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-rw-r--r--src/mame/machine/dc.c10
-rw-r--r--src/mame/machine/decoprot.c6
-rw-r--r--src/mame/machine/snes.c6
-rw-r--r--src/mame/machine/snesdsp1.c40
4 files changed, 31 insertions, 31 deletions
diff --git a/src/mame/machine/dc.c b/src/mame/machine/dc.c
index cf6fcea650a..6681bf27519 100644
--- a/src/mame/machine/dc.c
+++ b/src/mame/machine/dc.c
@@ -93,7 +93,7 @@ static const char *maple_names[] =
"5f6cb0", "5f6cb4", "5f6cb8", "5f6cbc",
"5f6cc0", "5f6cc4", "5f6cc8", "5f6ccc",
"5f6cd0", "5f6cd4", "5f6cd8", "5f6cdc",
- "5f6ce0", "5f6ce4",
+ "5f6ce0", "5f6ce4",
"MSB select", "5f6cec", "5f6cf0",
"Txd address counter",
"Rxd address counter",
@@ -141,7 +141,7 @@ READ64_HANDLER( dc_sysctrl_r )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_SYSCTRL
@@ -155,7 +155,7 @@ WRITE64_HANDLER( dc_sysctrl_w )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_SYSCTRL
@@ -169,7 +169,7 @@ READ64_HANDLER( dc_maple_r )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
return (UINT64)maple_regs[reg] << shift;
@@ -179,7 +179,7 @@ WRITE64_HANDLER( dc_maple_w )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_MAPLE
diff --git a/src/mame/machine/decoprot.c b/src/mame/machine/decoprot.c
index 4280aae7701..1cb129b7a64 100644
--- a/src/mame/machine/decoprot.c
+++ b/src/mame/machine/decoprot.c
@@ -701,9 +701,9 @@ READ16_HANDLER( deco16_146_funkyjet_prot_r )
return deco16_prot_ram[0x104>>1];
case 0x3a8 >> 1: /* See 93e4/9376 */
return deco16_prot_ram[0x500>>1];
-
- // The top byte of 0x50c is used as a bitmask of completed levels,
- // checked at end of each (0x0100 = level 1 completed,
+
+ // The top byte of 0x50c is used as a bitmask of completed levels,
+ // checked at end of each (0x0100 = level 1 completed,
// 0x3000 = levels 5 & 6 completed, 0x3f00 = levels 1-6 completed, etc)
case 0x56c >> 1:
return deco16_prot_ram[0x50c>>1];
diff --git a/src/mame/machine/snes.c b/src/mame/machine/snes.c
index aca1e0aaf8f..d0e59261bfa 100644
--- a/src/mame/machine/snes.c
+++ b/src/mame/machine/snes.c
@@ -630,10 +630,10 @@ WRITE8_HANDLER( snes_w_bank2 )
else if( address >= 0x2000 && address <= 0x5fff ) /* I/O */
snes_w_io( address, data );
else if( address >= 0x6000 && address <= 0x7fff )
- {
+ {
if( snes_cart.mode == SNES_MODE_20 ) /* Reserved */
logerror( "Attempt to write to reserved address: %X\n", offset );
- else /* MODE_21 */
+ else /* MODE_21 */
{
int mask;
@@ -658,7 +658,7 @@ WRITE8_HANDLER( snes_w_bank6 )
{
DSP1_setDr(data);
return;
- }
+ }
}
/* 0x800000 - 0xffffff */
diff --git a/src/mame/machine/snesdsp1.c b/src/mame/machine/snesdsp1.c
index 68d2bc7c40f..656e2e8c358 100644
--- a/src/mame/machine/snesdsp1.c
+++ b/src/mame/machine/snesdsp1.c
@@ -6,7 +6,7 @@
Original C++ "dsp1emul.cpp" by Andreas Naive
Based on research by Overload, The Dumper, Neviksti and Andreas Naive
- MAME/MESS C conversion by R. Belmont
+ MAME/MESS C conversion by R. Belmont
This is up to date with the source version dated June 2006.
@@ -62,7 +62,7 @@ static struct SharedData { // some RAM variables shared between commands
INT16 Nx, Ny, Nz; // normal vector to the screen (norm 1, points toward the center of projection)
INT16 Gx, Gy, Gz; // center of the screen (global coordinates)
INT16 Hx, Hy; // horizontal vector of the screen (Hz=0, norm 1, points toward the right of the screen)
- INT16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
+ INT16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
} shared;
@@ -296,7 +296,7 @@ static void DSP1_fsmStep(UINT8 read, UINT8 *data)
// The info on this table follows Overload's docs.
-static const struct DSP1_Command mCommandTable[0x40] =
+static const struct DSP1_Command mCommandTable[0x40] =
{
{&DSP1_multiply, 2, 1}, //0x00
{&DSP1_attitudeA, 4, 0}, //0x01
@@ -523,7 +523,7 @@ static void DSP1_distance(INT16 *input, INT16 *output)
INT32 Radius = X * X + Y * Y + Z * Z;
-
+
if (Radius == 0) Distance = 0;
else
{
@@ -540,7 +540,7 @@ static void DSP1_distance(INT16 *input, INT16 *output)
#if DSP1_VERSION < 0x0102
if (Pos & 1) *Distance -= (Node2 - Node1);
-#endif
+#endif
*Distance >>= (E >> 1);
}
}
@@ -606,7 +606,7 @@ static void DSP1_polar(INT16 *input, INT16 *output)
X = (X1 * DSP1_cos(Ay) >> 15) - (Z1 * DSP1_sin(Ay) >> 15);
*X2 = X; Z1 = Z;
- // Rotate Around X
+ // Rotate Around X
Y = (Z1 * DSP1_sin(Ax) >> 15) + (Y1 * DSP1_cos(Ax) >> 15);
Z = (Z1 * DSP1_cos(Ax) >> 15) - (Y1 * DSP1_sin(Ax) >> 15);
*Y2 = Y; *Z2 = Z;
@@ -971,9 +971,9 @@ static void DSP1_gyrate(INT16 *input, INT16 *output)
//////////////////////////////////////////////////////////////////
static const INT16 DSP1_MaxAZS_Exp[16] = {
- 0x38b4, 0x38b7, 0x38ba, 0x38be, 0x38c0, 0x38c4, 0x38c7, 0x38ca,
+ 0x38b4, 0x38b7, 0x38ba, 0x38be, 0x38c0, 0x38c4, 0x38c7, 0x38ca,
0x38ce, 0x38d0, 0x38d4, 0x38d7, 0x38da, 0x38dd, 0x38e0, 0x38e4
-};
+};
//////////////////////////////////////////////////////////////////
@@ -1033,14 +1033,14 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
shared.Hx = shared.CosAas*0x7fff>>15;
shared.Hy = shared.SinAas*0x7fff>>15;
- // vertical vector of the screen (norm 1, points toward the top of the screen)
+ // vertical vector of the screen (norm 1, points toward the top of the screen)
shared.Vx = shared.CosAzs*-shared.SinAas>>15;
shared.Vy = shared.CosAzs*shared.CosAas>>15;
shared.Vz = -shared.SinAzs*0x7fff>>15;
LfeNx = Lfe*shared.Nx>>15;
LfeNy = Lfe*shared.Ny>>15;
- LfeNz = Lfe*shared.Nz>>15;
+ LfeNz = Lfe*shared.Nz>>15;
// Center of Projection
shared.CentreX = Fx+LfeNx;
@@ -1080,7 +1080,7 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
// calculate the separation of (cx, cy) from the projection of
// the 'centre of projection' over the ground... (CentreZ*tg(AZS))
- inverse(shared.CosAZS, 0, &shared.SecAZS_C1, &shared.SecAZS_E1);
+ inverse(shared.CosAZS, 0, &shared.SecAZS_C1, &shared.SecAZS_E1);
normalize(C * shared.SecAZS_C1 >> 15, &C, &E);
E += shared.SecAZS_E1;
C = denormalizeAndClip(C, E) * shared.SinAZS >> 15;
@@ -1104,7 +1104,7 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
// we have only some few Taylor coefficients, so we cannot guess which ones
// are the approximated functions and, what is worse, we don't know why
// the own clipping stuff (and, particularly, this correction) is done
- if (Azs == -32768) Azs = -32767;
+ if (Azs == -32768) Azs = -32767;
C = Azs - MaxAZS;
if (C >= 0) C--;
@@ -1139,7 +1139,7 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
*Vva = denormalizeAndClip(-C, E);
// Store Secant of clipped Zenith angle
- inverse(shared.CosAZS, 0, &shared.SecAZS_C2, &shared.SecAZS_E2);
+ inverse(shared.CosAZS, 0, &shared.SecAZS_C2, &shared.SecAZS_E2);
}
//////////////////////////////////////////////////////////////////
@@ -1207,7 +1207,7 @@ static void DSP1_raster(INT16 *input, INT16 *output)
// the centre of projection.
// The only special point to take into account is the directions on the screen:
// H is positive rightward, but V is positive downward; this is why
-// the signs take that configuration
+// the signs take that configuration
static void DSP1_target(INT16 *input, INT16 *output)
{
@@ -1446,13 +1446,13 @@ static void normalize(INT16 m, INT16 *Coefficient, INT16 *Exponent)
INT16 e = 0;
if (m < 0)
- while ((m & i) && i)
+ while ((m & i) && i)
{
i >>= 1;
e++;
}
else
- while (!(m & i) && i)
+ while (!(m & i) && i)
{
i >>= 1;
e++;
@@ -1478,13 +1478,13 @@ static void normalizeDouble(INT32 Product, INT16 *Coefficient, INT16 *Exponent)
INT16 e = 0;
if (m < 0)
- while ((m & i) && i)
+ while ((m & i) && i)
{
i >>= 1;
e++;
}
else
- while (!(m & i) && i)
+ while (!(m & i) && i)
{
i >>= 1;
e++;
@@ -1501,13 +1501,13 @@ static void normalizeDouble(INT32 Product, INT16 *Coefficient, INT16 *Exponent)
i = 0x4000;
if (m < 0)
- while ((n & i) && i)
+ while ((n & i) && i)
{
i >>= 1;
e++;
}
else
- while (!(n & i) && i)
+ while (!(n & i) && i)
{
i >>= 1;
e++;