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Diffstat (limited to 'src/mame/misc/timelimt.cpp')
| -rw-r--r-- | src/mame/misc/timelimt.cpp | 575 |
1 files changed, 575 insertions, 0 deletions
diff --git a/src/mame/misc/timelimt.cpp b/src/mame/misc/timelimt.cpp new file mode 100644 index 00000000000..13d910a120c --- /dev/null +++ b/src/mame/misc/timelimt.cpp @@ -0,0 +1,575 @@ +// license:BSD-3-Clause +// copyright-holders: Ernesto Corvi + +/*************************************************************************** + +Time Limit (c) 1983 Chuo +Progress (c) 1984 Chuo + +driver by Ernesto Corvi + +Notes: +- sprite colors are wrong (missing colortable?) +- driver should probably be merged with taito/roundup.cpp (and taito/suprridr.cpp) +- unused color bank for tilemaps? (colors 0x10-0x1f & 0x30-0x3f) +- verify clocks, they're currently borrowed from thepit, maincpu clock + used to be 5MHz in older MAME versions but that's doubtful + +***************************************************************************/ + +#include "emu.h" + +#include "cpu/z80/z80.h" +#include "machine/74259.h" +#include "machine/gen_latch.h" +#include "machine/watchdog.h" +#include "sound/ay8910.h" +#include "video/resnet.h" + +#include "emupal.h" +#include "screen.h" +#include "speaker.h" +#include "tilemap.h" + + +namespace { + +class timelimt_state : public driver_device +{ +public: + timelimt_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_audiocpu(*this, "audiocpu"), + m_gfxdecode(*this, "gfxdecode"), + m_palette(*this, "palette"), + m_videoram(*this, "videoram"), + m_bg_videoram(*this, "bg_videoram"), + m_spriteram(*this, "spriteram") + { } + + void timelimt(machine_config &config); + +protected: + virtual void machine_start() override ATTR_COLD; + virtual void video_start() override ATTR_COLD; + +private: + required_device<cpu_device> m_maincpu; + required_device<cpu_device> m_audiocpu; + required_device<gfxdecode_device> m_gfxdecode; + required_device<palette_device> m_palette; + + required_shared_ptr<uint8_t> m_videoram; + required_shared_ptr<uint8_t> m_bg_videoram; + required_shared_ptr<uint8_t> m_spriteram; + + bool m_nmi_enabled = false; + bool m_nmi_state = false; + uint16_t m_scrollx = 0; + uint8_t m_scrolly = 0; + tilemap_t *m_bg_tilemap = nullptr; + tilemap_t *m_fg_tilemap = nullptr; + + void nmi_enable_w(int state); + void coin_lockout_w(int state); + + void videoram_w(offs_t offset, uint8_t data); + void bg_videoram_w(offs_t offset, uint8_t data); + void scroll_x_lsb_w(uint8_t data); + void scroll_x_msb_w(uint8_t data); + void scroll_y_w(uint8_t data); + + TILE_GET_INFO_MEMBER(get_bg_tile_info); + TILE_GET_INFO_MEMBER(get_fg_tile_info); + + void palette(palette_device &palette) const; + + uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); + + INTERRUPT_GEN_MEMBER(main_nmi); + + void main_io_map(address_map &map) ATTR_COLD; + void main_map(address_map &map) ATTR_COLD; + void sound_io_map(address_map &map) ATTR_COLD; + void sound_map(address_map &map) ATTR_COLD; +}; + + + +/*************************************************************************** + + Convert the color PROMs into a more useable format. + + Time Limit has three 32 bytes palette PROM, connected to the RGB output this + way: + + bit 7 -- 220 ohm resistor -- BLUE + -- 470 ohm resistor -- BLUE + -- 220 ohm resistor -- GREEN + -- 470 ohm resistor -- GREEN + -- 1 kohm resistor -- GREEN + -- 220 ohm resistor -- RED + -- 470 ohm resistor -- RED + bit 0 -- 1 kohm resistor -- RED + +***************************************************************************/ + +void timelimt_state::palette(palette_device &palette) const +{ + static constexpr int resistances_rg[3] = { 1000, 470, 220 }; + static constexpr int resistances_b [2] = { 470, 220 }; + + uint8_t const *const color_prom = memregion("proms")->base(); + + double weights_r[3], weights_g[3], weights_b[2]; + compute_resistor_weights(0, 255, -1.0, + 3, resistances_rg, weights_r, 0, 0, + 3, resistances_rg, weights_g, 0, 0, + 2, resistances_b, weights_b, 0, 0); + + for (int i = 0; i < palette.entries(); i++) + { + int bit0, bit1, bit2; + + // red component + bit0 = BIT(color_prom[i], 0); + bit1 = BIT(color_prom[i], 1); + bit2 = BIT(color_prom[i], 2); + int const r = combine_weights(weights_r, bit0, bit1, bit2); + + // green component + bit0 = BIT(color_prom[i], 3); + bit1 = BIT(color_prom[i], 4); + bit2 = BIT(color_prom[i], 5); + int const g = combine_weights(weights_g, bit0, bit1, bit2); + + // blue component + bit0 = BIT(color_prom[i], 6); + bit1 = BIT(color_prom[i], 7); + int const b = combine_weights(weights_b, bit0, bit1); + + palette.set_pen_color(i, rgb_t(r, g, b)); + } +} + +/*************************************************************************** + + Start the video hardware emulation. + +***************************************************************************/ + +TILE_GET_INFO_MEMBER(timelimt_state::get_bg_tile_info) +{ + tileinfo.set(1, m_bg_videoram[tile_index], 0, 0); +} + +TILE_GET_INFO_MEMBER(timelimt_state::get_fg_tile_info) +{ + tileinfo.set(0, m_videoram[tile_index], 0, 0); +} + +void timelimt_state::video_start() +{ + m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(timelimt_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32); + + m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(timelimt_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); + + m_fg_tilemap->set_transparent_pen(0); + + m_scrollx = 0; + m_scrolly = 0; + + save_item(NAME(m_scrollx)); + save_item(NAME(m_scrolly)); +} + +/***************************************************************************/ + +void timelimt_state::videoram_w(offs_t offset, uint8_t data) +{ + m_videoram[offset] = data; + m_fg_tilemap->mark_tile_dirty(offset); +} + +void timelimt_state::bg_videoram_w(offs_t offset, uint8_t data) +{ + m_bg_videoram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); +} + +void timelimt_state::scroll_x_lsb_w(uint8_t data) +{ + m_scrollx &= 0x100; + m_scrollx |= data; +} + +void timelimt_state::scroll_x_msb_w(uint8_t data) +{ + m_scrollx &= 0xff; + m_scrollx |= (data & 1) << 8; +} + +void timelimt_state::scroll_y_w(uint8_t data) +{ + m_scrolly = data; +} + + +void timelimt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + for (int offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4) + { + int const sy = 240 - m_spriteram[offs]; + int const sx = m_spriteram[offs + 3]; + int code = m_spriteram[offs + 1] & 0x3f; + int const attr = m_spriteram[offs + 2]; + int const flipy = m_spriteram[offs + 1] & 0x80; + int const flipx = m_spriteram[offs + 1] & 0x40; + + code += (attr & 0x80) ? 0x40 : 0x00; + code += (attr & 0x40) ? 