diff options
Diffstat (limited to 'src/mame/drivers/yunsung8.c')
-rw-r--r-- | src/mame/drivers/yunsung8.c | 710 |
1 files changed, 710 insertions, 0 deletions
diff --git a/src/mame/drivers/yunsung8.c b/src/mame/drivers/yunsung8.c new file mode 100644 index 00000000000..5329ede358d --- /dev/null +++ b/src/mame/drivers/yunsung8.c @@ -0,0 +1,710 @@ +/*************************************************************************** + + -= Yun Sung 8 Bit Games =- + + driver by Luca Elia (l.elia@tin.it) + + +Main CPU : Z80B +Sound CPU : Z80A +Video Chips : ? +Sound Chips : OKI M5205 + YM3812 + +--------------------------------------------------------------------------- +Year + Game Board# +--------------------------------------------------------------------------- +95 Cannon Ball YS-ROCK-970712 or 940712? +95 Magix / Rock YS-ROCK-970712 or 940712? +94? Rock Tris YS-ROCK-940712 +--------------------------------------------------------------------------- + +Notes: + +- "Magix" can change title to "Rock" through a DSW +- In service mode press Service Coin (e.g. '9') + +To Do: + +- Better Sound + +***************************************************************************/ + +#include "driver.h" +#include "cpu/z80/z80.h" +#include "sound/3812intf.h" +#include "sound/msm5205.h" + +/* Variables defined in video: */ + +extern UINT8 *yunsung8_videoram_0, *yunsung8_videoram_1; +extern int yunsung8_layers_ctrl; + +/* Functions defined in video: */ + +WRITE8_HANDLER( yunsung8_videobank_w ); + +READ8_HANDLER ( yunsung8_videoram_r ); +WRITE8_HANDLER( yunsung8_videoram_w ); + +WRITE8_HANDLER( yunsung8_flipscreen_w ); + +VIDEO_START( yunsung8 ); +VIDEO_UPDATE( yunsung8 ); + + + +static MACHINE_RESET( yunsung8 ) +{ + UINT8 *RAM = memory_region(REGION_CPU1) + 0x24000; + + yunsung8_videoram_0 = RAM + 0x0000; // Ram is banked + yunsung8_videoram_1 = RAM + 0x2000; + yunsung8_videobank_w(0,0); +} + + +/*************************************************************************** + + + Memory Maps - Main CPU + + +***************************************************************************/ + + +static WRITE8_HANDLER( yunsung8_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + + int bank = data & 7; // ROM bank + yunsung8_layers_ctrl = data & 0x30; // Layers enable + + if (data & ~0x37) logerror("CPU #0 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); + + if (bank < 3) RAM = &RAM[0x4000 * bank]; + else RAM = &RAM[0x4000 * (bank-3) + 0x10000]; + + memory_set_bankptr(1, RAM); +} + +/* + Banked Video RAM: + + c000-c7ff Palette (bit 1 of port 0 switches between 2 banks) + + c800-cfff Color (bit 0 of port 0 switches between 2 banks) + d000-dfff Tiles "" +*/ + +static ADDRESS_MAP_START( yunsung8_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc000, 0xdfff) AM_READ(yunsung8_videoram_r ) // Video RAM (Banked) + AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM ) // RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( yunsung8_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0000) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x0001, 0x0001) AM_WRITE(yunsung8_bankswitch_w ) // ROM Bank (again?) + AM_RANGE(0x0002, 0xbfff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xc000, 0xdfff) AM_WRITE(yunsung8_videoram_w ) // Video RAM (Banked) + AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_RAM ) // RAM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( yunsung8_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r ) // Coins + AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r ) // P1 + AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r ) // P2 + AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r ) // DSW 1 + AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r ) // DSW 2 +ADDRESS_MAP_END + +static ADDRESS_MAP_START( yunsung8_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(yunsung8_videobank_w ) // Video RAM Bank + AM_RANGE(0x01, 0x01) AM_WRITE(yunsung8_bankswitch_w ) // ROM Bank + Layers Enable + AM_RANGE(0x02, 0x02) AM_WRITE(soundlatch_w ) // To Sound CPU + AM_RANGE(0x06, 0x06) AM_WRITE(yunsung8_flipscreen_w ) // Flip Screen + AM_RANGE(0x07, 0x07) AM_WRITE(MWA8_NOP ) // ? (end of IRQ, random value) +ADDRESS_MAP_END + + + +/*************************************************************************** + + + Memory Maps - Sound CPU + + +***************************************************************************/ + + +static int adpcm; + +static WRITE8_HANDLER( yunsung8_sound_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU2); + int bank = data & 7; + + if ( bank != (data&(~0x20)) ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data); + + if (bank < 3) RAM = &RAM[0x4000 * bank]; + else RAM = &RAM[0x4000 * (bank-3) + 0x10000]; + + memory_set_bankptr(2, RAM); + + MSM5205_reset_w(0,data & 0x20); +} + +static WRITE8_HANDLER( yunsung8_adpcm_w ) +{ + /* Swap the nibbles */ + adpcm = ((data&0xf)<<4) | ((data >>4)&0xf); +} + + + +static ADDRESS_MAP_START( yunsung8_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK2 ) // Banked ROM + AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( yunsung8_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xe000, 0xe000) AM_WRITE(yunsung8_sound_bankswitch_w ) // ROM Bank + AM_RANGE(0xe400, 0xe400) AM_WRITE(yunsung8_adpcm_w ) + AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3812_control_port_0_w ) // YM3812 + AM_RANGE(0xec01, 0xec01) AM_WRITE(YM3812_write_port_0_w ) + AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM +ADDRESS_MAP_END + + + + +/*************************************************************************** + + + Input Ports + + +***************************************************************************/ + +/*************************************************************************** + Magix +***************************************************************************/ + +static INPUT_PORTS_START( magix ) + + PORT_START // IN0 - Coins + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START // IN1 - Player 1 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // same as button1 !? + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + + PORT_START // IN2 - Player 2 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // same as button1 !? + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + + PORT_START // IN3 - DSW 1 + PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) + + PORT_START // IN4 - DSW 2 + PORT_DIPNAME( 0x01, 0x01, "Title" ) + PORT_DIPSETTING( 0x01, "Magix" ) + PORT_DIPSETTING( 0x00, "Rock" ) + PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" ) // the rest seems unused + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + + +/*************************************************************************** + Cannon Ball +***************************************************************************/ + +static INPUT_PORTS_START( cannball ) + + PORT_START // IN0 - Coins + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START // IN1 - Player 1 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + + PORT_START // IN2 - Player 2 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + + PORT_START // IN3 - DSW 1 + PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) + + PORT_START // IN4 - DSW 2 + PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c, 0x0c, "Bombs" ) + PORT_DIPSETTING( 0x04, "1" ) + PORT_DIPSETTING( 0x08, "2" ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + +/*************************************************************************** + Rock Tris +***************************************************************************/ + +static INPUT_PORTS_START( rocktris ) + + PORT_START // IN0 - Coins + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) + + PORT_START // IN1 - Player 1 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // same as button1 !? + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + + PORT_START // IN2 - Player 2 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // same as button1 !? + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + + PORT_START // IN3 - DSW 1 + PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) + + PORT_START // IN4 - DSW 2 + PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" ) // the rest seems unused + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + +/*************************************************************************** + + + Graphics Layouts + + +***************************************************************************/ + +/* 8x8x4 tiles in 2 roms */ +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { STEP4(0,1) }, + { RGN_FRAC(1,2)+1*4,RGN_FRAC(1,2)+0*4,1*4,0*4, RGN_FRAC(1,2)+3*4,RGN_FRAC(1,2)+2*4,3*4,2*4}, + { STEP8(0,16) }, + 8*8*4/2 +}; + +/* 8x8x8 tiles in 4 roms */ +static const gfx_layout layout_8x8x8 = +{ + 8,8, + RGN_FRAC(1,4), + 8, + { STEP8(0,1) }, + { RGN_FRAC(0,4) + 0*8, RGN_FRAC(1,4) + 0*8, RGN_FRAC(2,4) + 0*8, RGN_FRAC(3,4) + 0*8, + RGN_FRAC(0,4) + 1*8, RGN_FRAC(1,4) + 1*8, RGN_FRAC(2,4) + 1*8, RGN_FRAC(3,4) + 1*8 }, + { STEP8(0,16) }, + 8*8*8/4 +}; + +static GFXDECODE_START( yunsung8 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x8, 0, 0x08 ) // [0] Tiles (Background) + GFXDECODE_ENTRY( REGION_GFX2, 0, layout_8x8x4, 0, 0x40 ) // [1] Tiles (Text) +GFXDECODE_END + + + +/*************************************************************************** + + + Machine Drivers + + +***************************************************************************/ + + +static void yunsung8_adpcm_int(int irq) +{ + static int toggle=0; + + MSM5205_data_w (0,adpcm>>4); + adpcm<<=4; + + toggle ^= 1; + if (toggle) + cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE); +} + +static struct MSM5205interface yunsung8_msm5205_interface = +{ + yunsung8_adpcm_int, /* interrupt function */ + MSM5205_S96_4B /* 4KHz, 4 Bits */ +}; + + +static MACHINE_DRIVER_START( yunsung8 ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 8000000) /* Z80B */ + MDRV_CPU_PROGRAM_MAP(yunsung8_readmem,yunsung8_writemem) + MDRV_CPU_IO_MAP(yunsung8_readport,yunsung8_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* No nmi routine */ + + MDRV_CPU_ADD(Z80, 4000000) /* ? */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(yunsung8_sound_readmem,yunsung8_sound_writemem) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* NMI caused by the MSM5205? */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_MACHINE_RESET(yunsung8) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(512, 256) + MDRV_SCREEN_VISIBLE_AREA(0+64, 512-64-1, 0+8, 256-8-1) + MDRV_GFXDECODE(yunsung8) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(yunsung8) + MDRV_VIDEO_UPDATE(yunsung8) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM3812, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + + MDRV_SOUND_ADD(MSM5205, 384000) + MDRV_SOUND_CONFIG(yunsung8_msm5205_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.80) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.80) +MACHINE_DRIVER_END + + +/*************************************************************************** + + + ROMs Loading + + +***************************************************************************/ + +/*************************************************************************** + + Magix + +Yun Sung, 1995. +CPU : Z80B +SND : Z80A + YM3812 + Oki M5205 +OSC : 16.000 + +***************************************************************************/ + +ROM_START( magix ) + + ROM_REGION( 0x24000+0x4000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "yunsung8.07", 0x00000, 0x0c000, CRC(d4d0b68b) SHA1(d7e1fb57a14f8b822791b98cecc6d5a053a89e0f) ) + ROM_CONTINUE( 0x10000, 0x14000 ) + /* $2000 bytes for bank 0 of video ram (text) */ + /* $2000 bytes for bank 1 of video ram (background) */ + + ROM_REGION( 0x24000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "yunsung8.08", 0x00000, 0x0c000, CRC(6fd60be9) SHA1(87622dc2967842629e90a02b415bec86cc26cbc7) ) + ROM_CONTINUE( 0x10000, 0x14000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Background */ + ROM_LOAD( "yunsung8.04", 0x000000, 0x80000, CRC(0a100d2b) SHA1(c36a2489748c8ac7b6d7457ad09d8153707c85be) ) + ROM_LOAD( "yunsung8.03", 0x080000, 0x80000, CRC(c8cb0373) SHA1(339c4e0fef44da3cab615e07dc8739bd925ebf28) ) + ROM_LOAD( "yunsung8.02", 0x100000, 0x80000, CRC(09efb8e5) SHA1(684bb5c4b579f8c77e79aab4decbefea495d9474) ) + ROM_LOAD( "yunsung8.01", 0x180000, 0x80000, CRC(4590d782) SHA1(af875166207793572b9ecf01bb6a24feba562a96) ) + + ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "yunsung8.05", 0x00000, 0x20000, CRC(862d378c) SHA1(a4e2cf14b5b25c6b8725dd285ddea65ce9ee257a) ) // only