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-rw-r--r--src/mame/machine/kaneko16.c893
1 files changed, 893 insertions, 0 deletions
diff --git a/src/mame/machine/kaneko16.c b/src/mame/machine/kaneko16.c
new file mode 100644
index 00000000000..bf3b6657df2
--- /dev/null
+++ b/src/mame/machine/kaneko16.c
@@ -0,0 +1,893 @@
+/***************************************************************************
+
+
+ MCU Code Simulation
+
+ CALC1 is a 40 pin DIP MCU of unknown type with unknown internal rom
+ CALC3 is a NEC uPD78322 series MCU with 16K internal rom & 640 bytes of ram
+TBSOP01 is a NEC uPD78324 series MCU with 32K internal rom & 1024 bytes of ram
+TBSOP02 is likely the same NEC uPD78324 series MCU as the TBS0P01
+
+Currently none of the MCUs' internal roms are dumped so simulation is used
+
+***************************************************************************/
+
+#include "driver.h"
+#include "includes/kaneko16.h"
+
+#include "kanekotb.h" // TOYBOX MCU trojaning results
+
+#define MCU_RESPONSE(d) memcpy(&kaneko16_mcu_ram[mcu_offset], d, sizeof(d))
+
+UINT16 *kaneko16_mcu_ram;
+
+/***************************************************************************
+ Gals Panic (set 2)
+ Gals Panic (set 3)
+ Sand Scorpion
+ Bonk's Adventure
+ Blood Warrior
+***************************************************************************/
+
+/*
+ - see notes about this "calculator" implementation in drivers\galpanic.c
+ - bonkadv only uses Random Number, XY Overlap Collision bit and register '0x02'
+*/
+
+static struct {
+ UINT16 x1p, y1p, x1s, y1s;
+ UINT16 x2p, y2p, x2s, y2s;
+
+ INT16 x12, y12, x21, y21;
+
+ UINT16 mult_a, mult_b;
+} hit;
+
+READ16_HANDLER(galpanib_calc_r) /* Simulation of the CALC1 MCU */
+{
+ UINT16 data = 0;
+
+ switch (offset)
+ {
+ case 0x00/2: // watchdog
+ return watchdog_reset_r(0);
+
+ case 0x02/2: // unknown (yet!), used by *MANY* games !!!
+ //popmessage("unknown collision reg");
+ break;
+
+ case 0x04/2: // similar to the hit detection from SuperNova, but much simpler
+
+ // X Absolute Collision
+ if (hit.x1p > hit.x2p) data |= 0x0200;
+ else if (hit.x1p == hit.x2p) data |= 0x0400;
+ else if (hit.x1p < hit.x2p) data |= 0x0800;
+
+ // Y Absolute Collision
+ if (hit.y1p > hit.y2p) data |= 0x2000;
+ else if (hit.y1p == hit.y2p) data |= 0x4000;
+ else if (hit.y1p < hit.y2p) data |= 0x8000;
+
+ // XY Overlap Collision
+ hit.x12 = (hit.x1p) - (hit.x2p + hit.x2s);
+ hit.y12 = (hit.y1p) - (hit.y2p + hit.y2s);
+ hit.x21 = (hit.x1p + hit.x1s) - (hit.x2p);
+ hit.y21 = (hit.y1p + hit.y1s) - (hit.y2p);
+
+ if ((hit.x12 < 0) && (hit.y12 < 0) &&
+ (hit.x21 >= 0) && (hit.y21 >= 0))
+ data |= 0x0001;
+
+ return data;
+
+ case 0x10/2:
+ return (((UINT32)hit.mult_a * (UINT32)hit.mult_b) >> 16);
+ case 0x12/2:
+ return (((UINT32)hit.mult_a * (UINT32)hit.mult_b) & 0xffff);
+
+ case 0x14/2:
+ return (mame_rand(Machine) & 0xffff);
+
+ default:
+ logerror("CPU #0 PC %06x: warning - read unmapped calc address %06x\n",activecpu_get_pc(),offset<<1);
+ }
+
+ return 0;
+}
+
+WRITE16_HANDLER(galpanib_calc_w)
+{
+ switch (offset)
+ {
+ // p is position, s is size
+ case 0x00/2: hit.x1p = data; break;
+ case 0x02/2: hit.x1s = data; break;
+ case 0x04/2: hit.y1p = data; break;
+ case 0x06/2: hit.y1s = data; break;
+ case 0x08/2: hit.x2p = data; break;
+ case 0x0a/2: hit.x2s = data; break;
+ case 0x0c/2: hit.y2p = data; break;
+ case 0x0e/2: hit.y2s = data; break;
+ case 0x10/2: hit.mult_a = data; break;
