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Diffstat (limited to 'src/mame/konami/pingpong.cpp')
-rw-r--r--src/mame/konami/pingpong.cpp832
1 files changed, 832 insertions, 0 deletions
diff --git a/src/mame/konami/pingpong.cpp b/src/mame/konami/pingpong.cpp
new file mode 100644
index 00000000000..059bce96fc9
--- /dev/null
+++ b/src/mame/konami/pingpong.cpp
@@ -0,0 +1,832 @@
+// license:BSD-3-Clause
+// copyright-holders: Jarek Parchanski
+
+/***************************************************************************
+
+Ping Pong (c) 1985 Konami
+GX555
+
+***************************************************************************/
+
+#include "emu.h"
+
+#include "cpu/z80/z80.h"
+#include "sound/sn76496.h"
+#include "machine/nvram.h"
+#include "machine/timer.h"
+#include "machine/watchdog.h"
+
+#include "emupal.h"
+#include "screen.h"
+#include "speaker.h"
+#include "tilemap.h"
+
+
+namespace {
+
+class pingpong_state : public driver_device
+{
+public:
+ pingpong_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this,"maincpu"),
+ m_colorram(*this, "colorram"),
+ m_videoram(*this, "videoram"),
+ m_spriteram(*this, "spriteram"),
+ m_gfxdecode(*this, "gfxdecode"),
+ m_palette(*this, "palette")
+ { }
+
+ void merlinmm(machine_config &config);
+ void pingpong(machine_config &config);
+
+ void init_merlinmm();
+
+protected:
+ virtual void video_start() override ATTR_COLD;
+
+ required_device<cpu_device> m_maincpu;
+
+ void merlinmm_map(address_map &map) ATTR_COLD;
+
+private:
+ required_shared_ptr<uint8_t> m_colorram;
+ required_shared_ptr<uint8_t> m_videoram;
+ required_shared_ptr<uint8_t> m_spriteram;
+ required_device<gfxdecode_device> m_gfxdecode;
+ required_device<palette_device> m_palette;
+
+ tilemap_t *m_bg_tilemap = nullptr;
+ uint8_t m_int_enable = 0;
+
+ void coin_w(uint8_t data);
+ void videoram_w(offs_t offset, uint8_t data);
+ void colorram_w(offs_t offset, uint8_t data);
+ TILE_GET_INFO_MEMBER(get_bg_tile_info);
+ void palette(palette_device &palette) const;
+ uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ TIMER_DEVICE_CALLBACK_MEMBER(pingpong_interrupt);
+ TIMER_DEVICE_CALLBACK_MEMBER(merlinmm_interrupt);
+ void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
+
+ void pingpong_map(address_map &map) ATTR_COLD;
+};
+
+class cashquiz_state : public pingpong_state
+{
+public:
+ cashquiz_state(const machine_config &mconfig, device_type type, const char *tag) :
+ pingpong_state(mconfig, type, tag),
+ m_banks(*this, "bank%d", 1U)
+ { }
+
+ void cashquiz(machine_config &config);
+
+ void init_cashquiz();
+
+protected:
+ virtual void machine_start() override ATTR_COLD;
+
+private:
+ required_memory_bank_array<8> m_banks;
+
+ uint32_t m_question_addr_high = 0;
+
+ void question_bank_high_w(uint8_t data);
+ void question_bank_low_w(uint8_t data);
+
+ void prg_map(address_map &map) ATTR_COLD;
+};
+
+
+/***************************************************************************
+
+ Convert the color PROMs into a more useable format.
+
+ Ping Pong has a 32 bytes palette PROM and two 256 bytes color lookup table
+ PROMs (one for sprites, one for characters).
+ I don't know for sure how the palette PROM is connected to the RGB output,
+ but it's probably the usual:
+
+ bit 7 -- 220 ohm resistor -- BLUE
+ -- 470 ohm resistor -- BLUE
+ -- 220 ohm resistor -- GREEN
+ -- 470 ohm resistor -- GREEN
+ -- 1 kohm resistor -- GREEN
+ -- 220 ohm resistor -- RED
+ -- 470 ohm resistor -- RED
+ bit 0 -- 1 kohm resistor -- RED
+
+***************************************************************************/
+
+void pingpong_state::palette(palette_device &palette) const
+{
+ const uint8_t *color_prom = memregion("proms")->base();
+
+ // create a lookup table for the palette
+ for (int i = 0; i < 0x20; i++)
+ {
+ int bit0, bit1, bit2;
+
+ // red component
+ bit0 = BIT(color_prom[i], 0);
+ bit1 = BIT(color_prom[i], 1);
+ bit2 = BIT(color_prom[i], 2);
+ int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ // green component
+ bit0 = BIT(color_prom[i], 3);
+ bit1 = BIT(color_prom[i], 4);
+ bit2 = BIT(color_prom[i], 5);
+ int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ // blue component
+ bit0 = 0;
+ bit1 = BIT(color_prom[i], 6);
+ bit2 = BIT(color_prom[i], 7);
+ int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ palette.set_indirect_color(i, rgb_t(r, g, b));
+ }
+
+ // color_prom now points to the beginning of the lookup table
+ color_prom += 0x20;
+
+ // characters
+ for (int i = 0; i < 0x100; i++)
+ {
+ uint8_t const ctabentry = (color_prom[i] & 0x0f) | 0x10;
+ palette.set_pen_indirect(i, ctabentry);
+ }
+
+ // sprites
+ for (int i = 0x100; i < 0x200; i++)
+ {
+ uint8_t const ctabentry = bitswap<8>(color_prom[i], 7, 6, 5, 4, 0, 1, 2, 3);
+ palette.set_pen_indirect(i, ctabentry);
+ }
+}
+
+void pingpong_state::videoram_w(offs_t offset, uint8_t data)
+{
+ m_videoram[offset] = data;
+ m_bg_tilemap->mark_tile_dirty(offset);
+}
+
+void pingpong_state::colorram_w(offs_t offset, uint8_t data)
+{
+ m_colorram[offset] = data;
+ m_bg_tilemap->mark_tile_dirty(offset);
+}
+
+TILE_GET_INFO_MEMBER(pingpong_state::get_bg_tile_info)
+{
+ int const attr = m_colorram[tile_index];
+ int const code = m_videoram[tile_index] + ((attr & 0x20) << 3);
+ int const color = attr & 0x1f;
+ int const flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0);
+
+ tileinfo.set(0, code, color, flags);
+}
+
+void pingpong_state::video_start()
+{
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(pingpong_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+
+ save_item(NAME(m_int_enable));
+}
+
+void pingpong_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ /* This is strange; it's unlikely that the sprites actually have a hardware
+ clipping region, but I haven't found another way to have them masked by
+ the characters at the top and bottom of the screen. */
+ const rectangle spritevisiblearea(0*8, 32*8-1, 4*8, 29*8-1);
+
+ for (int offs = m_spriteram.bytes() - 4;offs >= 0;offs -= 4)
+ {
+ int const sx = m_spriteram[offs + 3];
+ int const sy = 241 - m_spriteram[offs + 1];
+
+ int const flipx = m_spriteram[offs] & 0x40;
+ int const flipy = m_spriteram[offs] & 0x80;
+ int const color = m_spriteram[offs] & 0x1f;
+ int const schar = m_spriteram[offs + 2] & 0x7f;
+
+ m_gfxdecode->gfx(1)->transmask(bitmap, spritevisiblearea,
+ schar,
+ color,
+ flipx, flipy,
+ sx, sy,
+ m_palette->transpen_mask(*m_gfxdecode->gfx(1), color, 0));
+ }
+}
+
+uint32_t pingpong_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
+ draw_sprites(bitmap, cliprect);
+ return 0;
+}
+
+
+void cashquiz_state::machine_start()
+{
+
+ // configure banks and setup defaults
+ for (int i = 0; i < 8; i++)
+ {
+ m_banks[i]->configure_entries(0, 1024, memregion("questions")->base(), 0x100);
+ m_banks[i]->set_entry(i);
+ }
+
+ save_item(NAME(m_question_addr_high));
+}
+
+void cashquiz_state::question_bank_high_w(uint8_t data)
+{
+ if (data != 0xff)
+ {
+ for (int i = 0; i < 8; i++)
+ {
+ if ((~data & 0xff) == 1 << i)
+ {
+ m_question_addr_high = i;
+ return;
+ }
+ }
+ }
+}
+
+void cashquiz_state::question_bank_low_w(uint8_t data)
+{
+ if (data >= 0x60 && data <= 0xdf)
+ {
+ int const bankaddr = (m_question_addr_high << 7) | (data - 0x60);
+ m_banks[data & 7]->set_entry(bankaddr);
+ }
+}
+
+
+void pingpong_state::coin_w(uint8_t data)
+{
+ // bit 2 = irq enable, bit 3 = nmi enable
+ m_int_enable = data & 0x0c;
+
+ // bit 0/1 = coin counters
+ machine().bookkeeping().coin_counter_w(0, data & 1);
+ machine().bookkeeping().coin_counter_w(1, data & 2);
+
+ // other bits unknown
+}
+
+TIMER_DEVICE_CALLBACK_MEMBER(pingpong_state::pingpong_interrupt)
+{
+ int const scanline = param;
+
+ if (scanline == 240)
+ {
+ if (m_int_enable & 0x04) m_maincpu->set_input_line(0, HOLD_LINE);
+ }
+ else if ((scanline % 32) == 0)
+ {
+ if (m_int_enable & 0x08) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
+ }
+}
+
+TIMER_DEVICE_CALLBACK_MEMBER(pingpong_state::merlinmm_interrupt)
+{
+ int const scanline = param;
+
+ if (scanline == 240)
+ {
+ if (m_int_enable & 0x04) m_maincpu->set_input_line(0, HOLD_LINE);
+ }
+ else if (scanline == 0)
+ {
+ if (m_int_enable & 0x08) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
+ }
+}
+
+void pingpong_state::pingpong_map(address_map &map)
+{
+ map(0x0000, 0x7fff).rom();
+ map(0x8000, 0x83ff).ram().w(FUNC(pingpong_state::colorram_w)).share(m_colorram);
+ map(0x8400, 0x87ff).ram().w(FUNC(pingpong_state::videoram_w)).share(m_videoram);
+ map(0x9000, 0x9002).ram();
+ map(0x9003, 0x9052).ram().share(m_spriteram);
+ map(0x9053, 0x97ff).ram();
+ map(0xa000, 0xa000).w(FUNC(pingpong_state::coin_w)); // coin counters + irq enables
+ map(0xa200, 0xa200).nopw(); // SN76496 data latch
+ map(0xa400, 0xa400).w("snsnd", FUNC(sn76496_device::write)); // trigger read
+ map(0xa600, 0xa600).w("watchdog", FUNC(watchdog_timer_device::reset_w));
+ map(0xa800, 0xa800).portr("SYSTEM");
+ map(0xa880, 0xa880).portr("INPUTS");
+ map(0xa900, 0xa900).portr("DSW1");
+ map(0xa980, 0xa980).portr("DSW2");
+}
+
+void pingpong_state::merlinmm_map(address_map &map)
+{
+ map(0x0000, 0x3fff).rom();
+ map(0x5000, 0x53ff).ram().share("nvram");
+ map(0x5400, 0x57ff).ram();
+ map(0x6000, 0x6007).nopw(); // solenoid writes
+ map(0x7000, 0x7000).portr("IN4");
+ map(0x8000, 0x83ff).ram().w(FUNC(pingpong_state::colorram_w)).share(m_colorram);
+ map(0x8400, 0x87ff).ram().w(FUNC(pingpong_state::videoram_w)).share(m_videoram);
+ map(0x9000, 0x9002).ram();
+ map(0x9003, 0x9052).ram().share(m_spriteram);
+ map(0x9053, 0x97ff).ram();
+ map(0xa000, 0xa000).w(FUNC(pingpong_state::coin_w)); // irq enables
+ map(0xa000, 0xa000).portr("IN0");
+ map(0xa080, 0xa080).portr("IN1");
+ map(0xa100, 0xa100).portr("IN2");
+ map(0xa180, 0xa180).portr("IN3");
+ map(0xa200, 0xa200).nopw(); // SN76496 data latch
+ map(0xa400, 0xa400).w("snsnd", FUNC(sn76496_device::write)); // trigger read
+ map(0xa600, 0xa600).w("watchdog", FUNC(watchdog_timer_device::reset_w));
+}
+
+void cashquiz_state::prg_map(address_map &map)
+{
+ merlinmm_map(map);
+ map(0x5000, 0x57ff).unmaprw();
+
+ map(0x4000, 0x4000).w(FUNC(cashquiz_state::question_bank_high_w));
+ map(0x4001, 0x4001).w(FUNC(cashquiz_state::question_bank_low_w));
+
+ map(0x5000, 0x50ff).bankr(m_banks[0]);
+ map(0x5100, 0x51ff).bankr(m_banks[1]);
+ map(0x5200, 0x52ff).bankr(m_banks[2]);
+ map(0x5300, 0x53ff).bankr(m_banks[3]);
+ map(0x5400, 0x54ff).bankr(m_banks[4]);
+ map(0x5500, 0x55ff).bankr(m_banks[5]);
+ map(0x5600, 0x56ff).bankr(m_banks[6]);
+ map(0x5700, 0x57ff).bankr(m_banks[7]);
+}
+
+
+static INPUT_PORTS_START( pingpong )
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START("INPUTS")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x0F, 0x0F, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:8,7,6,5")
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0A, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x0F, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0C, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0E, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x0B, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0D, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0xF0, 0xF0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,3,2,1")
+ PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0xA0, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0xF0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0xC0, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0xE0, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0xB0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0xD0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x06, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,6")
+ PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
+ PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( merlinmm )
+ PORT_START("IN0")
+ PORT_DIPNAME( 0x01, 0x01, "Bank 3-3")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Bank 3-2")
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, "Bank 3-1")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "Door Close")
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Door Open") // Seems strange, one input to register an open door
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // And a different one for closing it!
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("IN1")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
+
+ PORT_START("IN2")
+ PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x02, 0x02, "Stake" )
+ PORT_DIPSETTING( 0x02, "10p" )
+ PORT_DIPSETTING( 0x00, "20p" )
+ PORT_DIPNAME( 0x04, 0x04, "Bank 1-6")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Bank 1-5")
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "10p Enabled" )
+ PORT_DIPSETTING( 0x10, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x20, "20p Enabled" )
+ PORT_DIPSETTING( 0x20, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x40, 0x40, "50p Enabled" )
+ PORT_DIPSETTING( 0x40, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x80, 0x80, "100p Enabled" )
+ PORT_DIPSETTING( 0x80, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+
+ PORT_START("IN3")
+ PORT_DIPNAME( 0x01, 0x01, "Bank 2-8")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Bank 2-7")
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, "Bank 2-6")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Bank 2-5")
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "Bank 2-4")
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Bank 2-3")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Bank 2-2")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Bank 2-1")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("IN4")
+ PORT_DIPNAME( 0x01, 0x01, "10P Level" ) // Most likely to be optos, rather than DIPs.