0x80 : 0x00; + + m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, + code, + attr & 3, // was & 7, wrong for 3bpp and 32 colors + flipx, flipy, + sx, sy, 0); + } +} + + +uint32_t timelimt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + m_bg_tilemap->set_scrollx(0, m_scrollx); + m_bg_tilemap->set_scrolly(0, m_scrolly); + m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); + + draw_sprites(bitmap, cliprect); + + m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); + return 0; +} + + +/***************************************************************************/ + +void timelimt_state::machine_start() +{ + m_nmi_state = false; + m_nmi_enabled = false; + + save_item(NAME(m_nmi_state)); + save_item(NAME(m_nmi_enabled)); +} + +void timelimt_state::nmi_enable_w(int state) +{ + m_nmi_enabled = bool(state); +} + +void timelimt_state::coin_lockout_w(int state) +{ + machine().bookkeeping().coin_lockout_w(0, !state); +} + +/***************************************************************************/ + +void timelimt_state::main_map(address_map &map) +{ + map(0x0000, 0x7fff).rom(); + map(0x8000, 0x87ff).ram(); + map(0x8800, 0x8bff).ram().w(FUNC(timelimt_state::videoram_w)).share(m_videoram); + map(0x9000, 0x97ff).ram().w(FUNC(timelimt_state::bg_videoram_w)).share(m_bg_videoram); + map(0x9800, 0x98ff).ram().share(m_spriteram); + map(0xa000, 0xa000).portr("INPUTS"); + map(0xa800, 0xa800).portr("SYSTEM"); + map(0xb000, 0xb000).portr("DSW"); + map(0xb000, 0xb007).w("mainlatch", FUNC(ls259_device::write_d0)); + map(0xb800, 0xb800).w("soundlatch", FUNC(generic_latch_8_device::write)); + map(0xb800, 0xb800).nopr(); // NMI ack? + map(0xc800, 0xc800).w(FUNC(timelimt_state::scroll_x_lsb_w)); + map(0xc801, 0xc801).w(FUNC(timelimt_state::scroll_x_msb_w)); + map(0xc802, 0xc802).w(FUNC(timelimt_state::scroll_y_w)); + map(0xc803, 0xc803).nopw(); // ???? bit 0 used only + map(0xc804, 0xc804).nopw(); // ???? not used +} + +void timelimt_state::main_io_map(address_map &map) +{ + map.global_mask(0xff); + map(0x00, 0x00).r("watchdog", FUNC(watchdog_timer_device::reset_r)); +} + +void timelimt_state::sound_map(address_map &map) +{ + map(0x0000, 0x1fff).rom(); + map(0x3800, 0x3bff).ram(); +} + +void timelimt_state::sound_io_map(address_map &map) +{ + map.global_mask(0xff); + map(0x00, 0x00).w("soundlatch", FUNC(generic_latch_8_device::clear_w)); + map(0x8c, 0x8d).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); + map(0x8e, 0x8f).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); +} + +/***************************************************************************/ + +static INPUT_PORTS_START( timelimt ) + PORT_START("INPUTS") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + + PORT_START("DSW") + PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // probably bonus + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) // probably screen-flip + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, "Invincibility (Cheat)") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( progress ) + PORT_START("INPUTS") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // probably unused + + PORT_START("DSW") + PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x00, "20,000 & 100,000" ) + PORT_DIPSETTING( 0x20, "50,000 & 200,000" ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) // Manual shows "SCREEN" Table=On / Upright=Off + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, "Invincibility (Cheat)") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) +INPUT_PORTS_END + +/***************************************************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(0,2)+0, RGN_FRAC(0,2)+4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 }, + { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,3), + 3, + { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, + { 0, 1, 2, 3, 4, 5, 6, 