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-rw-r--r--src/mame/drivers/vroulet.c303
1 files changed, 303 insertions, 0 deletions
diff --git a/src/mame/drivers/vroulet.c b/src/mame/drivers/vroulet.c
new file mode 100644
index 00000000000..84cd05da71b
--- /dev/null
+++ b/src/mame/drivers/vroulet.c
@@ -0,0 +1,303 @@
+/*
+
+ Vegas Roulette
+ World Games 1989
+
+ LE1000
+
+ 6116 PGM Z80 8255
+
+ 8255 SW1
+
+ GFX 6116 YM2149 SW3
+ SW2
+ 2148
+ 2148
+ 2148
+ N4
+ 24MHz
+
+ ---
+
+ Driver by Curt Coder
+
+TODO:
+
+Find 'payout on' command to add simulator
+
+Tomasz Slanina 20050225
+ - colors (4bpp tiles and 3bpp palette ? something is wrong then ....)
+ - 8255x2
+ - ball sprite (maybe it's something else in real machine , not sprite)
+ (hardcoded tile number and palette for now .. maybe x/y must be swapped)
+ are writes to 8000/c000 related to sprite tile/pal ?
+
+*/
+
+#include "driver.h"
+#include "machine/8255ppi.h"
+#include "sound/ay8910.h"
+
+/* video */
+
+static UINT8 *vroulet_ball;
+static tilemap *bg_tilemap;
+
+static WRITE8_HANDLER(vroulet_paletteram_w)
+{
+ /*
+ paletteram_xxxxBBBBGGGGRRRR_be_w
+ but... each palette has 8 colors only, not 16 as expected...
+ */
+
+ int i,j,a,b;
+ paletteram[offset]=data;
+ for(i=0;i<32;i++)
+ {
+ for(j=0;j<16;j++)
+ {
+ a=paletteram[((i*8+j)*2)&0xff ];
+ b=paletteram[((i*8+j)*2+1)&0xff ];
+ palette_set_color_rgb(Machine,i*16+j,pal4bit(b),pal4bit(b>>4),pal4bit(a));
+ }
+ }
+}
+
+static WRITE8_HANDLER( vroulet_videoram_w )
+{
+ videoram[offset] = data;
+ tilemap_mark_tile_dirty(bg_tilemap, offset);
+}
+
+static WRITE8_HANDLER( vroulet_colorram_w )
+{
+ colorram[offset] = data;
+ tilemap_mark_tile_dirty(bg_tilemap, offset);
+}
+
+static TILE_GET_INFO( get_bg_tile_info )
+{
+ int attr = colorram[tile_index];
+ int code = videoram[tile_index] + ((attr & 0xc0) << 2);
+ int color = attr & 0x1f;
+
+ SET_TILE_INFO(0, code, color, 0);
+}
+
+static VIDEO_START(vroulet)
+{
+ bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows,
+ TILEMAP_TYPE_PEN, 8, 8, 32, 32);
+}
+
+static VIDEO_UPDATE(vroulet)
+{
+ tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
+ drawgfx(bitmap, machine->gfx[0], 0x320, 1, 0, 0,
+ vroulet_ball[1], vroulet_ball[0] - 12, cliprect, TRANSPARENCY_PEN, 0);
+ return 0;
+}
+
+/* Memory Maps */
+
+static ADDRESS_MAP_START( vroulet_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_ROM
+ AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
+ AM_RANGE(0x8000, 0x8000) AM_NOP
+ AM_RANGE(0x9000, 0x93ff) AM_RAM AM_WRITE(vroulet_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x9400, 0x97ff) AM_RAM AM_WRITE(vroulet_colorram_w) AM_BASE(&colorram)
+ AM_RANGE(0xa000, 0xa001) AM_RAM AM_BASE(&vroulet_ball)
+ AM_RANGE(0xb000, 0xb0ff) AM_WRITE(vroulet_paletteram_w) AM_BASE(&paletteram)
+ AM_RANGE(0xc000, 0xc000) AM_NOP
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( vroulet_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x10, 0x13) AM_READWRITE(ppi8255_0_r, ppi8255_0_w)
+ AM_RANGE(0x80, 0x83) AM_READWRITE(ppi8255_1_r, ppi8255_1_w)
+ADDRESS_MAP_END
+
+/* Input Ports */
+
+static INPUT_PORTS_START( vroulet )
+ PORT_START_TAG("IN0")
+ PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Memory Reset")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Reset Machine")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout")
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // button1 duplicate
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START_TAG("IN2")
+ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START_TAG("DSWA")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x02, "1 Coin/10 Credits" )
+ PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x28, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x38, "1 Coin/10 Credits" )
+ PORT_DIPNAME( 0xc0, 0xc0, "Revolutions" )
+ PORT_DIPSETTING( 0x80, "1" )
+ PORT_DIPSETTING( 0xc0, "2" )
+ PORT_DIPSETTING( 0x40, "3" )
+ PORT_DIPSETTING( 0x00, "4" )
+
+ PORT_START_TAG("DSWB")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Max Payout Adjust" )
+ PORT_DIPSETTING( 0x02, "48" )
+ PORT_DIPSETTING( 0x00, "60" )
+ PORT_DIPNAME( 0x04, 0x04, "Extra Payout Control" )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "Red & Blue Select" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0xe0, 0xe0, "Winning %" )
+ PORT_DIPSETTING( 0xc0, "50%" )
+ PORT_DIPSETTING( 0xa0, "60%" )
+ PORT_DIPSETTING( 0x80, "65%" )
+ PORT_DIPSETTING( 0x60, "70%" )
+ PORT_DIPSETTING( 0xe0, "75%" )
+ PORT_DIPSETTING( 0x40, "80%" )
+ PORT_DIPSETTING( 0x20, "90%" )
+ PORT_DIPSETTING( 0x00, "100%" )
+INPUT_PORTS_END
+
+/* Graphics Layout */
+
+static const gfx_layout charlayout =
+{
+ 8, 8,
+ RGN_FRAC(1,1),
+ 4,
+ { 0, 1, 2, 3 },
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8
+};
+
+/* Graphics Decode Information */
+
+static GFXDECODE_START( vroulet )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 32 )
+GFXDECODE_END
+
+/* Sound Interface */
+
+static struct AY8910interface ay8910_interface =
+{
+ input_port_3_r,// DSWA
+ input_port_4_r,// DSWB
+ 0,
+ 0
+};
+
+/* PPI8255 Interface */
+
+static WRITE8_HANDLER( ppi8255_a_w ){}// watchdog ?
+static WRITE8_HANDLER( ppi8255_b_w ){}// lamps ?
+static WRITE8_HANDLER( ppi8255_c_w ){}
+
+static ppi8255_interface ppi8255_intf =
+{
+ 2, // 2 chips
+ { input_port_0_r, NULL }, // Port A read
+ { input_port_1_r, NULL }, // Port B read
+ { input_port_2_r, NULL }, // Port C read
+ { NULL, ppi8255_a_w }, // Port A write
+ { NULL, ppi8255_b_w }, // Port B write
+ { NULL, ppi8255_c_w }, // Port C write
+};
+
+/* Machine Initialization */
+
+static MACHINE_RESET( vroulet )
+{
+ ppi8255_init(&ppi8255_intf);
+}
+
+/* Machine Driver */
+
+static MACHINE_DRIVER_START( vroulet )
+ // basic machine hardware
+ MDRV_CPU_ADD(Z80, 4000000) //???
+ MDRV_CPU_PROGRAM_MAP(vroulet_map, 0)
+ MDRV_CPU_IO_MAP(vroulet_io_map, 0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold, 1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+ MDRV_MACHINE_RESET(vroulet)
+
+ MDRV_NVRAM_HANDLER(generic_1fill)
+
+ // video hardware
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+
+ MDRV_GFXDECODE(vroulet)
+ MDRV_PALETTE_LENGTH(128*4)
+
+ MDRV_VIDEO_START(vroulet)
+ MDRV_VIDEO_UPDATE(vroulet)
+
+ // sound hardware
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 2000000)
+ MDRV_SOUND_CONFIG(ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+MACHINE_DRIVER_END
+
+/* ROMs */
+
+ROM_START( vroulet )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "roul1.bin", 0x0000, 0x2000, CRC(0cff99e5) SHA1(0aa6680c4b8d780d71b3e6c6fe511f86f40abc4c) )
+ ROM_LOAD( "roul2.bin", 0x2000, 0x2000, CRC(61924d9f) SHA1(8334d6825ed40e8347909817b8b73be97d23faf8) )
+ ROM_LOAD( "roul3.bin", 0x4000, 0x2000, CRC(73dedff6) SHA1(d01c4fc99ac8dc03bd6e0cf779c221d403b2b648) )
+
+ ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "roul.gfx", 0x0000, 0x8000, CRC(4e4f46d2) SHA1(efd00e2b564ff4a9013c67ffaaf91124089b310b) )
+ROM_END
+
+/* Game Driver */
+
+GAME( 1989, vroulet, 0, vroulet, vroulet, 0, ROT90, "World Game", "Vegas Roulette", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )