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-rw-r--r--src/mame/includes/snk.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/mame/includes/snk.h b/src/mame/includes/snk.h
new file mode 100644
index 00000000000..28a1e9c9cfe
--- /dev/null
+++ b/src/mame/includes/snk.h
@@ -0,0 +1,48 @@
+/*************************************************************************
+
+ various SNK triple Z80 games
+
+*************************************************************************/
+
+/*----------- defined in drivers/snk.c -----------*/
+
+extern UINT8 *snk_rambase;
+
+extern INTERRUPT_GEN( snk_irq_AB );
+extern INTERRUPT_GEN( snk_irq_BA );
+
+extern READ8_HANDLER ( snk_cpuA_nmi_trigger_r );
+extern WRITE8_HANDLER( snk_cpuA_nmi_ack_w );
+
+extern READ8_HANDLER ( snk_cpuB_nmi_trigger_r );
+extern WRITE8_HANDLER( snk_cpuB_nmi_ack_w );
+
+extern int snk_gamegroup;
+extern int snk_sound_busy_bit;
+extern int snk_irq_delay;
+
+
+/*----------- defined in video/snk.c -----------*/
+
+extern PALETTE_INIT( snk_3bpp_shadow );
+extern PALETTE_INIT( snk_4bpp_shadow );
+
+extern VIDEO_START( snk );
+extern VIDEO_START( sgladiat );
+
+extern VIDEO_UPDATE( tnk3 );
+extern VIDEO_UPDATE( ikari );
+extern VIDEO_UPDATE( tdfever );
+extern VIDEO_UPDATE( gwar );
+extern VIDEO_UPDATE( sgladiat );
+
+void tnk3_draw_text( running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int bank, UINT8 *source );
+void tnk3_draw_status( running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int bank, UINT8 *source );
+
+// note: compare tdfever which does blinking in software with tdfeverj which does it in hardware
+extern int snk_blink_parity;
+
+
+/*----------- defined in drivers/hal21.c -----------*/
+
+extern PALETTE_INIT( aso );