@ UINT32 battlera_state::screen_update_battlera(screen_device &screen, bitmap_ind1
/* If this tile was changed OR tilemap was changed, redraw */
if (m_vram_dirty[offs/2]) {
m_vram_dirty[offs/2]=0;
- drawgfx_opaque(*m_tile_bitmap,m_tile_bitmap->cliprect(),screen.machine().gfx[0],
+ drawgfx_opaque(*m_tile_bitmap,m_tile_bitmap->cliprect(),machine().gfx[0],
code,
m_HuC6270_vram[offs] >> 4,
0,0,
8*mx,8*my);
- drawgfx_opaque(*m_front_bitmap,m_tile_bitmap->cliprect(),screen.machine().gfx[2],
+ drawgfx_opaque(*m_front_bitmap,m_tile_bitmap->cliprect(),machine().gfx[2],
0,
0, /* fill the spot with pen 256 */
0,0,
8*mx,8*my);
- drawgfx_transmask(*m_front_bitmap,m_tile_bitmap->cliprect(),screen.machine().gfx[0],
+ drawgfx_transmask(*m_front_bitmap,m_tile_bitmap->cliprect(),machine().gfx[0],
code,
m_HuC6270_vram[offs] >> 4,
0,0,
@@ -348,13 +348,13 @@ UINT32 battlera_state::screen_update_battlera(screen_device &screen, bitmap_ind1
/* Todo: Background enable (not used anyway) */
/* Render low priority sprites, if enabled */
- if (m_sb_enable) draw_sprites(screen.machine(),bitmap,cliprect,0);
+ if (m_sb_enable) draw_sprites(machine(),bitmap,cliprect,0);
/* Render background over sprites */
copyscrollbitmap_trans(bitmap,*m_front_bitmap,1,&scrollx,1,&scrolly,cliprect,256);
/* Render high priority sprites, if enabled */
- if (m_sb_enable) draw_sprites(screen.machine(),bitmap,cliprect,1);
+ if (m_sb_enable) draw_sprites(machine(),bitmap,cliprect,1);
return 0;
}