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Diffstat (limited to 'src/mame/nintendo/snesb.cpp')
-rw-r--r--src/mame/nintendo/snesb.cpp98
1 files changed, 80 insertions, 18 deletions
diff --git a/src/mame/nintendo/snesb.cpp b/src/mame/nintendo/snesb.cpp
index 19b1d15cd66..cfaac335a90 100644
--- a/src/mame/nintendo/snesb.cpp
+++ b/src/mame/nintendo/snesb.cpp
@@ -1,5 +1,5 @@
// license:BSD-3-Clause
-// copyright-holders:Tomasz Slanina, Peter Ferrie,Stephane Humbert
+// copyright-holders: Tomasz Slanina, Peter Ferrie, Stephane Humbert
/***************************************************************************
Arcade games (hacks of console games) running on SNES hardware.
@@ -16,7 +16,8 @@
- Killer Instinct
- Legend
- Rushing Beat Shura
- - Sonic Blast Man II Special Turbo (2 sets)
+ - Sonic Blast Man II Special Turbo
+ - Teenage Mutant Ninja Turtles - Mutant Warriors
- Venom & Spider-Man - Separation Anxiety
- Wild Guns
@@ -28,7 +29,7 @@ TODO:
so you are awarded 55 credits on a hard reset)
- sblast2b : dipswitches
- sblast2b : pressing start during gameplay changes the character used. Intentional?
- - sblast2ba: needs decryption, seems to use a slightly different scheme and ROM size doesn't match the one from the original SNES game
+ - tmntmwb : protection simulation
- denseib,2: fix gfx glitches, missing texts
- legendsb : unknown dipswitches
- rushbets : dipswitches (stored at memory locations $785006 and $785008)
@@ -152,7 +153,9 @@ Iron PCB (same as Final Fight 2?)
***************************************************************************/
#include "emu.h"
+
#include "snes.h"
+
#include "speaker.h"
@@ -186,6 +189,7 @@ public:
void init_endless();
void init_legendsb();
void init_rushbets();
+ void init_tmntmwb();
void init_venom();
void init_wldgunsb();
@@ -1334,6 +1338,64 @@ void snesb_state::init_rushbets()
init_snes_hirom();
}
+void snesb_state::init_tmntmwb()
+{
+ uint8_t *src = memregion("user7")->base();
+ uint8_t *dst = memregion("user3")->base();
+
+ static uint8_t address_tab_high[0x40] = {
+ 0x0b, 0x1d, 0x38, 0x26, 0x09, 0x19, 0x30, 0x2c, 0x02, 0x1f, 0x36, 0x20, 0x0d, 0x11, 0x3c, 0x23,
+ 0x14, 0x2e, 0x05, 0x35, 0x1e, 0x21, 0x04, 0x33, 0x1b, 0x2f, 0x07, 0x37, 0x12, 0x28, 0x0a, 0x3a,
+ 0x2b, 0x3d, 0x18, 0x06, 0x29, 0x39, 0x10, 0x0c, 0x22, 0x3f, 0x16, 0x00, 0x2d, 0x31, 0x1c, 0x03,
+ 0x34, 0x0e, 0x25, 0x15, 0x3e, 0x01, 0x24, 0x13, 0x3b, 0x0f, 0x27, 0x17, 0x32, 0x08, 0x2a, 0x1a
+ };
+
+ static uint8_t address_tab_low[0x40] = {
+ 0x14, 0x1d, 0x11, 0x3c, 0x0a, 0x29, 0x2d, 0x2e, 0x30, 0x32, 0x16, 0x36, 0x05, 0x25, 0x26, 0x37,
+ 0x20, 0x21, 0x27, 0x28, 0x33, 0x34, 0x23, 0x12, 0x1e, 0x1f, 0x3b, 0x24, 0x2c, 0x35, 0x38, 0x39,
+ 0x3d, 0x0c, 0x2a, 0x0d, 0x22, 0x18, 0x19, 0x1a, 0x03, 0x08, 0x04, 0x3a, 0x0b, 0x0f, 0x15, 0x17,
+ 0x1b, 0x13, 0x00, 0x1c, 0x2b, 0x01, 0x06, 0x2f, 0x07, 0x09, 0x02, 0x31, 0x10, 0x0e, 0x3f, 0x3e
+ };
+
+ static const uint8_t data_low[16] = {
+ 0x84, 0x20, 0x26, 0x04, 0x06, 0xa6, 0xa4, 0x24, 0xa2, 0x00, 0x80, 0x82, 0x22, 0x86, 0xa0, 0x02
+ };
+
+ static const uint8_t data_high[16] = {
+ 0x41, 0x08, 0x58, 0x40, 0x50, 0x59, 0x49, 0x48, 0x19, 0x00, 0x01, 0x11, 0x18, 0x51, 0x09, 0x10
+ };
+
+ for (int i = 0; i < 0x200000; i++)
+ {
+ int j = (address_tab_high[i >> 15] << 15) + (i & 0x7fc0) + (address_tab_low[i & 0x3f]);
+
+ uint8_t x = src[j];
+ if (~i & 0x1000) x -= 0xb9;
+
+ x = data_high[x >> 4] | data_low[x & 0xf];
+
+ if (i >= 0x00000 && i < 0x10000)
+ x = bitswap<8>(x, 6, 1, 3, 0, 7, 2, 4, 5) ^ 0xff;
+
+ if (i >= 0x10000 && i < 0x20000)
+ x = bitswap<8>(x, 7, 3, 1, 2, 5, 4, 6, 0) ^ 0xff;
+
+ if (i >= 0x20000 && i < 0x30000)
+ x = bitswap<8>(x, 0, 4, 5, 6, 1, 2, 7, 3);
+
+ if (i >= 0x30000 && i < 0x40000)
+ x = bitswap<8>(x, 1, 2, 6, 3, 4, 5, 0, 7) ^ 0xff;
+
+ dst[i] = x;
+ }
+
+ // boot vector. TODO: verify these
+ dst[0x7ffc] = 0x25;
+ dst[0x7ffd] = 0xff;
+
+ init_snes();
+}
+
void snesb_state::init_venom()
{
uint8_t *src = memregion("user7")->base();
@@ -1531,7 +1593,7 @@ ROM_START( sblast2b )
ROM_LOAD( "3.bin", 0x100000, 0x0080000, CRC(9e63a5ce) SHA1(1d18606fbb28b55a921fc37e1af1aff4caae9003) )
ROM_END
-ROM_START( sblast2ba) // all 27c4000
+ROM_START( tmntmwb ) // all 27c4000
ROM_REGION( 0x200000, "user3", ROMREGION_ERASEFF )
ROM_REGION( 0x200000, "user7", 0 )
@@ -1630,17 +1692,17 @@ ROM_END
} // Anonymous namespace
