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Diffstat (limited to 'src/mame/drivers/yunsung8.c')
-rw-r--r--src/mame/drivers/yunsung8.c710
1 files changed, 710 insertions, 0 deletions
diff --git a/src/mame/drivers/yunsung8.c b/src/mame/drivers/yunsung8.c
new file mode 100644
index 00000000000..5329ede358d
--- /dev/null
+++ b/src/mame/drivers/yunsung8.c
@@ -0,0 +1,710 @@
+/***************************************************************************
+
+ -= Yun Sung 8 Bit Games =-
+
+ driver by Luca Elia (l.elia@tin.it)
+
+
+Main CPU : Z80B
+Sound CPU : Z80A
+Video Chips : ?
+Sound Chips : OKI M5205 + YM3812
+
+---------------------------------------------------------------------------
+Year + Game Board#
+---------------------------------------------------------------------------
+95 Cannon Ball YS-ROCK-970712 or 940712?
+95 Magix / Rock YS-ROCK-970712 or 940712?
+94? Rock Tris YS-ROCK-940712
+---------------------------------------------------------------------------
+
+Notes:
+
+- "Magix" can change title to "Rock" through a DSW
+- In service mode press Service Coin (e.g. '9')
+
+To Do:
+
+- Better Sound
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/z80/z80.h"
+#include "sound/3812intf.h"
+#include "sound/msm5205.h"
+
+/* Variables defined in video: */
+
+extern UINT8 *yunsung8_videoram_0, *yunsung8_videoram_1;
+extern int yunsung8_layers_ctrl;
+
+/* Functions defined in video: */
+
+WRITE8_HANDLER( yunsung8_videobank_w );
+
+READ8_HANDLER ( yunsung8_videoram_r );
+WRITE8_HANDLER( yunsung8_videoram_w );
+
+WRITE8_HANDLER( yunsung8_flipscreen_w );
+
+VIDEO_START( yunsung8 );
+VIDEO_UPDATE( yunsung8 );
+
+
+
+static MACHINE_RESET( yunsung8 )
+{
+ UINT8 *RAM = memory_region(REGION_CPU1) + 0x24000;
+
+ yunsung8_videoram_0 = RAM + 0x0000; // Ram is banked
+ yunsung8_videoram_1 = RAM + 0x2000;
+ yunsung8_videobank_w(0,0);
+}
+
+
+/***************************************************************************
+
+
+ Memory Maps - Main CPU
+
+
+***************************************************************************/
+
+
+static WRITE8_HANDLER( yunsung8_bankswitch_w )
+{
+ UINT8 *RAM = memory_region(REGION_CPU1);
+
+ int bank = data & 7; // ROM bank
+ yunsung8_layers_ctrl = data & 0x30; // Layers enable
+
+ if (data & ~0x37) logerror("CPU #0 - PC %04X: Bank %02X\n",activecpu_get_pc(),data);
+
+ if (bank < 3) RAM = &RAM[0x4000 * bank];
+ else RAM = &RAM[0x4000 * (bank-3) + 0x10000];
+
+ memory_set_bankptr(1, RAM);
+}
+
+/*
+ Banked Video RAM:
+
+ c000-c7ff Palette (bit 1 of port 0 switches between 2 banks)
+
+ c800-cfff Color (bit 0 of port 0 switches between 2 banks)
+ d000-dfff Tiles ""
+*/
+
+static ADDRESS_MAP_START( yunsung8_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM
+ AM_RANGE(0xc000, 0xdfff) AM_READ(yunsung8_videoram_r ) // Video RAM (Banked)
+ AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM ) // RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yunsung8_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0000) AM_WRITE(MWA8_ROM ) // ROM
+ AM_RANGE(0x0001, 0x0001) AM_WRITE(yunsung8_bankswitch_w ) // ROM Bank (again?)
+ AM_RANGE(0x0002, 0xbfff) AM_WRITE(MWA8_ROM ) // ROM
+ AM_RANGE(0xc000, 0xdfff) AM_WRITE(yunsung8_videoram_w ) // Video RAM (Banked)
+ AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_RAM ) // RAM
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( yunsung8_readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r ) // Coins
+ AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r ) // P1
+ AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r ) // P2
+ AM_RANGE(0x03, 0x03) AM_READ(input_port_3_r ) // DSW 1
+ AM_RANGE(0x04, 0x04) AM_READ(input_port_4_r ) // DSW 2
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yunsung8_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(yunsung8_videobank_w ) // Video RAM Bank
+ AM_RANGE(0x01, 0x01) AM_WRITE(yunsung8_bankswitch_w ) // ROM Bank + Layers Enable
+ AM_RANGE(0x02, 0x02) AM_WRITE(soundlatch_w ) // To Sound CPU
+ AM_RANGE(0x06, 0x06) AM_WRITE(yunsung8_flipscreen_w ) // Flip Screen
+ AM_RANGE(0x07, 0x07) AM_WRITE(MWA8_NOP ) // ? (end of IRQ, random value)
+ADDRESS_MAP_END
+
+
+
+/***************************************************************************
+
+
+ Memory Maps - Sound CPU
+
+
+***************************************************************************/
+
+
+static int adpcm;
+
+static WRITE8_HANDLER( yunsung8_sound_bankswitch_w )
+{
+ UINT8 *RAM = memory_region(REGION_CPU2);
+ int bank = data & 7;
+
+ if ( bank != (data&(~0x20)) ) logerror("CPU #1 - PC %04X: Bank %02X\n",activecpu_get_pc(),data);
+
+ if (bank < 3) RAM = &RAM[0x4000 * bank];
+ else RAM = &RAM[0x4000 * (bank-3) + 0x10000];
+
+ memory_set_bankptr(2, RAM);
+
+ MSM5205_reset_w(0,data & 0x20);
+}
+
+static WRITE8_HANDLER( yunsung8_adpcm_w )
+{
+ /* Swap the nibbles */
+ adpcm = ((data&0xf)<<4) | ((data >>4)&0xf);
+}
+
+
+
+static ADDRESS_MAP_START( yunsung8_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK2 ) // Banked ROM
+ AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM ) // RAM
+ AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r ) // From Main CPU
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yunsung8_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM
+ AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM
+ AM_RANGE(0xe000, 0xe000) AM_WRITE(yunsung8_sound_bankswitch_w ) // ROM Bank
+ AM_RANGE(0xe400, 0xe400) AM_WRITE(yunsung8_adpcm_w )
+ AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3812_control_port_0_w ) // YM3812
+ AM_RANGE(0xec01, 0xec01) AM_WRITE(YM3812_write_port_0_w )
+ AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM
+ADDRESS_MAP_END
+
+
+
+
+/***************************************************************************
+
+
+ Input Ports
+
+
+***************************************************************************/
+
+/***************************************************************************
+ Magix
+***************************************************************************/
+
+static INPUT_PORTS_START( magix )
+
+ PORT_START // IN0 - Coins
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START // IN1 - Player 1
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // same as button1 !?
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+
+ PORT_START // IN2 - Player 2
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // same as button1 !?
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+
+ PORT_START // IN3 - DSW 1
+ PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+
+ PORT_START // IN4 - DSW 2
+ PORT_DIPNAME( 0x01, 0x01, "Title" )
+ PORT_DIPSETTING( 0x01, "Magix" )
+ PORT_DIPSETTING( 0x00, "Rock" )
+ PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" ) // the rest seems unused
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Cannon Ball
+***************************************************************************/
+
+static INPUT_PORTS_START( cannball )
+
+ PORT_START // IN0 - Coins
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START // IN1 - Player 1
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+
+ PORT_START // IN2 - Player 2
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+
+ PORT_START // IN3 - DSW 1
+ PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+
+ PORT_START // IN4 - DSW 2
+ PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c, 0x0c, "Bombs" )
+ PORT_DIPSETTING( 0x04, "1" )
+ PORT_DIPSETTING( 0x08, "2" )
+ PORT_DIPSETTING( 0x0c, "3" )
+ PORT_DIPSETTING( 0x00, "4" )
+ PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+INPUT_PORTS_END
+
+/***************************************************************************
+ Rock Tris
+***************************************************************************/
+
+static INPUT_PORTS_START( rocktris )
+
+ PORT_START // IN0 - Coins
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
+
+ PORT_START // IN1 - Player 1
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // same as button1 !?
