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-rw-r--r--src/mame/includes/model2.h163
1 files changed, 81 insertions, 82 deletions
diff --git a/src/mame/includes/model2.h b/src/mame/includes/model2.h
index 5cbac76e7ca..64d7a7f6c03 100644
--- a/src/mame/includes/model2.h
+++ b/src/mame/includes/model2.h
@@ -280,91 +280,90 @@ struct triangle;
class model2_renderer : public poly_manager<float, m2_poly_extra_data, 4, 4000>
{
-
public:
- typedef void (model2_renderer::*scanline_render_func)(INT32 scanline, const extent_t& extent, const m2_poly_extra_data& object, int threadid);
-
+ typedef void (model2_renderer::*scanline_render_func)(INT32 scanline, const extent_t& extent, const m2_poly_extra_data& object, int threadid);
+
public:
- model2_renderer(model2_state& state)
- : poly_manager<float, m2_poly_extra_data, 4, 4000>(state.machine())
- , m_state(state)
- , m_destmap(state.m_screen->width(), state.m_screen->height())
- {
- m_renderfuncs[0] = &model2_renderer::model2_3d_render_0;
- m_renderfuncs[1] = &model2_renderer::model2_3d_render_1;
- m_renderfuncs[2] = &model2_renderer::model2_3d_render_2;
- m_renderfuncs[3] = &model2_renderer::model2_3d_render_3;
- m_renderfuncs[4] = &model2_renderer::model2_3d_render_4;
- m_renderfuncs[5] = &model2_renderer::model2_3d_render_5;
- m_renderfuncs[6] = &model2_renderer::model2_3d_render_6;
- m_renderfuncs[7] = &model2_renderer::model2_3d_render_7;
- }
-
- bitmap_rgb32& destmap() { return m_destmap; }
-
- void model2_3d_render(triangle *tri, const rectangle &cliprect);
-
- /* checker = 0, textured = 0, transparent = 0 */
- #define MODEL2_FUNC 0
- #define MODEL2_FUNC_NAME model2_3d_render_0
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 0, textured = 0, translucent = 1 */
- #define MODEL2_FUNC 1
- #define MODEL2_FUNC_NAME model2_3d_render_1
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 0, textured = 1, translucent = 0 */
- #define MODEL2_FUNC 2
- #define MODEL2_FUNC_NAME model2_3d_render_2
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 0, textured = 1, translucent = 1 */
- #define MODEL2_FUNC 3
- #define MODEL2_FUNC_NAME model2_3d_render_3
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 1, textured = 0, translucent = 0 */
- #define MODEL2_FUNC 4
- #define MODEL2_FUNC_NAME model2_3d_render_4
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 1, textured = 0, translucent = 1 */
- #define MODEL2_FUNC 5
- #define MODEL2_FUNC_NAME model2_3d_render_5
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 1, textured = 1, translucent = 0 */
- #define MODEL2_FUNC 6
- #define MODEL2_FUNC_NAME model2_3d_render_6
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- /* checker = 1, textured = 1, translucent = 1 */
- #define MODEL2_FUNC 7
- #define MODEL2_FUNC_NAME model2_3d_render_7
- #include "video/model2rd.inc"
- #undef MODEL2_FUNC
- #undef MODEL2_FUNC_NAME
-
- scanline_render_func m_renderfuncs[8];
-
+ model2_renderer(model2_state& state)
+ : poly_manager<float, m2_poly_extra_data, 4, 4000>(state.machine())
+ , m_state(state)
+ , m_destmap(state.m_screen->width(), state.m_screen->height())
+ {
+ m_renderfuncs[0] = &model2_renderer::model2_3d_render_0;
+ m_renderfuncs[1] = &model2_renderer::model2_3d_render_1;
+ m_renderfuncs[2] = &model2_renderer::model2_3d_render_2;
+ m_renderfuncs[3] = &model2_renderer::model2_3d_render_3;
+ m_renderfuncs[4] = &model2_renderer::model2_3d_render_4;
+ m_renderfuncs[5] = &model2_renderer::model2_3d_render_5;
+ m_renderfuncs[6] = &model2_renderer::model2_3d_render_6;
+ m_renderfuncs[7] = &model2_renderer::model2_3d_render_7;
+ }
+
+ bitmap_rgb32& destmap() { return m_destmap; }
+
+ void model2_3d_render(triangle *tri, const rectangle &cliprect);
+
+ /* checker = 0, textured = 0, transparent = 0 */
+ #define MODEL2_FUNC 0
+ #define MODEL2_FUNC_NAME model2_3d_render_0
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 0, textured = 0, translucent = 1 */
+ #define MODEL2_FUNC 1
+ #define MODEL2_FUNC_NAME model2_3d_render_1
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 0, textured = 1, translucent = 0 */
+ #define MODEL2_FUNC 2
+ #define MODEL2_FUNC_NAME model2_3d_render_2
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 0, textured = 1, translucent = 1 */
+ #define MODEL2_FUNC 3
+ #define MODEL2_FUNC_NAME model2_3d_render_3
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 1, textured = 0, translucent = 0 */
+ #define MODEL2_FUNC 4
+ #define MODEL2_FUNC_NAME model2_3d_render_4
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 1, textured = 0, translucent = 1 */
+ #define MODEL2_FUNC 5
+ #define MODEL2_FUNC_NAME model2_3d_render_5
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 1, textured = 1, translucent = 0 */
+ #define MODEL2_FUNC 6
+ #define MODEL2_FUNC_NAME model2_3d_render_6
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ /* checker = 1, textured = 1, translucent = 1 */
+ #define MODEL2_FUNC 7
+ #define MODEL2_FUNC_NAME model2_3d_render_7
+ #include "video/model2rd.inc"
+ #undef MODEL2_FUNC
+ #undef MODEL2_FUNC_NAME
+
+ scanline_render_func m_renderfuncs[8];
+
private:
- model2_state& m_state;
- bitmap_rgb32 m_destmap;
+ model2_state& m_state;
+ bitmap_rgb32 m_destmap;
};
typedef model2_renderer::vertex_t poly_vertex;