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-rw-r--r--src/mame/sega/model2_v.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/sega/model2_v.cpp b/src/mame/sega/model2_v.cpp
index ab2a1aa5036..637d9b01834 100644
--- a/src/mame/sega/model2_v.cpp
+++ b/src/mame/sega/model2_v.cpp
@@ -816,10 +816,10 @@ void model2_renderer::model2_3d_render(triangle *tri, const rectangle &cliprect)
u32 posx = 32 * ( (tri->texheader[2] >> 0) & 0x3f );
u32 posy = 32 * ( (tri->texheader[2] >> 6) & 0x1f );
- // 6 MIPS LEVELS
- // EACH MIP LEVEL HAS HALF WIDTH AND HALF HEIGHT
- // LOCATED RECURSIVELY IN THE BOTTOM RIGHT CORNER OF 2048x1024
- // EACH LEVEL HAS FLIPPED RAM BANKS
+ // 6 mips levels
+ // each mip level has half width and half height of the level above
+ // mips are located recursively in the bottom right corner of 2048x1024
+ // each level has flipped ram banks compared to the level above
for (u32 mip = 0; mip < 6; mip++)
{
extra.texsheet[mip] = sheet;