diff options
Diffstat (limited to 'src/mame/jaleco/blueprnt.cpp')
-rw-r--r-- | src/mame/jaleco/blueprnt.cpp | 760 |
1 files changed, 760 insertions, 0 deletions
diff --git a/src/mame/jaleco/blueprnt.cpp b/src/mame/jaleco/blueprnt.cpp new file mode 100644 index 00000000000..4a46ee158b1 --- /dev/null +++ b/src/mame/jaleco/blueprnt.cpp @@ -0,0 +1,760 @@ +// license:BSD-3-Clause +// copyright-holders:Nicola Salmoria +/*************************************************************************** + + Blue Print memory map (preliminary) + + driver by Nicola Salmoria + + + CPU #1 + 0000-4fff ROM + 8000-87ff RAM + 9000-93ff Video RAM + b000-b0ff Sprite RAM + f000-f3ff Color RAM + + read: + c000 IN0 + c001 IN1 + c003 read dip switches from the second CPU + + e000 Watchdog reset + + write: + c000 bit 0,1 = coin counters + d000 command for the second CPU + e000 bit 1 = flip screen + + CPU #2 + 0000-0fff ROM + 2000-2fff ROM + 4000-43ff RAM + + read: + 6002 8910 #0 read + 8002 8910 #1 read + + write: + 6000 8910 #0 control + 6001 8910 #0 write + 8000 8910 #1 control + 8001 8910 #1 write + + + DIP locations verified for: + - blueprnt (manual) + +***************************************************************************/ + + +#include "emu.h" + +#include "cpu/z80/z80.h" +#include "machine/gen_latch.h" +#include "machine/watchdog.h" +#include "sound/ay8910.h" + +#include "emupal.h" +#include "screen.h" +#include "speaker.h" +#include "tilemap.h" + + +namespace { + +class blueprnt_state : public driver_device +{ +public: + blueprnt_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_audiocpu(*this, "audiocpu"), + m_gfxdecode(*this, "gfxdecode"), + m_palette(*this, "palette"), + m_soundlatch(*this, "soundlatch"), + m_videoram(*this, "videoram"), + m_scrollram(*this, "scrollram"), + m_spriteram(*this, "spriteram"), + m_colorram(*this, "colorram") + { } + + void blueprnt(machine_config &config); + void grasspin(machine_config &config); + +protected: + virtual void machine_start() override ATTR_COLD; + virtual void machine_reset() override ATTR_COLD; + virtual void video_start() override ATTR_COLD; + +private: + // device/memory pointers + required_device<cpu_device> m_maincpu; + required_device<cpu_device> m_audiocpu; + required_device<gfxdecode_device> m_gfxdecode; + required_device<palette_device> m_palette; + required_device<generic_latch_8_device> m_soundlatch; + required_shared_ptr<uint8_t> m_videoram; + required_shared_ptr<uint8_t> m_scrollram; + required_shared_ptr<uint8_t> m_spriteram; + required_shared_ptr<uint8_t> m_colorram; + + // video-related + tilemap_t *m_bg_tilemap = nullptr; + uint8_t m_gfx_bank = 0; + + // misc + uint8_t m_dipsw = 0; + + uint8_t blueprnt_sh_dipsw_r(); + uint8_t grasspin_sh_dipsw_r(); + void sound_command_w(uint8_t data); + void coin_counter_w(uint8_t data); + void videoram_w(offs_t offset, uint8_t data); + void colorram_w(offs_t offset, uint8_t data); + void flipscreen_w(uint8_t data); + void dipsw_w(uint8_t data); + TILE_GET_INFO_MEMBER(get_bg_tile_info); + void palette(palette_device &palette) const; + uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); + void blueprnt_main_map(address_map &map) ATTR_COLD; + void grasspin_main_map(address_map &map) ATTR_COLD; + void sound_io(address_map &map) ATTR_COLD; + void sound_map(address_map &map) ATTR_COLD; +}; + + +/*************************************************************************** + + Convert the color PROMs into a more useable format. + + Blue Print doesn't have color PROMs. For sprites, the ROM data is directly + converted into