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Diffstat (limited to 'src/mame/drivers/yamato.c')
-rw-r--r--src/mame/drivers/yamato.c728
1 files changed, 728 insertions, 0 deletions
diff --git a/src/mame/drivers/yamato.c b/src/mame/drivers/yamato.c
new file mode 100644
index 00000000000..c3cf8f75cf9
--- /dev/null
+++ b/src/mame/drivers/yamato.c
@@ -0,0 +1,728 @@
+/*
+
+ T.S. 17.12.2005:
+
+ Yamato:
+ -------
+ Added temporary bg gradient (bad colors/offset).
+
+ Gradient table are stored in two(?) ROMs.
+ Each table is 256 bytes long: 128 for normal
+ and 128 bytes for flipped screen.
+ Color format is unknown - probably direct RGB
+ mapping of 8 or 16 (both roms) bits. Also table
+ selection source is unknown.
+
+ TODO:
+ - bg gradient color decode & table selection
+
+
+ Top Roller:
+ ----------
+ It's made by the same developers as Yamato and use
+ probably the same encrypted SEGA cpu as Yamato.
+
+ lives - $6155
+
+ TODO:
+
+ - COINB DSW is missing
+ - few issues in cocktail mode
+ - wrong colors (fg text layer) - game sometimes ("round" text , lives) updates only even columns of cell attribs...
+
+-------------------------------------------------------------------
+
+
+ Top Roller
+ Jaleco
+
+ Hardware : Original Jaleco board no 8307-B/8307-A(redump)
+
+ Main CPU : Encrypted Z80 (probably 315-5018)
+ Sound : AY-3-8910
+
+ ROMS CRC32 + positions :
+
+ [9894374d] d5
+ [ef789f00] f5
+ [d45494ba] h5
+ [1cb48ea0] k5
+ [84139f46] l5
+ [e30c1dd8] m5
+ [904fffb6] d3
+ [94371cfb] f3
+ [8a8032a7] h3
+ [1e8914a6] k3
+ [b20a9fa2] l3
+ [7f989dc9] p3
+ [89327329] a4 bottom board 89327329
+ [7a945733] c4 bottom board
+ [5f2c2a78] h4 bottom board bad dump / [1d9e3325] (8307-A)
+ [ce3afe26] j4 bottom board
+
+*/
+
+
+#include "driver.h"
+#include "machine/segacrpt.h"
+#include "sound/ay8910.h"
+#include "includes/cclimber.h"
+
+static PALETTE_INIT( yamato )
+{
+ int i;
+ #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity)
+ #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + (offs)])
+
+
+ /* chars - 12 bits RGB */
+ for (i = 0;i < 64;i++)
+ {
+ int bit0,bit1,bit2,bit3,r,g,b;
+
+
+ /* red component */
+ bit0 = (color_prom[0] >> 0) & 0x01;
+ bit1 = (color_prom[0] >> 1) & 0x01;
+ bit2 = (color_prom[0] >> 2) & 0x01;
+ bit3 = (color_prom[0] >> 3) & 0x01;
+ r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
+ /* green component */
+ bit0 = (color_prom[0] >> 4) & 0x01;
+ bit1 = (color_prom[0] >> 5) & 0x01;
+ bit2 = (color_prom[0] >> 6) & 0x01;
+ bit3 = (color_prom[0] >> 7) & 0x01;
+ g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
+ /* blue component */
+ bit0 = (color_prom[64] >> 0) & 0x01;
+ bit1 = (color_prom[64] >> 1) & 0x01;
+ bit2 = (color_prom[64] >> 2) & 0x01;
+ bit3 = (color_prom[64] >> 3) & 0x01;
+ b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
+
+ palette_set_color(machine,i,MAKE_RGB(r,g,b));
+ color_prom++;
+ }
+ color_prom += 64;
+
+ /* big sprite - 8 bits RGB */
+ for (i = 0;i < 32;i++)
+ {
+ int bit0,bit1,bit2,r,g,b;
+
+
+ /* red component */
+ bit0 = (*color_prom >> 0) & 0x01;
+ bit1 = (*color_prom >> 1) & 0x01;
+ bit2 = (*color_prom >> 2) & 0x01;
