diff options
Diffstat (limited to 'src/mame/drivers/yiear.c')
-rw-r--r-- | src/mame/drivers/yiear.c | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/src/mame/drivers/yiear.c b/src/mame/drivers/yiear.c new file mode 100644 index 00000000000..4d5bddb9117 --- /dev/null +++ b/src/mame/drivers/yiear.c @@ -0,0 +1,347 @@ +/*************************************************************************** + + Yie Ar Kung-Fu memory map (preliminary) + enrique.sanchez@cs.us.es + +CPU: Motorola 6809 + +Normal 6809 IRQs must be generated each video frame (60 fps). +The 6809 NMI is used for sound timing. + + +0000 R VLM5030 status ??? +4000 W control port + bit 0 - flip screen + bit 1 - NMI enable + bit 2 - IRQ enable + bit 3 - coin counter A + bit 4 - coin counter B +4800 W sound latch write +4900 W copy sound latch to SN76496 +4a00 W VLM5030 control +4b00 W VLM5030 data +4c00 R DSW #0 +4d00 R DSW #1 +4e00 R IN #0 +4e01 R IN #1 +4e02 R IN #2 +4e03 R DSW #2 +4f00 W watchdog +5000-502f W sprite RAM 1 (18 sprites) + byte 0 - bit 0 - sprite code MSB + bit 6 - flip X + bit 7 - flip Y + byte 1 - Y position +5030-53ff RW RAM +5400-542f W sprite RAM 2 + byte 0 - X position + byte 1 - sprite code LSB +5430-57ff RW RAM +5800-5fff RW video RAM + byte 0 - bit 4 - character code MSB + bit 6 - flip Y + bit 7 - flip X + byte 1 - character code LSB +8000-ffff R ROM + + +***************************************************************************/ + +#include "driver.h" +#include "cpu/m6809/m6809.h" +#include "sound/sn76496.h" +#include "sound/vlm5030.h" + +extern int yiear_nmi_enable; + +extern WRITE8_HANDLER( yiear_videoram_w ); +extern WRITE8_HANDLER( yiear_control_w ); + +extern PALETTE_INIT( yiear ); +extern VIDEO_START( yiear ); +extern VIDEO_UPDATE( yiear ); + +/* in audio/trackfld.c */ +extern WRITE8_HANDLER( konami_SN76496_latch_w ); +extern WRITE8_HANDLER( konami_SN76496_0_w ); + + +static READ8_HANDLER( yiear_speech_r ) +{ + if (VLM5030_BSY()) return 1; + else return 0; +} + +static WRITE8_HANDLER( yiear_VLM5030_control_w ) +{ + /* bit 0 is latch direction */ + VLM5030_ST( ( data >> 1 ) & 1 ); + VLM5030_RST( ( data >> 2 ) & 1 ); +} + +static INTERRUPT_GEN( yiear_nmi_interrupt ) +{ + /* can't use nmi_line_pulse() because interrupt_enable_w() effects it */ + if (yiear_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); +} + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0000) AM_READ(yiear_speech_r) + AM_RANGE(0x4c00, 0x4c00) AM_READ(input_port_3_r) + AM_RANGE(0x4d00, 0x4d00) AM_READ(input_port_4_r) + AM_RANGE(0x4e00, 0x4e00) AM_READ(input_port_0_r) + AM_RANGE(0x4e01, 0x4e01) AM_READ(input_port_1_r) + AM_RANGE(0x4e02, 0x4e02) AM_READ(input_port_2_r) + AM_RANGE(0x4e03, 0x4e03) AM_READ(input_port_5_r) + AM_RANGE(0x5000, 0x5fff) AM_READ(MRA8_RAM) + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x4000, 0x4000) AM_WRITE(yiear_control_w) + AM_RANGE(0x4800, 0x4800) AM_WRITE(konami_SN76496_latch_w) + AM_RANGE(0x4900, 0x4900) AM_WRITE(konami_SN76496_0_w) + AM_RANGE(0x4a00, 0x4a00) AM_WRITE(yiear_VLM5030_control_w) + AM_RANGE(0x4b00, 0x4b00) AM_WRITE(VLM5030_data_w) + AM_RANGE(0x4f00, 0x4f00) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x5000, 0x502f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x5030, 0x53ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x5400, 0x542f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) + AM_RANGE(0x5430, 0x57ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x5800, 0x5fff) AM_WRITE(yiear_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( yiear ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* IN2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* DSW0 */ + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x08, "30000 80000" ) + PORT_DIPSETTING( 0x00, "40000 90000" ) + PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, "Difficult" ) + PORT_DIPSETTING( 0x00, "Very Difficult" ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) + PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* DSW2 */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) +// PORT_DIPSETTING( 0x00, "Invalid" ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 }, + { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 16*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,2), + 4, + { 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 }, + { 0*8*8+0, 0*8*8+1, 0*8*8+2, 0*8*8+3, 1*8*8+0, 1*8*8+1, 1*8*8+2, 1*8*8+3, + 2*8*8+0, 2*8*8+1, 2*8*8+2, 2*8*8+3, 3*8*8+0, 3*8*8+1, 3*8*8+2, 3*8*8+3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, + 64*8 +}; + +static GFXDECODE_START( yiear ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 16, 1 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 1 ) +GFXDECODE_END + + + +static struct VLM5030interface vlm5030_interface = +{ + REGION_SOUND1, /* memory region */ + 0 /* memory size of speech rom */ +}; + + + +static MACHINE_DRIVER_START( yiear ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M6809,18432000/16) /* ???? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* vblank */ + MDRV_CPU_PERIODIC_INT(yiear_nmi_interrupt,500) /* music tempo (correct frequency unknown) */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(yiear) + MDRV_PALETTE_LENGTH(32) + + MDRV_PALETTE_INIT(yiear) + MDRV_VIDEO_START(yiear) + MDRV_VIDEO_UPDATE(yiear) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(SN76496, 18432000/12) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MDRV_SOUND_ADD(VLM5030, 3580000) + MDRV_SOUND_CONFIG(vlm5030_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( yiear ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "i08.10d", 0x08000, 0x4000, CRC(e2d7458b) SHA1(1b192130b5cd879ab686a21aa2b518c90edd89aa) ) + ROM_LOAD( "i07.8d", 0x0c000, 0x4000, CRC(7db7442e) SHA1(d604a995a5505251904447ad697fc9e7f94bf241) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) ) + ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) ) + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) ) + ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) ) + ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) ) + ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) ) + + ROM_REGION( 0x0020, REGION_PROMS, 0 ) + ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) ) + + ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* 8k for the VLM5030 data */ + ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) ) +ROM_END + +ROM_START( yiear2 ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "d12_8.bin", 0x08000, 0x4000, CRC(49ecd9dd) SHA1(15692029351e87837cc5a251947ff315fd723aa4) ) + ROM_LOAD( "d14_7.bin", 0x0c000, 0x4000, CRC(bc2e1208) SHA1(a5a0c78ff4e02bd7da3eab3842dfe99956e74155) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) ) + ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) ) + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) ) + ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) ) + ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) ) + ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) ) + + ROM_REGION( 0x0020, REGION_PROMS, 0 ) + ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) ) + + ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* 8k for the VLM5030 data */ + ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) ) +ROM_END + + + +GAME( 1985, yiear, 0, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 1)", 0 ) +GAME( 1985, yiear2, yiear, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 2)", 0 ) |