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-rw-r--r--src/mame/machine/steppers.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/machine/steppers.c b/src/mame/machine/steppers.c
index 590fedd673c..4d8db3649a3 100644
--- a/src/mame/machine/steppers.c
+++ b/src/mame/machine/steppers.c
@@ -254,10 +254,10 @@ int stepper_update(int which, UINT8 pattern)
default:
logerror("No reel type specified for %x!\n",which);
break;
-
+
case STARPOINT_48STEP_REEL : /* STARPOINT RMxxx */
case STARPOINT_200STEP_REEL :
- case GAMESMAN_200STEP_REEL : /* Gamesman GMxxxx */
+ case GAMESMAN_200STEP_REEL : /* Gamesman GMxxxx */
case STARPOINT_144STEP_DICE :/* STARPOINT 1DCU DICE mechanism */
//Standard drive table is 2,6,4,5,1,9,8,a
//NOTE: This runs through the stator patterns in such a way as to drive the reel forward (downwards from the player's view, clockwise on our rose)
@@ -401,7 +401,7 @@ int stepper_update(int which, UINT8 pattern)
break;
}
break;
-
+
case ECOIN_200STEP_REEL :
//While the 48 and 100 step models appear to be reverse driven Starpoint reels, the 200 step model seems bespoke, certainly in terms of wiring.
//On a Proconn machine this same pattern is seen but running in reverse