+ r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+ /* green component */
+ bit0 = (*color_prom >> 3) & 0x01;
+ bit1 = (*color_prom >> 4) & 0x01;
+ bit2 = (*color_prom >> 5) & 0x01;
+ g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+ /* blue component */
+ bit0 = 0;
+ bit1 = (*color_prom >> 6) & 0x01;
+ bit2 = (*color_prom >> 7) & 0x01;
+ b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ palette_set_color(machine,i+64,MAKE_RGB(r,g,b));
+ color_prom++;
+ }
+
+
+ /* character and sprite lookup table */
+ /* they use colors 0-63 */
+ for (i = 0;i < TOTAL_COLORS(0);i++)
+ {
+ /* pen 0 always uses color 0 (background in River Patrol and Silver Land) */
+ if (i % 4 == 0) COLOR(0,i) = 0;
+ else COLOR(0,i) = i;
+ }
+
+ /* big sprite lookup table */
+ /* it uses colors 64-95 */
+ for (i = 0;i < TOTAL_COLORS(2);i++)
+ {
+ if (i % 4 == 0) COLOR(2,i) = 0;
+ else COLOR(2,i) = i + 64;
+ }
+
+ /* fake colors for bg gradient */
+ for (i = 0;i < 256;i++)
+ {
+ palette_set_color(machine,i+16*4+8*4,MAKE_RGB(0,0,i));
+ }
+}
+
+static PALETTE_INIT( toprollr )
+{
+ int i;
+
+ for (i = 0;i < 32*5;i++)
+ {
+ int bit0,bit1,bit2,r,g,b;
+
+
+ /* red component */
+ bit0 = (color_prom[0] >> 0) & 0x01;
+ bit1 = (color_prom[0] >> 1) & 0x01;
+ bit2 = (color_prom[0] >> 2) & 0x01;
+
+
+ r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ /* green component */
+ bit0 = (color_prom[0] >> 3) & 0x01;
+ bit1 = (color_prom[0] >> 4) & 0x01;
+ bit2 = (color_prom[0] >> 5) & 0x01;
+
+ g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ /* blue component */
+ bit0 = 0;
+ bit1 = (color_prom[0] >> 6) & 0x01;
+ bit2 = (color_prom[0] >> 7) & 0x01;
+
+ b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+
+ palette_set_color(machine,i,MAKE_RGB(r,g,b));
+ color_prom++;
+ }
+
+}
+
+
+static int p0,p1;
+
+static WRITE8_HANDLER( p0_w )
+{
+ p0 = data;
+}
+static WRITE8_HANDLER( p1_w )
+{
+ p1 = data;
+}
+static READ8_HANDLER( p0_r )
+{
+ return p0;
+}
+static READ8_HANDLER( p1_r )
+{
+ return p1;
+}
+
+static WRITE8_HANDLER( flip_screen_x_w )
+{
+ flip_screen_x_set(data);
+}
+
+static WRITE8_HANDLER( flip_screen_y_w )
+{
+ flip_screen_y_set(data);
+}
+
+
+static ADDRESS_MAP_START( yamato_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x7000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8800, 0x8bff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x9000, 0x93ff) AM_READ(MRA8_RAM) /* video RAM */
+ AM_RANGE(0x9800, 0x9bff) AM_READ(MRA8_RAM) /* column scroll registers */
+ AM_RANGE(0x9c00, 0x9fff) AM_READ(MRA8_RAM) /* color RAM */
+ AM_RANGE(0xa000, 0xa000) AM_READ(input_port_0_r) /* IN0 */
+ AM_RANGE(0xa800, 0xa800) AM_READ(input_port_1_r) /* IN1 */
+ AM_RANGE(0xb000, 0xb000) AM_READ(input_port_2_r) /* DSW */
+ AM_RANGE(0xb800, 0xb800) AM_READ(input_port_3_r) /* IN2 */
+ AM_RANGE(0xba00, 0xba00) AM_READ(input_port_4_r) /* IN3 (maybe a mirror of b800) */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yamato_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x7000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8800, 0x88ff) AM_WRITE(cclimber_bigsprite_videoram_w) AM_BASE(&cclimber_bsvideoram) AM_SIZE(&cclimber_bsvideoram_size)
