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-rw-r--r--src/mame/seibu/deadang.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mame/seibu/deadang.cpp b/src/mame/seibu/deadang.cpp
index 01645fb242b..f602d6a402f 100644
--- a/src/mame/seibu/deadang.cpp
+++ b/src/mame/seibu/deadang.cpp
@@ -46,6 +46,8 @@ Dip locations and factory settings verified with US manual
#include "emu.h"
+#include "sei80bu.h"
+
#include "seibusound.h"
#include "cpu/nec/nec.h"
@@ -799,7 +801,7 @@ void deadang_state::deadang(machine_config &config)
m_audiocpu->set_addrmap(AS_OPCODES, &deadang_state::sound_decrypted_opcodes_map);
m_audiocpu->set_irq_acknowledge_callback("seibu_sound", FUNC(seibu_sound_device::im0_vector_cb));
- SEI80BU(config, "sei80bu", 0).set_device_rom_tag("audiocpu");
+ SEI80BU(config, "sei80bu", XTAL(14'318'181) / 4).set_device_rom_tag("audiocpu");
config.set_maximum_quantum(attotime::from_hz(60)); // the game stops working with higher interleave rates..