+ case 0x12/2: hit.mult_b = data; break;
+
+ default:
+ logerror("CPU #0 PC %06x: warning - write unmapped hit address %06x\n",activecpu_get_pc(),offset<<1);
+ }
+}
+
+WRITE16_HANDLER(bloodwar_calc_w)
+{
+ switch (offset)
+ {
+ // p is position, s is size
+ case 0x20/2: hit.x1p = data; break;
+ case 0x22/2: hit.x1s = data; break;
+ case 0x24/2: hit.y1p = data; break;
+ case 0x26/2: hit.y1s = data; break;
+
+ case 0x2c/2: hit.x2p = data; break;
+ case 0x2e/2: hit.x2s = data; break;
+ case 0x30/2: hit.y2p = data; break;
+ case 0x32/2: hit.y2s = data; break;
+
+ // this register is set to zero before any computation,
+ // but it has no effect on inputs or result registers
+ case 0x38/2: break;
+
+ default:
+ logerror("CPU #0 PC %06x: warning - write unmapped hit address %06x\n",activecpu_get_pc(),offset<<1);
+ }
+}
+
+/*
+ collision detection: absolute "distance", negative if no overlap
+ [one inside other] | [ normal overlap ] | [ no overlap ]
+ rect1 <--------------> | <-----------> | <--->
+ rect2 <-----> | <-----------> | <--->
+ result <----------> | <--------> | <---->
+*/
+static INT16 calc_compute_x(void)
+{
+ INT16 x_coll;
+
+ // X distance
+ if ((hit.x2p >= hit.x1p) && (hit.x2p < (hit.x1p + hit.x1s))) // x2p inside x1
+ x_coll = (hit.x1s - (hit.x2p - hit.x1p));
+ else if ((hit.x1p >= hit.x2p) && (hit.x1p < (hit.x2p + hit.x2s))) // x1p inside x2
+ x_coll = (hit.x2s - (hit.x1p - hit.x2p));
+ else // normal/no overlap
+ x_coll = ((hit.x1s + hit.x2s)/2) - abs((hit.x1p + hit.x1s/2) - (hit.x2p + hit.x2s/2));
+
+ return x_coll;
+}
+static INT16 calc_compute_y(void)
+{
+ INT16 y_coll;
+
+ // Y distance
+ if ((hit.y2p >= hit.y1p) && (hit.y2p < (hit.y1p + hit.y1s))) // y2p inside y1
+ y_coll = (hit.y1s - (hit.y2p - hit.y1p));
+ else if ((hit.y1p >= hit.y2p) && (hit.y1p < (hit.y2p + hit.y2s))) // y1p inside y2
+ y_coll = (hit.y2s - (hit.y1p - hit.y2p));
+ else // normal/no overlap
+ y_coll = ((hit.y1s + hit.y2s)/2) - abs((hit.y1p + hit.y1s/2) - (hit.y2p + hit.y2s/2));
+
+ return y_coll;
+}
+
+READ16_HANDLER(bloodwar_calc_r)
+{
+ UINT16 data = 0;
+ INT16 x_coll, y_coll;
+
+ x_coll = calc_compute_x();
+ y_coll = calc_compute_y();
+
+ switch (offset)
+ {
+ case 0x00/2: // X distance
+ return x_coll;
+
+ case 0x02/2: // Y distance
+ return y_coll;
+
+ case 0x04/2: // similar to the hit detection from SuperNova, but much simpler
+
+ // 4th nibble: Y Absolute Collision -> possible values = 9,8,4,3,2
+ if (hit.y1p > hit.y2p) data |= 0x2000;
+ else if (hit.y1p == hit.y2p) data |= 0x4000;
+ else if (hit.y1p < hit.y2p) data |= 0x8000;
+ if (y_coll<0) data |= 0x1000;
+
+ // 3rd nibble: X Absolute Collision -> possible values = 9,8,4,3,2
+ if (hit.x1p > hit.x2p) data |= 0x0200;
+ else if (hit.x1p == hit.x2p) data |= 0x0400;
+ else if (hit.x1p < hit.x2p) data |= 0x0800;
+ if (x_coll<0) data |= 0x0100;
+
+ // 2nd nibble: always set to 4
+ data |= 0x0040;
+
+ // 1st nibble: XY Overlap Collision -> possible values = 0,2,4,f
+ if (x_coll>=0) data |= 0x0004;
+ if (y_coll>=0) data |= 0x0002;
+ if ((x_coll>=0)&&(y_coll>=0)) data |= 0x000F;
+
+ return data;
+
+ case 0x14/2:
+ return (mame_rand(Machine) & 0xffff);
+
+ case 0x20/2: return hit.x1p;
+ case 0x22/2: return hit.x1s;
+ case 0x24/2: return hit.y1p;
+ case 0x26/2: return hit.y1s;
+
+ case 0x2c/2: return hit.x2p;
+ case 0x2e/2: return hit.x2s;
+ case 0x30/2: return hit.y2p;
+ case 0x32/2: return hit.y2s;
+
+ default:
