diff options
Diffstat (limited to 'src/mame/includes/taitoipt.h')
-rw-r--r-- | src/mame/includes/taitoipt.h | 379 |
1 files changed, 379 insertions, 0 deletions
diff --git a/src/mame/includes/taitoipt.h b/src/mame/includes/taitoipt.h new file mode 100644 index 00000000000..f0c73fa1a85 --- /dev/null +++ b/src/mame/includes/taitoipt.h @@ -0,0 +1,379 @@ +/******************************************************************************* + + Input port macros used by many games in mutiple Taito drivers + +*******************************************************************************/ + + +/**************************** Machine Dip Swicthes ****************************/ + +/* with location */ +#define TAITO_DSWA_BITS_2_TO_3_LOC(DIPBANK) \ + PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, #DIPBANK":3" ) \ + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION(#DIPBANK":4") \ + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \ + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + +#define TAITO_DSWA_BITS_1_TO_3_LOC(DIPBANK) \ + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION(#DIPBANK":2") \ + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) \ + TAITO_DSWA_BITS_2_TO_3_LOC(DIPBANK) + +#define TAITO_MACHINE_COCKTAIL_LOC(DIPBANK) \ + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(#DIPBANK":1") \ + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) \ + PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) \ + TAITO_DSWA_BITS_1_TO_3_LOC(DIPBANK) + +#define TAITO_MACHINE_NO_COCKTAIL_LOC(DIPBANK) \ + PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, #DIPBANK":1" ) \ + TAITO_DSWA_BITS_1_TO_3_LOC(DIPBANK) + + +/* without location */ +#define TAITO_DSWA_BITS_2_TO_3 \ + PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) \ + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \ + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + +#define TAITO_DSWA_BITS_1_TO_3 \ + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) \ + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) \ + TAITO_DSWA_BITS_2_TO_3 + +#define TAITO_MACHINE_COCKTAIL \ + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) \ + PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) \ + TAITO_DSWA_BITS_1_TO_3 + +#define TAITO_MACHINE_NO_COCKTAIL \ + PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) \ + TAITO_DSWA_BITS_1_TO_3 + + +/**************************** Coinage Dip Swicthes ****************************/ + +/* with location */ +#define TAITO_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \ + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_JAPAN_OLD_COIN_B_LOC(DIPBANK) \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \ + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_JAPAN_NEW_COIN_A_LOC(DIPBANK) \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_JAPAN_NEW_COIN_B_LOC(DIPBANK) \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_WORLD_COIN_A_LOC(DIPBANK) \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \ + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + +#define TAITO_COINAGE_WORLD_COIN_B_LOC(DIPBANK) \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) + +#define TAITO_COINAGE_US_COIN_START_LOC(DIPBANK) \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coinage ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \ + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + +#define TAITO_COINAGE_US_COIN_CONT_LOC(DIPBANK) \ + PORT_DIPNAME( 0xc0, 0xc0, "Price to Continue" ) PORT_DIPLOCATION(#DIPBANK":7,8") \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0xc0, "Same as Start" ) + +#define TAITO_COINAGE_JAPAN_OLD_LOC(DIPBANK) \ + TAITO_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \ + TAITO_COINAGE_JAPAN_OLD_COIN_B_LOC(DIPBANK) + +#define TAITO_COINAGE_JAPAN_NEW_LOC(DIPBANK) \ + TAITO_COINAGE_JAPAN_NEW_COIN_A_LOC(DIPBANK) \ + TAITO_COINAGE_JAPAN_NEW_COIN_B_LOC(DIPBANK) + +#define TAITO_COINAGE_WORLD_LOC(DIPBANK) \ + TAITO_COINAGE_WORLD_COIN_A_LOC(DIPBANK) \ + TAITO_COINAGE_WORLD_COIN_B_LOC(DIPBANK) + +#define TAITO_COINAGE_US_LOC(DIPBANK) \ + TAITO_COINAGE_US_COIN_START_LOC(DIPBANK) \ + TAITO_COINAGE_US_COIN_CONT_LOC(DIPBANK) + + +/* without location */ +#define TAITO_COINAGE_JAPAN_OLD_COIN_A \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_JAPAN_OLD_COIN_B \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_JAPAN_NEW_COIN_A \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_JAPAN_NEW_COIN_B \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + +#define TAITO_COINAGE_WORLD_COIN_A \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + +#define TAITO_COINAGE_WORLD_COIN_B \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) + +#define TAITO_COINAGE_US_COIN_START \ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coinage ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \ + PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + +#define TAITO_COINAGE_US_COIN_CONT \ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Continue_Price ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) \ + PORT_DIPSETTING( 0xc0, "Same as Start" ) + +#define TAITO_COINAGE_JAPAN_OLD \ + TAITO_COINAGE_JAPAN_OLD_COIN_A \ + TAITO_COINAGE_JAPAN_OLD_COIN_B + +#define TAITO_COINAGE_JAPAN_NEW \ + TAITO_COINAGE_JAPAN_NEW_COIN_A \ + TAITO_COINAGE_JAPAN_NEW_COIN_B + +#define TAITO_COINAGE_WORLD \ + TAITO_COINAGE_WORLD_COIN_A \ + TAITO_COINAGE_WORLD_COIN_B + +#define TAITO_COINAGE_US \ + TAITO_COINAGE_US_COIN_START \ + TAITO_COINAGE_US_COIN_CONT + + +/************************** Difficulty Dip Swicthes ***************************/ + +/* with location */ +#define TAITO_DIFFICULTY_LOC(DIPBANK) \ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(#DIPBANK":1,2") \ + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) \ + PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) \ + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + +/* without location */ +#define TAITO_DIFFICULTY \ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) \ + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) \ + PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) \ + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) \ + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + + +/************************** Joysticks and buttons *****************************/ + +/* generic (might be moved elsewhere) */ +#define INPUT_GENERIC_JOY_LOW_NIBBLE(PL, STATE, WAY, B01, B02, B04, B08) \ + PORT_BIT( 0x01, STATE, IPT_JOYSTICK_##B01 ) WAY PORT_PLAYER(PL) \ + PORT_BIT( 0x02, STATE, IPT_JOYSTICK_##B02 ) WAY PORT_PLAYER(PL) \ + PORT_BIT( 0x04, STATE, IPT_JOYSTICK_##B04 ) WAY PORT_PLAYER(PL) \ + PORT_BIT( 0x08, STATE, IPT_JOYSTICK_##B08 ) WAY PORT_PLAYER(PL) + +#define INPUT_GENERIC_JOY_HIGH_NIBBLE(PL, STATE, WAY, B10, B20, B40, B80) \ + PORT_BIT( 0x10, STATE, IPT_JOYSTICK_##B10 ) WAY PORT_PLAYER(PL) \ + PORT_BIT( 0x20, STATE, IPT_JOYSTICK_##B20 ) WAY PORT_PLAYER(PL) \ + PORT_BIT( 0x40, STATE, IPT_JOYSTICK_##B40 ) WAY PORT_PLAYER(PL) \ + PORT_BIT( 0x80, STATE, IPT_JOYSTICK_##B80 ) WAY PORT_PLAYER(PL) + + +/* Taito generic (more might be needed) */ +#define TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + INPUT_GENERIC_JOY_LOW_NIBBLE(PL, IP_ACTIVE_LOW, PORT_8WAY, UP, DOWN, LEFT, RIGHT) + +#define TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + INPUT_GENERIC_JOY_LOW_NIBBLE(PL, IP_ACTIVE_LOW, PORT_8WAY, UP, DOWN, RIGHT, LEFT) + +#define TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + INPUT_GENERIC_JOY_LOW_NIBBLE(PL, IP_ACTIVE_LOW, PORT_8WAY, LEFT, RIGHT, UP, DOWN) + +#define TAITO_GENERIC_JOY_DUAL_UDLR(PL_L, PL_H) \ + INPUT_GENERIC_JOY_LOW_NIBBLE(PL_L, IP_ACTIVE_LOW, PORT_8WAY, UP, DOWN, LEFT, RIGHT) \ + INPUT_GENERIC_JOY_HIGH_NIBBLE(PL_H, IP_ACTIVE_LOW, PORT_8WAY, UP, DOWN, LEFT, RIGHT) + +#define TAITO_GENERIC_JOY_DUAL_UDRL(PL_L, PL_H) \ + INPUT_GENERIC_JOY_LOW_NIBBLE(PL_L, IP_ACTIVE_LOW, PORT_8WAY, UP, DOWN, RIGHT, LEFT) \ + INPUT_GENERIC_JOY_HIGH_NIBBLE(PL_H, IP_ACTIVE_LOW, PORT_8WAY, UP, DOWN, RIGHT, LEFT) + + +#define TAITO_GENERIC_BUTTONS_LOW_NIBBLE(PL, STATE, BUTTON_A, BUTTON_B, BUTTON_C) \ + PORT_BIT( 0x01, STATE, IPT_##BUTTON_A ) PORT_PLAYER(PL) \ + PORT_BIT( 0x02, STATE, IPT_##BUTTON_B ) PORT_PLAYER(PL) \ + PORT_BIT( 0x04, STATE, IPT_##BUTTON_C ) PORT_PLAYER(PL) + /* DO NOT fill bit 3 as it may be defined as START button ! */ + +#define TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, STATE, BUTTON_A, BUTTON_B, BUTTON_C) \ + PORT_BIT( 0x10, STATE, IPT_##BUTTON_A ) PORT_PLAYER(PL) \ + PORT_BIT( 0x20, STATE, IPT_##BUTTON_B ) PORT_PLAYER(PL) \ + PORT_BIT( 0x40, STATE, IPT_##BUTTON_C ) PORT_PLAYER(PL) + /* DO NOT fill bit 7 as it may be defined as START button ! */ + +#define TAITO_GENERIC_1_BUTTON(PL) \ + TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_LOW, BUTTON1, UNKNOWN, UNKNOWN) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +#define TAITO_GENERIC_2_BUTTONS(PL) \ + TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_LOW, BUTTON1, BUTTON2, UNKNOWN) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +#define TAITO_GENERIC_3_BUTTONS(PL) \ + TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_LOW, BUTTON1, BUTTON2, BUTTON3) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +#define TAITO_GENERIC_1_BUTTON_START(PL) \ + TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_LOW, BUTTON1, UNKNOWN, UNKNOWN) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START##PL ) + +#define TAITO_GENERIC_2_BUTTONS_START(PL) \ + TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_LOW, BUTTON1, BUTTON2, UNKNOWN) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START##PL ) + +#define TAITO_GENERIC_3_BUTTONS_START(PL) \ + TAITO_GENERIC_BUTTONS_HIGH_NIBBLE(PL, IP_ACTIVE_LOW, BUTTON1, BUTTON2, BUTTON3) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START##PL ) + + +/* Taito games (more might be needed) */ +#define TAITO_JOY_UDLR_1_BUTTON(PL) \ + TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + TAITO_GENERIC_1_BUTTON(PL) + +#define TAITO_JOY_UDLR_2_BUTTONS(PL) \ + TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + TAITO_GENERIC_2_BUTTONS(PL) + +#define TAITO_JOY_UDLR_3_BUTTONS(PL) \ + TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + TAITO_GENERIC_3_BUTTONS(PL) + +#define TAITO_JOY_UDRL_1_BUTTON(PL) \ + TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + TAITO_GENERIC_1_BUTTON(PL) + +#define TAITO_JOY_UDRL_2_BUTTONS(PL) \ + TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + TAITO_GENERIC_2_BUTTONS(PL) + +#define TAITO_JOY_UDRL_3_BUTTONS(PL) \ + TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + TAITO_GENERIC_3_BUTTONS(PL) + +#define TAITO_JOY_LRUD_1_BUTTON(PL) \ + TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + TAITO_GENERIC_1_BUTTON(PL) + +#define TAITO_JOY_LRUD_2_BUTTONS(PL) \ + TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + TAITO_GENERIC_2_BUTTONS(PL) + +#define TAITO_JOY_LRUD_3_BUTTONS(PL) \ + TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + TAITO_GENERIC_3_BUTTONS(PL) + + +#define TAITO_JOY_UDLR_1_BUTTON_START(PL) \ + TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + TAITO_GENERIC_1_BUTTON_START(PL) + +#define TAITO_JOY_UDLR_2_BUTTONS_START(PL) \ + TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + TAITO_GENERIC_2_BUTTONS_START(PL) + +#define TAITO_JOY_UDLR_3_BUTTONS_START(PL) \ + TAITO_GENERIC_JOY_MONO_UDLR(PL) \ + TAITO_GENERIC_3_BUTTONS_START(PL) + +#define TAITO_JOY_UDRL_1_BUTTON_START(PL) \ + TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + TAITO_GENERIC_1_BUTTONS_START(PL) + +#define TAITO_JOY_UDRL_2_BUTTONS_START(PL) \ + TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + TAITO_GENERIC_2_BUTTONS_START(PL) + +#define TAITO_JOY_UDRL_3_BUTTONS_START(PL) \ + TAITO_GENERIC_JOY_MONO_UDRL(PL) \ + TAITO_GENERIC_3_BUTTONS_START(PL) + +#define TAITO_JOY_LRUD_1_BUTTON_START(PL) \ + TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + TAITO_GENERIC_1_BUTTON_START(PL) + +#define TAITO_JOY_LRUD_2_BUTTONS_START(PL) \ + TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + TAITO_GENERIC_2_BUTTONS_START(PL) + +#define TAITO_JOY_LRUD_3_BUTTONS_START(PL) \ + TAITO_GENERIC_JOY_MONO_LRUD(PL) \ + TAITO_GENERIC_3_BUTTONS_START(PL) + + +#define TAITO_JOY_DUAL_UDLR(PL_L, PL_H) \ + TAITO_GENERIC_JOY_DUAL_UDLR(PL_L, PL_H) + +#define TAITO_JOY_DUAL_UDRL(PL_L, PL_H) \ + TAITO_GENERIC_JOY_DUAL_UDRL(PL_L, PL_H) + |