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Diffstat (limited to 'src/mame/drivers/zaxxon.c')
-rw-r--r--src/mame/drivers/zaxxon.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mame/drivers/zaxxon.c b/src/mame/drivers/zaxxon.c
index a08e9a8d5ae..e5e41b5dd27 100644
--- a/src/mame/drivers/zaxxon.c
+++ b/src/mame/drivers/zaxxon.c
@@ -299,7 +299,6 @@ INPUT_CHANGED_MEMBER(zaxxon_state::service_switch)
INTERRUPT_GEN_MEMBER(zaxxon_state::vblank_int)
{
-
if (m_int_enabled)
device.execute().set_input_line(0, ASSERT_LINE);
}
@@ -322,7 +321,6 @@ WRITE8_MEMBER(zaxxon_state::int_enable_w)
void zaxxon_state::machine_start()
{
-
/* register for save states */
save_item(NAME(m_int_enabled));
save_item(NAME(m_coin_status));
@@ -339,7 +337,6 @@ void zaxxon_state::machine_start()
READ8_MEMBER(zaxxon_state::razmataz_counter_r)
{
-
/* this behavior is really unknown; however, the code is using this */
/* counter as a sort of timeout when talking to the sound board */
/* it needs to be increasing at a reasonable rate but not too fast */
@@ -390,7 +387,6 @@ WRITE8_MEMBER(zaxxon_state::zaxxon_coin_counter_w)
// the coin input, which then needs to be explicitly cleared by the game.
WRITE8_MEMBER(zaxxon_state::zaxxon_coin_enable_w)
{
-
m_coin_enable[offset] = data & 1;
if (!m_coin_enable[offset])
m_coin_status[offset] = 0;
@@ -408,7 +404,6 @@ INPUT_CHANGED_MEMBER(zaxxon_state::zaxxon_coin_inserted)
CUSTOM_INPUT_MEMBER(zaxxon_state::zaxxon_coin_r)
{
-
return m_coin_status[(int)(FPTR)param];
}