-GAME( 199?, kinstb, 0, kinstb, kinstb, snesb_state, init_kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, ffight2b, 0, ffight2b, ffight2b, snesb_state, init_ffight2b, ROT0, "bootleg", "Final Fight 2 (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 199?, ffight3b, 0, extrainp, ffight2b, snesb_state, init_ffight3b, ROT0, "bootleg", "Final Fight 3 (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // based on beta version? protection isn't figured out
-GAME( 1996, iron, 0, extrainp, iron, snesb_state, init_iron, ROT0, "bootleg", "Iron (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, denseib, 0, extrainp, denseib, snesb_state, init_denseib, ROT0, "bootleg", "Ghost Chaser Densei (SNES bootleg, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, denseib2, denseib, extrainp, denseib, snesb_state, init_denseib2, ROT0, "bootleg", "Ghost Chaser Densei (SNES bootleg, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, sblast2b, 0, sblast2b, sblast2b, snesb_state, init_sblast2b, ROT0, "bootleg", "Sonic Blast Man II Special Turbo (SNES bootleg, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, sblast2ba, sblast2b, base, sblast2b, snesb_state, empty_init, ROT0, "bootleg", "Sonic Blast Man II Special Turbo (SNES bootleg, set 2)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // needs to be descrambled
-GAME( 1996, endless, 0, endless, endless, snesb_state, init_endless, ROT0, "bootleg", "Gundam Wing: Endless Duel (SNES bootleg, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, endlessa, endless, endless, endless, snesb_state, init_endless, ROT0, "bootleg", "Gundam Wing: Endless Duel (SNES bootleg, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, legendsb, 0, extrainp, kinstb, snesb_state, init_legendsb, ROT0, "bootleg", "Legend (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, rushbets, 0, rushbets, rushbets, snesb_state, init_rushbets, ROT0, "bootleg", "Rushing Beat Shura (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, venom, 0, venom, venom, snesb_state, init_venom, ROT0, "bootleg", "Venom & Spider-Man - Separation Anxiety (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, wldgunsb, 0, wldgunsb, wldgunsb, snesb_state, init_wldgunsb, ROT0, "bootleg", "Wild Guns (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // based off Japanese version
+GAME( 199?, kinstb, 0, kinstb, kinstb, snesb_state, init_kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, ffight2b, 0, ffight2b, ffight2b, snesb_state, init_ffight2b, ROT0, "bootleg", "Final Fight 2 (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 199?, ffight3b, 0, extrainp, ffight2b, snesb_state, init_ffight3b, ROT0, "bootleg", "Final Fight 3 (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // based on beta version? protection isn't figured out
+GAME( 1996, iron, 0, extrainp, iron, snesb_state, init_iron, ROT0, "bootleg", "Iron (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, denseib, 0, extrainp, denseib, snesb_state, init_denseib, ROT0, "bootleg", "Ghost Chaser Densei (SNES bootleg, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, denseib2, denseib, extrainp, denseib, snesb_state, init_denseib2, ROT0, "bootleg", "Ghost Chaser Densei (SNES bootleg, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, sblast2b, 0, sblast2b, sblast2b, snesb_state, init_sblast2b, ROT0, "bootleg", "Sonic Blast Man II Special Turbo (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, tmntmwb, 0, base, sblast2b, snesb_state, init_tmntmwb, ROT0, "bootleg", "Teenage Mutant Ninja Turtles - Mutant Warriors (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // protected?
+GAME( 1996, endless, 0, endless, endless, snesb_state, init_endless, ROT0, "bootleg", "Gundam Wing: Endless Duel (SNES bootleg, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, endlessa, endless, endless, endless, snesb_state, init_endless, ROT0, "bootleg", "Gundam Wing: Endless Duel (SNES bootleg, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, legendsb, 0, extrainp, kinstb, snesb_state, init_legendsb, ROT0, "bootleg", "Legend (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, rushbets, 0, rushbets, rushbets, snesb_state, init_rushbets, ROT0, "bootleg", "Rushing Beat Shura (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, venom, 0, venom, venom, snesb_state, init_venom, ROT0, "bootleg", "Venom & Spider-Man - Separation Anxiety (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, wldgunsb, 0, wldgunsb, wldgunsb, snesb_state, init_wldgunsb, ROT0, "bootleg", "Wild Guns (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // based off Japanese version