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-rw-r--r--src/mame/drivers/wink.cpp451
1 files changed, 451 insertions, 0 deletions
diff --git a/src/mame/drivers/wink.cpp b/src/mame/drivers/wink.cpp
new file mode 100644
index 00000000000..2de3c9ed844
--- /dev/null
+++ b/src/mame/drivers/wink.cpp
@@ -0,0 +1,451 @@
+// license:???
+// copyright-holders:HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli
+/*
+ Wink - (c) 1985 Midcoin
+
+ driver by HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli
+
+ TODO:
+ - better interrupts?
+ - finish sound
+ - fix protection properly
+ - better handling of nvram? it loses the default values
+ - I need a better comparison screenshot to be sure about the colors.
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/ay8910.h"
+#include "machine/nvram.h"
+
+
+class wink_state : public driver_device
+{
+public:
+ wink_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_audiocpu(*this, "audiocpu"),
+ m_gfxdecode(*this, "gfxdecode"),
+ m_videoram(*this, "videoram") { }
+
+ required_device<cpu_device> m_maincpu;
+ required_device<cpu_device> m_audiocpu;
+ required_device<gfxdecode_device> m_gfxdecode;
+
+ required_shared_ptr<UINT8> m_videoram;
+
+ tilemap_t *m_bg_tilemap;
+ UINT8 m_sound_flag;
+ UINT8 m_tile_bank;
+
+ DECLARE_WRITE8_MEMBER(bgram_w);
+ DECLARE_WRITE8_MEMBER(player_mux_w);
+ DECLARE_WRITE8_MEMBER(tile_banking_w);
+ DECLARE_WRITE8_MEMBER(wink_coin_counter_w);
+ DECLARE_READ8_MEMBER(analog_port_r);
+ DECLARE_READ8_MEMBER(player_inputs_r);
+ DECLARE_WRITE8_MEMBER(sound_irq_w);
+ DECLARE_READ8_MEMBER(prot_r);
+ DECLARE_WRITE8_MEMBER(prot_w);
+ DECLARE_READ8_MEMBER(sound_r);
+
+ TILE_GET_INFO_MEMBER(get_bg_tile_info);
+
+ DECLARE_DRIVER_INIT(wink);
+ virtual void machine_start();
+ virtual void machine_reset();
+ virtual void video_start();
+
+ UINT32 screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+
+ INTERRUPT_GEN_MEMBER(wink_sound);
+};
+
+
+TILE_GET_INFO_MEMBER(wink_state::get_bg_tile_info)
+{
+ UINT8 *videoram = m_videoram;
+ int code = videoram[tile_index];
+ code |= 0x200 * m_tile_bank;
+
+ // the 2 parts of the screen use different tile banking
+ if(tile_index < 0x360)
+ {
+ code |= 0x100;
+ }
+
+ SET_TILE_INFO_MEMBER(0, code, 0, 0);
+}
+
+void wink_state::video_start()
+{
+ m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(wink_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+}
+
+UINT32 wink_state::screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
+ return 0;
+}
+
+WRITE8_MEMBER(wink_state::bgram_w)
+{
+ UINT8 *videoram = m_videoram;
+ videoram[offset] = data;
+ m_bg_tilemap->mark_tile_dirty(offset);
+}
+
+WRITE8_MEMBER(wink_state::player_mux_w)
+{
+ //player_mux = data & 1;
+ //no mux / cocktail mode in the real pcb? strange...
+}
+
+WRITE8_MEMBER(wink_state::tile_banking_w)
+{
+ m_tile_bank = data & 1;
+ m_bg_tilemap->mark_all_dirty();
+}
+
+WRITE8_MEMBER(wink_state::wink_coin_counter_w)
+{
+ coin_counter_w(machine(), offset,data & 1);
+}
+
+READ8_MEMBER(wink_state::analog_port_r)
+{
+ return ioport(/* player_mux ? "DIAL2" : */ "DIAL1")->read();
+}
+
+READ8_MEMBER(wink_state::player_inputs_r)
+{
+ return ioport(/* player_mux ? "INPUTS2" : */ "INPUTS1")->read();
+}
+
+WRITE8_MEMBER(wink_state::sound_irq_w)
+{
+ m_audiocpu->set_input_line(0, HOLD_LINE);
+ //sync with sound cpu (but it still loses some soundlatches...)
