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-rw-r--r--src/mame/konami/aliens.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/konami/aliens.cpp b/src/mame/konami/aliens.cpp
index 51bc521e875..ad68dee4ce6 100644
--- a/src/mame/konami/aliens.cpp
+++ b/src/mame/konami/aliens.cpp
@@ -85,8 +85,8 @@ private:
K052109_CB_MEMBER(aliens_state::tile_callback)
{
- *code |= ((*color & 0x3f) << 8) | (bank << 14);
- *color = layer * 4 + ((*color & 0xc0) >> 6);
+ code |= ((color & 0x3f) << 8) | (bank << 14);
+ color = layer * 4 + ((color & 0xc0) >> 6);
}
@@ -102,20 +102,20 @@ K051960_CB_MEMBER(aliens_state::sprite_callback)
/* The PROM allows for mixed priorities, where sprites would have
priority over text but not on one or both of the other two planes. */
- switch (*color & 0x70)
+ switch (color & 0x70)
{
- case 0x10: *priority = 0x00; break; // over ABF
- case 0x00: *priority = GFX_PMASK_4; break; // over AB, not F
- case 0x40: *priority = GFX_PMASK_4 | GFX_PMASK_2; break; // over A, not BF
+ case 0x10: priority = 0x00; break; // over ABF
+ case 0x00: priority = GFX_PMASK_4; break; // over AB, not F
+ case 0x40: priority = GFX_PMASK_4 | GFX_PMASK_2; break; // over A, not BF
case 0x20:
- case 0x60: *priority = GFX_PMASK_4 | GFX_PMASK_2 | GFX_PMASK_1; break; // over -, not ABF
- case 0x50: *priority = GFX_PMASK_2; break; // over AF, not B
+ case 0x60: priority = GFX_PMASK_4 | GFX_PMASK_2 | GFX_PMASK_1; break; // over -, not ABF
+ case 0x50: priority = GFX_PMASK_2; break; // over AF, not B
case 0x30:
- case 0x70: *priority = GFX_PMASK_2 | GFX_PMASK_1; break; // over F, not AB
+ case 0x70: priority = GFX_PMASK_2 | GFX_PMASK_1; break; // over F, not AB
}
- *code |= (*color & 0x80) << 6;
- *color = sprite_colorbase + (*color & 0x0f);
- *shadow = 0; // shadows are not used by this game
+ code |= (color & 0x80) << 6;
+ color = sprite_colorbase + (color & 0x0f);
+ shadow = 0; // shadows are not used by this game
}