+ AM_RANGE(0x8900, 0x8bff) AM_WRITE(MWA8_RAM) /* not used, but initialized */
+ AM_RANGE(0x9000, 0x93ff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
+//AM_RANGE(0x9400, 0x97ff) AM_WRITE(videoram_w) /* mirror address, used by Crazy Climber to draw windows */
+ /* 9800-9bff and 9c00-9fff share the same RAM, interleaved */
+ /* (9800-981f for scroll, 9c20-9c3f for color RAM, and so on) */
+ AM_RANGE(0x9800, 0x981f) AM_WRITE(MWA8_RAM) AM_BASE(&cclimber_column_scroll)
+ AM_RANGE(0x9880, 0x989f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x98dc, 0x98df) AM_WRITE(MWA8_RAM) AM_BASE(&cclimber_bigspriteram)
+ AM_RANGE(0x9800, 0x9bff) AM_WRITE(MWA8_RAM) /* not used, but initialized */
+ AM_RANGE(0x9c00, 0x9fff) AM_WRITE(cclimber_colorram_w) AM_BASE(&colorram)
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(interrupt_enable_w)
+ AM_RANGE(0xa001, 0xa001) AM_WRITE(flip_screen_x_w)
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(flip_screen_y_w)
+//AM_RANGE(0xa004, 0xa004) AM_WRITE(cclimber_sample_trigger_w)
+//AM_RANGE(0xa800, 0xa800) AM_WRITE(cclimber_sample_rate_w)
+//AM_RANGE(0xb000, 0xb000) AM_WRITE(cclimber_sample_volume_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yamato_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(p0_w) /* ??? */
+ AM_RANGE(0x01, 0x01) AM_WRITE(p1_w) /* ??? */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yamato_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x5000, 0x53ff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yamato_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x5000, 0x53ff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yamato_sound_readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x04, 0x04) AM_READ(p0_r) /* ??? */
+ AM_RANGE(0x08, 0x08) AM_READ(p1_r) /* ??? */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( yamato_sound_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x02, 0x02) AM_WRITE(AY8910_control_port_1_w)
+ AM_RANGE(0x03, 0x03) AM_WRITE(AY8910_write_port_1_w)
+ADDRESS_MAP_END
+
+/* Top Roller */
+static int jaleco_rombank=0;
+
+static WRITE8_HANDLER(rombank_w)
+{
+ jaleco_rombank&=~(1<<offset);
+ jaleco_rombank|=(data&1)<<offset;
+
+ if(jaleco_rombank<3)
+ {
+ memory_set_bank(1, jaleco_rombank);
+ }
+}
+
+static ADDRESS_MAP_START( trmem_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_BANK1)
+ AM_RANGE(0x6000, 0x6bff) AM_RAM
+ AM_RANGE(0x8800, 0x88ff) AM_WRITE(cclimber_bigsprite_videoram_w) AM_BASE(&cclimber_bsvideoram) AM_SIZE(&cclimber_bsvideoram_size)
+ AM_RANGE(0x8c00, 0x8fff) AM_RAM AM_BASE(&toprollr_videoram3)
+ AM_RANGE(0x9000, 0x93ff) AM_RAM AM_BASE(&videoram)
+ AM_RANGE(0x9400, 0x97ff) AM_RAM AM_BASE(&toprollr_videoram4)
+ AM_RANGE(0x9800, 0x987f) AM_RAM /* unused ? */
+ AM_RANGE(0x9880, 0x995f) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x99dc, 0x99df) AM_RAM AM_BASE(&cclimber_bigspriteram)
+ AM_RANGE(0x9c00, 0x9fff) AM_RAM AM_BASE(&toprollr_videoram2)
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(interrupt_enable_w) AM_READ(input_port_0_r) /* IN0 */
+ AM_RANGE(0xa001, 0xa001) AM_WRITE(flip_screen_x_w)