7, + 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, + 32*8 +}; + +static GFXDECODE_START( gfx_timelimt ) + GFXDECODE_ENTRY( "tiles_1", 0, charlayout, 32, 1 ) // seems correct + GFXDECODE_ENTRY( "tiles_2", 0, charlayout, 0, 1 ) // seems correct + GFXDECODE_ENTRY( "sprites", 0, spritelayout, 64, 4 ) // seems correct +GFXDECODE_END + +/***************************************************************************/ + +INTERRUPT_GEN_MEMBER(timelimt_state::main_nmi) +{ + m_nmi_state = !m_nmi_state; + + // gameplay pace matches PCB video like this + if (m_nmi_enabled && m_nmi_state) + m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); + else if (!m_nmi_state) + m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); +} + +/***************************************************************************/ + +void timelimt_state::timelimt(machine_config &config) +{ + // basic machine hardware + Z80(config, m_maincpu, 18'432'000 / 6); + m_maincpu->set_addrmap(AS_PROGRAM, &timelimt_state::main_map); + m_maincpu->set_addrmap(AS_IO, &timelimt_state::main_io_map); + m_maincpu->set_vblank_int("screen", FUNC(timelimt_state::main_nmi)); + + Z80(config, m_audiocpu, 10'000'000 / 4); + m_audiocpu->set_addrmap(AS_PROGRAM, &timelimt_state::sound_map); + m_audiocpu->set_addrmap(AS_IO, &timelimt_state::sound_io_map); + m_audiocpu->set_vblank_int("screen", FUNC(timelimt_state::irq0_line_hold)); // ? + + config.set_maximum_quantum(attotime::from_hz(3000)); + + ls259_device &mainlatch(LS259(config, "mainlatch")); // IC15 + mainlatch.q_out_cb<0>().set(FUNC(timelimt_state::nmi_enable_w)); + mainlatch.q_out_cb<2>().set(FUNC(timelimt_state::coin_lockout_w)); + mainlatch.q_out_cb<3>().set_nop(); // PSG mute control on thepit not used properly in timelimt (only set at startup, reset at game over) + mainlatch.q_out_cb<6>().set_nop(); // probably horizontal flip, as on thepit + mainlatch.q_out_cb<7>().set_nop(); // probably vertical flip, as on thepit + + WATCHDOG_TIMER(config, "watchdog"); + + // video hardware + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); + screen.set_refresh_hz(60); + screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); + screen.set_size(32*8, 32*8); + screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); + screen.set_screen_update(FUNC(timelimt_state::screen_update)); + screen.set_palette(m_palette); + + GFXDECODE(config, m_gfxdecode, m_palette, gfx_timelimt); + PALETTE(config, m_palette, FUNC(timelimt_state::palette), 64+32); + + // sound hardware + SPEAKER(config, "mono").front_center(); + + GENERIC_LATCH_8(config, "soundlatch"); + + AY8910(config, "ay1", 18'432'000 / 12).add_route(ALL_OUTPUTS, "mono", 0.25); + + ay8910_device &ay2(AY8910(config, "ay2", 18'432'000 / 12)); + ay2.port_a_read_callback().set("soundlatch", FUNC(generic_latch_8_device::read)); + ay2.add_route(ALL_OUTPUTS, "mono", 0.25); +} + +/*************************************************************************** + + Game ROM(s) + +***************************************************************************/ + +ROM_START( timelimt ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "t8", 0x0000, 0x2000, CRC(006767ca) SHA1(a5d528c58cd73c0101ffa9ab783ec870668256db) ) + ROM_LOAD( "t7", 0x2000, 0x2000, CRC(cbe7cd86) SHA1(502a78c14c9717a466ea24cdc63da4c0f3bec1f9) ) + ROM_LOAD( "t6", 0x4000, 0x2000, CRC(f5f17e39) SHA1(7d78f551ce73276725c349703a790f2a63bb5503) ) + ROM_LOAD( "t9", 0x6000, 0x2000, CRC(2d72ab45) SHA1(01d4afacc01b9e7c49355123efd5f5ad4d79a9cd) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "tl5", 0x0000, 0x1000, CRC(5b782e4a) SHA1(2f4fe2beb8efa5a636fefc1ee172d0200d1c9497) ) + ROM_LOAD( "tl4", 0x1000, 0x1000, CRC(a32883a9) SHA1(26e1725b67be87db28855672facb1504b8ac84d6) ) + + ROM_REGION( 0x2000, "tiles_1", 0 ) + ROM_LOAD( "tl11", 0x0000, 0x1000, CRC(46676307) SHA1(38fe80722972b6b3ba32705469a0dcb868fb76a9) ) + ROM_LOAD( "tl10", 0x1000, 0x1000, CRC(2336908a) SHA1(345fc209ce891cc6f8f111c6d3a9e0f65ee6d818) ) + + ROM_REGION( 0x2000, "tiles_2", 0 ) + ROM_LOAD( "tl13", 0x0000, 0x1000, CRC(072e4053) SHA1(209edf7b371078e38d1c2812fa6a3d1a78193b3f) ) + ROM_LOAD( "tl12", 0x1000, 0x1000, CRC(ce960389) SHA1(57ee52cfa1b5a3832b362b38c8b7aa411dfc782b) ) + + ROM_REGION( 0x6000, "sprites", 0 ) + ROM_LOAD( "tl3", 0x4000, 0x2000, CRC(01a9fd95) SHA1(cd1078700c97a3539c9d9447c55efbd27540a1b3) ) + ROM_LOAD( "tl2", 0x2000, 0x2000, CRC(4693b849) SHA1(fbebedde53599fb1eaedc648bd704b321ab096b5) ) + ROM_LOAD( "tl1", 0x0000, 0x2000, CRC(c4007caf) SHA1(ae05af3319545d5ca98a046bfc100138a5a3ed96) ) + + ROM_REGION( 0x0060, "proms", 0 ) // N82S123N color PROMs + ROM_LOAD( "clr.35", 0x0000, 0x0020, CRC(9c9e6073) SHA1(98496175bf19a8cdb0018705bc1a2193b8a782e1) ) + ROM_LOAD( "clr.48", 0x0020, 0x0020, CRC(a0bcac59) SHA1(e5832831b21981363509b79d89766757bd9273b0) ) // FIXED BITS (xxxxxx1x) + ROM_LOAD( "clr.57", 0x0040, 0x0020, CRC(3a9f5394) SHA1(0b501f81ce1df722cf7ef982c03e0be337bfe9ee) ) +ROM_END + +ROM_START( progress ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "pg8.bin", 0x0000, 0x2000, CRC(e8779658) SHA1(3eca574d7328d54e544e663f58be789dbf151e77) ) + ROM_LOAD( "pg7.bin", 0x2000, 0x2000, CRC(5dcf6b6f) SHA1(550f02ff5ed2935f4c3c9055c5742fea46f42351) ) + ROM_LOAD( "pg6.bin", 0x4000, 0x2000, CRC(f21d2a08) SHA1(b2542e895d6d011895abec641b056ad8d7dc0d15) ) + ROM_LOAD( "pg9.bin", 0x6000, 0x2000, CRC(052ab4ac) SHA1(a2bfb575f2dfde862f9b1e8a4378f9b6b6200831) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "pg4.bin", 0x0000, 0x1000, CRC(b1cc2fe8) SHA1(c9045e7b65311b052c337ad3bedadf108d1c24c3) ) + + ROM_REGION( 0x2000, "tiles_1", 0 ) + ROM_LOAD( "pg11.bin", 0x0000, 0x1000, CRC(bd8462e4) SHA1(91b1bd2d69aa1b1a84ee8e642b2c1131a7697dd9) ) + ROM_LOAD( "pg10.bin", 0x1000, 0x1000, CRC(c4bbf0b8) SHA1(d149eda9637474febdafd565a60eb2940702f162) ) + + ROM_REGION( 0x2000, "tiles_2", 0 ) + ROM_LOAD( "pg13.bin", 0x0000, 0x1000, CRC(25ec45be) SHA1(1271b7a5632934a82ccae35de8c2968247a233bb) ) + ROM_LOAD( "pg12.bin", 0x1000, 0x1000, CRC(c837c5f5) SHA1(dbfc0d8afe0a8e9dd213cb4095b23b7aa8e2b6f4) ) + + ROM_REGION( 0x6000, "sprites", 0 ) + ROM_LOAD( "pg1.bin", 0x0000, 0x2000, CRC(155c8f7f) SHA1(0d32ebceb9b2a0b3faf1f91b7a6800999889b331) ) + ROM_LOAD( "pg2.bin", 0x2000, 0x2000, CRC(a6ca4dfc) SHA1(4243c9ea98e365bf342cf928ff97cafb35cdc7b6) ) + ROM_LOAD( "pg3.bin", 0x4000, 0x2000, CRC(2b21c2fb) SHA1(8c95889a19057d32790c9ccddc0977980eddbd0e) ) + + ROM_REGION( 0x0060, "proms", 0 ) + ROM_LOAD( "35.bin", 0x0000, 0x0020, CRC(8c5ca730) SHA1(be2554e1aa4a74d976919e2c37bce5fb4d40352b) ) + ROM_LOAD( "48.bin", 0x0020, 0x0020, CRC(12dd62cd) SHA1(8322b02d73c3eb44b587f76daeaabe6beea58456) ) + ROM_LOAD( "57.bin", 0x0040, 0x0020, CRC(18455a79) SHA1(e4d64368560e3116a922588129f5f91a4c520f7d) ) +ROM_END + +} // anonymous namespace + + +GAME( 1983, timelimt, 0, timelimt, timelimt, timelimt_state, empty_init, ROT90, "Chuo Co. Ltd", "Time Limit", MACHINE_SUPPORTS_SAVE ) +GAME( 1984, progress, 0, timelimt, progress, timelimt_state, empty_init, ROT90, "Chuo Co. Ltd", "Progress", MACHINE_SUPPORTS_SAVE ) |