+ PORT_DIPSETTING( 0x01, DEF_STR( Low ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( High ) )
+ PORT_DIPNAME( 0x02, 0x02, "20P Level" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Low ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( High ) )
+ PORT_DIPNAME( 0x04, 0x04, "50P Level" )
+ PORT_DIPSETTING( 0x04, DEF_STR( Low ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( High ) )
+ PORT_DIPNAME( 0x08, 0x08, "100P Level" )
+ PORT_DIPSETTING( 0x08, DEF_STR( Low ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( High ) )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("10P")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("20P")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("50P")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("100P")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( cashquiz )
+ PORT_START("IN0")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) // 0x20 and 0x40 if both ON enable a test menu
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 - A")
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Select")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 - B")
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Set")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 - C")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 - A")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 - B")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 - C")
+
+ PORT_START("IN2")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("IN3")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("IN4")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("10P")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("20P")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("50P")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("100P")
+INPUT_PORTS_END
+
+static const gfx_layout charlayout =
+{
+ 8,8, // 8*8 characters
+ 512, // 512 characters
+ 2, // 2 bits per pixel
+ { 4, 0 }, // the bitplanes are packed in one nibble
+ { 3, 2, 1, 0, 8*8+3, 8*8+2, 8*8+1, 8*8+0 }, // x bit
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, // y bit
+ 16*8 // every char takes 16 consecutive bytes
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, // 16*16 sprites */
+ 128, // 128 sprites */
+ 2, // 2 bits per pixel */
+ { 4, 0 }, // the bitplanes are packed in one nibble */
+ { 12*16+3,12*16+2,12*16+1,12*16+0,
+ 8*16+3, 8*16+2, 8*16+1, 8*16+0,
+ 4*16+3, 4*16+2, 4*16+1, 4*16+0,
+ 3, 2, 1, 0 }, // x bit
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, // y bit
+ 64*8 // every char takes 64 consecutive bytes
+};
+
+static GFXDECODE_START( gfx_pingpong )
+ GFXDECODE_ENTRY( "tiles", 0, charlayout, 0, 64 )
+ GFXDECODE_ENTRY( "sprites", 0, spritelayout, 64*4, 64 )
+GFXDECODE_END
+
+
+void pingpong_state::pingpong(machine_config &config)
+{
+ // basic machine hardware
+ Z80(config, m_maincpu,18'432'000 / 6); // 3.072 MHz (probably)
+ m_maincpu->set_addrmap(AS_PROGRAM, &pingpong_state::pingpong_map);
+ TIMER(config, "scantimer").configure_scanline(FUNC(pingpong_state::pingpong_interrupt), "screen", 0, 1);
+ WATCHDOG_TIMER(config, "watchdog");
+
+ // video hardware
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
+ screen.set_refresh_hz(60);
+ screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
+ screen.set_size(456, 262);
+ screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
+ screen.set_screen_update(FUNC(pingpong_state::screen_update));
+ screen.set_palette(m_palette);
+
+ GFXDECODE(config, m_gfxdecode, m_palette, gfx_pingpong);
+ PALETTE(config, m_palette, FUNC(pingpong_state::palette), 64*4+64*4, 32);
+
+ // sound hardware
+ SPEAKER(config, "mono").front_center();
+
+ SN76496(config, "snsnd", 18'432'000 / 8).add_route(ALL_OUTPUTS, "mono", 1.0);
+}
+
+// too fast!
+void pingpong_state::merlinmm(machine_config &config)
+{
+ pingpong(config);
+ m_maincpu->set_addrmap(AS_PROGRAM, &pingpong_state::merlinmm_map);
+ subdevice<timer_device>("scantimer")->set_callback(FUNC(pingpong_state::merlinmm_interrupt));
+
+ NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
+}
+
+void cashquiz_state::cashquiz(machine_config &config)
+{
+ merlinmm(config);
+ m_maincpu->set_addrmap(AS_PROGRAM, &cashquiz_state::prg_map);
+}
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( pingpong ) // GX555 - PWB200222A
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "555_e04.7a", 0x0000, 0x4000, CRC(18552f8f) SHA1(cb03659b5e8a68003e72182a20979384d829280f) )
+ ROM_LOAD( "555_e03.6a", 0x4000, 0x4000, CRC(ae5f01e8) SHA1(f0d6a2c64822f2662fed3f601e279db18246f894) )
+
+ ROM_REGION( 0x2000, "tiles", 0 )
+ ROM_LOAD( "555_e01.7h", 0x0000, 0x2000, CRC(d1d6f090) SHA1(7b7d7cb90bed746dda871227463145263e4b0c5a) )
+
+ ROM_REGION( 0x2000, "sprites", 0 )
+ ROM_LOAD( "555_e02.12c", 0x0000, 0x2000, CRC(33c687e0) SHA1(7c90de4d163d2ffad00c8cb6a194fa6125a4f4c1) )
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "555e06.3j", 0x0000, 0x0020, CRC(3e04f06e) SHA1(a642c350f148e062d56eb2a2fc53c470603000e3) ) // palette (this might be bad)
+ ROM_LOAD( "555e05.5h", 0x0020, 0x0100, CRC(8456046a) SHA1(8226f1325c14eb8aed5cd3c3d6bad9f9fd88c5fa) ) // characters
+ ROM_LOAD( "555e07.11j", 0x0120, 0x0100, CRC(09d96b08) SHA1(81405e33eacc47f91ea4c7221d122f7e6f5b1e5d) ) // sprites
+ROM_END
+
+ROM_START( merlinmm )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "merlinmm.ic2", 0x0000, 0x4000, CRC(ea5b6590) SHA1(fdd5873c67761955e33260743cc45075dea34fb4) )
+
+ ROM_REGION( 0x2000, "tiles", 0 )
+ ROM_LOAD( "merlinmm.7h", 0x0000, 0x2000, CRC(f7d535aa) SHA1(65f100c15b07ec3aa21f5ed132e2fbf6e9120dbe) )
+
+ ROM_REGION( 0x2000, "sprites", 0 )
+ ROM_LOAD( "merl_sp.12c", 0x0000, 0x2000, CRC(517ecd57) SHA1(b0d4e2d106cddd6d19acd0e10f2d32544c84a900) )
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "merlinmm.3j", 0x0000, 0x0020, CRC(d56e91f4) SHA1(152d88e4d168f697030d96c02ab9aeb220cc765d) ) // palette
+ ROM_LOAD( "pingpong.5h", 0x0020, 0x0100, CRC(8456046a) SHA1(8226f1325c14eb8aed5cd3c3d6bad9f9fd88c5fa) ) // characters
+ ROM_LOAD( "pingpong.11j", 0x0120, 0x0100, CRC(09d96b08) SHA1(81405e33eacc47f91ea4c7221d122f7e6f5b1e5d) ) // sprites
+ROM_END
+
+ROM_START( cashquiz )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "cashqcv5.ic3", 0x0000, 0x4000, CRC(8e9e2bed) SHA1(1894d40f89226a810c703ce5e49fdfd64d70287f) )
+ // 0x4000 - 0x7fff = extra hardware for question board
+
+ ROM_REGION( 0x40000, "questions", 0 )
+ ROM_LOAD( "q30_soaps.ic1", 0x02000, 0x6000, CRC(b35a30ac) SHA1(5daf52a6d973f5a1b1ec3395962bcab690c54e43) )
+ ROM_CONTINUE( 0x00000, 0x2000 )
+ ROM_LOAD( "q10.ic2", 0x0a000, 0x6000, CRC(54962e11) SHA1(3c89ac26ebc002b2bc723f1424a7ba3db7a98e5f) )
+ ROM_CONTINUE( 0x08000, 0x2000 )
+ ROM_LOAD( "q29_newsoccrick.ic3",0x12000, 0x6000, CRC(03d47262) SHA1(8a849cb4d4440042042cbdc0f34feebe71d6cb37) )
+ ROM_CONTINUE( 0x10000, 0x2000 )
+ ROM_LOAD( "q28_sportstime.ic4", 0x1a000, 0x6000, CRC(2bd00476) SHA1(88ed9d26909873c52273290686b4783563edfb61) )
+ ROM_CONTINUE( 0x18000, 0x2000 )
+ ROM_LOAD( "q20_mot.ic5", 0x22000, 0x6000, CRC(17a38baf) SHA1(5560932e4747a242df7c8b7bbaf8679c9a8be6ac) )
+ ROM_CONTINUE( 0x20000, 0x2000 )
+ ROM_LOAD( "q14_popmusic2.ic6", 0x2a000, 0x6000, CRC(e486d6ee) SHA1(421723fa7604c0509092891e53723191bd62e294) )
+ ROM_CONTINUE( 0x28000, 0x2000 )
+ ROM_LOAD( "q26_screenent.ic7", 0x32000, 0x6000, CRC(9d130515) SHA1(bfc32219d4d4eaca4efa02c3c46125144c8cd286) )
+ ROM_CONTINUE( 0x30000, 0x2000 )
+ ROM_LOAD( "q19.ic8", 0x3a000, 0x6000, CRC(9f3f77e6) SHA1(aa1600215e774b090f379a0aae520027cd1795c1) )
+ ROM_CONTINUE( 0x38000, 0x2000 )
+
+ ROM_REGION( 0x2000, "tiles", 0 )
+ ROM_LOAD( "cashq.7h", 0x0000, 0x2000, CRC(44b72a4f) SHA1(a993f1570cf9d8f86d4229198e9b1a0d6a92e51f) )
+ ROM_CONTINUE( 0x0000, 0x2000 ) // ROM is a 27128 in a 2764 socket
+
+ ROM_REGION( 0x2000, "sprites", 0 )
+ ROM_LOAD( "cashq.12c", 0x0000, 0x2000, NO_DUMP ) // missing :-(
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "cashquiz.3j", 0x0000, 0x0020, CRC(dc70e23b) SHA1(90948f76d5c61eb57838e013aa93d733913a2d92) ) // palette
+ ROM_LOAD( "pingpong.5h", 0x0020, 0x0100, CRC(8456046a) SHA1(8226f1325c14eb8aed5cd3c3d6bad9f9fd88c5fa) ) // characters
+ ROM_LOAD( "pingpong.11j", 0x0120, 0x0100, CRC(09d96b08) SHA1(81405e33eacc47f91ea4c7221d122f7e6f5b1e5d) ) // sprites
+ROM_END
+
+void pingpong_state::init_merlinmm()
+{
+ uint8_t *rom = memregion("maincpu")->base();
+
+ // decrypt program code
+ for (int i = 0; i < 0x4000; i++)
+ rom[i] = bitswap<8>(rom[i], 0, 1, 2, 3, 4, 5, 6, 7);
+}
+
+void cashquiz_state::init_cashquiz()
+{
+ // decrypt program code
+ uint8_t *rom = memregion("maincpu")->base();
+ for (int i = 0; i < 0x4000; i++)
+ rom[i] = bitswap<8>(rom[i], 0, 1, 2, 3, 4, 5, 6, 7);
+
+ // decrypt questions
+ rom = memregion("questions")->base();
+ for (int i = 0; i < 0x40000; i++)
+ rom[i] = bitswap<8>(rom[i], 0, 1, 2, 3, 4, 5, 6, 7);
+}
+
+} // anonymous namespace
+
+
+GAME( 1985, pingpong, 0, pingpong, pingpong, pingpong_state, empty_init, ROT0, "Konami", "Konami's Ping-Pong", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, merlinmm, 0, merlinmm, merlinmm, pingpong_state, init_merlinmm, ROT90, "Zilec-Zenitone", "Merlins Money Maze", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, cashquiz, 0, cashquiz, cashquiz, cashquiz_state, init_cashquiz, ROT0, "Zilec-Zenitone", "Cash Quiz (Type B, Version 5)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )