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Diffstat (limited to 'src/mame/drivers/wink.cpp')
-rw-r--r--src/mame/drivers/wink.cpp494
1 files changed, 0 insertions, 494 deletions
diff --git a/src/mame/drivers/wink.cpp b/src/mame/drivers/wink.cpp
deleted file mode 100644
index 4071356f3af..00000000000
--- a/src/mame/drivers/wink.cpp
+++ /dev/null
@@ -1,494 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Nicola Salmoria, Pierpaolo Prazzoli
-// thanks-to:HIGHWAYMAN
-/*
- Wink - (c) 1985 Midcoin
-
- TODO:
- - better interrupts?
- - finish sound
- - fix protection properly
- - better handling of nvram? it loses the default values
- - I need a better comparison screenshot to be sure about the colors.
-*/
-
-#include "emu.h"
-#include "cpu/z80/z80.h"
-#include "machine/74259.h"
-#include "machine/gen_latch.h"
-#include "machine/nvram.h"
-#include "sound/ay8910.h"
-#include "emupal.h"
-#include "screen.h"
-#include "speaker.h"
-#include "tilemap.h"
-
-
-class wink_state : public driver_device
-{
-public:
- wink_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_gfxdecode(*this, "gfxdecode"),
- m_videoram(*this, "videoram")
- { }
-
- void wink(machine_config &config);
-
- void init_wink();
-
-private:
- required_device<cpu_device> m_maincpu;
- required_device<cpu_device> m_audiocpu;
- required_device<gfxdecode_device> m_gfxdecode;
-
- required_shared_ptr<uint8_t> m_videoram;
-
- tilemap_t *m_bg_tilemap;
- uint8_t m_sound_flag;
- uint8_t m_tile_bank;
-
- bool m_nmi_enable;
-
- DECLARE_WRITE8_MEMBER(bgram_w);
- DECLARE_WRITE_LINE_MEMBER(nmi_clock_w);
- DECLARE_WRITE_LINE_MEMBER(nmi_enable_w);
- DECLARE_WRITE_LINE_MEMBER(player_mux_w);
- DECLARE_WRITE_LINE_MEMBER(tile_banking_w);
- template<int Player> DECLARE_WRITE_LINE_MEMBER(coin_counter_w);
- DECLARE_READ8_MEMBER(analog_port_r);
- DECLARE_READ8_MEMBER(player_inputs_r);
- DECLARE_WRITE8_MEMBER(sound_irq_w);
- DECLARE_READ8_MEMBER(prot_r);
- DECLARE_WRITE8_MEMBER(prot_w);
- DECLARE_READ8_MEMBER(sound_r);
-
- TILE_GET_INFO_MEMBER(get_bg_tile_info);
-
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
-
- uint32_t screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
-
- INTERRUPT_GEN_MEMBER(wink_sound);
- void wink_io(address_map &map);
- void wink_map(address_map &map);
- void wink_sound_io(address_map &map);
- void wink_sound_map(address_map &map);
-};
-
-
-TILE_GET_INFO_MEMBER(wink_state::get_bg_tile_info)
-{
- uint8_t *videoram = m_videoram;
- int code = videoram[tile_index];
- code |= 0x200 * m_tile_bank;
-
- // the 2 parts of the screen use different tile banking
- if(tile_index < 0x360)
- {
- code |= 0x100;
- }
-
- SET_TILE_INFO_MEMBER(0, code, 0, 0);
-}
-
-void wink_state::video_start()
-{
- m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(wink_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
-}
-
-uint32_t wink_state::screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
- return 0;
-}
-
-WRITE8_MEMBER(wink_state::bgram_w)
-{
- uint8_t *videoram = m_videoram;
- videoram[offset] = data;
- m_bg_tilemap->mark_tile_dirty(offset);
-}
-
-WRITE_LINE_MEMBER(wink_state::nmi_clock_w)
-{
- if (state && m_nmi_enable)
- m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
-}
-
-WRITE_LINE_MEMBER(wink_state::nmi_enable_w)
-{
- m_nmi_enable = state;
- if (!m_nmi_enable)
- m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
-}
-
-WRITE_LINE_MEMBER(wink_state::player_mux_w)
-{
- //player_mux = state;
- //no mux / cocktail mode in the real pcb? strange...
-}
-
-WRITE_LINE_MEMBER(wink_state::tile_banking_w)
-{
- m_tile_bank = state;
- m_bg_tilemap->mark_all_dirty();
-}
-
-template<int Player>
-WRITE_LINE_MEMBER(wink_state::coin_counter_w)
-{
- machine().bookkeeping().coin_counter_w(Player, state);
-}
-
-READ8_MEMBER(wink_state::analog_port_r)
-{
- return ioport(/* player_mux ? "DIAL2" : */ "DIAL1")->read();
-}
-
-READ8_MEMBER(wink_state::player_inputs_r)
-{
- return ioport(/* player_mux ? "INPUTS2" : */ "INPUTS1")->read();
-}
-
-WRITE8_MEMBER(wink_state::sound_irq_w)
-{
- m_audiocpu->set_input_line(0, HOLD_LINE);
- //sync with sound cpu (but it still loses some soundlatches...)
- //machine().scheduler().synchronize();
-}
-
-void wink_state::wink_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0x8000, 0x87ff).ram();
- map(0x9000, 0x97ff).ram().share("nvram");
- map(0xa000, 0xa3ff).ram().w(FUNC(wink_state::bgram_w)).share("videoram");
-}
-
-
-READ8_MEMBER(wink_state::prot_r)
-{
- //take a0-a7 and do some math using the variable created from the upper address-lines,
- //put the result onto the databus.
-
-/*
-math
-
-take 2 bytes:
-
-byte1 = a8,a9,a10,a11,a12,a13,a14,a15
-byte2 = a0,a2,a4,a6,a1,a3,a5,a7
-
-add the 2 bytes together so that if the final value overflows past 255 it wraps to 0
-the 8bit result is placed on the databus.
-
-*/
- return 0x20; //hack to pass the jump calculated using this value
-}
-
-WRITE8_MEMBER(wink_state::prot_w)
-{
- //take a9-a15 and stuff them in a variable for later use.
-}
-
-void wink_state::wink_io(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x1f).ram().w("palette", FUNC(palette_device::write8)).share("palette"); //0x10-0x1f is likely to be something else
- map(0x20, 0x27).w("mainlatch", FUNC(ls259_device::write_d0));
- map(0x40, 0x40).w("soundlatch", FUNC(generic_latch_8_device::write));
- map(0x60, 0x60).w(FUNC(wink_state::sound_irq_w));
- map(0x80, 0x80).r(FUNC(wink_state::analog_port_r));
- map(0xa0, 0xa0).r(FUNC(wink_state::player_inputs_r));
- map(0xa4, 0xa4).portr("DSW1"); //dipswitch bank2
- map(0xa8, 0xa8).portr("DSW2"); //dipswitch bank1
-// map(0xac, 0xac).nopw(); //protection - loads video xor unit (written only once at startup)
- map(0xb0, 0xb0).portr("DSW3"); //unused inputs
- map(0xb4, 0xb4).portr("DSW4"); //dipswitch bank3
- map(0xc0, 0xdf).w(FUNC(wink_state::prot_w)); //load load protection-buffer from upper address bus
- map(0xc3, 0xc3).nopr(); //watchdog?
- map(0xe0, 0xff).r(FUNC(wink_state::prot_r)); //load math unit from buffer & lower address-bus
-}
-
-void wink_state::wink_sound_map(address_map &map)
-{
- map(0x0000, 0x1fff).rom();
- map(0x4000, 0x43ff).ram();
- map(0x8000, 0x8000).r("soundlatch", FUNC(generic_latch_8_device::read));
-}
-
-void wink_state::wink_sound_io(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x00).rw("aysnd", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w));
- map(0x80, 0x80).w("aysnd", FUNC(ay8910_device::address_w));
-}
-
-static INPUT_PORTS_START( wink )
- PORT_START("DIAL1")
- PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(3) PORT_REVERSE
-
- PORT_START("INPUTS1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) // right curve
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // left curve
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) // slam
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x01, 0x01, "1" )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2")
- PORT_DIPNAME( 0x01, 0x01, "2" )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW3")
- PORT_DIPNAME( 0x01, 0x01, "3" )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW4")
- PORT_DIPNAME( 0x01, 0x01, "Summary" )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, "4" )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-INPUT_PORTS_END
-
-static const gfx_layout charlayout =
-{
- 8,8, /* 8*8 characters */
- RGN_FRAC(1,3),
- 3,
- { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
- { 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
- 8*8 /* every char takes 8 consecutive bytes */
-};
-
-static GFXDECODE_START( gfx_wink )
- GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 )
-GFXDECODE_END
-
-READ8_MEMBER(wink_state::sound_r)
-{
- return m_sound_flag;
-}
-
-//AY portA is fed by an input clock at 15625 Hz
-INTERRUPT_GEN_MEMBER(wink_state::wink_sound)
-{
- m_sound_flag ^= 0x80;
-}
-
-void wink_state::machine_start()
-{
- save_item(NAME(m_sound_flag));
- save_item(NAME(m_tile_bank));
- save_item(NAME(m_nmi_enable));
-}
-
-void wink_state::machine_reset()
-{
- m_sound_flag = 0;
-}
-
-void wink_state::wink(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, 12000000 / 4);
- m_maincpu->set_addrmap(AS_PROGRAM, &wink_state::wink_map);
- m_maincpu->set_addrmap(AS_IO, &wink_state::wink_io);
-
- ls259_device &mainlatch(LS259(config, "mainlatch"));
- mainlatch.q_out_cb<0>().set(FUNC(wink_state::nmi_enable_w));
- mainlatch.q_out_cb<1>().set(FUNC(wink_state::player_mux_w)); //??? no mux on the pcb.
- mainlatch.q_out_cb<2>().set(FUNC(wink_state::tile_banking_w));
- mainlatch.q_out_cb<3>().set_nop(); //?
- mainlatch.q_out_cb<4>().set_nop(); //cab Knocker like in q-bert!
- mainlatch.q_out_cb<5>().set(FUNC(wink_state::coin_counter_w<0>));
- mainlatch.q_out_cb<6>().set(FUNC(wink_state::coin_counter_w<1>));
- mainlatch.q_out_cb<7>().set(FUNC(wink_state::coin_counter_w<2>));
-
- Z80(config, m_audiocpu, 12000000 / 8);
- m_audiocpu->set_addrmap(AS_PROGRAM, &wink_state::wink_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &wink_state::wink_sound_io);
- m_audiocpu->set_periodic_int(FUNC(wink_state::wink_sound), attotime::from_hz(15625));
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(32*8, 32*8);
- screen.set_visarea(0*8, 32*8-1, 0*8, 32*8-1);
- screen.set_screen_update(FUNC(wink_state::screen_update_wink));
- screen.set_palette("palette");
- screen.screen_vblank().set(FUNC(wink_state::nmi_clock_w));
-
- GFXDECODE(config, m_gfxdecode, "palette", gfx_wink);
- PALETTE(config, "palette").set_format(palette_device::xBRG_444, 16);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, "soundlatch");
-
- ay8912_device &aysnd(AY8912(config, "aysnd", 12000000 / 8));
- aysnd.port_a_read_callback().set(FUNC(wink_state::sound_r));
- aysnd.add_route(ALL_OUTPUTS, "mono", 1.0);
-}
-
-/***************************************************************************
-
- Game driver(s)
-
-***************************************************************************/
-
-ROM_START( wink )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "midcoin-wink00.rom", 0x0000, 0x4000, CRC(044f82d6) SHA1(4269333578c4fb14891b937c683aa5b105a193e7) )
- ROM_LOAD( "midcoin-wink01.rom", 0x4000, 0x4000, CRC(acb0a392) SHA1(428c24845a27b8021823a4a930071b3b47108f01) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "midcoin-wink05.rom", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) )
-
- ROM_REGION( 0x6000, "gfx1", 0 )
- ROM_LOAD( "midcoin-wink02.rom", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) )
- ROM_LOAD( "midcoin-wink03.rom", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) )
- ROM_LOAD( "midcoin-wink04.rom", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) )
-ROM_END
-
-ROM_START( winka )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "wink0.bin", 0x0000, 0x4000, CRC(554d86e5) SHA1(bf2de874a62d9137f79063d6ca1906b1ed0c87e6) )
- ROM_LOAD( "wink1.bin", 0x4000, 0x4000, CRC(9d8ad539) SHA1(77246df8195f7e3f3b06edc08d344801bf62e1ba) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "wink5.bin", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) )
-
- ROM_REGION( 0x6000, "gfx1", 0 )
- ROM_LOAD( "wink2.bin", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) )
- ROM_LOAD( "wink3.bin", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) )
- ROM_LOAD( "wink4.bin", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) )
-ROM_END
-
-void wink_state::init_wink()
-{
- uint8_t *ROM = memregion("maincpu")->base();
- std::vector<uint8_t> buffer(0x8000);
-
- // protection module reverse engineered by HIGHWAYMAN
-
- memcpy(&buffer[0],ROM,0x8000);
-
- for (uint32_t i = 0x0000; i <= 0x1fff; i++)
- ROM[i] = buffer[bitswap<16>(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)];
-
- for (uint32_t i = 0x2000; i <= 0x3fff; i++)
- ROM[i] = buffer[bitswap<16>(i,15,14,13, 10, 7,12, 9, 8,11, 6, 3, 1, 5, 2, 4, 0)];
-
- for (uint32_t i = 0x4000; i <= 0x5fff; i++)
- ROM[i] = buffer[bitswap<16>(i,15,14,13, 7,10,11, 9, 8,12, 6, 1, 3, 4, 2, 5, 0)];
-
- for (uint32_t i = 0x6000; i <= 0x7fff; i++)
- ROM[i] = buffer[bitswap<16>(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)];
-
- for (uint32_t i = 0; i < 0x8000; i++)
- ROM[i] += bitswap<8>(i & 0xff, 7,5,3,1,6,4,2,0);
-}
-
-GAME( 1985, wink, 0, wink, wink, wink_state, init_wink, ROT0, "Midcoin", "Wink (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
-GAME( 1985, winka, wink, wink, wink, wink_state, init_wink, ROT0, "Midcoin", "Wink (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )