diff options
Diffstat (limited to 'src/mame/includes/snk.h')
-rw-r--r-- | src/mame/includes/snk.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/mame/includes/snk.h b/src/mame/includes/snk.h new file mode 100644 index 00000000000..28a1e9c9cfe --- /dev/null +++ b/src/mame/includes/snk.h @@ -0,0 +1,48 @@ +/************************************************************************* + + various SNK triple Z80 games + +*************************************************************************/ + +/*----------- defined in drivers/snk.c -----------*/ + +extern UINT8 *snk_rambase; + +extern INTERRUPT_GEN( snk_irq_AB ); +extern INTERRUPT_GEN( snk_irq_BA ); + +extern READ8_HANDLER ( snk_cpuA_nmi_trigger_r ); +extern WRITE8_HANDLER( snk_cpuA_nmi_ack_w ); + +extern READ8_HANDLER ( snk_cpuB_nmi_trigger_r ); +extern WRITE8_HANDLER( snk_cpuB_nmi_ack_w ); + +extern int snk_gamegroup; +extern int snk_sound_busy_bit; +extern int snk_irq_delay; + + +/*----------- defined in video/snk.c -----------*/ + +extern PALETTE_INIT( snk_3bpp_shadow ); +extern PALETTE_INIT( snk_4bpp_shadow ); + +extern VIDEO_START( snk ); +extern VIDEO_START( sgladiat ); + +extern VIDEO_UPDATE( tnk3 ); +extern VIDEO_UPDATE( ikari ); +extern VIDEO_UPDATE( tdfever ); +extern VIDEO_UPDATE( gwar ); +extern VIDEO_UPDATE( sgladiat ); + +void tnk3_draw_text( running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int bank, UINT8 *source ); +void tnk3_draw_status( running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int bank, UINT8 *source ); + +// note: compare tdfever which does blinking in software with tdfeverj which does it in hardware +extern int snk_blink_parity; + + +/*----------- defined in drivers/hal21.c -----------*/ + +extern PALETTE_INIT( aso ); |