diff options
Diffstat (limited to 'src/mame/drivers/zac_proto.cpp')
-rw-r--r-- | src/mame/drivers/zac_proto.cpp | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/src/mame/drivers/zac_proto.cpp b/src/mame/drivers/zac_proto.cpp deleted file mode 100644 index 0ecdfb56f7a..00000000000 --- a/src/mame/drivers/zac_proto.cpp +++ /dev/null @@ -1,294 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Robbbert -/********************************************************************* - - PINBALL - Zaccaria Prototype - - These use the INS8060 (SC/MP) processor, and are Zaccaria's first - digital machines. - - After starting a game, press X, wait for the sound of the ball - being ejected, then press Z. Now you can get a score. - - The ball number is how many balls are left. 1 = last ball. - - -ToDo: -- Mechanical -- Sound board, no info available. Also knocker output not known. - -**********************************************************************/ - -#include "emu.h" -#include "machine/genpin.h" -#include "cpu/scmp/scmp.h" -#include "zac_proto.lh" - -class zac_proto_state : public genpin_class -{ -public: - zac_proto_state(const machine_config &mconfig, device_type type, const char *tag) - : genpin_class(mconfig, type, tag) - , m_maincpu(*this, "maincpu") - , m_digits(*this, "digit%u", 0U) - { } - - void zac_proto(machine_config &config); - -private: - DECLARE_WRITE8_MEMBER(out0_w); - DECLARE_WRITE8_MEMBER(out1_w); - DECLARE_WRITE8_MEMBER(digit_w); - DECLARE_WRITE8_MEMBER(sound_w); - void zac_proto_map(address_map &map); - - virtual void machine_reset() override; - virtual void machine_start() override { m_digits.resolve(); } - required_device<cpu_device> m_maincpu; - output_finder<11> m_digits; -}; - - -void zac_proto_state::zac_proto_map(address_map &map) -{ - map(0x0000, 0x0bff).rom(); - map(0x0d00, 0x0dff).ram().share("nvram"); - map(0x0e00, 0x0e00).portr("PL0"); - map(0x0e01, 0x0e01).portr("PL1"); - map(0x0e02, 0x0e02).portr("PL2"); - map(0x0e03, 0x0e03).portr("PL3"); - map(0x0e04, 0x0e04).portr("PL4"); - map(0x0e05, 0x0e05).portr("PL5"); - map(0x0e06, 0x0e06).portr("PL6"); - map(0x0e07, 0x0e07).portr("PL7"); - map(0x0e00, 0x0e01).w(FUNC(zac_proto_state::out0_w)); - map(0x0e02, 0x0e06).w(FUNC(zac_proto_state::digit_w)); - map(0x0e07, 0x0e08).w(FUNC(zac_proto_state::sound_w)); - map(0x0e09, 0x0e16).w(FUNC(zac_proto_state::out1_w)); - map(0x1400, 0x1bff).rom(); -} - -static INPUT_PORTS_START( zac_proto ) - // playfield inputs - PORT_START("PL0") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_TILT) - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Z) - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COLON) - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_QUOTE) - PORT_START("PL1") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Q) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_W) - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_E) - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_R) - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Y) - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_U) - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_I) - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_O) - PORT_START("PL2") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_A) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_S) - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_D) - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F) - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_G) - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_H) - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_J) - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_K) - PORT_START("PL3") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_L) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_C) - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_V) - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_B) - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_N) - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_M) - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COMMA) - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_STOP) - PORT_START("PL4") - PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) - - // dipswitches - PORT_START("PL5") - PORT_DIPNAME( 0x0f, 0x02, "Coinage Slot 1" ) - PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x05, DEF_STR( 2C_5C ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x09, "2 Coins/9 Credits" ) - PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x0b, "2 Coins/11 Credits" ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x0d, "2 Coins/13 Credits" ) - PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ) ) - PORT_DIPSETTING( 0x0f, "2 Coins/15 Credits" ) - PORT_DIPNAME( 0xf0, 0x20, "Coinage Slot 2" ) - PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x50, DEF_STR( 2C_5C ) ) - PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x70, DEF_STR( 2C_7C ) ) - PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x90, "2 Coins/9 Credits" ) - PORT_DIPSETTING( 