colors; for characters, it is converted through the color + code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels + always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity + control) + +***************************************************************************/ + +void blueprnt_state::palette(palette_device &palette) const +{ + for (int i = 0; i < palette.entries(); i++) + { + uint8_t pen; + + if (i < 0x200) + { + // characters + pen = ((i & 0x100) >> 5) | + ((i & 0x002) ? ((i & 0x0e0) >> 5) : 0) | + ((i & 0x001) ? ((i & 0x01c) >> 2) : 0); + } + else + { + // sprites + pen = i - 0x200; + } + + int const r = ((pen >> 0) & 1) * ((pen & 0x08) ? 0xbf : 0xff); + int const g = ((pen >> 2) & 1) * ((pen & 0x08) ? 0xbf : 0xff); + int const b = ((pen >> 1) & 1) * ((pen & 0x08) ? 0xbf : 0xff); + + palette.set_pen_color(i, rgb_t(r, g, b)); + } +} + +void blueprnt_state::videoram_w(offs_t offset, uint8_t data) +{ + m_videoram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); +} + +void blueprnt_state::colorram_w(offs_t offset, uint8_t data) +{ + m_colorram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); + + offset -= 32; + offset &= 0x3ff; + m_bg_tilemap->mark_tile_dirty(offset); + + offset += 64; + offset &= 0x3ff; + m_bg_tilemap->mark_tile_dirty(offset); +} + +void blueprnt_state::flipscreen_w(uint8_t data) +{ + flip_screen_set(~data & 0x02); + + uint8_t gfx_bank = (data & 0x04) >> 2; + if (m_gfx_bank != gfx_bank) + { + m_gfx_bank = gfx_bank; + machine().tilemap().mark_all_dirty(); + } +} + + + +TILE_GET_INFO_MEMBER(blueprnt_state::get_bg_tile_info) +{ + int attr = m_colorram[tile_index]; + int bank; + + // It looks like the upper bank attribute bit (at least) comes from the previous tile read. + // Obviously if the screen is flipped the previous tile the hardware would read is different + // to the previous tile when it's not flipped hence the if (flip_screen()) logic + // + // note, one line still ends up darkened in the cocktail mode of grasspin, but on the real + // hardware there was no observable brightness difference between any part of the screen so + // I'm not convinced the brightness implementation is correct anyway, it might simply be + // tied to the use of upper / lower tiles or priority instead? + if (flip_screen()) + { + bank = m_colorram[(tile_index + 32) & 0x3ff] & 0x40; + } + else + { + bank = m_colorram[(tile_index - 32) & 0x3ff] & 0x40; + } + + int code = m_videoram[tile_index]; + int color = attr & 0x7f; + + tileinfo.category = (attr & 0x80) ? 1 : 0; + if (bank) code += m_gfx_bank * 0x100; + + tileinfo.set(0, code, color, 0); +} + + + +void blueprnt_state::video_start() +{ + m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blueprnt_state::get_bg_tile_info)), TILEMAP_SCAN_COLS_FLIP_X, 8, 8, 32, 32); + m_bg_tilemap->set_transparent_pen(0); + m_bg_tilemap->set_scroll_cols(32); + + save_item(NAME(m_gfx_bank)); +} + + +void blueprnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + int flipy = 0; + + for (int offs = 0; offs < m_spriteram.bytes(); offs += 4) + { + int code = m_spriteram[offs + 1]; + int sx = m_spriteram[offs + 3]; + int sy = 240 - m_spriteram[offs]; + int flipx = m_spriteram[offs + 2] & 0x40; + + if (flip_screen()) + { + sx = 248 - sx; + sy = 240 - sy; + flipx = !flipx; + flipy = !flipy; + } + + // sprites are slightly misplaced, regardless of the screen flip + m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, 0, flipx, flipy, 2 + sx, sy - 1, 0); + + // flipy applies to next sprite, isn't it awkward? + flipy = m_spriteram[offs + 2] & 