diff options
Diffstat (limited to 'src/mame/galaxian/119.cpp')
| -rw-r--r-- | src/mame/galaxian/119.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mame/galaxian/119.cpp b/src/mame/galaxian/119.cpp index 3e7687c7f0a..d0dff18f7c6 100644 --- a/src/mame/galaxian/119.cpp +++ b/src/mame/galaxian/119.cpp @@ -2,7 +2,7 @@ // copyright-holders:David Haywood /* -Coreland / Sega 119 +Coreland / Sega 119 (C) 1986, limited release Main PCB: - 18.432MHz XTAL, NEC D780-C @@ -22,12 +22,14 @@ the ROMs were unmodified. The MCU appears to be unpopulated on the genuine PCB t If you look closely at the PCB photo ( https://www.higenekodo.jp/untiku/119.htm ), the protusions of 3 of the support chips aren't there. -The hardware is quite galaxian-like (background + sprites + bullets) but tiles -are 3bpp, not 2bpp, and there is extra sound hardware +The hardware is quite Galaxian-like (background + sprites + bullets) but tiles +are 3bpp, not 2bpp, and there is extra sound hardware. The hardware is outdated +for 1986, it's rumoured that the game is actually from 1983 (see Sega PCB label). TODO: - Sometimes killed by something invisible at the top-right of the 1st stage? It's not a hidden sprite, and whatever's there can't be defeated by spraying water. + Suspected BTANB considering the game's unpolished state, needs PCB verification. - bullets sometimes get stuck on screen (and need verifying) - remaining dipswitches @@ -336,4 +338,4 @@ ROM_END } // anonymous namespace // all tiles are upside down in ROM, but handled by flipscreen -GAME( 1986, 119, 0, _119, 119, _119_state, init_119, ROT0, "Coreland / Sega", "119 (bootleg?)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, 119, 0, _119, 119, _119_state, init_119, ROT0, "Coreland / Sega", "119 (bootleg?)", MACHINE_SUPPORTS_SAVE ) |
