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Diffstat (limited to 'src/mame/drivers/zac_proto.cpp')
-rw-r--r--src/mame/drivers/zac_proto.cpp283
1 files changed, 283 insertions, 0 deletions
diff --git a/src/mame/drivers/zac_proto.cpp b/src/mame/drivers/zac_proto.cpp
new file mode 100644
index 00000000000..a9a7bf1e006
--- /dev/null
+++ b/src/mame/drivers/zac_proto.cpp
@@ -0,0 +1,283 @@
+// license:BSD-3-Clause
+// copyright-holders:Robbbert
+/*********************************************************************
+
+ PINBALL
+ Zaccaria Prototype
+
+ These use the INS8060 (SC/MP) processor, and are Zaccaria's first
+ digital machines.
+
+ After starting a game, press X, wait for the sound of the ball
+ being ejected, then press Z. Now you can get a score.
+
+ The ball number is how many balls are left. 1 = last ball.
+
+
+ToDo:
+- Mechanical
+- Sound board, no info available. Also knocker output not known.
+
+**********************************************************************/
+
+#include "machine/genpin.h"
+#include "cpu/scmp/scmp.h"
+#include "zac_proto.lh"
+
+class zac_proto_state : public genpin_class
+{
+public:
+ zac_proto_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ { }
+
+ DECLARE_WRITE8_MEMBER(out0_w);
+ DECLARE_WRITE8_MEMBER(out1_w);
+ DECLARE_WRITE8_MEMBER(digit_w);
+ DECLARE_WRITE8_MEMBER(sound_w);
+private:
+ virtual void machine_reset();
+ required_device<cpu_device> m_maincpu;
+};
+
+
+static ADDRESS_MAP_START( zac_proto_map, AS_PROGRAM, 8, zac_proto_state )
+ AM_RANGE(0x0000, 0x0bff) AM_ROM
+ AM_RANGE(0x0d00, 0x0dff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0x0e00, 0x0e00) AM_READ_PORT("PL0")
+ AM_RANGE(0x0e01, 0x0e01) AM_READ_PORT("PL1")
+ AM_RANGE(0x0e02, 0x0e02) AM_READ_PORT("PL2")
+ AM_RANGE(0x0e03, 0x0e03) AM_READ_PORT("PL3")
+ AM_RANGE(0x0e04, 0x0e04) AM_READ_PORT("PL4")
+ AM_RANGE(0x0e05, 0x0e05) AM_READ_PORT("PL5")
+ AM_RANGE(0x0e06, 0x0e06) AM_READ_PORT("PL6")
+ AM_RANGE(0x0e07, 0x0e07) AM_READ_PORT("PL7")
+ AM_RANGE(0x0e00, 0x0e01) AM_WRITE(out0_w)
+ AM_RANGE(0x0e02, 0x0e06) AM_WRITE(digit_w)
+ AM_RANGE(0x0e07, 0x0e08) AM_WRITE(sound_w)
+ AM_RANGE(0x0e09, 0x0e16) AM_WRITE(out1_w)
+ AM_RANGE(0x1400, 0x1bff) AM_ROM
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( zac_proto )
+ // playfield inputs
+ PORT_START("PL0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_TILT)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Z)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COLON)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_QUOTE)
+ PORT_START("PL1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Q)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_W)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_E)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_R)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Y)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_U)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_I)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_O)
+ PORT_START("PL2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_A)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_S)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_D)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_G)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_H)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_J)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_K)
+ PORT_START("PL3")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_L)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_C)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_V)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_B)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_N)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_M)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COMMA)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_STOP)
+ PORT_START("PL4")
+ PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ // dipswitches
+ PORT_START("PL5")
+ PORT_DIPNAME( 0x0f, 0x02, "Coinage Slot 1" )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x09, "2 Coins/9 Credits" )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0b, "2 Coins/11 Credits" )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0d, "2 Coins/13 Credits" )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0f, "2 Coins/15 Credits" )
+ PORT_DIPNAME( 0xf0, 0x20, "Coinage Slot 2" )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 2C_7C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x90, "2 Coins/9 Credits" )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0xb0, "2 Coins/11 Credits" )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0xd0, "2 Coins/13 Credits" )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0xf0, "2 Coins/15 Credits" )
+
+ PORT_START("PL6")
+ PORT_DIPNAME( 0x03, 0x01, "High Score" )
+ PORT_DIPSETTING( 0x00, "0" )
