diff options
Diffstat (limited to 'src/mame/igs/goldstar.cpp')
| -rw-r--r-- | src/mame/igs/goldstar.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/igs/goldstar.cpp b/src/mame/igs/goldstar.cpp index 60142a5ed0b..2934e31b4cc 100644 --- a/src/mame/igs/goldstar.cpp +++ b/src/mame/igs/goldstar.cpp @@ -6257,9 +6257,9 @@ static INPUT_PORTS_START( cmast97 ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:!5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:!6") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, "Reels Speed" ) PORT_DIPLOCATION("DSW1:!6") + PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) + PORT_DIPSETTING( 0x20, DEF_STR( High ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) @@ -30116,8 +30116,8 @@ GAME( 1991, eldoraddoc, eldoradd, eldoradd, cmast91, cmaster_state, empty_ini GAMEL( 1996, cmast97, 0, cmast97, cmast97, cmast97_state, empty_init, ROT0, "Dyna", "Cherry Master '97 (V1.7, set 1)", 0, layout_cmast97 ) GAMEL( 1997, cmast97a, cmast97, cmast97, cmast97a, cmast97_state, empty_init, ROT0, "Dyna", "Cherry Master '97 (V1.7, set 2, no girls)", 0, layout_cmast97 ) GAMEL( 1996, cmast97b, cmast97, cmast97, cmast97a, cmast97_state, empty_init, ROT0, "Dyna", "Cherry Master '97 (V1.7, set 3, no girls)", 0, layout_cmast97 ) -GAMEL( 1996, cmast97i, cmast97, cmast97, cmast97, cmast97_state, empty_init, ROT0, "Dyna", "Cheri Mondo '97 (V1.4I)", 0, layout_cmast97 ) -GAME( 1997, jpknight, 0, jpknight, cmast97, cmast97_state, empty_init, ROT0, "Dyna / R-Stone", "Jackpot Knight (V1.1)", MACHINE_NOT_WORKING ) // check inputs +GAMEL( 1996, cmast97i, cmast97, cmast97, cmast97a, cmast97_state, empty_init, ROT0, "Dyna", "Cheri Mondo '97 (V1.4I)", 0, layout_cmast97 ) +GAMEL( 1997, jpknight, 0, jpknight, cmast97, cmast97_state, empty_init, ROT0, "Dyna / R-Stone", "Jackpot Knight (V1.1)", 0, layout_cmast97 ) // check inputs GAME( 1999, cmast99, 0, cm, cmast99, cmaster_state, init_cmv4, ROT0, "Dyna", "Cherry Master '99 (V9B.00)", MACHINE_NOT_WORKING ) GAME( 1999, cmast99b, cmast99, cm, cmast99, cmaster_state, init_cmv4, ROT0, "bootleg", "Cherry Master '99 (V9B.00 bootleg / hack)", MACHINE_NOT_WORKING ) GAME( 1993, aplan, 0, cm, cmast99, cmaster_state, init_cmv4, ROT0, "WeaShing H.K.", "A-Plan", MACHINE_NOT_WORKING ) |