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+
+ PORT_START // IN2 - Player 2
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // same as button1 !?
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+
+ PORT_START // IN3 - DSW 1
+ PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
+
+ PORT_START // IN4 - DSW 2
+ PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" ) // the rest seems unused
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+INPUT_PORTS_END
+
+/***************************************************************************
+
+
+ Graphics Layouts
+
+
+***************************************************************************/
+
+/* 8x8x4 tiles in 2 roms */
+static const gfx_layout layout_8x8x4 =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 4,
+ { STEP4(0,1) },
+ { RGN_FRAC(1,2)+1*4,RGN_FRAC(1,2)+0*4,1*4,0*4, RGN_FRAC(1,2)+3*4,RGN_FRAC(1,2)+2*4,3*4,2*4},
+ { STEP8(0,16) },
+ 8*8*4/2
+};
+
+/* 8x8x8 tiles in 4 roms */
+static const gfx_layout layout_8x8x8 =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 8,
+ { STEP8(0,1) },
+ { RGN_FRAC(0,4) + 0*8, RGN_FRAC(1,4) + 0*8, RGN_FRAC(2,4) + 0*8, RGN_FRAC(3,4) + 0*8,
+ RGN_FRAC(0,4) + 1*8, RGN_FRAC(1,4) + 1*8, RGN_FRAC(2,4) + 1*8, RGN_FRAC(3,4) + 1*8 },
+ { STEP8(0,16) },
+ 8*8*8/4
+};
+
+static GFXDECODE_START( yunsung8 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x8, 0, 0x08 ) // [0] Tiles (Background)
+ GFXDECODE_ENTRY( REGION_GFX2, 0, layout_8x8x4, 0, 0x40 ) // [1] Tiles (Text)
+GFXDECODE_END
+
+
+
+/***************************************************************************
+
+
+ Machine Drivers
+
+
+***************************************************************************/
+
+
+static void yunsung8_adpcm_int(int irq)
+{
+ static int toggle=0;
+
+ MSM5205_data_w (0,adpcm>>4);
+ adpcm<<=4;
+
+ toggle ^= 1;
+ if (toggle)
+ cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+static struct MSM5205interface yunsung8_msm5205_interface =
+{
+ yunsung8_adpcm_int, /* interrupt function */
+ MSM5205_S96_4B /* 4KHz, 4 Bits */
+};
+
+
+static MACHINE_DRIVER_START( yunsung8 )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 8000000) /* Z80B */
+ MDRV_CPU_PROGRAM_MAP(yunsung8_readmem,yunsung8_writemem)
+ MDRV_CPU_IO_MAP(yunsung8_readport,yunsung8_writeport)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* No nmi routine */
+
+ MDRV_CPU_ADD(Z80, 4000000) /* ? */
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(yunsung8_sound_readmem,yunsung8_sound_writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* NMI caused by the MSM5205? */
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ MDRV_MACHINE_RESET(yunsung8)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(512, 256)
+ MDRV_SCREEN_VISIBLE_AREA(0+64, 512-64-1, 0+8, 256-8-1)
+ MDRV_GFXDECODE(yunsung8)
+ MDRV_PALETTE_LENGTH(2048)
+
+ MDRV_VIDEO_START(yunsung8)
+ MDRV_VIDEO_UPDATE(yunsung8)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(YM3812, 4000000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
+
+ MDRV_SOUND_ADD(MSM5205, 384000)
+ MDRV_SOUND_CONFIG(yunsung8_msm5205_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.80)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.80)
+MACHINE_DRIVER_END
+
+
+/***************************************************************************
+
+
+ ROMs Loading
+
+
+***************************************************************************/
+
+/***************************************************************************
+
+ Magix
+
+Yun Sung, 1995.
+CPU : Z80B
+SND : Z80A + YM3812 + Oki M5205
+OSC : 16.000
+
+***************************************************************************/
+
+ROM_START( magix )
+
+ ROM_REGION( 0x24000+0x4000, REGION_CPU1, 0 ) /* Main Z80 Code */
+ ROM_LOAD( "yunsung8.07", 0x00000, 0x0c000, CRC(d4d0b68b) SHA1(d7e1fb57a14f8b822791b98cecc6d5a053a89e0f) )
+ ROM_CONTINUE( 0x10000, 0x14000 )
+ /* $2000 bytes for bank 0 of video ram (text) */
+ /* $2000 bytes for bank 1 of video ram (background) */
+
+ ROM_REGION( 0x24000, REGION_CPU2, 0 ) /* Sound Z80 Code */
+ ROM_LOAD( "yunsung8.08", 0x00000, 0x0c000, CRC(6fd60be9) SHA1(87622dc2967842629e90a02b415bec86cc26cbc7) )
+ ROM_CONTINUE( 0x10000, 0x14000 )
+
+ ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Background */
+ ROM_LOAD( "yunsung8.04", 0x000000, 0x80000, CRC(0a100d2b) SHA1(c36a2489748c8ac7b6d7457ad09d8153707c85be) )
+ ROM_LOAD( "yunsung8.03", 0x080000, 0x80000, CRC(c8cb0373) SHA1(339c4e0fef44da3cab615e07dc8739bd925ebf28) )
+ ROM_LOAD( "yunsung8.02", 0x100000, 0x80000, CRC(09efb8e5) SHA1(684bb5c4b579f8c77e79aab4decbefea495d9474) )
+ ROM_LOAD( "yunsung8.01", 0x180000, 0x80000, CRC(4590d782) SHA1(af875166207793572b9ecf01bb6a24feba562a96) )
+
+ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "yunsung8.05", 0x00000, 0x20000, CRC(862d378c) SHA1(a4e2cf14b5b25c6b8725dd285ddea65ce9ee257a) ) // only first $8000 bytes != 0
+ ROM_LOAD( "yunsung8.06", 0x20000, 0x20000, CRC(8b2ab901) SHA1(1a5c05dd0cf830b645357a62d8e6e876b44c6b7f) ) // only first $8000 bytes != 0
+
+ROM_END
+
+
+/***************************************************************************
+
+ Cannon Ball
+
+01, 02, 03, 04 are 27c020
+05, 06, 07, 08 are 27c010
+2 pals used
+
+Z80b PROGRAM, Z80b SOUND
+
+Cy7c384A
+16MHz
+
+***************************************************************************/
+
+ROM_START( cannball )
+
+ ROM_REGION( 0x24000+0x4000, REGION_CPU1, 0 ) /* Main Z80 Code */
+ ROM_LOAD( "cannball.07", 0x00000, 0x0c000, CRC(17db56b4) SHA1(032e3dbde0b0e315dcb5f2b31f57e75e78818f2d) )
+ ROM_CONTINUE( 0x10000, 0x14000 )
+ /* $2000 bytes for bank 0 of video ram (text) */
+ /* $2000 bytes for bank 1 of video ram (background) */
+
+ ROM_REGION( 0x24000, REGION_CPU2, 0 ) /* Sound Z80 Code */
+ ROM_LOAD( "cannball.08", 0x00000, 0x0c000, CRC(11403875) SHA1(9f583bc4f08e7aef3fd0f3fe3f31cce1d226641a) )
+ ROM_CONTINUE( 0x10000, 0x14000 )
+
+ ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) /* Background */
+ ROM_LOAD( "cannball.01", 0x000000, 0x40000, CRC(2d7785e4) SHA1(9911354c0be192506f8bfca3e85ede0bbc4828d5) )
+ ROM_LOAD( "cannball.02", 0x040000, 0x40000, CRC(24df387e) SHA1(5f4afe11feb367ca3b3c4f5eb37a6b6c4edb83bb) )
+ ROM_LOAD( "cannball.03", 0x080000, 0x40000, CRC(4d62f192) SHA1(8c60b9b4b36c13c2d145c49413580a10e71eb283) )
+ ROM_LOAD( "cannball.04", 0x0c0000, 0x40000, CRC(37cf8b12) SHA1(f93df8e0babe2c4ec996aa3c2a48bf40a5a02e62) )
+
+ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "cannball.05", 0x00000, 0x20000, CRC(87c1f1fa) SHA1(dbc568d2133734e41b69fd8d18b76531648b32ef) )
+ ROM_LOAD( "cannball.06", 0x20000, 0x20000, CRC(e722bee8) SHA1(3aed7df9df81a6776b6bf2f5b167965b0d689216) )
+
+ROM_END
+
+/***************************************************************************
+
+Rock Tris by Yunsung
+
+Pcb marked Ys-rock 940712
+
+pcb has no sound, the osc for the msm5205 has been cut so I don't know the frequency
+
+Pcb has no markings in the sockets and eproms have anonymous stickers
+
+2x z80
+1x 16mhz
+1x UA010
+1x msm5205
+1x fpga
+1x dipswitch (there is place for another one, but the space is empty and
+they jumpered the first position)
+
+***************************************************************************/
+
+ROM_START( rocktris )
+
+ ROM_REGION( 0x24000+0x4000, REGION_CPU1, 0 ) /* Main Z80 Code */
+ ROM_LOAD( "cpu.bin", 0x00000, 0x0c000, CRC(46e3b79c) SHA1(81a587b9f986c4e39b1888ec6ed6b86d1469b9a0) )
+ ROM_CONTINUE( 0x10000, 0x14000 )
+ /* $2000 bytes for bank 0 of video ram (text) */
+ /* $2000 bytes for bank 1 of video ram (background) */
+
+ ROM_REGION( 0x24000, REGION_CPU2, 0 ) /* Sound Z80 Code */
+ ROM_LOAD( "cpu2.bin", 0x00000, 0x0c000, CRC(3a78a4cf) SHA1(f643c7a217cbb71f3a03f1f4a16545c546332819) )
+ ROM_CONTINUE( 0x10000, 0x14000 )
+
+ ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Background */
+ ROM_LOAD( "gfx4.bin", 0x000000, 0x80000, CRC(abb49cac) SHA1(e2d766e950df398a8ec8b6888e128ffc3bdf1ce9) )
+ ROM_LOAD( "gfx3.bin", 0x080000, 0x80000, CRC(70a6ad52) SHA1(04cd58d3f885dd7c2fb1061f93d3ae3a418ad762) )
+ ROM_LOAD( "gfx2.bin", 0x100000, 0x80000, CRC(fcc9ec97) SHA1(1f09452988e3fa976b233e3b458c7a60977b76aa) )
+ ROM_LOAD( "gfx1.bin", 0x180000, 0x80000, CRC(4295034d) SHA1(9bdbbcdb46eb659a13b77c5bb26c9d8ad43731a7) )
+
+
+ ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* Text */
+ ROM_LOAD( "gfx5.bin", 0x00000, 0x20000, CRC(058ee379) SHA1(57088bb02c56212979b9119b773eedc31af17e50) )
+ ROM_LOAD( "gfx6.bin", 0x20000, 0x20000, CRC(593cbd39) SHA1(4d60b5811118f3f22f6f3b300a4daec158456b72) )
+
+ROM_END
+
+
+
+
+/***************************************************************************
+
+
+ Game Drivers
+
+
+***************************************************************************/
+
+GAME( 1995, cannball, 0, yunsung8, cannball, 0, ROT0, "Yun Sung / Soft Vision", "Cannon Ball (Yun Sung)", GAME_IMPERFECT_SOUND )
+GAME( 1995, magix, 0, yunsung8, magix, 0, ROT0, "Yun Sung", "Magix / Rock", GAME_IMPERFECT_SOUND ) // Title: DSW
+GAME( 1994?, rocktris, 0, yunsung8, rocktris, 0, ROT0, "Yun Sung", "Rock Tris", GAME_IMPERFECT_SOUND )