diff options
Diffstat (limited to 'src/mame/drivers/wink.c')
-rw-r--r-- | src/mame/drivers/wink.c | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/src/mame/drivers/wink.c b/src/mame/drivers/wink.c new file mode 100644 index 00000000000..53735825955 --- /dev/null +++ b/src/mame/drivers/wink.c @@ -0,0 +1,416 @@ +/* + Wink - (c) 1985 Midcoin + + driver by HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli + + TODO: + - better interrupts? + - finish sound + - colors? + - fix protection properly + - better handling of nvram? it loses the default values +*/ + +#include "driver.h" +#include "sound/ay8910.h" + +static tilemap *bg_tilemap; +static UINT8 sound_flag; +static UINT8 tile_bank = 0; +//static UINT8 player_mux = 0; + + +static WRITE8_HANDLER( bgram_w ) +{ + videoram[offset] = data; + tilemap_mark_tile_dirty(bg_tilemap, offset); +} + +static WRITE8_HANDLER( player_mux_w ) +{ + //player_mux = data & 1; + //no mux / cocktail mode in the real pcb? strange... +} + +static WRITE8_HANDLER( tile_banking_w ) +{ + tile_bank = data & 1; + tilemap_mark_all_tiles_dirty(bg_tilemap); +} + +static WRITE8_HANDLER( wink_coin_counter_w ) +{ + coin_counter_w(offset,data & 1); +} + +static READ8_HANDLER( analog_port_r ) +{ + return readinputport(0 /*+ 2 * player_mux*/); +} + +static READ8_HANDLER( player_inputs_r ) +{ + return readinputport(1 /*+ 2 * player_mux*/); +} + +static WRITE8_HANDLER( sound_irq_w ) +{ + cpunum_set_input_line(1,0,HOLD_LINE); + //sync with sound cpu (but it still loses some soundlatches...) + //timer_call_after_resynch(0, NULL); +} + +static ADDRESS_MAP_START( wink_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0x87ff) AM_RAM + AM_RANGE(0x9000, 0x97ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) + AM_RANGE(0xa000, 0xa3ff) AM_RAM AM_WRITE(bgram_w) AM_BASE(&videoram) +ADDRESS_MAP_END + + +static READ8_HANDLER( prot_r ) +{ + //take a0-a7 and do some math using the variable created from the upper address-lines, + //put the result onto the databus. + +/* +math + +take 2 bytes: + +byte1 = a8,a9,a10,a11,a12,a13,a14,a15 +byte2 = a0,a2,a4,a6,a1,a3,a5,a7 + +add the 2 bytes together so that if the final value overflows past 255 it wraps to 0 +the 8bit result is placed on the databus. + +*/ + return 0x20; //hack to pass the jump calculated using this value +} + +static WRITE8_HANDLER( prot_w ) +{ + //take a9-a15 and stuff them in a variable for later use. +} + + +static ADDRESS_MAP_START( wink_io, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +/* +i/o 00-1F is used by the video circuits. +it is used to select access to the palet-ram address-bus. +either from the system-bus for loading the palet-data or from the xor-registers +for displaying the content. +so it's a palet-ram write-enable. +*/ + AM_RANGE(0x00, 0x1f) AM_RAM AM_BASE(&colorram) //? + AM_RANGE(0x20, 0x20) AM_WRITENOP //??? seems unused.. + AM_RANGE(0x21, 0x21) AM_WRITE(player_mux_w) //??? no mux on the pcb. + AM_RANGE(0x22, 0x22) AM_WRITE(tile_banking_w) + AM_RANGE(0x23, 0x23) AM_WRITENOP //? + AM_RANGE(0x24, 0x24) AM_WRITENOP //cab Knocker like in q-bert! + AM_RANGE(0x25, 0x27) AM_WRITE(wink_coin_counter_w) + AM_RANGE(0x40, 0x40) AM_WRITE(soundlatch_w) + AM_RANGE(0x60, 0x60) AM_WRITE(sound_irq_w) + AM_RANGE(0x80, 0x80) AM_READ(analog_port_r) + AM_RANGE(0xa0, 0xa0) AM_READ(player_inputs_r) + AM_RANGE(0xa4, 0xa4) AM_READ(input_port_2_r) //dipswitch bank2 + AM_RANGE(0xa8, 0xa8) AM_READ(input_port_3_r) //dipswitch bank1 + AM_RANGE(0xac, 0xac) AM_WRITENOP //protection - loads video xor unit (written only once at startup) + AM_RANGE(0xb0, 0xb0) AM_READ(input_port_4_r) //unused inputs + AM_RANGE(0xb4, 0xb4) AM_READ(input_port_5_r) //dipswitch bank3 + AM_RANGE(0xc0, 0xdf) AM_WRITE(prot_w) //load load protection-buffer from upper address bus + AM_RANGE(0xc3, 0xc3) AM_READNOP //watchdog? + AM_RANGE(0xe0, 0xff) AM_READ(prot_r) //load math unit from buffer & lower address-bus +ADDRESS_MAP_END + +static ADDRESS_MAP_START( wink_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_ROM + AM_RANGE(0x4000, 0x43ff) AM_RAM + AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( wink_sound_io, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w) + AM_RANGE(0x80, 0x80) AM_WRITE(AY8910_control_port_0_w) +ADDRESS_MAP_END + +static INPUT_PORTS_START( wink ) + PORT_START + PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(3) PORT_REVERSE + + PORT_START + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) // right curve + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // left curve + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) // slam + + PORT_START + PORT_DIPNAME( 0x01, 0x01, "1" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + PORT_DIPNAME( 0x01, 0x01, "2" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + PORT_DIPNAME( 0x01, 0x01, "3" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + PORT_DIPNAME( 0x01, 0x01, "Summary" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "4" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static TILE_GET_INFO( get_bg_tile_info ) +{ + int code = videoram[tile_index]; + code |= 0x200 * tile_bank; + + // the 2 parts of the screen use different tile banking + if(tile_index < 0x360) + { + code |= 0x100; + } + + SET_TILE_INFO(0, code, 0, 0); +} + +static VIDEO_START( wink ) +{ + bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); +} + +static VIDEO_UPDATE( wink ) +{ + tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); + return 0; +} + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + RGN_FRAC(1,3), + 3, + { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static GFXDECODE_START( wink ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 ) +GFXDECODE_END + +static READ8_HANDLER( sound_r ) +{ + return sound_flag; +} + +static struct AY8910interface ay8912_interface = +{ + sound_r +}; + +//AY portA is fed by an input clock at 15625 Hz +static INTERRUPT_GEN( wink_sound ) +{ + sound_flag ^= 0x80; +} + +static MACHINE_RESET( wink ) +{ + sound_flag = 0; +} + +static MACHINE_DRIVER_START( wink ) + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 12000000 / 4) + MDRV_CPU_PROGRAM_MAP(wink_map,0) + MDRV_CPU_IO_MAP(wink_io,0) + MDRV_CPU_VBLANK_INT(nmi_line_pulse,1) + + MDRV_CPU_ADD(Z80, 12000000 / 8) + MDRV_CPU_PROGRAM_MAP(wink_sound_map,0) + MDRV_CPU_IO_MAP(wink_sound_io,0) + MDRV_CPU_PERIODIC_INT(wink_sound, 15625) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_NVRAM_HANDLER(generic_1fill) + MDRV_MACHINE_RESET(wink) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) + MDRV_GFXDECODE(wink) + MDRV_PALETTE_LENGTH(32) + + MDRV_VIDEO_START(wink) + MDRV_VIDEO_UPDATE(wink) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + MDRV_SOUND_ADD(AY8910, 12000000 / 8) // AY8912 actually + MDRV_SOUND_CONFIG(ay8912_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( wink ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "midcoin-wink00.rom", 0x0000, 0x4000, CRC(044f82d6) SHA1(4269333578c4fb14891b937c683aa5b105a193e7) ) + ROM_LOAD( "midcoin-wink01.rom", 0x4000, 0x4000, CRC(acb0a392) SHA1(428c24845a27b8021823a4a930071b3b47108f01) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "midcoin-wink05.rom", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) ) + + ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "midcoin-wink02.rom", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) ) + ROM_LOAD( "midcoin-wink03.rom", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) ) + ROM_LOAD( "midcoin-wink04.rom", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) ) +ROM_END + +ROM_START( winka ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "wink0.bin", 0x0000, 0x4000, CRC(554d86e5) SHA1(bf2de874a62d9137f79063d6ca1906b1ed0c87e6) ) + ROM_LOAD( "wink1.bin", 0x4000, 0x4000, CRC(9d8ad539) SHA1(77246df8195f7e3f3b06edc08d344801bf62e1ba) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "wink5.bin", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) ) + + ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "wink2.bin", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) ) + ROM_LOAD( "wink3.bin", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) ) + ROM_LOAD( "wink4.bin", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) ) +ROM_END + +static DRIVER_INIT( wink ) +{ + UINT32 i; + UINT8 *ROM = memory_region(REGION_CPU1); + UINT8 *buffer = malloc_or_die(0x8000); + + // protection module reverse engineered by HIGHWAYMAN + + memcpy(buffer,ROM,0x8000); + + for (i = 0x0000; i <= 0x1fff; i++) + ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)]; + + for (i = 0x2000; i <= 0x3fff; i++) + ROM[i] = buffer[BITSWAP16(i,15,14,13, 10, 7,12, 9, 8,11, 6, 3, 1, 5, 2, 4, 0)]; + + for (i = 0x4000; i <= 0x5fff; i++) + ROM[i] = buffer[BITSWAP16(i,15,14,13, 7,10,11, 9, 8,12, 6, 1, 3, 4, 2, 5, 0)]; + + for (i = 0x6000; i <= 0x7fff; i++) + ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)]; + + free(buffer); + + for (i = 0; i < 0x8000; i++) + ROM[i] += BITSWAP8(i & 0xff, 7,5,3,1,6,4,2,0); +} + +GAME( 1985, wink, 0, wink, wink, wink, ROT0, "Midcoin", "Wink (set 1)", GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_UNEMULATED_PROTECTION ) +GAME( 1985, winka, wink, wink, wink, wink, ROT0, "Midcoin", "Wink (set 2)", GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_UNEMULATED_PROTECTION ) |