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-rw-r--r--src/mame/machine/decathlt.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mame/machine/decathlt.c b/src/mame/machine/decathlt.c
index 99642f6ebe4..b44e6edba41 100644
--- a/src/mame/machine/decathlt.c
+++ b/src/mame/machine/decathlt.c
@@ -52,7 +52,7 @@ static READ32_HANDLER( decathlt_prot_r )
if (fake0) retvalue = fake0[(((0x20080/4)+decathlt_lastcount))];
decathlt_lastcount++;
return retvalue;
-
+
case 0x00a9f3a:
if (fake0) retvalue = fake0[(((0x00000/4)+decathlt_lastcount))];
decathlt_lastcount++;
@@ -70,7 +70,7 @@ static READ32_HANDLER( decathlt_prot_r )
case 0x033f16c:
case 0x038929c:
-
+
case 0x00de05a:
@@ -99,7 +99,7 @@ static READ32_HANDLER( decathlt_prot_r )
return retvalue;
}
-
+
}
else
{
@@ -250,4 +250,3 @@ void install_decathlt_protection(running_machine &machine)
/* It accesses the device at this address too, with different tables, for the game textures, should it just act like a mirror, or a secondary device? */
machine.device("maincpu")->memory().space(AS_PROGRAM).install_legacy_readwrite_handler(0x27FFFF0, 0x27FFFFF, FUNC(decathlt_prot_r), FUNC(decathlt_prot2_w));
}
-