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Diffstat (limited to 'src/mame/jaleco/blueprnt.cpp')
-rw-r--r--src/mame/jaleco/blueprnt.cpp760
1 files changed, 760 insertions, 0 deletions
diff --git a/src/mame/jaleco/blueprnt.cpp b/src/mame/jaleco/blueprnt.cpp
new file mode 100644
index 00000000000..4a46ee158b1
--- /dev/null
+++ b/src/mame/jaleco/blueprnt.cpp
@@ -0,0 +1,760 @@
+// license:BSD-3-Clause
+// copyright-holders:Nicola Salmoria
+/***************************************************************************
+
+ Blue Print memory map (preliminary)
+
+ driver by Nicola Salmoria
+
+
+ CPU #1
+ 0000-4fff ROM
+ 8000-87ff RAM
+ 9000-93ff Video RAM
+ b000-b0ff Sprite RAM
+ f000-f3ff Color RAM
+
+ read:
+ c000 IN0
+ c001 IN1
+ c003 read dip switches from the second CPU
+
+ e000 Watchdog reset
+
+ write:
+ c000 bit 0,1 = coin counters
+ d000 command for the second CPU
+ e000 bit 1 = flip screen
+
+ CPU #2
+ 0000-0fff ROM
+ 2000-2fff ROM
+ 4000-43ff RAM
+
+ read:
+ 6002 8910 #0 read
+ 8002 8910 #1 read
+
+ write:
+ 6000 8910 #0 control
+ 6001 8910 #0 write
+ 8000 8910 #1 control
+ 8001 8910 #1 write
+
+
+ DIP locations verified for:
+ - blueprnt (manual)
+
+***************************************************************************/
+
+
+#include "emu.h"
+
+#include "cpu/z80/z80.h"
+#include "machine/gen_latch.h"
+#include "machine/watchdog.h"
+#include "sound/ay8910.h"
+
+#include "emupal.h"
+#include "screen.h"
+#include "speaker.h"
+#include "tilemap.h"
+
+
+namespace {
+
+class blueprnt_state : public driver_device
+{
+public:
+ blueprnt_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_audiocpu(*this, "audiocpu"),
+ m_gfxdecode(*this, "gfxdecode"),
+ m_palette(*this, "palette"),
+ m_soundlatch(*this, "soundlatch"),
+ m_videoram(*this, "videoram"),
+ m_scrollram(*this, "scrollram"),
+ m_spriteram(*this, "spriteram"),
+ m_colorram(*this, "colorram")
+ { }
+
+ void blueprnt(machine_config &config);
+ void grasspin(machine_config &config);
+
+protected:
+ virtual void machine_start() override ATTR_COLD;
+ virtual void machine_reset() override ATTR_COLD;
+ virtual void video_start() override ATTR_COLD;
+
+private:
+ // device/memory pointers
+ required_device<cpu_device> m_maincpu;
+ required_device<cpu_device> m_audiocpu;
+ required_device<gfxdecode_device> m_gfxdecode;
+ required_device<palette_device> m_palette;
+ required_device<generic_latch_8_device> m_soundlatch;
+ required_shared_ptr<uint8_t> m_videoram;
+ required_shared_ptr<uint8_t> m_scrollram;
+ required_shared_ptr<uint8_t> m_spriteram;
+ required_shared_ptr<uint8_t> m_colorram;
+
+ // video-related
+ tilemap_t *m_bg_tilemap = nullptr;
+ uint8_t m_gfx_bank = 0;
+
+ // misc
+ uint8_t m_dipsw = 0;
+
+ uint8_t blueprnt_sh_dipsw_r();
+ uint8_t grasspin_sh_dipsw_r();
+ void sound_command_w(uint8_t data);
+ void coin_counter_w(uint8_t data);
+ void videoram_w(offs_t offset, uint8_t data);
+ void colorram_w(offs_t offset, uint8_t data);
+ void flipscreen_w(uint8_t data);
+ void dipsw_w(uint8_t data);
+ TILE_GET_INFO_MEMBER(get_bg_tile_info);
+ void palette(palette_device &palette) const;
+ uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
+ void blueprnt_main_map(address_map &map) ATTR_COLD;
+ void grasspin_main_map(address_map &map) ATTR_COLD;
+ void sound_io(address_map &map) ATTR_COLD;
+ void sound_map(address_map &map) ATTR_COLD;
+};
+
+
+/***************************************************************************
+
+ Convert the color PROMs into a more useable format.
+
+ Blue Print doesn't have color PROMs. For sprites, the ROM data is directly
+ converted into colors; for characters, it is converted through the color
+ code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels
+ always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity
+ control)
+
+***************************************************************************/
+
+void blueprnt_state::palette(palette_device &palette) const
+{
+ for (int i = 0; i < palette.entries(); i++)
+ {
+ uint8_t pen;
+
+ if (i < 0x200)
+ {
+ // characters
+ pen = ((i & 0x100) >> 5) |
+ ((i & 0x002) ? ((i & 0x0e0) >> 5) : 0) |
+ ((i & 0x001) ? ((i & 0x01c) >> 2) : 0);
+ }
+ else
+ {
+ // sprites
+ pen = i - 0x200;
+ }
+
+ int const r = ((pen >> 0) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
+ int const g = ((pen >> 2) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
+ int const b = ((pen >> 1) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
+
+ palette.set_pen_color(i, rgb_t(r, g, b));
+ }
+}
+
+void blueprnt_state::videoram_w(offs_t offset, uint8_t data)
+{
+ m_videoram[offset] = data;
+ m_bg_tilemap->mark_tile_dirty(offset);
+}
+
+void blueprnt_state::colorram_w(offs_t offset, uint8_t data)
+{
+ m_colorram[offset] = data;
+ m_bg_tilemap->mark_tile_dirty(offset);
+
+ offset -= 32;
+ offset &= 0x3ff;
+ m_bg_tilemap->mark_tile_dirty(offset);
+
+ offset += 64;
+ offset &= 0x3ff;
+ m_bg_tilemap->mark_tile_dirty(offset);
+}
+
+void blueprnt_state::flipscreen_w(uint8_t data)
+{
+ flip_screen_set(~data & 0x02);
+
+ uint8_t gfx_bank = (data & 0x04) >> 2;
+ if (m_gfx_bank != gfx_bank)
+ {
+ m_gfx_bank = gfx_bank;
+ machine().tilemap().mark_all_dirty();
+ }
+}
+
+
+
+TILE_GET_INFO_MEMBER(blueprnt_state::get_bg_tile_info)
+{
+ int attr = m_colorram[tile_index];
+ int bank;
+
+ // It looks like the upper bank attribute bit (at least) comes from the previous tile read.
+ // Obviously if the screen is flipped the previous tile the hardware would read is different
+ // to the previous tile when it's not flipped hence the if (flip_screen()) logic
+ //
+ // note, one line still ends up darkened in the cocktail mode of grasspin, but on the real
+ // hardware there was no observable brightness difference between any part of the screen so
+ // I'm not convinced the brightness implementation is correct anyway, it might simply be
+ // tied to the use of upper / lower tiles or priority instead?
+ if (flip_screen())
+ {
+ bank = m_colorram[(tile_index + 32) & 0x3ff] & 0x40;
+ }
+ else
+ {
+ bank = m_colorram[(tile_index - 32) & 0x3ff] & 0x40;
+ }
+
+ int code = m_videoram[tile_index];
+ int color = attr & 0x7f;
+
+ tileinfo.category = (attr & 0x80) ? 1 : 0;
+ if (bank) code += m_gfx_bank * 0x100;
+
+ tileinfo.set(0, code, color, 0);
+}
+
+
+
+void blueprnt_state::video_start()
+{
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blueprnt_state::get_bg_tile_info)), TILEMAP_SCAN_COLS_FLIP_X, 8, 8, 32, 32);
+ m_bg_tilemap->set_transparent_pen(0);
+ m_bg_tilemap->set_scroll_cols(32);
+
+ save_item(NAME(m_gfx_bank));
+}
+
+
+void blueprnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ int flipy = 0;
+
+ for (int offs = 0; offs < m_spriteram.bytes(); offs += 4)
+ {
+ int code = m_spriteram[offs + 1];
+ int sx = m_spriteram[offs + 3];
+ int sy = 240 - m_spriteram[offs];
+ int flipx = m_spriteram[offs + 2] & 0x40;
+
+ if (flip_screen())
+ {
+ sx = 248 - sx;
+ sy = 240 - sy;
+ flipx = !flipx;
+ flipy = !flipy;
+ }
+
+ // sprites are slightly misplaced, regardless of the screen flip
+ m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, 0, flipx, flipy, 2 + sx, sy - 1, 0);
+
+ // flipy applies to next sprite, isn't it awkward?
+ flipy = m_spriteram[offs + 2] & 0x80;
+ }
+}
+
+uint32_t blueprnt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ if (flip_screen())
+ {
+ for (int i = 0; i < 32; i++)
+ m_bg_tilemap->set_scrolly(i, m_scrollram[(32 - i) & 0xff]);
+ }
+ else
+ {
+ for (int i = 0; i < 32; i++)
+ m_bg_tilemap->set_scrolly(i, m_scrollram[(30 - i) & 0xff]);
+ }
+
+ bitmap.fill(m_palette->black_pen(), cliprect);
+ m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
+ draw_sprites(bitmap, cliprect);
+ m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0);
+
+ return 0;
+}
+
+
+/*************************************
+ *
+ * Memory handlers
+ *
+ *************************************/
+
+void blueprnt_state::dipsw_w(uint8_t data)
+{
+ m_dipsw = data;
+}
+
+uint8_t blueprnt_state::blueprnt_sh_dipsw_r()
+{
+ return m_dipsw;
+}
+
+uint8_t blueprnt_state::grasspin_sh_dipsw_r()
+{
+ // judging from the disasm, it looks like simple protection was added
+ // d6: small possibility it's for comms? but the fact that there's a Freeze switch on the PCB rules this out
+ // d7: must be set, or is it directly connected to a dipswitch?
+ return (m_dipsw & 0x7f) | 0x80;
+}
+
+void blueprnt_state::sound_command_w(uint8_t data)
+{
+ m_soundlatch->write(data);
+ m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
+}
+
+void blueprnt_state::coin_counter_w(uint8_t data)
+{
+ machine().bookkeeping().coin_counter_w(0, data & 0x01);
+ machine().bookkeeping().coin_counter_w(1, data & 0x02);
+}
+
+
+/*************************************
+ *
+ * Address maps
+ *
+ *************************************/
+
+void blueprnt_state::blueprnt_main_map(address_map &map)
+{
+ map(0x0000, 0x7fff).rom(); // service mode checks for 8 chips = 64K
+ map(0x8000, 0x87ff).ram();
+ map(0x9000, 0x93ff).ram().w(FUNC(blueprnt_state::videoram_w)).mirror(0x400).share(m_videoram);
+ map(0xa000, 0xa0ff).ram().share(m_scrollram);
+ map(0xb000, 0xb0ff).ram().share(m_spriteram);
+ map(0xc000, 0xc000).portr("P1").w(FUNC(blueprnt_state::coin_counter_w));
+ map(0xc001, 0xc001).portr("P2");
+ map(0xc003, 0xc003).r(FUNC(blueprnt_state::blueprnt_sh_dipsw_r));
+ map(0xd000, 0xd000).w(FUNC(blueprnt_state::sound_command_w));
+ map(0xe000, 0xe000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(blueprnt_state::flipscreen_w));
+ map(0xf000, 0xf3ff).ram().w(FUNC(blueprnt_state::colorram_w)).mirror(0x400).share(m_colorram);
+}
+
+void blueprnt_state::grasspin_main_map(address_map &map)
+{
+ blueprnt_main_map(map);
+ map(0xc003, 0xc003).r(FUNC(blueprnt_state::grasspin_sh_dipsw_r));
+}
+
+
+void blueprnt_state::sound_map(address_map &map)
+{
+ map(0x0000, 0x0fff).rom().mirror(0x1000);
+ map(0x2000, 0x2fff).rom().mirror(0x1000);
+ map(0x4000, 0x43ff).ram();
+ map(0x6000, 0x6001).w("ay1", FUNC(ay8910_device::address_data_w));
+ map(0x6002, 0x6002).r("ay1", FUNC(ay8910_device::data_r));
+ map(0x8000, 0x8001).w("ay2", FUNC(ay8910_device::address_data_w));
+ map(0x8002, 0x8002).r("ay2", FUNC(ay8910_device::data_r));
+}
+
+void blueprnt_state::sound_io(address_map &map)
+{
+ map.global_mask(0xff);
+ map(0x02, 0x02).noprw(); // NMI mask maybe? grasspin writes it 0/1
+}
+
+
+
+/*************************************
+ *
+ * Input ports
+ *
+ *************************************/
+
+static INPUT_PORTS_START( blueprnt )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+
+ PORT_START("DILSW1")
+ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:1" ) // Listed as "Unused"
+ PORT_DIPNAME( 0x06, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DILSW1:2,3")
+ PORT_DIPSETTING( 0x00, "20K" )
+ PORT_DIPSETTING( 0x02, "30K" )
+ PORT_DIPSETTING( 0x04, "40K" )
+ PORT_DIPSETTING( 0x06, "50K" )
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DILSW1:4")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x00, "Maze Monster Appears In" ) PORT_DIPLOCATION("DILSW1:5")
+ PORT_DIPSETTING( 0x00, "2nd Maze" )
+ PORT_DIPSETTING( 0x10, "3rd Maze" )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DILSW1:6")
+ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DILSW1:7") // Listed as "Unused"
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW1:8" ) // Listed as "Unused"
+
+ PORT_START("DILSW2")
+ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:1,2")
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x02, "4" )
+ PORT_DIPSETTING( 0x03, "5" )
+ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DILSW2:3" ) // Listed as "Unused"
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:4")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DILSW2:5,6")
+ PORT_DIPSETTING( 0x00, "Level 1" )
+ PORT_DIPSETTING( 0x10, "Level 2" )
+ PORT_DIPSETTING( 0x20, "Level 3" )
+ PORT_DIPSETTING( 0x30, "Level 4" )
+ PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DILSW2:7" ) // Listed as "Unused"
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:8" ) // Listed as "Unused"
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( saturn )
+ PORT_INCLUDE( blueprnt )
+
+ PORT_MODIFY("P1")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
+
+ PORT_MODIFY("P2")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
+
+ PORT_MODIFY("DILSW1")
+ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "DILSW1:1" )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW1:2")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:3" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:4" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DILSW1:6" )
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW1:7,8")
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x40, "4" )
+ PORT_DIPSETTING( 0x80, "5" )
+ PORT_DIPSETTING( 0xc0, "6" )
+
+ PORT_MODIFY("DILSW2")
+ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "DILSW2:1" )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW2:2")
+ PORT_DIPSETTING( 0x02, "A 2/1 B 1/3" )
+ PORT_DIPSETTING( 0x00, "A 1/1 B 1/6" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DILSW2:3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( On ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW2:4" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW2:5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DILSW2:6" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DILSW2:7" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DILSW2:8" )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( grasspin )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+
+ PORT_START("DILSW1")
+ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:8" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "DILSW1:7" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:6" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:4" )
+ PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW1:2,3") // 2 should be infinite lives according to PCB
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x80, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW1:1") // ok
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START("DILSW2")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:7,8")
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x03, "3" )
+ PORT_DIPSETTING( 0x02, "4" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW2:6" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW2:5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW2:4" )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x40, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW2:2") // should be flip screen according to PCB
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:1" )
+INPUT_PORTS_END
+
+
+/*************************************
+ *
+ * Graphics definitions
+ *
+ *************************************/
+
+static const gfx_layout spritelayout =
+{
+ 8,16, // 8*16 sprites
+ RGN_FRAC(1,3), // 256 sprites
+ 3, // 3 bits per pixel
+ { RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, // the bitplanes are separated
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 16*8 // every sprite takes 16 consecutive bytes
+};
+
+
+static GFXDECODE_START( gfx_blueprnt )
+ GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0, 128 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 128*4, 1 )
+GFXDECODE_END
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+void blueprnt_state::machine_start()
+{
+ save_item(NAME(m_dipsw));
+}
+
+void blueprnt_state::machine_reset()
+{
+ m_gfx_bank = 0;
+ m_dipsw = 0;
+}
+
+
+void blueprnt_state::blueprnt(machine_config &config)
+{
+ // basic machine hardware
+ Z80(config, m_maincpu, 7_MHz_XTAL / 2); // 3.5 MHz
+ m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::blueprnt_main_map);
+ m_maincpu->set_vblank_int("screen", FUNC(blueprnt_state::irq0_line_hold));
+
+ Z80(config, m_audiocpu, 10_MHz_XTAL / 2 / 2 / 2); // 1.25 MHz (2H)
+ m_audiocpu->set_addrmap(AS_PROGRAM, &blueprnt_state::sound_map);
+ m_audiocpu->set_addrmap(AS_IO, &blueprnt_state::sound_io);
+ m_audiocpu->set_periodic_int(FUNC(blueprnt_state::irq0_line_hold), attotime::from_hz(4*60)); // IRQs connected to 32V
+
+ config.set_perfect_quantum(m_maincpu);
+
+ WATCHDOG_TIMER(config, "watchdog");
+
+ // video hardware
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
+ screen.set_refresh_hz(60);
+ screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
+ screen.set_size(32*8, 32*8);
+ screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
+ screen.set_screen_update(FUNC(blueprnt_state::screen_update));
+ screen.set_palette(m_palette);
+
+ GFXDECODE(config, m_gfxdecode, m_palette, gfx_blueprnt);
+ PALETTE(config, m_palette, FUNC(blueprnt_state::palette), 128*4+8);
+
+ // sound hardware
+ SPEAKER(config, "mono").front_center();
+
+ GENERIC_LATCH_8(config, m_soundlatch);
+
+ ay8910_device &ay1(AY8910(config, "ay1", 10_MHz_XTAL / 2 / 2 / 2));
+ ay1.port_b_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read));
+ ay1.port_a_write_callback().set(FUNC(blueprnt_state::dipsw_w));
+ ay1.add_route(ALL_OUTPUTS, "mono", 0.25);
+
+ ay8910_device &ay2(AY8910(config, "ay2", 10_MHz_XTAL / 2 / 2 / 2 / 2));
+ ay2.port_a_read_callback().set_ioport("DILSW1");
+ ay2.port_b_read_callback().set_ioport("DILSW2");
+ ay2.add_route(ALL_OUTPUTS, "mono", 0.25);
+}
+
+void blueprnt_state::grasspin(machine_config &config)
+{
+ blueprnt(config);
+
+ // basic machine hardware
+ m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::grasspin_main_map);
+}
+
+
+/*************************************
+ *
+ * ROM definition(s)
+ *
+ *************************************/
+
+ROM_START( blueprnt )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "bp-1.1m", 0x0000, 0x1000, CRC(b20069a6) SHA1(aa0a61c898ec58fc4872a24666f422e1abdc09f3) )
+ ROM_LOAD( "bp-2.1n", 0x1000, 0x1000, CRC(4a30302e) SHA1(a3a22b78585cc9677bf03bbfeb20afb05f026075) )
+ ROM_LOAD( "bp-3.1p", 0x2000, 0x1000, CRC(6866ca07) SHA1(a0df14eee9240fad42ceb6f926d34755e8442411) )
+ ROM_LOAD( "bp-4.1r", 0x3000, 0x1000, CRC(5d3cfac3) SHA1(7e6ab8398d799aaf0fcaa0769a827471d8c872e9) )
+ ROM_LOAD( "bp-5.1s", 0x4000, 0x1000, CRC(a556cac4) SHA1(0fe7070c70792d883c29f3d12a33238b5ed8af22) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "snd-1.3u", 0x0000, 0x1000, CRC(fd38777a) SHA1(0ed230e0fa047d3171e7141e5620b4c750b07629) )
+ ROM_LOAD( "snd-2.3v", 0x2000, 0x1000, CRC(33d5bf5b) SHA1(3ac684cd48559cd0eab32f9e7ce3ec6eca88dcd4) )
+
+ ROM_REGION( 0x2000, "gfx1", 0 )
+ ROM_LOAD( "bg-1.3c", 0x0000, 0x1000, CRC(ac2a61bc) SHA1(e56708d261648478d1dae4769118546411299e59) )
+ ROM_LOAD( "bg-2.3d", 0x1000, 0x1000, CRC(81fe85d7) SHA1(fa637631d25f7499d2325cce77d11e1d624f5e07) )
+
+ ROM_REGION( 0x3000, "gfx2", 0 )
+ ROM_LOAD( "red.17d", 0x0000, 0x1000, CRC(a73b6483) SHA1(9f7756d032a8ffaa4aa236fc5117f476916986e0) )
+ ROM_LOAD( "blue.18d", 0x1000, 0x1000, CRC(7d622550) SHA1(8283debff8253996513148629ec55831e48e8e92) )
+ ROM_LOAD( "green.20d", 0x2000, 0x1000, CRC(2fcb4f26) SHA1(508cb2800737bad0a7dea0789d122b7c802aecfd) )
+ROM_END
+
+ROM_START( blueprntj )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "bp-1j.1m", 0x0000, 0x1000, CRC(2e746693) SHA1(4a9bb023f753ba792d1db86a0fb128d5261db685) )
+ ROM_LOAD( "bp-2j.1n", 0x1000, 0x1000, CRC(a0eb0b8e) SHA1(b3c830b61172880fd2843a47350d8cb9461a25a4) )
+ ROM_LOAD( "bp-3j.1p", 0x2000, 0x1000, CRC(c34981bb) SHA1(1c7fa9d599b3458f665e95d92cafda8851098c8f) )
+ ROM_LOAD( "bp-4j.1r", 0x3000, 0x1000, CRC(525e77b5) SHA1(95c898be78881802b801f071d1d88062dcb1b798) )
+ ROM_LOAD( "bp-5j.1s", 0x4000, 0x1000, CRC(431a015f) SHA1(e00912ac501bdd6750f63b53204553a40ad6605a) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "snd-1.3u", 0x0000, 0x1000, CRC(fd38777a) SHA1(0ed230e0fa047d3171e7141e5620b4c750b07629) )
+ ROM_LOAD( "snd-2.3v", 0x2000, 0x1000, CRC(33d5bf5b) SHA1(3ac684cd48559cd0eab32f9e7ce3ec6eca88dcd4) )
+
+ ROM_REGION( 0x2000, "gfx1", 0 )
+ ROM_LOAD( "bg-1j.3c", 0x0000, 0x0800, CRC(43718c34) SHA1(5df4794a38866c7f03b264581c8555b9bec3969f) )
+ ROM_LOAD( "bg-2j.3d", 0x1000, 0x0800, CRC(d3ce077d) SHA1(a9086b494437f9d4d3c0a6c36595a03d3a229a24) )
+
+ ROM_REGION( 0x3000, "gfx2", 0 )
+ ROM_LOAD( "redj.17d", 0x0000, 0x1000, CRC(83da108f) SHA1(575d6505bd3d600324c4f656e28218deaaa470e4) )
+ ROM_LOAD( "bluej.18d", 0x1000, 0x1000, CRC(b440f32f) SHA1(bd464ff324d4ef7c7c924886417b55bcb6f74fb9) )
+ ROM_LOAD( "greenj.20d", 0x2000, 0x1000, CRC(23026765) SHA1(9b16de37922208f4f2d2afc94189f11f5e5011fa) )
+ROM_END
+
+ROM_START( saturnzi )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "r1", 0x0000, 0x1000, CRC(18a6d68e) SHA1(816baca24dd75c6f9d4c91c86f90825dbb9a1347) )
+ ROM_LOAD( "r2", 0x1000, 0x1000, CRC(a7dd2665) SHA1(02d03fb436c704ccdbad751ccf034742fcd4ae43) )
+ ROM_LOAD( "r3", 0x2000, 0x1000, CRC(b9cfa791) SHA1(4f4c7b1dd347c6f402124ddf235a02e812dc536d) )
+ ROM_LOAD( "r4", 0x3000, 0x1000, CRC(c5a997e7) SHA1(134d2719bf9f14dc22365d03384271f6a6f3a448) )
+ ROM_LOAD( "r5", 0x4000, 0x1000, CRC(43444d00) SHA1(3b58c9387eac75e713943a5ea9c8922634772a67) )
+ ROM_LOAD( "r6", 0x5000, 0x1000, CRC(4d4821f6) SHA1(e414751d73c3f6e86d265540c1ebf69b95088b43) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "r7", 0x0000, 0x1000, CRC(dd43e02f) SHA1(1d95a307cb4ef523f024cb9c60382a2ac8c17b1c) )
+ ROM_LOAD( "r8", 0x2000, 0x1000, CRC(7f9d0877) SHA1(335b17d187089e91bd3002778821921e73ec59d2) )
+
+ ROM_REGION( 0x2000, "gfx1", 0 )
+ ROM_LOAD( "r10", 0x0000, 0x1000, CRC(35987d61) SHA1(964503c3b17299b27b611943eebca9bc7c93a18c) )
+ ROM_LOAD( "r9", 0x1000, 0x1000, CRC(ca6a7fda) SHA1(fac72535bb30d3527effa64900830403fb98c5c5) )
+
+ ROM_REGION( 0x3000, "gfx2", 0 )
+ ROM_LOAD( "r11", 0x0000, 0x1000, CRC(6e4e6e5d) SHA1(f91188712e4b93d5676238c60d5a698891c3167a) )
+ ROM_LOAD( "r12", 0x1000, 0x1000, CRC(46fc049e) SHA1(dc3027c2dcbf7a9b2eeeb165d0b99ce188f26d20) )
+ ROM_LOAD( "r13", 0x2000, 0x1000, CRC(8b3e8c32) SHA1(65e2bf4a9f45be39419d85b2ee46b9c5eeff8f57) )
+ROM_END
+
+ROM_START( grasspin )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "prom_1.4b", 0x0000, 0x1000, CRC(6fd50509) SHA1(61bc99d47c15b479dd74147be8d6df2c1320a0d8) )
+ ROM_LOAD( "jaleco-2.4c", 0x1000, 0x1000, CRC(cd319007) SHA1(9c88fd7459bcf2cc6ce308ba1fe717a989ff89a4) )
+ ROM_LOAD( "jaleco-3.4d", 0x2000, 0x1000, CRC(ac73ccc2) SHA1(d732cc5e8a7db4011110527e579232d799159732) )
+ ROM_LOAD( "jaleco-4.4f", 0x3000, 0x1000, CRC(41f6279d) SHA1(dc260cf0a6b19e10ac038069ad3dbb3b6e63e446) )
+ ROM_LOAD( "jaleco-5.4h", 0x4000, 0x1000, CRC(d20aead9) SHA1(78c1c336fbdce312aed66a8b04cbbb2915d7536b) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "jaleco-6.4j", 0x0000, 0x1000, CRC(f58bf3b0) SHA1(a7e30a9bfbd43fb4cc1987ad9fb0f3a023a7735d) )
+ ROM_LOAD( "jaleco-7.4l", 0x2000, 0x1000, CRC(2d587653) SHA1(c2c08fde75a7ebc60edd461ca18d982fb00f43e2) )
+
+ ROM_REGION( 0x2000, "gfx1", 0 )
+ ROM_LOAD( "jaleco-9.4p", 0x0000, 0x1000, CRC(bccca24c) SHA1(95bdd2cfdefb76ca8d3c00b9fe140f97feebdcc1) )
+ ROM_LOAD( "jaleco-8.3p", 0x1000, 0x1000, CRC(9d6185ca) SHA1(4e36810a6a6ba98d796966531d2f32277a8168d0) )
+
+ ROM_REGION( 0x3000, "gfx2", 0 )
+ ROM_LOAD( "jaleco-10.5p", 0x0000, 0x1000, CRC(3a0765c6) SHA1(574fcbca54b8a7e65d4cad29ee381e0536e75f66) )
+ ROM_LOAD( "jaleco-11.6p", 0x1000, 0x1000, CRC(cccfbeb4) SHA1(35555033bb84584fcfd58f9d0782cccb66c54211) )
+ ROM_LOAD( "jaleco-12.7p", 0x2000, 0x1000, CRC(615b3299) SHA1(1c12b456aac99690171b5aa06cbab904f4d16b2e) )
+ROM_END
+
+ROM_START( unkzilec ) // on Jaleco BP-8205 + BP-8026 PCBs. Programmed by the Stamper Bros, which later went on to found Rare.
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+ // unpopulated ROM sockets
+
+ ROM_REGION( 0x10000, "audiocpu", ROMREGION_ERASE00 )
+ // unpopulated ROM sockets
+
+ ROM_REGION( 0x1000, "gfx1", 0 )
+ ROM_LOAD( "bg_a.4p", 0x000, 0x800, CRC(35019060) SHA1(fddbb0769c4df79de823342d2a79c9583627eb04) )
+ ROM_LOAD( "bg_b.3p", 0x800, 0x800, CRC(915ab18f) SHA1(c974be22e10d1a780e42bbc5702753b21587883a) )
+
+ ROM_REGION( 0x1800, "gfx2", 0 )
+ ROM_LOAD( "b.5p", 0x0000, 0x800, CRC(d8b58429) SHA1(ea15afcb431b702909c8e73103d8c3f9a838a2cd) )
+ ROM_LOAD( "g.6p", 0x0800, 0x800, CRC(ebdcea5f) SHA1(b0272c3487dc88f77f7a9bde165500ec2712c487) )
+ ROM_LOAD( "r.7p", 0x1000, 0x800, CRC(341574db) SHA1(6dc3f00a8e29cc818c6bb4d1039bb2247fa7eda8) )
+ROM_END
+
+} // anonymous namespace
+
+
+/*************************************
+ *
+ * Game driver(s)
+ *
+ *************************************/
+
+GAME( 1982, blueprnt, 0, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Bally Midway", "Blue Print (Midway)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, blueprntj, blueprnt, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Blue Print (Jaleco)", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, saturnzi, 0, blueprnt, saturn, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Saturn", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, grasspin, 0, grasspin, grasspin, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Grasspin", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // a few issues with dip reading + video hw, but nothing major
+GAME( 198?, unkzilec, 0, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Exodis", "unknown Zilec game on Blue Print hardware", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // only GFX ROMs are dumped