diff options
Diffstat (limited to 'src/mame/drivers/wc90b.c')
-rw-r--r-- | src/mame/drivers/wc90b.c | 471 |
1 files changed, 471 insertions, 0 deletions
diff --git a/src/mame/drivers/wc90b.c b/src/mame/drivers/wc90b.c new file mode 100644 index 00000000000..df58afe090e --- /dev/null +++ b/src/mame/drivers/wc90b.c @@ -0,0 +1,471 @@ +/* +World Cup 90 bootleg driver +--------------------------- + +Ernesto Corvi +(ernesto@imagina.com) + +CPU #1 : Handles background & foreground tiles, controllers, dipswitches. +CPU #2 : Handles sprites and palette +CPU #3 : Audio. The audio chip is a YM2203. I need help with this!. + +Memory Layout: + +CPU #1 +0000-8000 ROM +8000-9000 RAM +a000-a800 Color Ram for background #1 tiles +a800-b000 Video Ram for background #1 tiles +c000-c800 Color Ram for background #2 tiles +c800-c000 Video Ram for background #2 tiles +e000-e800 Color Ram for foreground tiles +e800-f000 Video Ram for foreground tiles +f800-fc00 Common Ram with CPU #2 +fd00-fd00 Stick 1, Coin 1 & Start 1 input port +fd02-fd02 Stick 2, Coin 2 & Start 2 input port +fd06-fc06 Dip Switch A +fd08-fc08 Dip Switch B + +CPU #2 +0000-c000 ROM +c000-d000 RAM +d000-d800 RAM Sprite Ram +e000-e800 RAM Palette Ram +f800-fc00 Common Ram with CPU #1 + +CPU #3 +0000-0xc000 ROM +??????????? + +Notes: +----- +The bootleg video hardware is quite different from the original machine. +I could not figure out the encoding of the scrolling for the new +video hardware. The memory positions, in case anyone wants to try, are +the following ( CPU #1 memory addresses ): +fd06: scroll bg #1 X coordinate +fd04: scroll bg #1 Y coordinate +fd08: scroll bg #2 X coordinate +fd0a: scroll bg #2 Y coordinate +fd0e: ???? + +What i used instead, was the local copy kept in RAM. These values +are the ones the original machine uses. This will differ when trying +to use some of this code to write a driver for a similar tecmo bootleg. + +Sprites are also very different. Theres a code snippet in the ROM +that converts the original sprites to the new format, which only allows +16x16 sprites. That snippet also does some ( nasty ) clipping. + +Colors are accurate. The graphics ROMs have been modified severely +and encoded in a different way from the original machine. Even if +sometimes it seems colors are not entirely correct, this is only due +to the crappy artwork of the person that did the bootleg. + +Dip switches are not complete and they dont seem to differ from +the original machine. + +Last but not least, the set of ROMs i have for Euro League seem to have +the sprites corrupted. The game seems to be exactly the same as the +World Cup 90 bootleg. +*/ + +#include "driver.h" +#include "cpu/z80/z80.h" +#include "sound/2203intf.h" +#include "sound/msm5205.h" + + +#define TEST_DIPS false /* enable to test unmapped dip switches */ + +extern UINT8 *wc90b_fgvideoram,*wc90b_bgvideoram,*wc90b_txvideoram; + +extern UINT8 *wc90b_scroll1x; +extern UINT8 *wc90b_scroll2x; + +extern UINT8 *wc90b_scroll1y; +extern UINT8 *wc90b_scroll2y; + +VIDEO_START( wc90b ); +WRITE8_HANDLER( wc90b_bgvideoram_w ); +WRITE8_HANDLER( wc90b_fgvideoram_w ); +WRITE8_HANDLER( wc90b_txvideoram_w ); +VIDEO_UPDATE( wc90b ); + +static int msm5205next; + +static UINT8 *wc90b_shared; + +static READ8_HANDLER( wc90b_shared_r ) +{ + return wc90b_shared[offset]; +} + +static WRITE8_HANDLER( wc90b_shared_w ) +{ + wc90b_shared[offset] = data; +} + +static WRITE8_HANDLER( wc90b_bankswitch_w ) +{ + int bankaddress; + UINT8 *RAM = memory_region(REGION_CPU1); + + + bankaddress = 0x10000 + ((data & 0xf8) << 8); + memory_set_bankptr(1,&RAM[bankaddress]); +} + +static WRITE8_HANDLER( wc90b_bankswitch1_w ) +{ + int bankaddress; + UINT8 *RAM = memory_region(REGION_CPU2); + + + bankaddress = 0x10000 + ((data & 0xf8) << 8); + memory_set_bankptr(2,&RAM[bankaddress]); +} + +static WRITE8_HANDLER( wc90b_sound_command_w ) +{ + soundlatch_w(offset,data); + cpunum_set_input_line(2,0,HOLD_LINE); +} + +static WRITE8_HANDLER( adpcm_control_w ) +{ + int bankaddress; + UINT8 *RAM = memory_region(REGION_CPU2); + + /* the code writes either 2 or 3 in the bottom two bits */ + bankaddress = 0x10000 + (data & 0x01) * 0x4000; + memory_set_bankptr(3,&RAM[bankaddress]); + + MSM5205_reset_w(0,data & 0x08); +} + +static WRITE8_HANDLER( adpcm_data_w ) +{ + msm5205next = data; +} + + +static ADDRESS_MAP_START( wc90b_readmem1, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0x9fff) AM_READ(MRA8_RAM) /* Main RAM */ + AM_RANGE(0xa000, 0xafff) AM_READ(MRA8_RAM) /* fg video ram */ + AM_RANGE(0xc000, 0xcfff) AM_READ(MRA8_RAM) /* bg video ram */ + AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_RAM) /* tx video ram */ + AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_BANK1) + AM_RANGE(0xf800, 0xfbff) AM_READ(wc90b_shared_r) + AM_RANGE(0xfd00, 0xfd00) AM_READ(input_port_0_r) /* Stick 1, Coin 1 & Start 1 */ + AM_RANGE(0xfd02, 0xfd02) AM_READ(input_port_1_r) /* Stick 2, Coin 2 & Start 2 */ + AM_RANGE(0xfd06, 0xfd06) AM_READ(input_port_2_r) /* DIP Switch A */ + AM_RANGE(0xfd08, 0xfd08) AM_READ(input_port_3_r) /* DIP Switch B */ + AM_RANGE(0xfd00, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( wc90b_readmem2, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xc1ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc200, 0xe1ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe800, 0xefff) AM_READ(MRA8_ROM) + AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_BANK2) + AM_RANGE(0xf800, 0xfbff) AM_READ(wc90b_shared_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( wc90b_writemem1, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0x9fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xa000, 0xafff) AM_WRITE(wc90b_fgvideoram_w) AM_BASE(&wc90b_fgvideoram) + AM_RANGE(0xc000, 0xcfff) AM_WRITE(wc90b_bgvideoram_w) AM_BASE(&wc90b_bgvideoram) + AM_RANGE(0xe000, 0xefff) AM_WRITE(wc90b_txvideoram_w) AM_BASE(&wc90b_txvideoram) + AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xf800, 0xfbff) AM_WRITE(wc90b_shared_w) AM_BASE(&wc90b_shared) + AM_RANGE(0xfc00, 0xfc00) AM_WRITE(wc90b_bankswitch_w) + AM_RANGE(0xfd00, 0xfd00) AM_WRITE(wc90b_sound_command_w) + AM_RANGE(0xfd04, 0xfd04) AM_WRITE(MWA8_RAM) AM_BASE(&wc90b_scroll1y) + AM_RANGE(0xfd06, 0xfd06) AM_WRITE(MWA8_RAM) AM_BASE(&wc90b_scroll1x) + AM_RANGE(0xfd08, 0xfd08) AM_WRITE(MWA8_RAM) AM_BASE(&wc90b_scroll2y) + AM_RANGE(0xfd0a, 0xfd0a) AM_WRITE(MWA8_RAM) AM_BASE(&wc90b_scroll2x) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( wc90b_writemem2, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xd000, 0xd7ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xd800, 0xdfff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_be_w) AM_BASE(&paletteram) + AM_RANGE(0xe800, 0xefff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xf800, 0xfbff) AM_WRITE(wc90b_shared_w) + AM_RANGE(0xfc00, 0xfc00) AM_WRITE(wc90b_bankswitch1_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_cpu, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(3) + AM_RANGE(0xe000, 0xe000) AM_WRITE(adpcm_control_w) + AM_RANGE(0xe400, 0xe400) AM_WRITE(adpcm_data_w) + AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM2203_status_port_0_r, YM2203_control_port_0_w) + AM_RANGE(0xe801, 0xe801) AM_READWRITE(YM2203_read_port_0_r, YM2203_write_port_0_w) + AM_RANGE(0xec00, 0xec00) AM_READWRITE(YM2203_status_port_1_r, YM2203_control_port_1_w) + AM_RANGE(0xec01, 0xec01) AM_READWRITE(YM2203_read_port_1_r, YM2203_write_port_1_w) + AM_RANGE(0xf000, 0xf7ff) AM_RAM + AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( wc90b ) + PORT_START /* IN0 bit 0-5 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START /* IN1 bit 0-5 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START /* DSWA */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, "10 Coins/1 Credit" ) + PORT_DIPSETTING( 0x08, DEF_STR( 9C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 8C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x40, 0x40, "Countdown Speed" ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // 60/60 + PORT_DIPSETTING( 0x00, "Fast" ) // 56/60 + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START /* DSWB */ + PORT_DIPNAME( 0x03, 0x03, "1 Player Game Time" ) + PORT_DIPSETTING( 0x01, "1:00" ) + PORT_DIPSETTING( 0x02, "1:30" ) + PORT_DIPSETTING( 0x03, "2:00" ) + PORT_DIPSETTING( 0x00, "2:30" ) + PORT_DIPNAME( 0x1c, 0x1c, "2 Player Game Time" ) + PORT_DIPSETTING( 0x0c, "1:00" ) + PORT_DIPSETTING( 0x14, "1:30" ) + PORT_DIPSETTING( 0x04, "2:00" ) + PORT_DIPSETTING( 0x18, "2:30" ) + PORT_DIPSETTING( 0x1c, "3:00" ) + PORT_DIPSETTING( 0x08, "3:30" ) + PORT_DIPSETTING( 0x10, "4:00" ) + PORT_DIPSETTING( 0x00, "5:00" ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 2048, /* 2048 characters */ + 4, /* 4 bits per pixel */ + { 0, 0x4000*8, 0x8000*8, 0xc000*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 characters */ + 256, /* 256 characters */ + 4, /* 4 bits per pixel */ + { 0*0x20000*8, 1*0x20000*8, 2*0x20000*8, 3*0x20000*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, + (0x1000*8)+0, (0x1000*8)+1, (0x1000*8)+2, (0x1000*8)+3, (0x1000*8)+4, (0x1000*8)+5, (0x1000*8)+6, (0x1000*8)+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 0x800*8, 0x800*8+1*8, 0x800*8+2*8, 0x800*8+3*8, 0x800*8+4*8, 0x800*8+5*8, 0x800*8+6*8, 0x800*8+7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 32*32 characters */ + 4096, /* 1024 characters */ + 4, /* 4 bits per pixel */ + { 3*0x20000*8, 2*0x20000*8, 1*0x20000*8, 0*0x20000*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, + (16*8)+0, (16*8)+1, (16*8)+2, (16*8)+3, (16*8)+4, (16*8)+5, (16*8)+6, (16*8)+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 8*8+1*8, 8*8+2*8, 8*8+3*8, 8*8+4*8, 8*8+5*8, 8*8+6*8, 8*8+7*8 }, + 32*8 /* every char takes 128 consecutive bytes */ +}; + +static GFXDECODE_START( wc90b ) + GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout, 1*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x00000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x02000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x04000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x06000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x08000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x0a000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x0c000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x0e000, tilelayout, 2*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x10000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x12000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x14000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x16000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x18000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x1a000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x1c000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x1e000, tilelayout, 3*16*16, 16*16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0x00000, spritelayout, 0*16*16, 16*16 ) // sprites +GFXDECODE_END + + + +/* handler called by the 2203 emulator when the internal timers cause an IRQ */ +static void irqhandler(int irq) +{ + cpunum_set_input_line(2, INPUT_LINE_NMI, irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2203interface ym2203_interface = +{ + 0,0,0,0,irqhandler +}; + +static void adpcm_int(int data) +{ + static int toggle = 0; + + MSM5205_data_w (0,msm5205next); + msm5205next>>=4; + + toggle ^= 1; + if(toggle) + cpunum_set_input_line(2, INPUT_LINE_NMI, PULSE_LINE); + +} + +static struct MSM5205interface msm5205_interface = +{ + adpcm_int, /* interrupt function */ + MSM5205_S96_4B /* 4KHz 4-bit */ +}; + +static MACHINE_DRIVER_START( wc90b ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 6000000) /* 6.0 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(wc90b_readmem1,wc90b_writemem1) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 6000000) /* 6.0 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(wc90b_readmem2,wc90b_writemem2) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 2510000) // based on goal92 speed measured by guru (although maybe it should be 10mhz / 4 which is close) + /* audio CPU */ /* 2.51 MHz */ + MDRV_CPU_PROGRAM_MAP(sound_cpu,0) + /* IRQs are triggered by the main CPU */ + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(wc90b) + MDRV_PALETTE_LENGTH(1024) + + MDRV_VIDEO_START(wc90b) + MDRV_VIDEO_UPDATE(wc90b) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 2510000/2) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(YM2203, 2510000/2) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(MSM5205, 384000) + MDRV_SOUND_CONFIG(msm5205_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) +MACHINE_DRIVER_END + +ROM_START( wc90b ) + ROM_REGION( 0x20000, REGION_CPU1, 0 ) + ROM_LOAD( "a02.bin", 0x00000, 0x10000, CRC(192a03dd) SHA1(ab98d370bba5437f956631b0199b173be55f1c27) ) /* c000-ffff is not used */ + ROM_LOAD( "a03.bin", 0x10000, 0x10000, CRC(f54ff17a) SHA1(a19850fc28a5a0da20795a5cc6b56d9c16554bce) ) /* banked at f000-f7ff */ + + ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Second CPU */ + ROM_LOAD( "a04.bin", 0x00000, 0x10000, CRC(3d535e2f) SHA1(f1e1878b5a8316e770c74a1e1f29a7a81a4e5dfe) ) /* c000-ffff is not used */ + ROM_LOAD( "a05.bin", 0x10000, 0x10000, CRC(9e421c4b) SHA1(e23a1f1d5d1e960696f45df653869712eb889839) ) /* banked at f000-f7ff */ + + ROM_REGION( 0x18000, REGION_CPU3, 0 ) + ROM_LOAD( "a01.bin", 0x00000, 0x8000, CRC(3d317622) SHA1(ae4e8c5247bc215a2769786cb8639bce2f80db22) ) + ROM_CONTINUE( 0x10000, 0x8000 ) /* banked at 8000-bfff */ + + ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "a06.bin", 0x000000, 0x04000, CRC(3b5387b7) SHA1(b839b4eafe8bf6f9e841e19fee1bdb64a66f3448) ) + ROM_LOAD( "a08.bin", 0x004000, 0x04000, CRC(c622a5a3) SHA1(468c8c24af1f6f244228b66df04cb0ea81c1875e) ) + ROM_LOAD( "a10.bin", 0x008000, 0x04000, CRC(0923d9f6) SHA1(4b10ee3fc17bb63cda51b2a978d066b6a140a551) ) + ROM_LOAD( "a20.bin", 0x00c000, 0x04000, CRC(b8dec83e) SHA1(fe617ddccdd0dbd05ca09a1507074aa14b529322) ) + + ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "a07.bin", 0x000000, 0x20000, CRC(38c31817) SHA1(cb24ed8702d62066366924c033c07ffc78bd1fad) ) + ROM_LOAD( "a09.bin", 0x020000, 0x20000, CRC(32e39e29) SHA1(44f22ed6c983541c7fea5857ba0456aaa87b36d1) ) + ROM_LOAD( "a11.bin", 0x040000, 0x20000, CRC(5ccec796) SHA1(2cc191a4267819eb31962726e2ed4567c825c39e) ) + ROM_LOAD( "a21.bin", 0x060000, 0x20000, CRC(0c54a091) SHA1(3eecb285b5a7bbc310c87492516d7ffb2841aa3b) ) + + ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_INVERT ) + ROM_LOAD( "146_a12.bin", 0x000000, 0x10000, CRC(d5a60096) SHA1(a8e351a4b020b4fc2b2cb7d3f0fdfb43fc44d7d9) ) + ROM_LOAD( "147_a13.bin", 0x010000, 0x10000, CRC(36bbf467) SHA1(627b5847ffb098c92edfd58c25391799f3b209e0) ) + ROM_LOAD( "148_a14.bin", 0x020000, 0x10000, CRC(26371c18) SHA1(0887041d86dc9f19dad264ae27dc56fb89ac3265) ) + ROM_LOAD( "149_a15.bin", 0x030000, 0x10000, CRC(75aa9b86) SHA1(0c221bd2e8a5472bb0e515f27fb72b0c8e8c0ca4) ) + ROM_LOAD( "150_a16.bin", 0x040000, 0x10000, CRC(0da825f9) SHA1(cfba0c85fc767726c1d63f87468335d1c2f1eed8) ) + ROM_LOAD( "151_a17.bin", 0x050000, 0x10000, CRC(228429d8) SHA1(3b2dbea53807929c24d593c469a83172f7747f66) ) + ROM_LOAD( "152_a18.bin", 0x060000, 0x10000, CRC(516b6c09) SHA1(9d02514dece864b087f67886009ce54bd51b5575) ) + ROM_LOAD( "153_a19.bin", 0x070000, 0x10000, CRC(f36390a9) SHA1(e5ea36e91b3ced068281524ee79d0432f489715c) ) +ROM_END + + +GAME( 1989, wc90b, wc90, wc90b, wc90b, 0, ROT0, "bootleg", "Euro League", GAME_NO_COCKTAIL | GAME_IMPERFECT_SOUND ) |