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Diffstat (limited to 'src/mame/drivers/wink.c')
-rw-r--r--src/mame/drivers/wink.c416
1 files changed, 416 insertions, 0 deletions
diff --git a/src/mame/drivers/wink.c b/src/mame/drivers/wink.c
new file mode 100644
index 00000000000..53735825955
--- /dev/null
+++ b/src/mame/drivers/wink.c
@@ -0,0 +1,416 @@
+/*
+ Wink - (c) 1985 Midcoin
+
+ driver by HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli
+
+ TODO:
+ - better interrupts?
+ - finish sound
+ - colors?
+ - fix protection properly
+ - better handling of nvram? it loses the default values
+*/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+
+static tilemap *bg_tilemap;
+static UINT8 sound_flag;
+static UINT8 tile_bank = 0;
+//static UINT8 player_mux = 0;
+
+
+static WRITE8_HANDLER( bgram_w )
+{
+ videoram[offset] = data;
+ tilemap_mark_tile_dirty(bg_tilemap, offset);
+}
+
+static WRITE8_HANDLER( player_mux_w )
+{
+ //player_mux = data & 1;
+ //no mux / cocktail mode in the real pcb? strange...
+}
+
+static WRITE8_HANDLER( tile_banking_w )
+{
+ tile_bank = data & 1;
+ tilemap_mark_all_tiles_dirty(bg_tilemap);
+}
+
+static WRITE8_HANDLER( wink_coin_counter_w )
+{
+ coin_counter_w(offset,data & 1);
+}
+
+static READ8_HANDLER( analog_port_r )
+{
+ return readinputport(0 /*+ 2 * player_mux*/);
+}
+
+static READ8_HANDLER( player_inputs_r )
+{
+ return readinputport(1 /*+ 2 * player_mux*/);
+}
+
+static WRITE8_HANDLER( sound_irq_w )
+{
+ cpunum_set_input_line(1,0,HOLD_LINE);
+ //sync with sound cpu (but it still loses some soundlatches...)
+ //timer_call_after_resynch(0, NULL);
+}
+
+static ADDRESS_MAP_START( wink_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x87ff) AM_RAM
+ AM_RANGE(0x9000, 0x97ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
+ AM_RANGE(0xa000, 0xa3ff) AM_RAM AM_WRITE(bgram_w) AM_BASE(&videoram)
+ADDRESS_MAP_END
+
+
+static READ8_HANDLER( prot_r )
+{
+ //take a0-a7 and do some math using the variable created from the upper address-lines,
+ //put the result onto the databus.
+
+/*
+math
+
+take 2 bytes:
+
+byte1 = a8,a9,a10,a11,a12,a13,a14,a15
+byte2 = a0,a2,a4,a6,a1,a3,a5,a7
+
+add the 2 bytes together so that if the final value overflows past 255 it wraps to 0
+the 8bit result is placed on the databus.
+
+*/
+ return 0x20; //hack to pass the jump calculated using this value
+}
+
+static WRITE8_HANDLER( prot_w )
+{
+ //take a9-a15 and stuff them in a variable for later use.
+}
+
+
+static ADDRESS_MAP_START( wink_io, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+/*
+i/o 00-1F is used by the video circuits.
+it is used to select access to the palet-ram address-bus.
+either from the system-bus for loading the palet-data or from the xor-registers
+for displaying the content.
+so it's a palet-ram write-enable.
+*/
+ AM_RANGE(0x00, 0x1f) AM_RAM AM_BASE(&colorram) //?
+ AM_RANGE(0x20, 0x20) AM_WRITENOP //??? seems unused..
+ AM_RANGE(0x21, 0x21) AM_WRITE(player_mux_w) //??? no mux on the pcb.
+ AM_RANGE(0x22, 0x22) AM_WRITE(tile_banking_w)
+ AM_RANGE(0x23, 0x23) AM_WRITENOP //?
+ AM_RANGE(0x24, 0x24) AM_WRITENOP //cab Knocker like in q-bert!
+ AM_RANGE(0x25, 0x27) AM_WRITE(wink_coin_counter_w)
+ AM_RANGE(0x40, 0x40) AM_WRITE(soundlatch_w)
+ AM_RANGE(0x60, 0x60) AM_WRITE(sound_irq_w)
+ AM_RANGE(0x80, 0x80) AM_READ(analog_port_r)
+ AM_RANGE(0xa0, 0xa0) AM_READ(player_inputs_r)
+ AM_RANGE(0xa4, 0xa4) AM_READ(input_port_2_r) //dipswitch bank2
+ AM_RANGE(0xa8, 0xa8) AM_READ(input_port_3_r) //dipswitch bank1
+ AM_RANGE(0xac, 0xac) AM_WRITENOP //protection - loads video xor unit (written only once at startup)
+ AM_RANGE(0xb0, 0xb0) AM_READ(input_port_4_r) //unused inputs
+ AM_RANGE(0xb4, 0xb4) AM_READ(input_port_5_r) //dipswitch bank3
+ AM_RANGE(0xc0, 0xdf) AM_WRITE(prot_w) //load load protection-buffer from upper address bus
+ AM_RANGE(0xc3, 0xc3) AM_READNOP //watchdog?
+ AM_RANGE(0xe0, 0xff) AM_READ(prot_r) //load math unit from buffer & lower address-bus
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( wink_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_ROM
+ AM_RANGE(0x4000, 0x43ff) AM_RAM
+ AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( wink_sound_io, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w)
+ AM_RANGE(0x80, 0x80) AM_WRITE(AY8910_control_port_0_w)
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( wink )
+ PORT_START
+ PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(3) PORT_REVERSE
+
+ PORT_START
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) // right curve
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // left curve
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) // slam
+
+ PORT_START
+ PORT_DIPNAME( 0x01, 0x01, "1" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ PORT_DIPNAME( 0x01, 0x01, "2" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ PORT_DIPNAME( 0x01, 0x01, "3" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ PORT_DIPNAME( 0x01, 0x01, "Summary" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "4" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static TILE_GET_INFO( get_bg_tile_info )
+{
+ int code = videoram[tile_index];
+ code |= 0x200 * tile_bank;
+
+ // the 2 parts of the screen use different tile banking
+ if(tile_index < 0x360)
+ {
+ code |= 0x100;
+ }
+
+ SET_TILE_INFO(0, code, 0, 0);
+}
+
+static VIDEO_START( wink )
+{
+ bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32);
+}
+
+static VIDEO_UPDATE( wink )
+{
+ tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
+ return 0;
+}
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static GFXDECODE_START( wink )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 )
+GFXDECODE_END
+
+static READ8_HANDLER( sound_r )
+{
+ return sound_flag;
+}
+
+static struct AY8910interface ay8912_interface =
+{
+ sound_r
+};
+
+//AY portA is fed by an input clock at 15625 Hz
+static INTERRUPT_GEN( wink_sound )
+{
+ sound_flag ^= 0x80;
+}
+
+static MACHINE_RESET( wink )
+{
+ sound_flag = 0;
+}
+
+static MACHINE_DRIVER_START( wink )
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 12000000 / 4)
+ MDRV_CPU_PROGRAM_MAP(wink_map,0)
+ MDRV_CPU_IO_MAP(wink_io,0)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_CPU_ADD(Z80, 12000000 / 8)
+ MDRV_CPU_PROGRAM_MAP(wink_sound_map,0)
+ MDRV_CPU_IO_MAP(wink_sound_io,0)
+ MDRV_CPU_PERIODIC_INT(wink_sound, 15625)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ MDRV_NVRAM_HANDLER(generic_1fill)
+ MDRV_MACHINE_RESET(wink)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
+ MDRV_GFXDECODE(wink)
+ MDRV_PALETTE_LENGTH(32)
+
+ MDRV_VIDEO_START(wink)
+ MDRV_VIDEO_UPDATE(wink)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+ MDRV_SOUND_ADD(AY8910, 12000000 / 8) // AY8912 actually
+ MDRV_SOUND_CONFIG(ay8912_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( wink )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "midcoin-wink00.rom", 0x0000, 0x4000, CRC(044f82d6) SHA1(4269333578c4fb14891b937c683aa5b105a193e7) )
+ ROM_LOAD( "midcoin-wink01.rom", 0x4000, 0x4000, CRC(acb0a392) SHA1(428c24845a27b8021823a4a930071b3b47108f01) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "midcoin-wink05.rom", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) )
+
+ ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "midcoin-wink02.rom", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) )
+ ROM_LOAD( "midcoin-wink03.rom", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) )
+ ROM_LOAD( "midcoin-wink04.rom", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) )
+ROM_END
+
+ROM_START( winka )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "wink0.bin", 0x0000, 0x4000, CRC(554d86e5) SHA1(bf2de874a62d9137f79063d6ca1906b1ed0c87e6) )
+ ROM_LOAD( "wink1.bin", 0x4000, 0x4000, CRC(9d8ad539) SHA1(77246df8195f7e3f3b06edc08d344801bf62e1ba) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "wink5.bin", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) )
+
+ ROM_REGION( 0x6000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "wink2.bin", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) )
+ ROM_LOAD( "wink3.bin", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) )
+ ROM_LOAD( "wink4.bin", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) )
+ROM_END
+
+static DRIVER_INIT( wink )
+{
+ UINT32 i;
+ UINT8 *ROM = memory_region(REGION_CPU1);
+ UINT8 *buffer = malloc_or_die(0x8000);
+
+ // protection module reverse engineered by HIGHWAYMAN
+
+ memcpy(buffer,ROM,0x8000);
+
+ for (i = 0x0000; i <= 0x1fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)];
+
+ for (i = 0x2000; i <= 0x3fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 10, 7,12, 9, 8,11, 6, 3, 1, 5, 2, 4, 0)];
+
+ for (i = 0x4000; i <= 0x5fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 7,10,11, 9, 8,12, 6, 1, 3, 4, 2, 5, 0)];
+
+ for (i = 0x6000; i <= 0x7fff; i++)
+ ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)];
+
+ free(buffer);
+
+ for (i = 0; i < 0x8000; i++)
+ ROM[i] += BITSWAP8(i & 0xff, 7,5,3,1,6,4,2,0);
+}
+
+GAME( 1985, wink, 0, wink, wink, wink, ROT0, "Midcoin", "Wink (set 1)", GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_UNEMULATED_PROTECTION )
+GAME( 1985, winka, wink, wink, wink, wink, ROT0, "Midcoin", "Wink (set 2)", GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_UNEMULATED_PROTECTION )