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-rw-r--r--src/mame/sunelectronics/shangha3.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mame/sunelectronics/shangha3.cpp b/src/mame/sunelectronics/shangha3.cpp
index a1ef9ad3d69..db97175cbf2 100644
--- a/src/mame/sunelectronics/shangha3.cpp
+++ b/src/mame/sunelectronics/shangha3.cpp
@@ -14,8 +14,10 @@ TODO:
all games:
- Blitter needs to be device-ized
shangha3:
-- The zoom used for the "100" floating score when you remove tiles is very
- rough.
+- The zoom used for the "100" floating score when you remove tiles draws with
+ upper/bottom lines missing;
+- identify what exactly is the "protection device";
+- sometimes samples have playback drifts (btanb?);
heberpop:
- Unknown writes to sound ports 40/41
blocken: