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Diffstat (limited to 'src/mame/machine/smpc.c')
-rw-r--r--src/mame/machine/smpc.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mame/machine/smpc.c b/src/mame/machine/smpc.c
index 9a4f613d1b2..80688922bfc 100644
--- a/src/mame/machine/smpc.c
+++ b/src/mame/machine/smpc.c
@@ -286,16 +286,16 @@ static TIMER_CALLBACK( stv_smpc_intback )
}
/*
- [0] port status:
- 0x04 Sega-tap
- 0x16 Multi-tap
- 0x2x clock serial peripheral
- 0xf0 peripheral isn't connected
- 0xf1 peripheral is connected
- [1] Peripheral ID (note: lowest four bits determines the size of the input packet)
- 0x02 digital pad
- 0x25 (tested by Game Basic?)
- 0x34 keyboard
+ [0] port status:
+ 0x04 Sega-tap
+ 0x16 Multi-tap
+ 0x2x clock serial peripheral
+ 0xf0 peripheral isn't connected
+ 0xf1 peripheral is connected
+ [1] Peripheral ID (note: lowest four bits determines the size of the input packet)
+ 0x02 digital pad
+ 0x25 (tested by Game Basic?)
+ 0x34 keyboard
*/
static void smpc_digital_pad(running_machine &machine, UINT8 pad_num, UINT8 offset)
@@ -337,15 +337,15 @@ static void smpc_keyboard(running_machine &machine, UINT8 pad_num, UINT8 offset)
state->m_smpc.OREG[2+pad_num*offset] = game_key>>8; // game buttons, TODO
state->m_smpc.OREG[3+pad_num*offset] = game_key & 0xff;
/*
- x--- ---- 0
- -x-- ---- caps lock
- --x- ---- num lock
- ---x ---- scroll lock
- ---- x--- data ok
- ---- -x-- 1
- ---- --x- 1
- ---- ---x Break key
- */
+ x--- ---- 0
+ -x-- ---- caps lock
+ --x- ---- num lock
+ ---x ---- scroll lock
+ ---- x--- data ok
+ ---- -x-- 1
+ ---- --x- 1
+ ---- ---x Break key
+ */
state->m_smpc.OREG[4+pad_num*offset] = state->m_keyb.status | 6;
state->m_smpc.OREG[5+pad_num*offset] = state->m_keyb.data;
}