+ PORT_DIPSETTING( 0x01, "1" )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x03, "3" )
+ PORT_DIPNAME( 0x04, 0x04, "Beat High Score" )
+ PORT_DIPSETTING( 0x04, "Super Bonus" )
+ PORT_DIPSETTING( 0x00, "Game" )
+ PORT_DIPNAME( 0x08, 0x08, "Match" )
+ PORT_DIPSETTING( 0x08, "Enabled" )
+ PORT_DIPSETTING( 0x00, "Disabled" )
+ PORT_DIPNAME( 0x30, 0x20, "Beat High/Random Score" )
+ PORT_DIPSETTING( 0x00, "500000 points" )
+ PORT_DIPSETTING( 0x10, "Extra Ball" )
+ PORT_DIPSETTING( 0x20, "Extra Game" )
+ PORT_DIPSETTING( 0x30, "Super Bonus" )
+ PORT_DIPNAME( 0xc0, 0x80, "Reward for Special" )
+ PORT_DIPSETTING( 0x00, "500000 points" )
+ PORT_DIPSETTING( 0x40, "Extra Ball" )
+ PORT_DIPSETTING( 0x80, "Extra Game" )
+ PORT_DIPSETTING( 0xc0, "Super Bonus" )
+
+ PORT_START("PL7")
+ PORT_DIPNAME( 0x01, 0x00, "Random" )
+ PORT_DIPSETTING( 0x00, "Enabled" )
+ PORT_DIPSETTING( 0x01, "Disabled" )
+ PORT_DIPNAME( 0x06, 0x02, "Balls" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x02, "3" )
+ PORT_DIPSETTING( 0x04, "5" )
+ PORT_DIPSETTING( 0x06, "7" )
+ PORT_DIPNAME( 0x18, 0x10, "Strikes to get special" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x08, "2" )
+ PORT_DIPSETTING( 0x10, "3" )
+ PORT_DIPSETTING( 0x18, "4" )
+ PORT_DIPNAME( 0x20, 0x20, "Unlimited Specials" )
+ PORT_DIPSETTING( 0x20, DEF_STR( On ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPNAME( 0x40, 0x40, "Bonus Ball Award" )
+ PORT_DIPSETTING( 0x40, "Extra Ball" )
+ PORT_DIPSETTING( 0x00, "200000 points" )
+ PORT_DIPNAME( 0x80, 0x80, "SW24" )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+INPUT_PORTS_END
+
+// solenoids (not knocker)
+WRITE8_MEMBER( zac_proto_state::out0_w )
+{
+ UINT16 t = data | (offset << 8);
+
+ switch (t)
+ {
+ case 1:
+ m_samples->start(0, 5); // outhole
+ break;
+ case 2:
+ case 4:
+ m_samples->start(4, 7); // slings
+ break;
+ case 8:
+ case 16:
+ case 32:
+ m_samples->start(5, 0); // bumpers
+ break;
+ }
+}
+
+WRITE8_MEMBER( zac_proto_state::out1_w )
+{
+// lamps
+}
+
+// need to implement blanking of leading zeroes
+WRITE8_MEMBER( zac_proto_state::digit_w )
+{
+ static const UINT8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71 }; // 9368 (outputs 0-9,A-F)
+ static const UINT8 decimals[10] = { 0, 0, 0x80, 0, 0, 0x80, 0, 0, 0, 0 };
+ offset<<=1;
+ output_set_digit_value(offset, patterns[data&15] | decimals[offset]);
+ offset++;
+ output_set_digit_value(offset, patterns[data>>4] | decimals[offset]);
+}
+
+WRITE8_MEMBER( zac_proto_state::sound_w )
+{
+// to unknown sound board
+}
+
+void zac_proto_state::machine_reset()
+{
+ output_set_digit_value(10, 0x3f); // units shows zero all the time
+}
+
+static MACHINE_CONFIG_START( zac_proto, zac_proto_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", INS8060, XTAL_4MHz / 2) // Using SC/MP II chip which has an internal /2 circuit.
+ MCFG_CPU_PROGRAM_MAP(zac_proto_map)
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ /* Video */
+ MCFG_DEFAULT_LAYOUT(layout_zac_proto)
+
+ /* Sound */
+ MCFG_FRAGMENT_ADD( genpin_audio )
+MACHINE_CONFIG_END
+
+/*--------------------------------
+/ Strike
+/-------------------------------*/
+ROM_START(strike)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("strike1.bin", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7))
+ ROM_LOAD("strike2.bin", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd))
+ ROM_LOAD("strike3.bin", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d))
+ ROM_LOAD("strike4.bin", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019))
+ROM_END
+
+/*--------------------------------
+/ Ski Jump (10/78)
+/-------------------------------*/
+ROM_START(skijump)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("skijump1.bin", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a))
+ ROM_LOAD("skijump2.bin", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e))
+ ROM_LOAD("skijump3.bin", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50))
+ ROM_LOAD("skijump4.bin", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d))
+ROM_END
+
+/*--------------------------------
+/ Space City (09/79)
+/-------------------------------*/
+ROM_START(spacecty)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("zsc1.dat", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4))
+ ROM_LOAD("zsc2.dat", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3))
+ ROM_LOAD("zsc3.dat", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c))
+ ROM_LOAD("zsc4.dat", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2))
+ROM_END
+
+GAME(1978, skijump, 0, zac_proto, zac_proto, driver_device, 0, ROT0, "Zaccaria", "Ski Jump", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND )
+GAME(1979, spacecty, 0, zac_proto, zac_proto, driver_device, 0, ROT0, "Zaccaria", "Space City", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND )
+GAME(1978, strike, 0, zac_proto, zac_proto, driver_device, 0, ROT0, "Zaccaria", "Strike", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND )