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-rw-r--r--src/mame/includes/snes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/includes/snes.h b/src/mame/includes/snes.h
index 062d52da8a1..117c2c7d6dc 100644
--- a/src/mame/includes/snes.h
+++ b/src/mame/includes/snes.h
@@ -493,7 +493,7 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul
UINT8 bg3_priority_bit;
UINT8 direct_color;
UINT8 ppu_last_scroll; /* as per Anomie's doc and Theme Park, all scroll regs shares (but mode 7 ones) the same
- 'previous' scroll value */
+ 'previous' scroll value */
UINT8 mode7_last_scroll; /* as per Anomie's doc mode 7 scroll regs use a different value, shared with mode 7 matrix! */
UINT8 main_bg_enabled[5]; // these would probably better fit the layer struct, but it would make worse the code in snes_update_mode_X()