0xa0, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0xb0, "2 Coins/11 Credits" ) - PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0xd0, "2 Coins/13 Credits" ) - PORT_DIPSETTING( 0xe0, DEF_STR( 1C_7C ) ) - PORT_DIPSETTING( 0xf0, "2 Coins/15 Credits" ) - - PORT_START("PL6") - PORT_DIPNAME( 0x03, 0x01, "High Score" ) - PORT_DIPSETTING( 0x00, "0" ) - PORT_DIPSETTING( 0x01, "1" ) - PORT_DIPSETTING( 0x02, "2" ) - PORT_DIPSETTING( 0x03, "3" ) - PORT_DIPNAME( 0x04, 0x04, "Beat High Score" ) - PORT_DIPSETTING( 0x04, "Super Bonus" ) - PORT_DIPSETTING( 0x00, "Game" ) - PORT_DIPNAME( 0x08, 0x08, "Match" ) - PORT_DIPSETTING( 0x08, "Enabled" ) - PORT_DIPSETTING( 0x00, "Disabled" ) - PORT_DIPNAME( 0x30, 0x20, "Beat High/Random Score" ) - PORT_DIPSETTING( 0x00, "500000 points" ) - PORT_DIPSETTING( 0x10, "Extra Ball" ) - PORT_DIPSETTING( 0x20, "Extra Game" ) - PORT_DIPSETTING( 0x30, "Super Bonus" ) - PORT_DIPNAME( 0xc0, 0x80, "Reward for Special" ) - PORT_DIPSETTING( 0x00, "500000 points" ) - PORT_DIPSETTING( 0x40, "Extra Ball" ) - PORT_DIPSETTING( 0x80, "Extra Game" ) - PORT_DIPSETTING( 0xc0, "Super Bonus" ) - - PORT_START("PL7") - PORT_DIPNAME( 0x01, 0x00, "Random" ) - PORT_DIPSETTING( 0x00, "Enabled" ) - PORT_DIPSETTING( 0x01, "Disabled" ) - PORT_DIPNAME( 0x06, 0x02, "Balls" ) - PORT_DIPSETTING( 0x00, "1" ) - PORT_DIPSETTING( 0x02, "3" ) - PORT_DIPSETTING( 0x04, "5" ) - PORT_DIPSETTING( 0x06, "7" ) - PORT_DIPNAME( 0x18, 0x10, "Strikes to get special" ) - PORT_DIPSETTING( 0x00, "1" ) - PORT_DIPSETTING( 0x08, "2" ) - PORT_DIPSETTING( 0x10, "3" ) - PORT_DIPSETTING( 0x18, "4" ) - PORT_DIPNAME( 0x20, 0x20, "Unlimited Specials" ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPNAME( 0x40, 0x40, "Bonus Ball Award" ) - PORT_DIPSETTING( 0x40, "Extra Ball" ) - PORT_DIPSETTING( 0x00, "200000 points" ) - PORT_DIPNAME( 0x80, 0x80, "SW24" ) - PORT_DIPSETTING( 0x80, DEF_STR( On ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) -INPUT_PORTS_END - -// solenoids (not knocker) -WRITE8_MEMBER( zac_proto_state::out0_w ) -{ - uint16_t t = data | (offset << 8); - - switch (t) - { - case 1: - m_samples->start(0, 5); // outhole - break; - case 2: - case 4: - m_samples->start(4, 7); // slings - break; - case 8: - case 16: - case 32: - m_samples->start(5, 0); // bumpers - break; - } -} - -WRITE8_MEMBER( zac_proto_state::out1_w ) -{ -// lamps -} - -// need to implement blanking of leading zeroes -WRITE8_MEMBER( zac_proto_state::digit_w ) -{ - static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71 }; // 9368 (outputs 0-9,A-F) - static const uint8_t decimals[10] = { 0, 0, 0x80, 0, 0, 0x80, 0, 0, 0, 0 }; - offset<<=1; - m_digits[offset] = patterns[data&15] | decimals[offset]; - offset++; - m_digits[offset] = patterns[data>>4] | decimals[offset]; -} - -WRITE8_MEMBER( zac_proto_state::sound_w ) -{ -// to unknown sound board -} - -void zac_proto_state::machine_reset() -{ - m_digits[10] = 0x3f; // units shows zero all the time -} - -void zac_proto_state::zac_proto(machine_config &config) -{ - /* basic machine hardware */ - INS8060(config, m_maincpu, XTAL(4'000'000) / 2); // Using SC/MP II chip which has an internal /2 circuit. - m_maincpu->set_addrmap(AS_PROGRAM, &zac_proto_state::zac_proto_map); - - NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); - - /* Video */ - config.set_default_layout(layout_zac_proto); - - /* Sound */ - genpin_audio(config); -} - -/*-------------------------------- -/ Strike -/-------------------------------*/ -ROM_START(strike) - ROM_REGION(0x8000, "maincpu", 0) - ROM_LOAD("strike1.bin", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7)) - ROM_LOAD("strike2.bin", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd)) - ROM_LOAD("strike3.bin", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d)) - ROM_LOAD("strike4.bin", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019)) -ROM_END - -/*-------------------------------- -/ Ski Jump (10/78) -/-------------------------------*/ -ROM_START(skijump) - ROM_REGION(0x8000, "maincpu", 0) - ROM_LOAD("skijump1.bin", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a)) - ROM_LOAD("skijump2.bin", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e)) - ROM_LOAD("skijump3.bin", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50)) - ROM_LOAD("skijump4.bin", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d)) -ROM_END - -/*-------------------------------- -/ Space City (09/79) -/-------------------------------*/ -ROM_START(spacecty) - ROM_REGION(0x8000, "maincpu", 0) - ROM_LOAD("zsc1.dat", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4)) - ROM_LOAD("zsc2.dat", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3)) - ROM_LOAD("zsc3.dat", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c)) - ROM_LOAD("zsc4.dat", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2)) -ROM_END - -GAME(1978, skijump, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1979, spacecty, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) -GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) |