+ logerror("CPU #0 PC %06x: warning - read unmapped calc address %06x\n",activecpu_get_pc(),offset<<1);
+ }
+
+ return 0;
+}
+
+/***************************************************************************
+ CALC3 MCU:
+
+ Shogun Warriors
+ Fujiyama Buster
+ B.Rap Boys
+***************************************************************************/
+/*
+---------------------------------------------------------------------------
+ CALC 3
+
+92 B.Rap Boys KANEKO CALC3 508 (74 PIN PQFP)
+92 Shogun Warriors
+ Fujiyama Buster KANEKO CALC3 508 (74 Pin PQFP)
+---------------------------------------------------------------------------
+
+MCU Initialization command:
+
+shogwarr: CPU #0 PC 00037A : MCU executed command: 00FF 0059 019E 030A FFFE 0042 0020 7FE0
+fjbuster: CPU #0 PC 00037A : MCU executed command: 00FF 0059 019E 030A FFFE 0042 0020 7FE0
+brapboys: CPU #0 PC 000BAE : MCU executed command: 00FF 00C2 0042 0830 082E 00C8 0020 0872
+
+shogwarr/fjbuster:
+
+00FF : busy flag, MCU clears it when cmd finished (main program loops until it's cleared)
+0059 : MCU writes DSW -> $102e15
+019E : ??? -> $102e14, compared with -1 once, very interesting, see $1063e6 - IT2
+030A : location where MCU will get its parameters from now on
+FFFE : probably polled by MCU, needs to be kept alive (cleared by main cpu - IT2)
+0042 : MCU writes its checksum
+00207FE0 : may serves for relocating code (written as .l)
+*/
+
+static void calc3_mcu_run(void);
+
+static int calc3_mcu_status, calc3_mcu_command_offset;
+
+
+void calc3_mcu_init(void)
+{
+ calc3_mcu_status = 0;
+ calc3_mcu_command_offset = 0;
+}
+
+WRITE16_HANDLER( calc3_mcu_ram_w )
+{
+ COMBINE_DATA(&kaneko16_mcu_ram[offset]);
+ calc3_mcu_run();
+}
+
+#define CALC3_MCU_COM_W(_n_) \
+WRITE16_HANDLER( calc3_mcu_com##_n_##_w ) \
+{ \
+ calc3_mcu_status |= (1 << _n_); \
+ calc3_mcu_run(); \
+}
+
+CALC3_MCU_COM_W(0)
+CALC3_MCU_COM_W(1)
+CALC3_MCU_COM_W(2)
+CALC3_MCU_COM_W(3)
+
+/***************************************************************************
+ Shogun Warriors
+***************************************************************************/
+
+/* Preliminary simulation: the game doesn't work */
+
+/*
+ MCU Tasks:
+
+ - Read the DSWs
+ - Supply code snippets to the 68000
+*/
+
+void calc3_mcu_run(void)
+{
+ UINT16 mcu_command;
+
+ if ( calc3_mcu_status != (1|2|4|8) ) return;
+
+ mcu_command = kaneko16_mcu_ram[calc3_mcu_command_offset + 0];
+
+ if (mcu_command == 0) return;
+
+ logerror("CPU #0 PC %06X : MCU executed command at %04X: %04X\n",
+ activecpu_get_pc(),calc3_mcu_command_offset*2,mcu_command);
+
+ switch (mcu_command)
+ {
+
+ case 0x00ff:
+ {
+ int param1 = kaneko16_mcu_ram[calc3_mcu_command_offset + 1];
+ int param2 = kaneko16_mcu_ram[calc3_mcu_command_offset + 2];
+ int param3 = kaneko16_mcu_ram[calc3_mcu_command_offset + 3];
+ //int param4 = kaneko16_mcu_ram[calc3_mcu_command_offset + 4];
+ int param5 = kaneko16_mcu_ram[calc3_mcu_command_offset + 5];
+ //int param6 = kaneko16_mcu_ram[calc3_mcu_command_offset + 6];
+ //int param7 = kaneko16_mcu_ram[calc3_mcu_command_offset + 7];
+
+ // clear old command (handshake to main cpu)
+ kaneko16_mcu_ram[calc3_mcu_command_offset] = 0x0000;
+
+ // execute the command:
+
+ kaneko16_mcu_ram[param1 / 2] = ~readinputport(4); // DSW
+ kaneko16_mcu_ram[param2 / 2] = 0xffff; // ? -1 / anything else
+
+ calc3_mcu_command_offset = param3 / 2; // where next command will be written?
+ // param 4?
+ kaneko16_mcu_ram[param5 / 2] = 0x8ee4; // MCU Rom Checksum!
+ // param 6&7 = address.l
+
+/*
+
+First code snippet provided by the MCU:
+
+207FE0: 48E7 FFFE movem.l D0-D7/A0-A6, -(A7)
+
+207FE4: 3039 00A8 0000 move.w $a80000.l, D0
+207FEA: 4279 0020 FFFE clr.w $20fffe.l
+
+207FF0: 41F9 0020 0000 lea $200000.l, A0
+207FF6: 7000 moveq #$0, D0
+
+207FF8: 43E8 01C6 lea ($1c6,A0), A1
+207FFC: 7E02 moveq #$2, D7
+207FFE: D059 add.w (A1)+, D0
+208000: 51CF FFFC dbra D7, 207ffe
+
+208004: 43E9 0002 lea ($2,A1), A1
+208008: 7E04 moveq #$4, D7
+20800A: D059 add.w (A1)+, D0
+20800C: 51CF FFFC dbra D7, 20800a
+
+208010: 4640 not.w D0
+208012: 5340 subq.w #1, D0
+208014: 0068 0030 0216 ori.w #$30, ($216,A0)
+
+20801A: B07A 009A cmp.w ($9a,PC), D0; ($2080b6)
+20801E: 670A beq 20802a
+
+208020: 0268 000F 0216 andi.w #$f, ($216,A0)
+208026: 4268 0218 clr.w ($218,A0)
+
+20802A: 5468 0216 addq.w #2, ($216,A0)
+20802E: 42A8 030C clr.l ($30c,A0)
+208032: 117C 0020 030C move.b #$20, ($30c,A0)
+
+208038: 3E3C 0001 move.w #$1, D7
+
+20803C: 0C68 0008 0218 cmpi.w #$8, ($218,A0)
+208042: 6C00 0068 bge 2080ac
+
+208046: 117C 0080 0310 move.b #$80, ($310,A0)
+20804C: 117C 0008 0311 move.b #$8, ($311,A0)
+208052: 317C 7800 0312 move.w #$7800, ($312,A0)
+208058: 5247 addq.w #1, D7
+20805A: 0C68 0040 0216 cmpi.w #$40, ($216,A0)
+208060: 6D08 blt 20806a
+
+208062: 5468 0218 addq.w #2, ($218,A0)
+208066: 6000 0044 bra 2080ac
+
+20806A: 117C 0041 0314 move.b #$41, ($314,A0)
+
+208070: 0C39 0001 0010 2E12 cmpi.b #$1, $102e12.l
+208078: 6606 bne 208080
+
+20807A: 117C 0040 0314 move.b #$40, ($314,A0)
+
+208080: 117C 000C 0315 move.b #$c, ($315,A0)
+208086: 317C 7000 0316 move.w #$7000, ($316,A0)
+20808C: 5247 addq.w #1, D7
+
+20808E: 0839 0001 0010 2E15 btst #$1, $102e15.l ; service mode
+208096: 6714 beq 2080ac
+
+208098: 117C 0058 0318 move.b #$58, ($318,A0)
+20809E: 117C 0006 0319 move.b #$6, ($319,A0)
+2080A4: 317C 6800 031A move.w #$6800, ($31a,A0)
+2080AA: 5247 addq.w #1, D7
+
+2080AC: 3147 030A move.w D7, ($30a,A0)
+2080B0: 4CDF 7FFF movem.l (A7)+, D0-D7/A0-A6
+2080B4: 4E73 rte
+
+2080B6: C747
+*/
+ }
+ break;
+
+
+ case 0x0001:
+ {
+ //int param1 = kaneko16_mcu_ram[calc3_mcu_command_offset + 1];
+ int param2 = kaneko16_mcu_ram[calc3_mcu_command_offset + 2];
+
+ // clear old command (handshake to main cpu)
+ kaneko16_mcu_ram[calc3_mcu_command_offset] = 0x0000;
+
+ // execute the command:
+
+ // param1 ?
+ kaneko16_mcu_ram[param2/2 + 0] = 0x0000; // ?
+ kaneko16_mcu_ram[param2/2 + 1] = 0x0000; // ?
+ kaneko16_mcu_ram[param2/2 + 2] = 0x0000; // ?
+ kaneko16_mcu_ram[param2/2 + 3] = 0x0000; // ? addr.l
+ kaneko16_mcu_ram[param2/2 + 4] = 0x00e0; // 0000e0: 4e73 rte
+
+ }
+ break;
+
+
+ case 0x0002:
+ {
+ //int param1 = kaneko16_mcu_ram[calc3_mcu_command_offset + 1];
+ //int param2 = kaneko16_mcu_ram[calc3_mcu_command_offset + 2];
+ //int param3 = kaneko16_mcu_ram[calc3_mcu_command_offset + 3];
+ //int param4 = kaneko16_mcu_ram[calc3_mcu_command_offset + 4];
+ //int param5 = kaneko16_mcu_ram[calc3_mcu_command_offset + 5];
+ //int param6 = kaneko16_mcu_ram[calc3_mcu_command_offset + 6];
+ //int param7 = kaneko16_mcu_ram[calc3_mcu_command_offset + 7];
+
+ // clear old command (handshake to main cpu)
+ kaneko16_mcu_ram[calc3_mcu_command_offset] = 0x0000;
+
+ // execute the command:
+
+ }
+ break;
+
+ }
+
+}
+
+
+/***************************************************************************
+ TOYBOX MCU:
+
+ Bonk's Adventure
+ Blood Warrior
+ Great 1000 Miles Rally
+ ...
+***************************************************************************/
+/*
+---------------------------------------------------------------------------
+ TOYBOX
+
+94 Bonk's Adventure TOYBOX? TBSOP01
+94 Blood Warrior TOYBOX? TBS0P01 452 9339PK001
+94 Great 1000 Miles Rally TOYBOX "MM0525-TOYBOX199","USMM0713-TB1994 "
+95 Great 1000 Miles Rally 2 TOYBOX KANEKO TBSOP02 454 9451MK002 (74 pin PQFP) "USMM0713-TB1994 "
+95 Jackie Chan TOYBOX "USMM0713-TB1994 "
+95 Gals Panic 3 TOYBOX? TBSOP01
+---------------------------------------------------------------------------
+
+All the considerations are based on the analysis of jchan, and to a fewer extent galpani3, and make references to the current driver sources:
+
+MCU triggering:
+---------------
+
+the 4 JCHAN_MCU_COM_W(...) are in fact 2 groups:
+
+AM_RANGE(0x330000, 0x330001) AM_WRITE(jchan_mcu_com0_w) // _[ these 2 are set to 0xFFFF
+AM_RANGE(0x340000, 0x340001) AM_WRITE(jchan_mcu_com1_w) // [ for MCU to execute cmd
+
+AM_RANGE(0x350000, 0x350001) AM_WRITE(jchan_mcu_com2_w) // _[ these 2 are set to 0xFFFF
+AM_RANGE(0x360000, 0x360001) AM_WRITE(jchan_mcu_com3_w) // [ for MCU to return its status
+
+
+MCU parameters:
+---------------
+
+mcu_command = kaneko16_mcu_ram[0x0010/2]; // command nb
+mcu_offset = kaneko16_mcu_ram[0x0012/2]/2; // offset in shared RAM where MCU will write
+mcu_subcmd = kaneko16_mcu_ram[0x0014/2]; // sub-command parameter, happens only for command #4
+
+
+ the only MCU commands found in program code are:
+ - 0x04: protection: provide data (see below) and code <<<---!!!
+ - 0x03: read DSW
+ - 0x02: load game settings \ stored in ATMEL AT93C46 chip,
+ - 0x42: save game settings / 128 bytes serial EEPROM
+
+
+Current feeling of devs is that this EEPROM might also play a role in the protection scheme,
+but I (SV) feel that it is very unlikely because of the following, which has been verified:
+if the checksum test fails at most 3 times, then the initial settings, stored in main68k ROM,
+are loaded in RAM then saved with cmd 0x42 (see code @ $5196 & $50d4)
+Note that this is valid for jchan only, other games haven't been looked at.
+
+Others:
+-------
+
+There is one interesting MCU cmd $4 in jchan:
+-> sub-cmd $3d, MCU writes the string "USMM0713-TB1994 "
+
+The very same string is written by gtmr games (gtmre/gtmrusa/gtmr2) but apparently with no sub-cmd: this string is
+probably the MCU model string, so this one should be in internal MCU ROM (another one for gtmr is "MM0525-TOYBOX199")
+
+TODO: look at this one since this remark is only driver-based.
+*/
+
+void (*toybox_mcu_run)(void); /* One of the following */
+void bloodwar_mcu_run(void);
+void bonkadv_mcu_run(void);
+void gtmr_mcu_run(void);
+
+static UINT16 toybox_mcu_com[4];
+
+void toybox_mcu_init(void)
+{
+ memset(toybox_mcu_com, 0, 4 * sizeof( UINT16) );
+}
+
+#define TOYBOX_MCU_COM_W(_n_) \
+WRITE16_HANDLER( toybox_mcu_com##_n_##_w ) \
+{ \
+ COMBINE_DATA(&toybox_mcu_com[_n_]); \
+ if (toybox_mcu_com[0] != 0xFFFF) return; \
+ if (toybox_mcu_com[1] != 0xFFFF) return; \
+ if (toybox_mcu_com[2] != 0xFFFF) return; \
+ if (toybox_mcu_com[3] != 0xFFFF) return; \
+ \
+ memset(toybox_mcu_com, 0, 4 * sizeof( UINT16 ) ); \
+ toybox_mcu_run(); \
+}
+
+TOYBOX_MCU_COM_W(0)
+TOYBOX_MCU_COM_W(1)
+TOYBOX_MCU_COM_W(2)
+TOYBOX_MCU_COM_W(3)
+
+/*
+ bonkadv and bloodwar test bit 0
+*/
+READ16_HANDLER( toybox_mcu_status_r )
+{
+ logerror("CPU #%d (PC=%06X) : read MCU status\n", cpu_getactivecpu(), activecpu_get_previouspc());
+ return 0; // most games test bit 0 for failure
+}
+
+
