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Diffstat (limited to 'src/mame/drivers/yiear.c')
-rw-r--r--src/mame/drivers/yiear.c347
1 files changed, 347 insertions, 0 deletions
diff --git a/src/mame/drivers/yiear.c b/src/mame/drivers/yiear.c
new file mode 100644
index 00000000000..4d5bddb9117
--- /dev/null
+++ b/src/mame/drivers/yiear.c
@@ -0,0 +1,347 @@
+/***************************************************************************
+
+ Yie Ar Kung-Fu memory map (preliminary)
+ enrique.sanchez@cs.us.es
+
+CPU: Motorola 6809
+
+Normal 6809 IRQs must be generated each video frame (60 fps).
+The 6809 NMI is used for sound timing.
+
+
+0000 R VLM5030 status ???
+4000 W control port
+ bit 0 - flip screen
+ bit 1 - NMI enable
+ bit 2 - IRQ enable
+ bit 3 - coin counter A
+ bit 4 - coin counter B
+4800 W sound latch write
+4900 W copy sound latch to SN76496
+4a00 W VLM5030 control
+4b00 W VLM5030 data
+4c00 R DSW #0
+4d00 R DSW #1
+4e00 R IN #0
+4e01 R IN #1
+4e02 R IN #2
+4e03 R DSW #2
+4f00 W watchdog
+5000-502f W sprite RAM 1 (18 sprites)
+ byte 0 - bit 0 - sprite code MSB
+ bit 6 - flip X
+ bit 7 - flip Y
+ byte 1 - Y position
+5030-53ff RW RAM
+5400-542f W sprite RAM 2
+ byte 0 - X position
+ byte 1 - sprite code LSB
+5430-57ff RW RAM
+5800-5fff RW video RAM
+ byte 0 - bit 4 - character code MSB
+ bit 6 - flip Y
+ bit 7 - flip X
+ byte 1 - character code LSB
+8000-ffff R ROM
+
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/m6809/m6809.h"
+#include "sound/sn76496.h"
+#include "sound/vlm5030.h"
+
+extern int yiear_nmi_enable;
+
+extern WRITE8_HANDLER( yiear_videoram_w );
+extern WRITE8_HANDLER( yiear_control_w );
+
+extern PALETTE_INIT( yiear );
+extern VIDEO_START( yiear );
+extern VIDEO_UPDATE( yiear );
+
+/* in audio/trackfld.c */
+extern WRITE8_HANDLER( konami_SN76496_latch_w );
+extern WRITE8_HANDLER( konami_SN76496_0_w );
+
+
+static READ8_HANDLER( yiear_speech_r )
+{
+ if (VLM5030_BSY()) return 1;
+ else return 0;
+}
+
+static WRITE8_HANDLER( yiear_VLM5030_control_w )
+{
+ /* bit 0 is latch direction */
+ VLM5030_ST( ( data >> 1 ) & 1 );
+ VLM5030_RST( ( data >> 2 ) & 1 );
+}
+
+static INTERRUPT_GEN( yiear_nmi_interrupt )
+{
+ /* can't use nmi_line_pulse() because interrupt_enable_w() effects it */
+ if (yiear_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0000) AM_READ(yiear_speech_r)
+ AM_RANGE(0x4c00, 0x4c00) AM_READ(input_port_3_r)
+ AM_RANGE(0x4d00, 0x4d00) AM_READ(input_port_4_r)
+ AM_RANGE(0x4e00, 0x4e00) AM_READ(input_port_0_r)
+ AM_RANGE(0x4e01, 0x4e01) AM_READ(input_port_1_r)
+ AM_RANGE(0x4e02, 0x4e02) AM_READ(input_port_2_r)
+ AM_RANGE(0x4e03, 0x4e03) AM_READ(input_port_5_r)
+ AM_RANGE(0x5000, 0x5fff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x4000, 0x4000) AM_WRITE(yiear_control_w)
+ AM_RANGE(0x4800, 0x4800) AM_WRITE(konami_SN76496_latch_w)
+ AM_RANGE(0x4900, 0x4900) AM_WRITE(konami_SN76496_0_w)
+ AM_RANGE(0x4a00, 0x4a00) AM_WRITE(yiear_VLM5030_control_w)
+ AM_RANGE(0x4b00, 0x4b00) AM_WRITE(VLM5030_data_w)
+ AM_RANGE(0x4f00, 0x4f00) AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0x5000, 0x502f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x5030, 0x53ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x5400, 0x542f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2)
+ AM_RANGE(0x5430, 0x57ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x5800, 0x5fff) AM_WRITE(yiear_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( yiear )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START /* IN2 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x03, "1" )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x08, "30000 80000" )
+ PORT_DIPSETTING( 0x00, "40000 90000" )
+ PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, "Difficult" )
+ PORT_DIPSETTING( 0x00, "Very Difficult" )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
+ PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
+ PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START /* DSW2 */
+ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
+// PORT_DIPSETTING( 0x00, "Invalid" )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 4,
+ { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 },
+ { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 16*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 4,
+ { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 },
+ { 0*8*8+0, 0*8*8+1, 0*8*8+2, 0*8*8+3, 1*8*8+0, 1*8*8+1, 1*8*8+2, 1*8*8+3,
+ 2*8*8+0, 2*8*8+1, 2*8*8+2, 2*8*8+3, 3*8*8+0, 3*8*8+1, 3*8*8+2, 3*8*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
+ 64*8
+};
+
+static GFXDECODE_START( yiear )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 16, 1 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 1 )
+GFXDECODE_END
+
+
+
+static struct VLM5030interface vlm5030_interface =
+{
+ REGION_SOUND1, /* memory region */
+ 0 /* memory size of speech rom */
+};
+
+
+
+static MACHINE_DRIVER_START( yiear )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M6809,18432000/16) /* ???? */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* vblank */
+ MDRV_CPU_PERIODIC_INT(yiear_nmi_interrupt,500) /* music tempo (correct frequency unknown) */
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(yiear)
+ MDRV_PALETTE_LENGTH(32)
+
+ MDRV_PALETTE_INIT(yiear)
+ MDRV_VIDEO_START(yiear)
+ MDRV_VIDEO_UPDATE(yiear)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(SN76496, 18432000/12)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(VLM5030, 3580000)
+ MDRV_SOUND_CONFIG(vlm5030_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( yiear )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "i08.10d", 0x08000, 0x4000, CRC(e2d7458b) SHA1(1b192130b5cd879ab686a21aa2b518c90edd89aa) )
+ ROM_LOAD( "i07.8d", 0x0c000, 0x4000, CRC(7db7442e) SHA1(d604a995a5505251904447ad697fc9e7f94bf241) )
+
+ ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) )
+ ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) )
+
+ ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) )
+ ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) )
+ ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) )
+ ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) )
+
+ ROM_REGION( 0x0020, REGION_PROMS, 0 )
+ ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) )
+
+ ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* 8k for the VLM5030 data */
+ ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) )
+ROM_END
+
+ROM_START( yiear2 )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "d12_8.bin", 0x08000, 0x4000, CRC(49ecd9dd) SHA1(15692029351e87837cc5a251947ff315fd723aa4) )
+ ROM_LOAD( "d14_7.bin", 0x0c000, 0x4000, CRC(bc2e1208) SHA1(a5a0c78ff4e02bd7da3eab3842dfe99956e74155) )
+
+ ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) )
+ ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) )
+
+ ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) )
+ ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) )
+ ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) )
+ ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) )
+
+ ROM_REGION( 0x0020, REGION_PROMS, 0 )
+ ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) )
+
+ ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* 8k for the VLM5030 data */
+ ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) )
+ROM_END
+
+
+
+GAME( 1985, yiear, 0, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 1)", 0 )
+GAME( 1985, yiear2, yiear, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 2)", 0 )