diff options
Diffstat (limited to 'src/mame/machine/steppers.c')
-rw-r--r-- | src/mame/machine/steppers.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/machine/steppers.c b/src/mame/machine/steppers.c index 590fedd673c..4d8db3649a3 100644 --- a/src/mame/machine/steppers.c +++ b/src/mame/machine/steppers.c @@ -254,10 +254,10 @@ int stepper_update(int which, UINT8 pattern) default: logerror("No reel type specified for %x!\n",which); break; - + case STARPOINT_48STEP_REEL : /* STARPOINT RMxxx */ case STARPOINT_200STEP_REEL : - case GAMESMAN_200STEP_REEL : /* Gamesman GMxxxx */ + case GAMESMAN_200STEP_REEL : /* Gamesman GMxxxx */ case STARPOINT_144STEP_DICE :/* STARPOINT 1DCU DICE mechanism */ //Standard drive table is 2,6,4,5,1,9,8,a //NOTE: This runs through the stator patterns in such a way as to drive the reel forward (downwards from the player's view, clockwise on our rose) @@ -401,7 +401,7 @@ int stepper_update(int which, UINT8 pattern) break; } break; - + case ECOIN_200STEP_REEL : //While the 48 and 100 step models appear to be reverse driven Starpoint reels, the 200 step model seems bespoke, certainly in terms of wiring. //On a Proconn machine this same pattern is seen but running in reverse |