+/***************************************************************************
+ Blood Warrior
+***************************************************************************/
+
+void bloodwar_mcu_run(void)
+{
+ UINT16 mcu_command = kaneko16_mcu_ram[0x0010/2];
+ UINT16 mcu_offset = kaneko16_mcu_ram[0x0012/2] / 2;
+ UINT16 mcu_data = kaneko16_mcu_ram[0x0014/2];
+
+ switch (mcu_command >> 8)
+ {
+ case 0x02: // Read from NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_READ)) != 0)
+ {
+ mame_fread(f,&kaneko16_mcu_ram[mcu_offset], 128);
+ mame_fclose(f);
+ }
+ logerror("PC=%06X : MCU executed command: %04X %04X (load NVRAM settings)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x42: // Write to NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)) != 0)
+ {
+ mame_fwrite(f,&kaneko16_mcu_ram[mcu_offset], 128);
+ mame_fclose(f);
+ }
+ logerror("PC=%06X : MCU executed command: %04X %04X (save NVRAM settings)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x03: // DSW
+ {
+ kaneko16_mcu_ram[mcu_offset] = readinputport(4);
+ logerror("PC=%06X : MCU executed command: %04X %04X (read DSW)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x04: // Protection
+ {
+ logerror("PC=%06X : MCU executed command: %04X %04X %04X\n", activecpu_get_pc(), mcu_command, mcu_offset*2, mcu_data);
+
+ switch(mcu_data)
+ {
+ // unknown purpose data
+ case 0x01: MCU_RESPONSE(bloodwar_mcu_4_01); break; // Warrior 1
+ case 0x02: MCU_RESPONSE(bloodwar_mcu_4_02); break; // Warrior 2
+ case 0x03: MCU_RESPONSE(bloodwar_mcu_4_03); break; // Warrior 3
+ case 0x04: MCU_RESPONSE(bloodwar_mcu_4_04); break; // Warrior 4
+ case 0x05: MCU_RESPONSE(bloodwar_mcu_4_05); break; // Warrior 5
+ case 0x06: MCU_RESPONSE(bloodwar_mcu_4_06); break; // Warrior 6
+ case 0x07: MCU_RESPONSE(bloodwar_mcu_4_07); break; // Warrior 7
+ case 0x08: MCU_RESPONSE(bloodwar_mcu_4_08); break; // Warrior 8
+ case 0x09: MCU_RESPONSE(bloodwar_mcu_4_09); break; // Warrior 9
+
+ // palette data
+ case 0x0a: MCU_RESPONSE(bloodwar_mcu_4_0a); break; // Warrior 1 Player 1
+ case 0x0b: MCU_RESPONSE(bloodwar_mcu_4_0b); break; // Warrior 1 Player 2
+ case 0x0c: MCU_RESPONSE(bloodwar_mcu_4_0c); break; // Warrior 5 Player 1
+ case 0x0d: MCU_RESPONSE(bloodwar_mcu_4_0d); break; // Warrior 5 Player 2
+ case 0x0e: MCU_RESPONSE(bloodwar_mcu_4_0e); break; // Warrior 4 Player 2
+ case 0x0f: MCU_RESPONSE(bloodwar_mcu_4_0f); break; // Warrior 4 Player 1
+ case 0x10: MCU_RESPONSE(bloodwar_mcu_4_10); break; // Warrior 6 Player 1
+ case 0x11: MCU_RESPONSE(bloodwar_mcu_4_11); break; // Warrior 6 Player 2
+ case 0x12: MCU_RESPONSE(bloodwar_mcu_4_12); break; // Warrior 9 Player 1
+ case 0x13: MCU_RESPONSE(bloodwar_mcu_4_13); break; // Warrior 9 Player 2
+ case 0x14: MCU_RESPONSE(bloodwar_mcu_4_14); break; // Warrior 7 Player 1
+ case 0x15: MCU_RESPONSE(bloodwar_mcu_4_15); break; // Warrior 7 Player 2
+ case 0x16: MCU_RESPONSE(bloodwar_mcu_4_16); break; // Warrior 8 Player 1
+ case 0x17: MCU_RESPONSE(bloodwar_mcu_4_17); break; // Warrior 8 Player 2
+ case 0x18: MCU_RESPONSE(bloodwar_mcu_4_18); break; // Warrior 2 Player 2
+ case 0x19: MCU_RESPONSE(bloodwar_mcu_4_19); break; // Warrior 2 Player 1
+ case 0x1a: MCU_RESPONSE(bloodwar_mcu_4_1a); break; // Warrior 3 Player 1
+ case 0x1b: MCU_RESPONSE(bloodwar_mcu_4_1b); break; // Warrior 3 Player 2
+
+ // tilemap data
+ case 0x1c: MCU_RESPONSE(bloodwar_mcu_4_1c); break; // Warrior 8
+ case 0x1d: MCU_RESPONSE(bloodwar_mcu_4_1d); break; // Warrior 2
+ case 0x1e: MCU_RESPONSE(bloodwar_mcu_4_1e); break; // Warrior 3
+ case 0x1f: MCU_RESPONSE(bloodwar_mcu_4_1f); break; // Warrior 5
+ case 0x20: MCU_RESPONSE(bloodwar_mcu_4_20); break; // Warrior 4
+ case 0x21: MCU_RESPONSE(bloodwar_mcu_4_21); break; // Warrior 6
+ case 0x22: MCU_RESPONSE(bloodwar_mcu_4_22); break; // Warrior 1
+ case 0x23: MCU_RESPONSE(bloodwar_mcu_4_23); break; // Warrior 9
+ case 0x24: MCU_RESPONSE(bloodwar_mcu_4_24); break; // Warrior 7
+
+ // fighter data: pointers to ROM data
+ case 0x25: MCU_RESPONSE(bloodwar_mcu_4_25); break; // Warrior 1
+ case 0x26: MCU_RESPONSE(bloodwar_mcu_4_26); break; // Warrior 2
+ case 0x27: MCU_RESPONSE(bloodwar_mcu_4_27); break; // Warrior 3
+ case 0x28: MCU_RESPONSE(bloodwar_mcu_4_28); break; // Warrior 4
+ case 0x29: MCU_RESPONSE(bloodwar_mcu_4_29); break; // Warrior 5
+ case 0x2a: MCU_RESPONSE(bloodwar_mcu_4_2a); break; // Warrior 6
+ case 0x2b: MCU_RESPONSE(bloodwar_mcu_4_2b); break; // Warrior 7
+ case 0x2c: MCU_RESPONSE(bloodwar_mcu_4_2c); break; // Warrior 8
+ case 0x2d: MCU_RESPONSE(bloodwar_mcu_4_2d); break; // Warrior 9
+
+ default:
+ logerror(" (UNKNOWN PARAMETER %02X)\n", mcu_data);
+ }
+ }
+ break;
+
+ default:
+ logerror("PC=%06X : MCU executed command: %04X %04X %04X (UNKNOWN COMMAND)\n", activecpu_get_pc(), mcu_command, mcu_offset*2, mcu_data);
+ break;
+ }
+}
+
+/***************************************************************************
+ Bonk's Adventure
+***************************************************************************/
+
+void bonkadv_mcu_run(void)
+{
+ UINT16 mcu_command = kaneko16_mcu_ram[0x0010/2];
+ UINT16 mcu_offset = kaneko16_mcu_ram[0x0012/2] / 2;
+ UINT16 mcu_data = kaneko16_mcu_ram[0x0014/2];
+
+ switch (mcu_command >> 8)
+ {
+
+ case 0x02: // Read from NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_READ)) != 0)
+ {
+ mame_fread(f,&kaneko16_mcu_ram[mcu_offset], 128);
+ mame_fclose(f);
+ }
+ logerror("PC=%06X : MCU executed command: %04X %04X (load NVRAM settings)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x42: // Write to NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)) != 0)
+ {
+ mame_fwrite(f,&kaneko16_mcu_ram[mcu_offset], 128);
+ mame_fclose(f);
+ }
+ logerror("PC=%06X : MCU executed command: %04X %04X (save NVRAM settings)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x43: // Initialize NVRAM - MCU writes Default Data Set directly to NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)) != 0)
+ {
+ mame_fwrite(f, bonkadv_mcu_43, sizeof(bonkadv_mcu_43));
+ mame_fclose(f);
+ }
+ logerror("PC=%06X : MCU executed command: %04X %04X (restore default NVRAM settings)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x03: // DSW
+ {
+ kaneko16_mcu_ram[mcu_offset] = readinputport(4);
+ logerror("PC=%06X : MCU executed command: %04X %04X (read DSW)\n", activecpu_get_pc(), mcu_command, mcu_offset*2);
+ }
+ break;
+
+ case 0x04: // Protection
+ {
+ logerror("PC=%06X : MCU executed command: %04X %04X %04X\n", activecpu_get_pc(), mcu_command, mcu_offset*2, mcu_data);
+
+ switch(mcu_data)
+ {
+ // static, in this order, at boot/reset
+ case 0x34: MCU_RESPONSE(bonkadv_mcu_4_34); break;
+ case 0x30: MCU_RESPONSE(bonkadv_mcu_4_30); break;
+ case 0x31: MCU_RESPONSE(bonkadv_mcu_4_31); break;
+ case 0x32: MCU_RESPONSE(bonkadv_mcu_4_32); break;
+ case 0x33: MCU_RESPONSE(bonkadv_mcu_4_33); break;
+
+ // dynamic, per-level (29), in level order
+ case 0x00: MCU_RESPONSE(bonkadv_mcu_4_00); break;
+ case 0x02: MCU_RESPONSE(bonkadv_mcu_4_02); break;
+ case 0x01: MCU_RESPONSE(bonkadv_mcu_4_01); break;
+ case 0x05: MCU_RESPONSE(bonkadv_mcu_4_05); break;
+ case 0x07: MCU_RESPONSE(bonkadv_mcu_4_07); break;
+ case 0x06: MCU_RESPONSE(bonkadv_mcu_4_06); break;
+ case 0x09: MCU_RESPONSE(bonkadv_mcu_4_09); break;
+ case 0x0D: MCU_RESPONSE(bonkadv_mcu_4_0D); break;
+ case 0x03: MCU_RESPONSE(bonkadv_mcu_4_03); break;
+ case 0x08: MCU_RESPONSE(bonkadv_mcu_4_08); break;
+ case 0x04: MCU_RESPONSE(bonkadv_mcu_4_04); break;
+ case 0x0C: MCU_RESPONSE(bonkadv_mcu_4_0C); break;
+ case 0x0A: MCU_RESPONSE(bonkadv_mcu_4_0A); break;
+ case 0x0B: MCU_RESPONSE(bonkadv_mcu_4_0B); break;
+ case 0x10: MCU_RESPONSE(bonkadv_mcu_4_10); break;
+ case 0x0E: MCU_RESPONSE(bonkadv_mcu_4_0E); break;
+ case 0x13: MCU_RESPONSE(bonkadv_mcu_4_13); break;
+ case 0x0F: MCU_RESPONSE(bonkadv_mcu_4_0F); break;
+ case 0x11: MCU_RESPONSE(bonkadv_mcu_4_11); break;
+ case 0x14: MCU_RESPONSE(bonkadv_mcu_4_14); break;
+ case 0x12: MCU_RESPONSE(bonkadv_mcu_4_12); break;
+ case 0x17: MCU_RESPONSE(bonkadv_mcu_4_17); break;
+ case 0x1A: MCU_RESPONSE(bonkadv_mcu_4_1A); break;
+ case 0x15: MCU_RESPONSE(bonkadv_mcu_4_15); break;
+ case 0x18: MCU_RESPONSE(bonkadv_mcu_4_18); break;
+ case 0x16: MCU_RESPONSE(bonkadv_mcu_4_16); break;
+ case 0x19: MCU_RESPONSE(bonkadv_mcu_4_19); break;
+ case 0x1B: MCU_RESPONSE(bonkadv_mcu_4_1B); break;
+ case 0x1C: MCU_RESPONSE(bonkadv_mcu_4_1C); break;
+
+ default:
+ logerror(" (UNKNOWN PARAMETER %02X)\n", mcu_data);
+ }
+ }
+ break;
+
+ default:
+ logerror("PC=%06X : MCU executed command: %04X %04X %04X (UNKNOWN COMMAND)\n", activecpu_get_pc(), mcu_command, mcu_offset*2, mcu_data);
+ break;
+ }
+}
+
+/***************************************************************************
+ Great 1000 Miles Rally
+***************************************************************************/
+
+/*
+ MCU Tasks:
+
+ - Write and ID string to shared RAM.
+ - Access the EEPROM
+ - Read the DSWs
+*/
+
+void gtmr_mcu_run(void)
+{
+ UINT16 mcu_command = kaneko16_mcu_ram[0x0010/2];
+ UINT16 mcu_offset = kaneko16_mcu_ram[0x0012/2] / 2;
+ UINT16 mcu_data = kaneko16_mcu_ram[0x0014/2];
+
+ logerror("CPU #0 PC %06X : MCU executed command: %04X %04X %04X\n", activecpu_get_pc(), mcu_command, mcu_offset*2, mcu_data);
+
+ switch (mcu_command >> 8)
+ {
+
+ case 0x02: // Read from NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_READ)) != 0)
+ {
+ mame_fread(f,&kaneko16_mcu_ram[mcu_offset], 128);
+ mame_fclose(f);
+ }
+ }
+ break;
+
+ case 0x42: // Write to NVRAM
+ {
+ mame_file *f;
+ if ((f = nvram_fopen(Machine, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS)) != 0)
+ {
+ mame_fwrite(f,&kaneko16_mcu_ram[mcu_offset], 128);
+ mame_fclose(f);
+ }
+ }
+ break;
+
+ case 0x03: // DSW
+ {
+ kaneko16_mcu_ram[mcu_offset] = readinputport(4);
+ }
+ break;
+
+ case 0x04: // TEST (2 versions)
+ {
+ if (strcmp(Machine->gamedrv->name, "gtmr") == 0 ||
+ strcmp(Machine->gamedrv->name, "gtmra") == 0)
+ {
+ /* MCU writes the string "MM0525-TOYBOX199" to shared ram */
+ kaneko16_mcu_ram[mcu_offset+0] = 0x4d4d;
+ kaneko16_mcu_ram[mcu_offset+1] = 0x3035;
+ kaneko16_mcu_ram[mcu_offset+2] = 0x3235;
+ kaneko16_mcu_ram[mcu_offset+3] = 0x2d54;
+ kaneko16_mcu_ram[mcu_offset+4] = 0x4f59;
+ kaneko16_mcu_ram[mcu_offset+5] = 0x424f;
+ kaneko16_mcu_ram[mcu_offset+6] = 0x5831;
+ kaneko16_mcu_ram[mcu_offset+7] = 0x3939;
+ }
+ else
+ {
+ /* MCU writes the string "USMM0713-TB1994 " to shared ram */
+ kaneko16_mcu_ram[mcu_offset+0] = 0x5553;
+ kaneko16_mcu_ram[mcu_offset+1] = 0x4d4d;
+ kaneko16_mcu_ram[mcu_offset+2] = 0x3037;
+ kaneko16_mcu_ram[mcu_offset+3] = 0x3133;
+ kaneko16_mcu_ram[mcu_offset+4] = 0x2d54;
+ kaneko16_mcu_ram[mcu_offset+5] = 0x4231;
+ kaneko16_mcu_ram[mcu_offset+6] = 0x3939;
+ kaneko16_mcu_ram[mcu_offset+7] = 0x3420;
+ }
+ }
+ break;
+ }
+
+}
+