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(flip_screen_y_w)
+ AM_RANGE(0xa004, 0xa004) AM_WRITE(cclimber_sample_trigger_w)
+ AM_RANGE(0xa005, 0xa006) AM_WRITE(rombank_w)
+ AM_RANGE(0xa800, 0xa800) AM_READ(input_port_1_r) AM_WRITE(cclimber_sample_rate_w) /* IN1 */
+ AM_RANGE(0xb000, 0xb000) AM_READ(input_port_2_r) AM_WRITE(cclimber_sample_volume_w) /* DSW */
+ AM_RANGE(0xb800, 0xb800) AM_READ(input_port_3_r) /* IN2 */
+ AM_RANGE(0xc000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( trport_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x08, 0x08) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x09, 0x09) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x0d, 0x0d) AM_NOP
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( yamato )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+
+ PORT_START /* DSW */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x03, "6" )
+ PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x00, "Every 30000" )
+ PORT_DIPSETTING( 0x20, "Every 50000" )
+ PORT_DIPNAME( 0x40, 0x00, "Speed" )
+ PORT_DIPSETTING( 0x00, "Slow" )
+ PORT_DIPSETTING( 0x40, "Fast" )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+
+ PORT_START /* IN2 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) /* set 1 only */
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) /* set 1 only */
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START /* IN3 */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( toprollr )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+
+ PORT_START /* DSW */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x03, "6" )
+ PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x00, "Every 30000" )
+ PORT_DIPSETTING( 0x20, "Every 50000" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+
+ PORT_START /* IN2 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
+
+
+INPUT_PORTS_END
+
+static gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 512, /* 512 characters (256 in Crazy Climber) */
+ 2, /* 2 bits per pixel */
+ { 0, 512*8*8 }, /* the two bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+static gfx_layout bscharlayout =
+{
+ 8,8, /* 8*8 characters */
+ 512,//256, /* 256 characters */
+
+
+ 2, /* 2 bits per pixel */
+ { 0, 512*8*8 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+static gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 128, /* 128 sprites (64 in Crazy Climber) */
+ 2, /* 2 bits per pixel */
+ { 0, 128*16*16 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+
+static gfx_layout trcharlayout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 2,
+ { RGN_FRAC(1,2),0 },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static gfx_layout trspritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ RGN_FRAC(1,2), /* 128 sprites (64 in Crazy Climber) */
+ 2, /* 2 bits per pixel */
+ { RGN_FRAC(1,2),0 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+
+static GFXDECODE_START( yamato )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 16 ) /* char set #1 */
+ GFXDECODE_ENTRY( REGION_GFX1, 0x2000, charlayout, 0, 16 ) /* char set #2 */
+ GFXDECODE_ENTRY( REGION_GFX2, 0x0000, bscharlayout, 16*4, 8 ) /* big sprite char set */
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 16 ) /* sprite set #1 */
+ GFXDECODE_ENTRY( REGION_GFX1, 0x2000, spritelayout, 0, 16 ) /* sprite set #2 */
+GFXDECODE_END
+
+static GFXDECODE_START( tr )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, trcharlayout, 0, 40 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0x0000, trcharlayout, 0, 40 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, trspritelayout, 0, 40 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0x0000, trcharlayout, 0, 40 )
+GFXDECODE_END
+
+static MACHINE_DRIVER_START( yamato )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz ? */
+ MDRV_CPU_PROGRAM_MAP(yamato_readmem,yamato_writemem)
+ MDRV_CPU_IO_MAP(0,yamato_writeport)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_CPU_ADD(Z80, 3072000)
+ /* audio CPU */ /* 3.072 MHz ? */
+ MDRV_CPU_PROGRAM_MAP(yamato_sound_readmem,yamato_sound_writemem)
+ MDRV_CPU_IO_MAP(yamato_sound_readport,yamato_sound_writeport)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(yamato)
+ MDRV_PALETTE_LENGTH(96+256)
+ MDRV_COLORTABLE_LENGTH(16*4+8*4)
+
+ MDRV_PALETTE_INIT(yamato)
+ MDRV_VIDEO_START(generic)
+ MDRV_VIDEO_UPDATE(yamato)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1536000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MDRV_SOUND_ADD(AY8910, 1536000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_DRIVER_END
+
+static MACHINE_DRIVER_START( toprollr )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 3072000)
+ MDRV_CPU_PROGRAM_MAP(trmem_map,0)
+ MDRV_CPU_IO_MAP(trport_map,0)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(tr)
+ MDRV_PALETTE_LENGTH(32*5)
+ MDRV_PALETTE_INIT(toprollr)
+
+ MDRV_VIDEO_START(toprollr)
+ MDRV_VIDEO_UPDATE(toprollr)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1536000)
+ MDRV_SOUND_CONFIG(cclimber_ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
+
+ MDRV_SOUND_ADD(SAMPLES, 0)
+ MDRV_SOUND_CONFIG(cclimber_samples_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
+MACHINE_DRIVER_END
+
+
+ROM_START( yamato )
+ ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* 64k for code + 64k for decrypted opcodes */
+ ROM_LOAD( "2.5de", 0x0000, 0x2000, CRC(20895096) SHA1(af76786e3c519e710899f143d46c53087e9817c7) )
+ ROM_LOAD( "3.5f", 0x2000, 0x2000, CRC(57a696f9) SHA1(28ea80fb100ac92295fc3eb318617d7cb014408d) )
+ ROM_LOAD( "4.5jh", 0x4000, 0x2000, CRC(59a468e8) SHA1(a79cdee6efefd87a356cc8d710f8050bc12e07c3) )
+ /* hole at 6000-6fff */
+ ROM_LOAD( "11.5a", 0x7000, 0x1000, CRC(35987485) SHA1(1f0cb545bbd52982cbf801bc1dd2c4087af2f5f7) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "1.5v", 0x0000, 0x0800, CRC(3aad9e3c) SHA1(37b0414b265397881bb45b166ecab85880d1358d) )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "10.11k", 0x0000, 0x1000, CRC(161121f5) SHA1(017c5c6b773b0ae1d0be52e4bac90b699ea196dd) )
+ ROM_CONTINUE( 0x2000, 0x1000 )
+ ROM_LOAD( "9.11h", 0x1000, 0x1000, CRC(56e84cc4) SHA1(c48e0e5460376d6b34173c42a27907ef12218182) )
+ ROM_CONTINUE( 0x3000, 0x1000 )
+
+ ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "8.11c", 0x0000, 0x1000, CRC(28024d9a) SHA1(c871c4d74be72a8bfea99e89d43f91922f4b734b) )
+ ROM_LOAD( "7.11a", 0x1000, 0x1000, CRC(4a179790) SHA1(7fb6b033de939ff8bd13055c073311dca2c1a6fe) )
+
+ ROM_REGION( 0x2000, REGION_USER1, 0 )
+ ROM_LOAD( "5.5lm", 0x0000, 0x1000, CRC(7761ad24) SHA1(98878b19addd142d35718080eece05eaaee0388d) ) /* ?? */
+ ROM_LOAD( "6.5n", 0x1000, 0x1000, CRC(da48444c) SHA1(a43e672ce262eb817fb4e5715ef4fb304a6a2815) )
+
+ ROM_REGION( 0x00a0, REGION_PROMS, 0 )
+ ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(ef2053ab) SHA1(2006cbf003f90a8e75f39047a88a3bba85d78e80) )
+ ROM_LOAD( "2.bpr", 0x0020, 0x0020, CRC(2281d39f) SHA1(e9b568bdacf7ab611801cf42ea5c7624f5440ef6) )
+ ROM_LOAD( "3.bpr", 0x0040, 0x0020, CRC(9e6341e3) SHA1(2e7a4d3c1f40d6089735734b9d9de2ca57fb73c7) )
+ ROM_LOAD( "4.bpr", 0x0060, 0x0020, CRC(1c97dc0b) SHA1(fe8e0a91172abdd2d14b199da144306a9b944372) )
+ ROM_LOAD( "5.bpr", 0x0080, 0x0020, CRC(edd6c05f) SHA1(b95db8aaf74fe175d1179f0d85f79242b16f5fb4) )
+ROM_END
+
+ROM_START( yamato2 )
+ ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* 64k for code + 64k for decrypted opcodes */
+ ROM_LOAD( "2-2.5de", 0x0000, 0x2000, CRC(93da1d52) SHA1(21b72856ebbd969e4e075b52719e6acdbd1bc4c5) )
+ ROM_LOAD( "3-2.5f", 0x2000, 0x2000, CRC(31e73821) SHA1(e582c9fcea1b29d43f65b6aa67e1895c38d2736c) )
+ ROM_LOAD( "4-2.5jh", 0x4000, 0x2000, CRC(fd7bcfc3) SHA1(5037170cb3a9824794e90d74def92b0b25d45caa) )
+ /* hole at 6000-6fff */
+ /* 7000-7fff not present here */
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "1.5v", 0x0000, 0x0800, CRC(3aad9e3c) SHA1(37b0414b265397881bb45b166ecab85880d1358d) )
+
+ ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "10.11k", 0x0000, 0x1000, CRC(161121f5) SHA1(017c5c6b773b0ae1d0be52e4bac90b699ea196dd) )
+ ROM_CONTINUE( 0x2000, 0x1000 )
+ ROM_LOAD( "9.11h", 0x1000, 0x1000, CRC(56e84cc4) SHA1(c48e0e5460376d6b34173c42a27907ef12218182) )
+ ROM_CONTINUE( 0x3000, 0x1000 )
+
+ ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "8.11c", 0x0000, 0x1000, CRC(28024d9a) SHA1(c871c4d74be72a8bfea99e89d43f91922f4b734b) )
+ ROM_LOAD( "7.11a", 0x1000, 0x1000, CRC(4a179790) SHA1(7fb6b033de939ff8bd13055c073311dca2c1a6fe) )
+
+ ROM_REGION( 0x2000, REGION_USER1, 0 )
+ ROM_LOAD( "5.5lm", 0x0000, 0x1000, CRC(7761ad24) SHA1(98878b19addd142d35718080eece05eaaee0388d) ) /* ?? */
+ ROM_LOAD( "6.5n", 0x1000, 0x1000, CRC(da48444c) SHA1(a43e672ce262eb817fb4e5715ef4fb304a6a2815) )
+
+ ROM_REGION( 0x00a0, REGION_PROMS, 0 )
+ ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(ef2053ab) SHA1(2006cbf003f90a8e75f39047a88a3bba85d78e80) )
+ ROM_LOAD( "2.bpr", 0x0020, 0x0020, CRC(2281d39f) SHA1(e9b568bdacf7ab611801cf42ea5c7624f5440ef6) )
+ ROM_LOAD( "3.bpr", 0x0040, 0x0020, CRC(9e6341e3) SHA1(2e7a4d3c1f40d6089735734b9d9de2ca57fb73c7) )
+ ROM_LOAD( "4.bpr", 0x0060, 0x0020, CRC(1c97dc0b) SHA1(fe8e0a91172abdd2d14b199da144306a9b944372) )
+ ROM_LOAD( "5.bpr", 0x0080, 0x0020, CRC(edd6c05f) SHA1(b95db8aaf74fe175d1179f0d85f79242b16f5fb4) )
+ROM_END
+
+ROM_START( toprollr )
+ ROM_REGION( 0x10000*2, REGION_CPU1, 0 )
+ ROM_LOAD( "10.k3", 0xc000, 0x2000, CRC(1e8914a6) SHA1(ec17f185f890d04ce75a5d8edf8b32da60e7a8d8) )
+ ROM_LOAD( "11.l3", 0xe000, 0x2000, CRC(b20a9fa2) SHA1(accd3296447eca002b0808e7b02832f5e35407e8) )
+
+ ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "15.h4", 0x0000, 0x2000, CRC(1d9e3325) SHA1(e7f6863aa2ba2aeec40cfcc5cf6c69e947c185b5) )
+ ROM_LOAD( "16.j4", 0x2000, 0x2000, CRC(ce3afe26) SHA1(7de00720f091537c64cc0fec687c061de3a8b1a3) )
+
+ ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "5.l5", 0x0000, 0x1000, CRC(84139f46) SHA1(976f781fb279dd540778708174b942a263f16443) )
+ ROM_LOAD( "6.m5", 0x1000, 0x1000, CRC(e30c1dd8) SHA1(1777bf98625153c9b191020860e4e1839b46b998) )
+
+ ROM_REGION( 0x04000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "13.a4", 0x0000, 0x2000, CRC(89327329) SHA1(555331a3136aa8c5bb35b97dd54bc59da067be57) )
+ ROM_LOAD( "14.c4", 0x2000, 0x2000, CRC(7a945733) SHA1(14187ba303aecf0a812c425c34d8edda3deaa2b5) )
+
+ ROM_REGION( 0x12000, REGION_USER1, 0 )
+ ROM_LOAD( "2.f5", 0x00000, 0x02000, CRC(ef789f00) SHA1(424d69584d391ee7b9ad5db7ee6ced97d69897d4) )
+ ROM_LOAD( "8.f3", 0x02000, 0x02000, CRC(94371cfb) SHA1(cb501c36b213c995a4048b3a96c85848c556cd05) )
+ ROM_LOAD( "4.k5", 0x04000, 0x02000, CRC(1cb48ea0) SHA1(fdc75075112042ec84a7d1b3e5b5a6db1d1cb871) )
+ ROM_COPY( REGION_USER1, 0x04000, 0x0a000, 0x02000 )
+ ROM_COPY( REGION_USER1, 0x04000, 0x10000, 0x02000 )
+ ROM_LOAD( "3.h5", 0x06000, 0x02000, CRC(d45494ba) SHA1(6e235b34f9457acadad6d4e27799978bc2e3db08) )
+ ROM_LOAD( "9.h3", 0x08000, 0x02000, CRC(8a8032a7) SHA1(d6642d72645c613c21f65bbbe1560d0437d41f43) )
+ ROM_LOAD( "1.d5", 0x0c000, 0x02000, CRC(9894374d) SHA1(173de4abbc3fb5d522aa6d6d5caf8e4d54f2a598) )
+ ROM_LOAD( "7.d3", 0x0e000, 0x02000, CRC(904fffb6) SHA1(5528bc2a4d2fe8672428fd4725644265f0d57ded) )
+
+ ROM_REGION( 0x2000, REGION_SOUND1, 0 )
+ ROM_LOAD( "12.p3", 0x0000, 0x2000, CRC(7f989dc9) SHA1(3b4d18cbb992872b3cf8f5eaf5381ed3a9468cc1) )
+
+ ROM_REGION( 0x01a0, REGION_PROMS, 0 )
+ ROM_LOAD( "prom.a1", 0x0000, 0x0020, CRC(7d626d6c) SHA1(7c7202d0ec5bf0381e7104eef53afa5fa4596a29) ) //00-07 big sprites
+ ROM_LOAD( "prom.p2", 0x0020, 0x0020, CRC(42e828fa) SHA1(81250b1f7c3956b3902324adbbaf3b5989e854ee) ) //08-0f sprites + fg (wrong?)
+ ROM_LOAD( "prom.r2", 0x0040, 0x0020, CRC(99b87eed) SHA1(06c3164d681fe4aff0338c0dad1a921f7fe7369d) ) //10-17 sprites
+ ROM_LOAD( "prom.p9", 0x0060, 0x0020, CRC(eb399c02) SHA1(bf3d6c6dd982cb54446cf8a010b7adb949514bdb) ) //18-1f bg
+ ROM_LOAD( "prom.n9", 0x0080, 0x0020, CRC(fb03ea99) SHA1(4dcef86106cef713dfcbd965072bfa8fe4b68e15) ) //20-27 bg
+ ROM_LOAD( "prom.s9", 0x00a0, 0x0100, CRC(abf4c5fb) SHA1(a953f14642d4b72328293b36bc3c65b13491ffff) ) //unknown prom (filled with 2 bit vals)
+
+ROM_END
+
+static DRIVER_INIT( yamato )
+{
+ yamato_decode();
+}
+
+static DRIVER_INIT( toprollr )
+{
+ toprollr_decode();
+}
+
+GAME( 1983, yamato, 0, yamato, yamato, yamato, ROT90, "Sega", "Yamato (US)", GAME_IMPERFECT_GRAPHICS )
+GAME( 1983, yamato2, yamato, yamato, yamato, yamato, ROT90, "Sega", "Yamato (World?)", GAME_IMPERFECT_GRAPHICS )
+GAME( 1983, toprollr, 0, toprollr, toprollr, toprollr, ROT90, "Jaleco", "Top Roller", GAME_IMPERFECT_COLORS )