first $8000 bytes != 0 + ROM_LOAD( "yunsung8.06", 0x20000, 0x20000, CRC(8b2ab901) SHA1(1a5c05dd0cf830b645357a62d8e6e876b44c6b7f) ) // only first $8000 bytes != 0 + +ROM_END + + +/*************************************************************************** + + Cannon Ball + +01, 02, 03, 04 are 27c020 +05, 06, 07, 08 are 27c010 +2 pals used + +Z80b PROGRAM, Z80b SOUND + +Cy7c384A +16MHz + +***************************************************************************/ + +ROM_START( cannball ) + + ROM_REGION( 0x24000+0x4000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "cannball.07", 0x00000, 0x0c000, CRC(17db56b4) SHA1(032e3dbde0b0e315dcb5f2b31f57e75e78818f2d) ) + ROM_CONTINUE( 0x10000, 0x14000 ) + /* $2000 bytes for bank 0 of video ram (text) */ + /* $2000 bytes for bank 1 of video ram (background) */ + + ROM_REGION( 0x24000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "cannball.08", 0x00000, 0x0c000, CRC(11403875) SHA1(9f583bc4f08e7aef3fd0f3fe3f31cce1d226641a) ) + ROM_CONTINUE( 0x10000, 0x14000 ) + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Background */ + ROM_LOAD( "cannball.01", 0x000000, 0x40000, CRC(2d7785e4) SHA1(9911354c0be192506f8bfca3e85ede0bbc4828d5) ) + ROM_LOAD( "cannball.02", 0x040000, 0x40000, CRC(24df387e) SHA1(5f4afe11feb367ca3b3c4f5eb37a6b6c4edb83bb) ) + ROM_LOAD( "cannball.03", 0x080000, 0x40000, CRC(4d62f192) SHA1(8c60b9b4b36c13c2d145c49413580a10e71eb283) ) + ROM_LOAD( "cannball.04", 0x0c0000, 0x40000, CRC(37cf8b12) SHA1(f93df8e0babe2c4ec996aa3c2a48bf40a5a02e62) ) + + ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "cannball.05", 0x00000, 0x20000, CRC(87c1f1fa) SHA1(dbc568d2133734e41b69fd8d18b76531648b32ef) ) + ROM_LOAD( "cannball.06", 0x20000, 0x20000, CRC(e722bee8) SHA1(3aed7df9df81a6776b6bf2f5b167965b0d689216) ) + +ROM_END + +/*************************************************************************** + +Rock Tris by Yunsung + +Pcb marked Ys-rock 940712 + +pcb has no sound, the osc for the msm5205 has been cut so I don't know the frequency + +Pcb has no markings in the sockets and eproms have anonymous stickers + +2x z80 +1x 16mhz +1x UA010 +1x msm5205 +1x fpga +1x dipswitch (there is place for another one, but the space is empty and +they jumpered the first position) + +***************************************************************************/ + +ROM_START( rocktris ) + + ROM_REGION( 0x24000+0x4000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "cpu.bin", 0x00000, 0x0c000, CRC(46e3b79c) SHA1(81a587b9f986c4e39b1888ec6ed6b86d1469b9a0) ) + ROM_CONTINUE( 0x10000, 0x14000 ) + /* $2000 bytes for bank 0 of video ram (text) */ + /* $2000 bytes for bank 1 of video ram (background) */ + + ROM_REGION( 0x24000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "cpu2.bin", 0x00000, 0x0c000, CRC(3a78a4cf) SHA1(f643c7a217cbb71f3a03f1f4a16545c546332819) ) + ROM_CONTINUE( 0x10000, 0x14000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Background */ + ROM_LOAD( "gfx4.bin", 0x000000, 0x80000, CRC(abb49cac) SHA1(e2d766e950df398a8ec8b6888e128ffc3bdf1ce9) ) + ROM_LOAD( "gfx3.bin", 0x080000, 0x80000, CRC(70a6ad52) SHA1(04cd58d3f885dd7c2fb1061f93d3ae3a418ad762) ) + ROM_LOAD( "gfx2.bin", 0x100000, 0x80000, CRC(fcc9ec97) SHA1(1f09452988e3fa976b233e3b458c7a60977b76aa) ) + ROM_LOAD( "gfx1.bin", 0x180000, 0x80000, CRC(4295034d) SHA1(9bdbbcdb46eb659a13b77c5bb26c9d8ad43731a7) ) + + + ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* Text */ + ROM_LOAD( "gfx5.bin", 0x00000, 0x20000, CRC(058ee379) SHA1(57088bb02c56212979b9119b773eedc31af17e50) ) + ROM_LOAD( "gfx6.bin", 0x20000, 0x20000, CRC(593cbd39) SHA1(4d60b5811118f3f22f6f3b300a4daec158456b72) ) + +ROM_END + + + + +/*************************************************************************** + + + Game Drivers + + +***************************************************************************/ + +GAME( 1995, cannball, 0, yunsung8, cannball, 0, ROT0, "Yun Sung / Soft Vision", "Cannon Ball (Yun Sung)", GAME_IMPERFECT_SOUND ) +GAME( 1995, magix, 0, yunsung8, magix, 0, ROT0, "Yun Sung", "Magix / Rock", GAME_IMPERFECT_SOUND ) // Title: DSW +GAME( 1994?, rocktris, 0, yunsung8, rocktris, 0, ROT0, "Yun Sung", "Rock Tris", GAME_IMPERFECT_SOUND ) |