0x80; + } +} + +uint32_t blueprnt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + if (flip_screen()) + { + for (int i = 0; i < 32; i++) + m_bg_tilemap->set_scrolly(i, m_scrollram[(32 - i) & 0xff]); + } + else + { + for (int i = 0; i < 32; i++) + m_bg_tilemap->set_scrolly(i, m_scrollram[(30 - i) & 0xff]); + } + + bitmap.fill(m_palette->black_pen(), cliprect); + m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); + draw_sprites(bitmap, cliprect); + m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0); + + return 0; +} + + +/************************************* + * + * Memory handlers + * + *************************************/ + +void blueprnt_state::dipsw_w(uint8_t data) +{ + m_dipsw = data; +} + +uint8_t blueprnt_state::blueprnt_sh_dipsw_r() +{ + return m_dipsw; +} + +uint8_t blueprnt_state::grasspin_sh_dipsw_r() +{ + // judging from the disasm, it looks like simple protection was added + // d6: small possibility it's for comms? but the fact that there's a Freeze switch on the PCB rules this out + // d7: must be set, or is it directly connected to a dipswitch? + return (m_dipsw & 0x7f) | 0x80; +} + +void blueprnt_state::sound_command_w(uint8_t data) +{ + m_soundlatch->write(data); + m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); +} + +void blueprnt_state::coin_counter_w(uint8_t data) +{ + machine().bookkeeping().coin_counter_w(0, data & 0x01); + machine().bookkeeping().coin_counter_w(1, data & 0x02); +} + + +/************************************* + * + * Address maps + * + *************************************/ + +void blueprnt_state::blueprnt_main_map(address_map &map) +{ + map(0x0000, 0x7fff).rom(); // service mode checks for 8 chips = 64K + map(0x8000, 0x87ff).ram(); + map(0x9000, 0x93ff).ram().w(FUNC(blueprnt_state::videoram_w)).mirror(0x400).share(m_videoram); + map(0xa000, 0xa0ff).ram().share(m_scrollram); + map(0xb000, 0xb0ff).ram().share(m_spriteram); + map(0xc000, 0xc000).portr("P1").w(FUNC(blueprnt_state::coin_counter_w)); + map(0xc001, 0xc001).portr("P2"); + map(0xc003, 0xc003).r(FUNC(blueprnt_state::blueprnt_sh_dipsw_r)); + map(0xd000, 0xd000).w(FUNC(blueprnt_state::sound_command_w)); + map(0xe000, 0xe000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(blueprnt_state::flipscreen_w)); + map(0xf000, 0xf3ff).ram().w(FUNC(blueprnt_state::colorram_w)).mirror(0x400).share(m_colorram); +} + +void blueprnt_state::grasspin_main_map(address_map &map) +{ + blueprnt_main_map(map); + map(0xc003, 0xc003).r(FUNC(blueprnt_state::grasspin_sh_dipsw_r)); +} + + +void blueprnt_state::sound_map(address_map &map) +{ + map(0x0000, 0x0fff).rom().mirror(0x1000); + map(0x2000, 0x2fff).rom().mirror(0x1000); + map(0x4000, 0x43ff).ram(); + map(0x6000, 0x6001).w("ay1", FUNC(ay8910_device::address_data_w)); + map(0x6002, 0x6002).r("ay1", FUNC(ay8910_device::data_r)); + map(0x8000, 0x8001).w("ay2", FUNC(ay8910_device::address_data_w)); + map(0x8002, 0x8002).r("ay2", FUNC(ay8910_device::data_r)); +} + +void blueprnt_state::sound_io(address_map &map) +{ + map.global_mask(0xff); + map(0x02, 0x02).noprw(); // NMI mask maybe? grasspin writes it 0/1 +} + + + +/************************************* + * + * Input ports + * + *************************************/ + +static INPUT_PORTS_START( blueprnt ) + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_SERVICE( 0x04, IP_ACTIVE_HIGH ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + + PORT_START("DILSW1") + PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:1" ) // Listed as "Unused" + PORT_DIPNAME( 0x06, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DILSW1:2,3") + PORT_DIPSETTING( 0x00, "20K" ) + PORT_DIPSETTING( 0x02, "30K" ) + PORT_DIPSETTING( 0x04, "40K" ) + PORT_DIPSETTING( 0x06, "50K" ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DILSW1:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, "Maze Monster Appears In" ) PORT_DIPLOCATION("DILSW1:5") + PORT_DIPSETTING( 0x00, "2nd Maze" ) + PORT_DIPSETTING( 0x10, "3rd Maze" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DILSW1:6") + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DILSW1:7") // Listed as "Unused" + PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW1:8" ) // Listed as "Unused" + + PORT_START("DILSW2") + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:1,2") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x03, "5" ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DILSW2:3" ) // Listed as "Unused" + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:4") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DILSW2:5,6") + PORT_DIPSETTING( 0x00, "Level 1" ) + PORT_DIPSETTING( 0x10, "Level 2" ) + PORT_DIPSETTING( 0x20, "Level 3" ) + PORT_DIPSETTING( 0x30, "Level 4" ) + PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DILSW2:7" ) // Listed as "Unused" + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:8" ) // Listed as "Unused" +INPUT_PORTS_END + +static INPUT_PORTS_START( saturn ) + PORT_INCLUDE( blueprnt ) + + PORT_MODIFY("P1") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) + + PORT_MODIFY("P2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL + + PORT_MODIFY("DILSW1") + PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "DILSW1:1" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW1:2") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DILSW1:6" ) + PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW1:7,8") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x40, "4" ) + PORT_DIPSETTING( 0x80, "5" ) + PORT_DIPSETTING( 0xc0, "6" ) + + PORT_MODIFY("DILSW2") + PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "DILSW2:1" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW2:2") + PORT_DIPSETTING( 0x02, "A 2/1 B 1/3" ) + PORT_DIPSETTING( 0x00, "A 1/1 B 1/6" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DILSW2:3") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW2:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW2:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DILSW2:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DILSW2:7" ) + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DILSW2:8" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( grasspin ) + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + + PORT_START("DILSW1") + PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:8" ) + PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "DILSW1:7" ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:4" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW1:2,3") // 2 should be infinite lives according to PCB + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x80, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW1:1") // ok + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START("DILSW2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:7,8") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW2:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW2:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW2:4" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:3") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x40, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW2:2") // should be flip screen according to PCB + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:1" ) +INPUT_PORTS_END + + +/************************************* + * + * Graphics definitions + * + *************************************/ + +static const gfx_layout spritelayout = +{ + 8,16, // 8*16 sprites + RGN_FRAC(1,3), // 256 sprites + 3, // 3 bits per pixel + { RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, // the bitplanes are separated + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 16*8 // every sprite takes 16 consecutive bytes +}; + + +static GFXDECODE_START( gfx_blueprnt ) + GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0, 128 ) + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 128*4, 1 ) +GFXDECODE_END + + +/************************************* + * + * Machine driver + * + *************************************/ + +void blueprnt_state::machine_start() +{ + save_item(NAME(m_dipsw)); +} + +void blueprnt_state::machine_reset() +{ + m_gfx_bank = 0; + m_dipsw = 0; +} + + +void blueprnt_state::blueprnt(machine_config &config) +{ + // basic machine hardware + Z80(config, m_maincpu, 7_MHz_XTAL / 2); // 3.5 MHz + m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::blueprnt_main_map); + m_maincpu->set_vblank_int("screen", FUNC(blueprnt_state::irq0_line_hold)); + + Z80(config, m_audiocpu, 10_MHz_XTAL / 2 / 2 / 2); // 1.25 MHz (2H) + m_audiocpu->set_addrmap(AS_PROGRAM, &blueprnt_state::sound_map); + m_audiocpu->set_addrmap(AS_IO, &blueprnt_state::sound_io); + m_audiocpu->set_periodic_int(FUNC(blueprnt_state::irq0_line_hold), attotime::from_hz(4*60)); // IRQs connected to 32V + + config.set_perfect_quantum(m_maincpu); + + WATCHDOG_TIMER(config, "watchdog"); + + // video hardware + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); + screen.set_refresh_hz(60); + screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); + screen.set_size(32*8, 32*8); + screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); + screen.set_screen_update(FUNC(blueprnt_state::screen_update)); + screen.set_palette(m_palette); + + GFXDECODE(config, m_gfxdecode, m_palette, gfx_blueprnt); + PALETTE(config, m_palette, FUNC(blueprnt_state::palette), 128*4+8); + + // sound hardware + SPEAKER(config, "mono").front_center(); + + GENERIC_LATCH_8(config, m_soundlatch); + + ay8910_device &ay1(AY8910(config, "ay1", 10_MHz_XTAL / 2 / 2 / 2)); + ay1.port_b_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read)); + ay1.port_a_write_callback().set(FUNC(blueprnt_state::dipsw_w)); + ay1.add_route(ALL_OUTPUTS, "mono", 0.25); + + ay8910_device &ay2(AY8910(config, "ay2", 10_MHz_XTAL / 2 / 2 / 2 / 2)); + ay2.port_a_read_callback().set_ioport("DILSW1"); + ay2.port_b_read_callback().set_ioport("DILSW2"); + ay2.add_route(ALL_OUTPUTS, "mono", 0.25); +} + +void blueprnt_state::grasspin(machine_config &config) +{ + blueprnt(config); + + // basic machine hardware + m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::grasspin_main_map); +} + + +/************************************* + * + * ROM definition(s) + * + *************************************/ + +ROM_START( blueprnt ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "bp-1.1m", 0x0000, 0x1000, CRC(b20069a6) SHA1(aa0a61c898ec58fc4872a24666f422e1abdc09f3) ) + ROM_LOAD( "bp-2.1n", 0x1000, 0x1000, CRC(4a30302e) SHA1(a3a22b78585cc9677bf03bbfeb20afb05f026075) ) + ROM_LOAD( "bp-3.1p", 0x2000, 0x1000, CRC(6866ca07) SHA1(a0df14eee9240fad42ceb6f926d34755e8442411) ) + ROM_LOAD( "bp-4.1r", 0x3000, 0x1000, CRC(5d3cfac3) SHA1(7e6ab8398d799aaf0fcaa0769a827471d8c872e9) ) + ROM_LOAD( "bp-5.1s", 0x4000, 0x1000, CRC(a556cac4) SHA1(0fe7070c70792d883c29f3d12a33238b5ed8af22) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "snd-1.3u", 0x0000, 0x1000, CRC(fd38777a) SHA1(0ed230e0fa047d3171e7141e5620b4c750b07629) ) + ROM_LOAD( "snd-2.3v", 0x2000, 0x1000, CRC(33d5bf5b) SHA1(3ac684cd48559cd0eab32f9e7ce3ec6eca88dcd4) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "bg-1.3c", 0x0000, 0x1000, CRC(ac2a61bc) SHA1(e56708d261648478d1dae4769118546411299e59) ) + ROM_LOAD( "bg-2.3d", 0x1000, 0x1000, CRC(81fe85d7) SHA1(fa637631d25f7499d2325cce77d11e1d624f5e07) ) + + ROM_REGION( 0x3000, "gfx2", 0 ) + ROM_LOAD( "red.17d", 0x0000, 0x1000, CRC(a73b6483) SHA1(9f7756d032a8ffaa4aa236fc5117f476916986e0) ) + ROM_LOAD( "blue.18d", 0x1000, 0x1000, CRC(7d622550) SHA1(8283debff8253996513148629ec55831e48e8e92) ) + ROM_LOAD( "green.20d", 0x2000, 0x1000, CRC(2fcb4f26) SHA1(508cb2800737bad0a7dea0789d122b7c802aecfd) ) +ROM_END + +ROM_START( blueprntj ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "bp-1j.1m", 0x0000, 0x1000, CRC(2e746693) SHA1(4a9bb023f753ba792d1db86a0fb128d5261db685) ) + ROM_LOAD( "bp-2j.1n", 0x1000, 0x1000, CRC(a0eb0b8e) SHA1(b3c830b61172880fd2843a47350d8cb9461a25a4) ) + ROM_LOAD( "bp-3j.1p", 0x2000, 0x1000, CRC(c34981bb) SHA1(1c7fa9d599b3458f665e95d92cafda8851098c8f) ) + ROM_LOAD( "bp-4j.1r", 0x3000, 0x1000, CRC(525e77b5) SHA1(95c898be78881802b801f071d1d88062dcb1b798) ) + ROM_LOAD( "bp-5j.1s", 0x4000, 0x1000, CRC(431a015f) SHA1(e00912ac501bdd6750f63b53204553a40ad6605a) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "snd-1.3u", 0x0000, 0x1000, CRC(fd38777a) SHA1(0ed230e0fa047d3171e7141e5620b4c750b07629) ) + ROM_LOAD( "snd-2.3v", 0x2000, 0x1000, CRC(33d5bf5b) SHA1(3ac684cd48559cd0eab32f9e7ce3ec6eca88dcd4) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "bg-1j.3c", 0x0000, 0x0800, CRC(43718c34) SHA1(5df4794a38866c7f03b264581c8555b9bec3969f) ) + ROM_LOAD( "bg-2j.3d", 0x1000, 0x0800, CRC(d3ce077d) SHA1(a9086b494437f9d4d3c0a6c36595a03d3a229a24) ) + + ROM_REGION( 0x3000, "gfx2", 0 ) + ROM_LOAD( "redj.17d", 0x0000, 0x1000, CRC(83da108f) SHA1(575d6505bd3d600324c4f656e28218deaaa470e4) ) + ROM_LOAD( "bluej.18d", 0x1000, 0x1000, CRC(b440f32f) SHA1(bd464ff324d4ef7c7c924886417b55bcb6f74fb9) ) + ROM_LOAD( "greenj.20d", 0x2000, 0x1000, CRC(23026765) SHA1(9b16de37922208f4f2d2afc94189f11f5e5011fa) ) +ROM_END + +ROM_START( saturnzi ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "r1", 0x0000, 0x1000, CRC(18a6d68e) SHA1(816baca24dd75c6f9d4c91c86f90825dbb9a1347) ) + ROM_LOAD( "r2", 0x1000, 0x1000, CRC(a7dd2665) SHA1(02d03fb436c704ccdbad751ccf034742fcd4ae43) ) + ROM_LOAD( "r3", 0x2000, 0x1000, CRC(b9cfa791) SHA1(4f4c7b1dd347c6f402124ddf235a02e812dc536d) ) + ROM_LOAD( "r4", 0x3000, 0x1000, CRC(c5a997e7) SHA1(134d2719bf9f14dc22365d03384271f6a6f3a448) ) + ROM_LOAD( "r5", 0x4000, 0x1000, CRC(43444d00) SHA1(3b58c9387eac75e713943a5ea9c8922634772a67) ) + ROM_LOAD( "r6", 0x5000, 0x1000, CRC(4d4821f6) SHA1(e414751d73c3f6e86d265540c1ebf69b95088b43) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "r7", 0x0000, 0x1000, CRC(dd43e02f) SHA1(1d95a307cb4ef523f024cb9c60382a2ac8c17b1c) ) + ROM_LOAD( "r8", 0x2000, 0x1000, CRC(7f9d0877) SHA1(335b17d187089e91bd3002778821921e73ec59d2) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "r10", 0x0000, 0x1000, CRC(35987d61) SHA1(964503c3b17299b27b611943eebca9bc7c93a18c) ) + ROM_LOAD( "r9", 0x1000, 0x1000, CRC(ca6a7fda) SHA1(fac72535bb30d3527effa64900830403fb98c5c5) ) + + ROM_REGION( 0x3000, "gfx2", 0 ) + ROM_LOAD( "r11", 0x0000, 0x1000, CRC(6e4e6e5d) SHA1(f91188712e4b93d5676238c60d5a698891c3167a) ) + ROM_LOAD( "r12", 0x1000, 0x1000, CRC(46fc049e) SHA1(dc3027c2dcbf7a9b2eeeb165d0b99ce188f26d20) ) + ROM_LOAD( "r13", 0x2000, 0x1000, CRC(8b3e8c32) SHA1(65e2bf4a9f45be39419d85b2ee46b9c5eeff8f57) ) +ROM_END + +ROM_START( grasspin ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "prom_1.4b", 0x0000, 0x1000, CRC(6fd50509) SHA1(61bc99d47c15b479dd74147be8d6df2c1320a0d8) ) + ROM_LOAD( "jaleco-2.4c", 0x1000, 0x1000, CRC(cd319007) SHA1(9c88fd7459bcf2cc6ce308ba1fe717a989ff89a4) ) + ROM_LOAD( "jaleco-3.4d", 0x2000, 0x1000, CRC(ac73ccc2) SHA1(d732cc5e8a7db4011110527e579232d799159732) ) + ROM_LOAD( "jaleco-4.4f", 0x3000, 0x1000, CRC(41f6279d) SHA1(dc260cf0a6b19e10ac038069ad3dbb3b6e63e446) ) + ROM_LOAD( "jaleco-5.4h", 0x4000, 0x1000, CRC(d20aead9) SHA1(78c1c336fbdce312aed66a8b04cbbb2915d7536b) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "jaleco-6.4j", 0x0000, 0x1000, CRC(f58bf3b0) SHA1(a7e30a9bfbd43fb4cc1987ad9fb0f3a023a7735d) ) + ROM_LOAD( "jaleco-7.4l", 0x2000, 0x1000, CRC(2d587653) SHA1(c2c08fde75a7ebc60edd461ca18d982fb00f43e2) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "jaleco-9.4p", 0x0000, 0x1000, CRC(bccca24c) SHA1(95bdd2cfdefb76ca8d3c00b9fe140f97feebdcc1) ) + ROM_LOAD( "jaleco-8.3p", 0x1000, 0x1000, CRC(9d6185ca) SHA1(4e36810a6a6ba98d796966531d2f32277a8168d0) ) + + ROM_REGION( 0x3000, "gfx2", 0 ) + ROM_LOAD( "jaleco-10.5p", 0x0000, 0x1000, CRC(3a0765c6) SHA1(574fcbca54b8a7e65d4cad29ee381e0536e75f66) ) + ROM_LOAD( "jaleco-11.6p", 0x1000, 0x1000, CRC(cccfbeb4) SHA1(35555033bb84584fcfd58f9d0782cccb66c54211) ) + ROM_LOAD( "jaleco-12.7p", 0x2000, 0x1000, CRC(615b3299) SHA1(1c12b456aac99690171b5aa06cbab904f4d16b2e) ) +ROM_END + +ROM_START( unkzilec ) // on Jaleco BP-8205 + BP-8026 PCBs. Programmed by the Stamper Bros, which later went on to found Rare. + ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) + // unpopulated ROM sockets + + ROM_REGION( 0x10000, "audiocpu", ROMREGION_ERASE00 ) + // unpopulated ROM sockets + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "bg_a.4p", 0x000, 0x800, CRC(35019060) SHA1(fddbb0769c4df79de823342d2a79c9583627eb04) ) + ROM_LOAD( "bg_b.3p", 0x800, 0x800, CRC(915ab18f) SHA1(c974be22e10d1a780e42bbc5702753b21587883a) ) + + ROM_REGION( 0x1800, "gfx2", 0 ) + ROM_LOAD( "b.5p", 0x0000, 0x800, CRC(d8b58429) SHA1(ea15afcb431b702909c8e73103d8c3f9a838a2cd) ) + ROM_LOAD( "g.6p", 0x0800, 0x800, CRC(ebdcea5f) SHA1(b0272c3487dc88f77f7a9bde165500ec2712c487) ) + ROM_LOAD( "r.7p", 0x1000, 0x800, CRC(341574db) SHA1(6dc3f00a8e29cc818c6bb4d1039bb2247fa7eda8) ) +ROM_END + +} // anonymous namespace + + +/************************************* + * + * Game driver(s) + * + *************************************/ + +GAME( 1982, blueprnt, 0, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Bally Midway", "Blue Print (Midway)", MACHINE_SUPPORTS_SAVE ) +GAME( 1982, blueprntj, blueprnt, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Blue Print (Jaleco)", MACHINE_SUPPORTS_SAVE ) +GAME( 1983, saturnzi, 0, blueprnt, saturn, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Saturn", MACHINE_SUPPORTS_SAVE ) +GAME( 1983, grasspin, 0, grasspin, grasspin, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Grasspin", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // a few issues with dip reading + video hw, but nothing major +GAME( 198?, unkzilec, 0, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Exodis", "unknown Zilec game on Blue Print hardware", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // only GFX ROMs are dumped |