+ //machine().scheduler().synchronize();
+}
+
+static ADDRESS_MAP_START( wink_map, AS_PROGRAM, 8, wink_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x87ff) AM_RAM
+ AM_RANGE(0x9000, 0x97ff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0xa000, 0xa3ff) AM_RAM_WRITE(bgram_w) AM_SHARE("videoram")
+ADDRESS_MAP_END
+
+
+READ8_MEMBER(wink_state::prot_r)
+{
+ //take a0-a7 and do some math using the variable created from the upper address-lines,
+ //put the result onto the databus.
+
+/*
+math
+
+take 2 bytes:
+
+byte1 = a8,a9,a10,a11,a12,a13,a14,a15
+byte2 = a0,a2,a4,a6,a1,a3,a5,a7
+
+add the 2 bytes together so that if the final value overflows past 255 it wraps to 0
+the 8bit result is placed on the databus.
+
+*/
+ return 0x20; //hack to pass the jump calculated using this value
+}
+
+WRITE8_MEMBER(wink_state::prot_w)
+{
+ //take a9-a15 and stuff them in a variable for later use.
+}
+
+static ADDRESS_MAP_START( wink_io, AS_IO, 8, wink_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x1f) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") //0x10-0x1f is likely to be something else
+// AM_RANGE(0x20, 0x20) AM_WRITENOP //??? seems unused..
+ AM_RANGE(0x21, 0x21) AM_WRITE(player_mux_w) //??? no mux on the pcb.
+ AM_RANGE(0x22, 0x22) AM_WRITE(tile_banking_w)
+// AM_RANGE(0x23, 0x23) AM_WRITENOP //?
+// AM_RANGE(0x24, 0x24) AM_WRITENOP //cab Knocker like in q-bert!
+ AM_RANGE(0x25, 0x27) AM_WRITE(wink_coin_counter_w)
+ AM_RANGE(0x40, 0x40) AM_WRITE(soundlatch_byte_w)
+ AM_RANGE(0x60, 0x60) AM_WRITE(sound_irq_w)
+ AM_RANGE(0x80, 0x80) AM_READ(analog_port_r)
+ AM_RANGE(0xa0, 0xa0) AM_READ(player_inputs_r)
+ AM_RANGE(0xa4, 0xa4) AM_READ_PORT("DSW1") //dipswitch bank2
+ AM_RANGE(0xa8, 0xa8) AM_READ_PORT("DSW2") //dipswitch bank1
+// AM_RANGE(0xac, 0xac) AM_WRITENOP //protection - loads video xor unit (written only once at startup)
+ AM_RANGE(0xb0, 0xb0) AM_READ_PORT("DSW3") //unused inputs
+ AM_RANGE(0xb4, 0xb4) AM_READ_PORT("DSW4") //dipswitch bank3
+ AM_RANGE(0xc0, 0xdf) AM_WRITE(prot_w) //load load protection-buffer from upper address bus
+ AM_RANGE(0xc3, 0xc3) AM_READNOP //watchdog?
+ AM_RANGE(0xe0, 0xff) AM_READ(prot_r) //load math unit from buffer & lower address-bus
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( wink_sound_map, AS_PROGRAM, 8, wink_state )
+ AM_RANGE(0x0000, 0x1fff) AM_ROM
+ AM_RANGE(0x4000, 0x43ff) AM_RAM
+ AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_byte_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( wink_sound_io, AS_IO, 8, wink_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x00) AM_DEVREADWRITE("aysnd", ay8910_device, data_r, data_w)
+ AM_RANGE(0x80, 0x80) AM_DEVWRITE("aysnd", ay8910_device, address_w)
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( wink )
+ PORT_START("DIAL1")
+ PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(3) PORT_REVERSE
+
+ PORT_START("INPUTS1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) // right curve
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // left curve
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) // slam
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x01, "1" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x01, 0x01, "2" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW3")
+ PORT_DIPNAME( 0x01, 0x01, "3" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW4")
+ PORT_DIPNAME( 0x01, 0x01, "Summary" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "4" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static GFXDECODE_START( wink )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 )
+GFXDECODE_END
+
+READ8_MEMBER(wink_state::sound_r)
+{
+ return m_sound_flag;
+}
+
+//AY portA is fed by an input clock at 15625 Hz
+INTERRUPT_GEN_MEMBER(wink_state::wink_sound)
+{
+ m_sound_flag ^= 0x80;
+}
+
+void wink_state::machine_start()
+{
+ save_item(NAME(m_sound_flag));
+ save_item(NAME(m_tile_bank));
+}
+
+void wink_state::machine_reset()
+{
+ m_sound_flag = 0;
+}
+
+static MACHINE_CONFIG_START( wink, wink_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, 12000000 / 4)
+ MCFG_CPU_PROGRAM_MAP(wink_map)
+ MCFG_CPU_IO_MAP(wink_io)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", wink_state, nmi_line_pulse)
+
+ MCFG_CPU_ADD("audiocpu", Z80, 12000000 / 8)
+ MCFG_CPU_PROGRAM_MAP(wink_sound_map)
+ MCFG_CPU_IO_MAP(wink_sound_io)
+ MCFG_CPU_PERIODIC_INT_DRIVER(wink_state, wink_sound, 15625)
+
+ MCFG_NVRAM_ADD_1FILL("nvram")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(wink_state, screen_update_wink)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", wink)
+ MCFG_PALETTE_ADD("palette", 16)
+ MCFG_PALETTE_FORMAT(xxxxBBBBRRRRGGGG)
+
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("aysnd", AY8912, 12000000 / 8)
+ MCFG_AY8910_PORT_A_READ_CB(READ8(wink_state, sound_r))
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( wink )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "midcoin-wink00.rom", 0x0000, 0x4000, CRC(044f82d6) SHA1(4269333578c4fb14891b937c683aa5b105a193e7) )
+ ROM_LOAD( "midcoin-wink01.rom", 0x4000, 0x4000, CRC(acb0a392) SHA1(428c24845a27b8021823a4a930071b3b47108f01) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "midcoin-wink05.rom", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) )
+
+ ROM_REGION( 0x6000, "gfx1", 0 )
+ ROM_LOAD( "midcoin-wink02.rom", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) )
+ ROM_LOAD( "midcoin-wink03.rom", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) )
+ ROM_LOAD( "midcoin-wink04.rom", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) )
+ROM_END
+
+ROM_START( winka )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "wink0.bin", 0x0000, 0x4000, CRC(554d86e5) SHA1(bf2de874a62d9137f79063d6ca1906b1ed0c87e6) )
+ ROM_LOAD( "wink1.bin", 0x4000, 0x4000, CRC(9d8ad539) SHA1(77246df8195f7e3f3b06edc08d344801bf62e1ba) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "wink5.bin", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) )
+
+ ROM_REGION( 0x6000, "gfx1", 0 )
+ ROM_LOAD( "wink2.bin", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) )
+ ROM_LOAD( "wink3.bin", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) )
+ ROM_LOAD( "wink4.bin", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) )
+ROM_END
+
+DRIVER_INIT_MEMBER(wink_state,wink)
+{
+ UINT32 i;
+ UINT8 *ROM = memregion("maincpu")->base();
+ dynamic_buffer buffer(0x8000);
+
+ // protection module reverse engineered by HIGHWAYMAN
+
+ memcpy(&buffer[0],ROM,0x8000);
+
+ for (i = 0x0000; i <= 0x1fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)];
+
+ for (i = 0x2000; i <= 0x3fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 10, 7,12, 9, 8,11, 6, 3, 1, 5, 2, 4, 0)];
+
+ for (i = 0x4000; i <= 0x5fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 7,10,11, 9, 8,12, 6, 1, 3, 4, 2, 5, 0)];
+
+ for (i = 0x6000; i <= 0x7fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)];
+
+ for (i = 0; i < 0x8000; i++)
+ ROM[i] += BITSWAP8(i & 0xff, 7,5,3,1,6,4,2,0);
+}
+
+GAME( 1985, wink, 0, wink, wink, wink_state, wink, ROT0, "Midcoin", "Wink (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, winka, wink, wink, wink, wink_state, wink, ROT0, "Midcoin", "Wink (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )