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Diffstat (limited to 'src/mame/drivers/vendetta.c')
-rw-r--r--src/mame/drivers/vendetta.c876
1 files changed, 876 insertions, 0 deletions
diff --git a/src/mame/drivers/vendetta.c b/src/mame/drivers/vendetta.c
new file mode 100644
index 00000000000..67477a74783
--- /dev/null
+++ b/src/mame/drivers/vendetta.c
@@ -0,0 +1,876 @@
+/***************************************************************************
+
+Vendetta (GX081) (c) 1991 Konami
+
+Preliminary driver by:
+Ernesto Corvi
+someone@secureshell.com
+
+Notes:
+- collision detection is handled by a protection chip. Its emulation might
+ not be 100% accurate.
+
+// ********************************************************************************
+// Game driver for "ESCAPE KIDS (TM)" (KONAMI, 1991)
+// --------------------------------------------------------------------------------
+//
+// This driver was made on the basis of 'src/drivers/vendetta.c' file.
+// Driver by OHSAKI Masayuki (2002/08/13)
+//
+// ********************************************************************************
+
+
+// ***** NOTES *****
+// -------
+// 1) ESCAPE KIDS uses 053246's unknown function. (see video/konamiic.c)
+// (053246 register #5 UnKnown Bit #5, #3, #2 always set "1")
+
+
+// ***** On the "error.log" *****
+// --------------------
+// 1) "YM2151 Write 00 to undocumented register #xx" (xx=00-1f)
+// Why???
+
+// 2) "xxxx: read from unknown 052109 address yyyy"
+// 3) "xxxx: write zz to unknown 052109 address yyyy"
+// These are video/konamiic.c's message.
+// "video/konamiic.c" checks 052109 RAM area access.
+// If accessed over 0x1800 (0x3800), logged 2) or 3) messages.
+// Escape Kids use 0x1800-0x19ff and 0x3800-0x39ff area.
+
+
+// ***** UnEmulated *****
+// ------------
+// 1) 0x3fc0-0x3fcf (052109 RAM area) access (053252 ???)
+// 2) 0x7c00 (Banked ROM area) access to data WRITE (???)
+// 3) 0x3fda (053248 RAM area) access to data WRITE (Watchdog ???)
+
+
+// ***** ESCAPE KIDS PCB layout/ Need to dump *****
+// --------------------------------------
+// (Parts side view)
+// +-------------------------------------------------------+
+// | R ROM9 [CN1] | CN1:Player4 Input?
+// | O [CN2] | (Labeled '4P')
+// | M ROM8 ROM1 [SW1] | CN2:Player3 Input?
+// | 7 [CUS1] +-+ (Labeled '3P')
+// | [CUS7] [CUS8] +-+ CN3:Stereo sound out
+// | R [CUS2] |
+// | O J | SW1:Test Switch
+// | M A |
+// | 6 [CUS6] M | *** Custom Chips ***
+// | M | CUS1: 053248
+// | R A | CUS2: 053252
+// | O [CUS5] 56P| CUS3: 053260
+// | M | CUS4: 053246
+// | 5 ROM2 [ Z80 ] +-+ CUS5: 053247
+// | +-+ CUS6: 053251
+// | R [CUS4] [CUS3] [YM2151] [CN3] | CUS7: 051962
+// | O | CUS8: 052109
+// | M ROM3 |
+// | 4 [Sound AMP] |
+// +-------------------------------------------------------+
+//
+// *** Dump ROMs ***
+// 1) ROM1 (17C) 32Pin 1Mbit UV-EPROM -> save "975r01" file
+// 2) ROM2 ( 5F) 28Pin 512Kbit One-Time PROM -> save "975f02" file
+// 3) ROM3 ( 1D) 40Pin 4Mbit MASK ROM -> save "975c03" file
+// 4) ROM4 ( 3K) 42Pin 8Mbit MASK ROM -> save "975c04" file
+// 5) ROM5 ( 8L) 42Pin 8Mbit MASK ROM -> save "975c05" file
+// 6) ROM6 (12M) 42Pin 8Mbit MASK ROM -> save "975c06" file
+// 7) ROM7 (16K) 42Pin 8Mbit MASK ROM -> save "975c07" file
+// 8) ROM8 (16I) 40Pin 4Mbit MASK ROM -> save "975c08" file
+// 9) ROM9 (18I) 40Pin 4Mbit MASK ROM -> save "975c09" file
+// vvvvvvvvvvvv
+// esckidsj.zip
+
+***************************************************************************/
+
+#include "driver.h"
+#include "video/konamiic.h"
+#include "cpu/konami/konami.h" /* for the callback and the firq irq definition */
+#include "machine/eeprom.h"
+#include "sound/2151intf.h"
+#include "sound/k053260.h"
+
+/* prototypes */
+static MACHINE_RESET( vendetta );
+static void vendetta_banking( int lines );
+static void vendetta_video_banking( int select );
+
+VIDEO_START( vendetta );
+VIDEO_START( esckids );
+VIDEO_UPDATE( vendetta );
+
+
+/***************************************************************************
+
+ EEPROM
+
+***************************************************************************/
+
+static int init_eeprom_count;
+
+
+static struct EEPROM_interface eeprom_interface =
+{
+ 7, /* address bits */
+ 8, /* data bits */
+ "011000", /* read command */
+ "011100", /* write command */
+ 0, /* erase command */
+ "0100000000000",/* lock command */
+ "0100110000000" /* unlock command */
+};
+
+static NVRAM_HANDLER( vendetta )
+{
+ if (read_or_write)
+ EEPROM_save(file);
+ else
+ {
+ EEPROM_init(&eeprom_interface);
+
+ if (file)
+ {
+ init_eeprom_count = 0;
+ EEPROM_load(file);
+ }
+ else
+ init_eeprom_count = 1000;
+ }
+}
+
+static READ8_HANDLER( vendetta_eeprom_r )
+{
+ int res;
+
+ res = EEPROM_read_bit();
+
+ res |= 0x02;//konami_eeprom_ack() << 5; /* add the ack */
+
+ res |= readinputport( 3 ) & 0x0c; /* test switch */
+
+ if (init_eeprom_count)
+ {
+ init_eeprom_count--;
+ res &= 0xfb;
+ }
+ return res;
+}
+
+static int irq_enabled;
+
+static WRITE8_HANDLER( vendetta_eeprom_w )
+{
+ /* bit 0 - VOC0 - Video banking related */
+ /* bit 1 - VOC1 - Video banking related */
+ /* bit 2 - MSCHNG - Mono Sound select (Amp) */
+ /* bit 3 - EEPCS - Eeprom CS */
+ /* bit 4 - EEPCLK - Eeprom CLK */
+ /* bit 5 - EEPDI - Eeprom data */
+ /* bit 6 - IRQ enable */
+ /* bit 7 - Unused */
+
+ if ( data == 0xff ) /* this is a bug in the eeprom write code */
+ return;
+
+ /* EEPROM */
+ EEPROM_write_bit(data & 0x20);
+ EEPROM_set_clock_line((data & 0x10) ? ASSERT_LINE : CLEAR_LINE);
+ EEPROM_set_cs_line((data & 0x08) ? CLEAR_LINE : ASSERT_LINE);
+
+ irq_enabled = ( data >> 6 ) & 1;
+
+ vendetta_video_banking( data & 1 );
+}
+
+/********************************************/
+
+static READ8_HANDLER( vendetta_K052109_r ) { return K052109_r( offset + 0x2000 ); }
+//static WRITE8_HANDLER( vendetta_K052109_w ) { K052109_w( offset + 0x2000, data ); }
+static WRITE8_HANDLER( vendetta_K052109_w ) {
+ // *************************************************************************************
+ // * Escape Kids uses 052109's mirrored Tilemap ROM bank selector, but only during *
+ // * Tilemap MASK-ROM Test (0x1d80<->0x3d80, 0x1e00<->0x3e00, 0x1f00<->0x3f00) *
+ // *************************************************************************************
+ if ( ( offset == 0x1d80 ) || ( offset == 0x1e00 ) || ( offset == 0x1f00 ) ) K052109_w( offset, data );
+ K052109_w( offset + 0x2000, data );
+}
+
+static offs_t video_banking_base;
+
+static void vendetta_video_banking( int select )
+{
+ if ( select & 1 )
+ {
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x2000, video_banking_base + 0x2fff, 0, 0, paletteram_r );
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x2000, video_banking_base + 0x2fff, 0, 0, paletteram_xBBBBBGGGGGRRRRR_be_w );
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x0000, video_banking_base + 0x0fff, 0, 0, K053247_r );
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x0000, video_banking_base + 0x0fff, 0, 0, K053247_w );
+ }
+ else
+ {
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x2000, video_banking_base + 0x2fff, 0, 0, vendetta_K052109_r );
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x2000, video_banking_base + 0x2fff, 0, 0, vendetta_K052109_w );
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x0000, video_banking_base + 0x0fff, 0, 0, K052109_r );
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, video_banking_base + 0x0000, video_banking_base + 0x0fff, 0, 0, K052109_w );
+ }
+}
+
+static WRITE8_HANDLER( vendetta_5fe0_w )
+{
+ /* bit 0,1 coin counters */
+ coin_counter_w(0,data & 0x01);
+ coin_counter_w(1,data & 0x02);
+
+ /* bit 2 = BRAMBK ?? */
+
+ /* bit 3 = enable char ROM reading through the video RAM */
+ K052109_set_RMRD_line((data & 0x08) ? ASSERT_LINE : CLEAR_LINE);
+
+ /* bit 4 = INIT ?? */
+
+ /* bit 5 = enable sprite ROM reading */
+ K053246_set_OBJCHA_line((data & 0x20) ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static TIMER_CALLBACK( z80_nmi_callback )
+{
+ cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE );
+}
+
+static WRITE8_HANDLER( z80_arm_nmi_w )
+{
+ cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE );
+
+ timer_set( ATTOTIME_IN_USEC( 25 ), 0, z80_nmi_callback );
+}
+
+static WRITE8_HANDLER( z80_irq_w )
+{
+ cpunum_set_input_line_and_vector( 1, 0, HOLD_LINE, 0xff );
+}
+
+static READ8_HANDLER( vendetta_sound_interrupt_r )
+{
+ cpunum_set_input_line_and_vector( 1, 0, HOLD_LINE, 0xff );
+ return 0x00;
+}
+
+static READ8_HANDLER( vendetta_sound_r )
+{
+ return K053260_0_r(2 + offset);
+}
+
+/********************************************/
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_BANK1 )
+ AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x5f80, 0x5f9f) AM_READ(K054000_r)
+ AM_RANGE(0x5fc0, 0x5fc0) AM_READ(input_port_0_r)
+ AM_RANGE(0x5fc1, 0x5fc1) AM_READ(input_port_1_r)
+ AM_RANGE(0x5fc2, 0x5fc2) AM_READ(input_port_4_r)
+ AM_RANGE(0x5fc3, 0x5fc3) AM_READ(input_port_5_r)
+ AM_RANGE(0x5fd0, 0x5fd0) AM_READ(vendetta_eeprom_r) /* vblank, service */
+ AM_RANGE(0x5fd1, 0x5fd1) AM_READ(input_port_2_r)
+ AM_RANGE(0x5fe4, 0x5fe4) AM_READ(vendetta_sound_interrupt_r)
+ AM_RANGE(0x5fe6, 0x5fe7) AM_READ(vendetta_sound_r)
+ AM_RANGE(0x5fe8, 0x5fe9) AM_READ(K053246_r)
+ AM_RANGE(0x5fea, 0x5fea) AM_READ(watchdog_reset_r)
+ /* what is the desired effect of overlapping these memory regions anyway? */
+ AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_BANK3)
+ AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_BANK2)
+ AM_RANGE(0x4000, 0x7fff) AM_READ(K052109_r)
+ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x2000, 0x3fff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x5f80, 0x5f9f) AM_WRITE(K054000_w)
+ AM_RANGE(0x5fa0, 0x5faf) AM_WRITE(K053251_w)
+ AM_RANGE(0x5fb0, 0x5fb7) AM_WRITE(K053246_w)
+ AM_RANGE(0x5fe0, 0x5fe0) AM_WRITE(vendetta_5fe0_w)
+ AM_RANGE(0x5fe2, 0x5fe2) AM_WRITE(vendetta_eeprom_w)
+ AM_RANGE(0x5fe4, 0x5fe4) AM_WRITE(z80_irq_w)
+ AM_RANGE(0x5fe6, 0x5fe7) AM_WRITE(K053260_0_w)
+ /* what is the desired effect of overlapping these memory regions anyway? */
+ AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_BANK3)
+ AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_BANK2)
+ AM_RANGE(0x4000, 0x7fff) AM_WRITE(K052109_w)
+ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( esckids_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_RAM) // 053248 64K SRAM
+ AM_RANGE(0x3f80, 0x3f80) AM_READ(input_port_0_r) // Player 1 Control
+ AM_RANGE(0x3f81, 0x3f81) AM_READ(input_port_1_r) // Player 2 Control
+ AM_RANGE(0x3f82, 0x3f82) AM_READ(input_port_4_r) // Player 3 Control ??? (But not used)
+ AM_RANGE(0x3f83, 0x3f83) AM_READ(input_port_5_r) // Player 4 Control ??? (But not used)
+ AM_RANGE(0x3f92, 0x3f92) AM_READ(vendetta_eeprom_r) // vblank, TEST SW on PCB
+ AM_RANGE(0x3f93, 0x3f93) AM_READ(input_port_2_r) // Start, Service
+ AM_RANGE(0x3fd4, 0x3fd4) AM_READ(vendetta_sound_interrupt_r) // Sound
+ AM_RANGE(0x3fd6, 0x3fd7) AM_READ(vendetta_sound_r) // Sound
+ AM_RANGE(0x3fd8, 0x3fd9) AM_READ(K053246_r) // 053246 (Sprite)
+ /* what is the desired effect of overlapping these memory regions anyway? */
+ AM_RANGE(0x2000, 0x2fff) AM_READ(MRA8_BANK3) // 052109 (Tilemap) 0x0000-0x0fff
+ AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_BANK2) // 052109 (Tilemap) 0x2000-0x3fff, Tilemap MASK-ROM bank selector (MASK-ROM Test)
+ AM_RANGE(0x2000, 0x5fff) AM_READ(K052109_r) // 052109 (Tilemap)
+ AM_RANGE(0x6000, 0x7fff) AM_READ(MRA8_BANK1) // 053248 '975r01' 1M ROM (Banked)
+ AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) // 053248 '975r01' 1M ROM (0x18000-0x1ffff)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( esckids_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_RAM) // 053248 64K SRAM
+ AM_RANGE(0x3fa0, 0x3fa7) AM_WRITE(K053246_w) // 053246 (Sprite)
+ AM_RANGE(0x3fb0, 0x3fbf) AM_WRITE(K053251_w) // 053251 (Priority Encoder)
+ AM_RANGE(0x3fc0, 0x3fcf) AM_WRITE(MWA8_NOP) // Not Emulated (053252 ???)
+ AM_RANGE(0x3fd0, 0x3fd0) AM_WRITE(vendetta_5fe0_w) // Coin Counter, 052109 RMRD, 053246 OBJCHA
+ AM_RANGE(0x3fd2, 0x3fd2) AM_WRITE(vendetta_eeprom_w) // EEPROM, Video banking
+ AM_RANGE(0x3fd4, 0x3fd4) AM_WRITE(z80_irq_w) // Sound
+ AM_RANGE(0x3fd6, 0x3fd7) AM_WRITE(K053260_0_w) // Sound
+ AM_RANGE(0x3fda, 0x3fda) AM_WRITE(MWA8_NOP) // Not Emulated (Watchdog ???)
+ /* what is the desired effect of overlapping these memory regions anyway? */
+ AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_BANK3) // 052109 (Tilemap) 0x0000-0x0fff
+ AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_BANK2) // 052109 (Tilemap) 0x2000-0x3fff, Tilemap MASK-ROM bank selector (MASK-ROM Test)
+ AM_RANGE(0x2000, 0x5fff) AM_WRITE(K052109_w) // 052109 (Tilemap)
+ AM_RANGE(0x6000, 0x7fff) AM_WRITE(MWA8_ROM) // 053248 '975r01' 1M ROM (Banked)
+ AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) // 053248 '975r01' 1M ROM (0x18000-0x1ffff)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM)
+ AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r)
+ AM_RANGE(0xfc00, 0xfc2f) AM_READ(K053260_0_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w)
+ AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w)
+ AM_RANGE(0xfa00, 0xfa00) AM_WRITE(z80_arm_nmi_w)
+ AM_RANGE(0xfc00, 0xfc2f) AM_WRITE(K053260_0_w)
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+ Input Ports
+
+***************************************************************************/
+
+static INPUT_PORTS_START( vendet4p )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_START_TAG("IN2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN3")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM data */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM ready */
+ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) /* not really vblank, object related. Its timed, otherwise sprites flicker */
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("IN4")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
+
+ PORT_START_TAG("IN5")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN4 )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( vendetta )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_START_TAG("IN2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN3")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM data */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM ready */
+ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) /* not really vblank, object related. Its timed, otherwise sprites flicker */
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( esckids )
+ PORT_START_TAG("IN0") // Player 1 Control
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START_TAG("IN1") // Player 2 Control
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_START_TAG("IN2") // Start, Service
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN3")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM data */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM ready */
+ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) /* not really vblank, object related. Its timed, otherwise sprites flicker */
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("IN4") // Player 3 Control ??? (Not used)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
+
+ PORT_START_TAG("IN5") // Player 4 Control ??? (Not used)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN4 )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( esckidsj )
+ PORT_START_TAG("IN0") // Player 1 Control
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START_TAG("IN1") // Player 2 Control
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_START_TAG("IN2") // Start, Service
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN3")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM data */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM ready */
+ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) /* not really vblank, object related. Its timed, otherwise sprites flicker */
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+/***************************************************************************
+
+ Machine Driver
+
+***************************************************************************/
+
+static struct K053260_interface k053260_interface =
+{
+ REGION_SOUND1 /* memory region */
+};
+
+static INTERRUPT_GEN( vendetta_irq )
+{
+ if (irq_enabled)
+ cpunum_set_input_line(0, KONAMI_IRQ_LINE, HOLD_LINE);
+}
+
+static MACHINE_DRIVER_START( vendetta )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD_TAG("main", KONAMI, 6000000) /* this is strange, seems an overclock but */
+// MDRV_CPU_ADD_TAG("main", KONAMI, 3000000) /* is needed to have correct music speed */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_VBLANK_INT(vendetta_irq,1)
+
+ MDRV_CPU_ADD(Z80, 3579545) /* verified with PCB */
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound)
+ /* interrupts are triggered by the main CPU */
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ MDRV_MACHINE_RESET(vendetta)
+ MDRV_NVRAM_HANDLER(vendetta)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 )
+ MDRV_PALETTE_LENGTH(2048)
+
+ MDRV_VIDEO_START(vendetta)
+ MDRV_VIDEO_UPDATE(vendetta)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(YM2151, 3579545) /* verified with PCB */
+ MDRV_SOUND_ROUTE(0, "left", 1.0)
+ MDRV_SOUND_ROUTE(1, "right", 1.0)
+
+ MDRV_SOUND_ADD(K053260, 3579545) /* verified with PCB */
+ MDRV_SOUND_CONFIG(k053260_interface)
+ MDRV_SOUND_ROUTE(0, "left", 0.75)
+ MDRV_SOUND_ROUTE(1, "right", 0.75)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( esckids )
+
+ /* basic machine hardware */
+ MDRV_IMPORT_FROM(vendetta)
+ MDRV_CPU_MODIFY("main")
+ MDRV_CPU_PROGRAM_MAP(esckids_readmem,esckids_writemem)
+
+//MDRV_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) /* black areas on the edges */
+ MDRV_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 )
+
+ MDRV_VIDEO_START(esckids)
+
+MACHINE_DRIVER_END
+
+
+
+/***************************************************************************
+
+ Game ROMs
+
+***************************************************************************/
+
+ROM_START( vendetta )
+ ROM_REGION( 0x49000, REGION_CPU1, 0 ) /* code + banked roms + banked ram */
+ ROM_LOAD( "081t01", 0x10000, 0x38000, CRC(e76267f5) SHA1(efef6c2edb4c181374661f358dad09123741b63d) )
+ ROM_CONTINUE( 0x08000, 0x08000 )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */
+ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */
+ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */
+ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */
+ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* 053260 samples */
+ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) )
+ROM_END
+
+ROM_START( vendetao )
+ ROM_REGION( 0x49000, REGION_CPU1, 0 ) /* code + banked roms + banked ram */
+ ROM_LOAD( "081r01", 0x10000, 0x38000, CRC(84796281) SHA1(e4330c6eaa17adda5b4bd3eb824388c89fb07918) )
+ ROM_CONTINUE( 0x08000, 0x08000 )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */
+ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */
+ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */
+ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */
+ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* 053260 samples */
+ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) )
+ROM_END
+
+ROM_START( vendet2p )
+ ROM_REGION( 0x49000, REGION_CPU1, 0 ) /* code + banked roms + banked ram */
+ ROM_LOAD( "081w01", 0x10000, 0x38000, CRC(cee57132) SHA1(8b6413877e127511daa76278910c2ee3247d613a) )
+ ROM_CONTINUE( 0x08000, 0x08000 )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */
+ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */
+ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */
+ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */
+ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* 053260 samples */
+ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) )
+ROM_END
+
+ROM_START( vendetas )
+ ROM_REGION( 0x49000, REGION_CPU1, 0 ) /* code + banked roms + banked ram */
+ ROM_LOAD( "081u01", 0x10000, 0x38000, CRC(b4d9ade5) SHA1(fbd543738cb0b68c80ff05eed7849b608de03395) )
+ ROM_CONTINUE( 0x08000, 0x08000 )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */
+ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */
+ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */
+ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */
+ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* 053260 samples */
+ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) )
+ROM_END
+
+ROM_START( vendtaso )
+ ROM_REGION( 0x49000, REGION_CPU1, 0 ) /* code + banked roms + banked ram */
+ ROM_LOAD( "081d01", 0x10000, 0x38000, CRC(335da495) SHA1(ea74680eb898aeecf9f1eec95f151bcf66e6b6cb) )
+ ROM_CONTINUE( 0x08000, 0x08000 )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */
+ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */
+ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */
+ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */
+ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* 053260 samples */
+ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) )
+ROM_END
+
+ROM_START( vendettj )
+ ROM_REGION( 0x49000, REGION_CPU1, 0 ) /* code + banked roms + banked ram */
+ ROM_LOAD( "081p01", 0x10000, 0x38000, CRC(5fe30242) SHA1(2ea98e66637fa2ad60044b1a2b0dd158a82403a2) )
+ ROM_CONTINUE( 0x08000, 0x08000 )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */
+ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) /* graphics ( don't dispose as the program can read them ) */
+ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */
+ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */
+ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */
+ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* 053260 samples */
+ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) )
+ROM_END
+
+ROM_START( esckids )
+ ROM_REGION( 0x049000, REGION_CPU1, 0 ) // Main CPU (053248) Code & Banked (1M x 1)
+ ROM_LOAD( "17c.bin", 0x010000, 0x018000, CRC(9dfba99c) SHA1(dbcb89aad5a9addaf7200b2524be999877313a6e) )
+ ROM_CONTINUE( 0x008000, 0x008000 )
+
+ ROM_REGION( 0x010000, REGION_CPU2, 0 ) // Sound CPU (Z80) Code (512K x 1)
+ ROM_LOAD( "975f02", 0x000000, 0x010000, CRC(994fb229) SHA1(bf194ae91240225b8edb647b1a62cd83abfa215e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) // Tilemap MASK-ROM (4M x 2)
+ ROM_LOAD( "975c09", 0x000000, 0x080000, CRC(bc52210e) SHA1(301a3892d250495c2e849d67fea5f01fb0196bed) )
+ ROM_LOAD( "975c08", 0x080000, 0x080000, CRC(fcff9256) SHA1(b60d29f4d04f074120d4bb7f2a71b9e9bf252d33) )
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) // Sprite MASK-ROM (8M x 4)
+ ROM_LOAD( "975c04", 0x000000, 0x100000, CRC(15688a6f) SHA1(a445237a11e5f98f0f9b2573a7ef0583366a137e) )
+ ROM_LOAD( "975c05", 0x100000, 0x100000, CRC(1ff33bb7) SHA1(eb17da33ba2769ea02f91fece27de2e61705e75a) )
+ ROM_LOAD( "975c06", 0x200000, 0x100000, CRC(36d410f9) SHA1(2b1fd93c11839480aa05a8bf27feef7591704f3d) )
+ ROM_LOAD( "975c07", 0x300000, 0x100000, CRC(97ec541e) SHA1(d1aa186b17cfe6e505f5b305703319299fa54518) )
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) // Samples MASK-ROM (4M x 1)
+ ROM_LOAD( "975c03", 0x000000, 0x080000, CRC(dc4a1707) SHA1(f252d08483fd664f8fc03bf8f174efd452b4cdc5) )
+ROM_END
+
+
+ROM_START( esckidsj )
+ ROM_REGION( 0x049000, REGION_CPU1, 0 ) // Main CPU (053248) Code & Banked (1M x 1)
+ ROM_LOAD( "975r01", 0x010000, 0x018000, CRC(7b5c5572) SHA1(b94b58c010539926d112c2dfd80bcbad76acc986) )
+ ROM_CONTINUE( 0x008000, 0x008000 )
+
+ ROM_REGION( 0x010000, REGION_CPU2, 0 ) // Sound CPU (Z80) Code (512K x 1)
+ ROM_LOAD( "975f02", 0x000000, 0x010000, CRC(994fb229) SHA1(bf194ae91240225b8edb647b1a62cd83abfa215e) )
+
+ ROM_REGION( 0x100000, REGION_GFX1, 0 ) // Tilemap MASK-ROM (4M x 2)
+ ROM_LOAD( "975c09", 0x000000, 0x080000, CRC(bc52210e) SHA1(301a3892d250495c2e849d67fea5f01fb0196bed) )
+ ROM_LOAD( "975c08", 0x080000, 0x080000, CRC(fcff9256) SHA1(b60d29f4d04f074120d4bb7f2a71b9e9bf252d33) )
+
+ ROM_REGION( 0x400000, REGION_GFX2, 0 ) // Sprite MASK-ROM (8M x 4)
+ ROM_LOAD( "975c04", 0x000000, 0x100000, CRC(15688a6f) SHA1(a445237a11e5f98f0f9b2573a7ef0583366a137e) )
+ ROM_LOAD( "975c05", 0x100000, 0x100000, CRC(1ff33bb7) SHA1(eb17da33ba2769ea02f91fece27de2e61705e75a) )
+ ROM_LOAD( "975c06", 0x200000, 0x100000, CRC(36d410f9) SHA1(2b1fd93c11839480aa05a8bf27feef7591704f3d) )
+ ROM_LOAD( "975c07", 0x300000, 0x100000, CRC(97ec541e) SHA1(d1aa186b17cfe6e505f5b305703319299fa54518) )
+
+ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) // Samples MASK-ROM (4M x 1)
+ ROM_LOAD( "975c03", 0x000000, 0x080000, CRC(dc4a1707) SHA1(f252d08483fd664f8fc03bf8f174efd452b4cdc5) )
+ROM_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+static void vendetta_banking( int lines )
+{
+ UINT8 *RAM = memory_region(REGION_CPU1);
+
+ if ( lines >= 0x1c )
+ {
+ logerror("PC = %04x : Unknown bank selected %02x\n", activecpu_get_pc(), lines );
+ }
+ else
+ memory_set_bankptr( 1, &RAM[ 0x10000 + ( lines * 0x2000 ) ] );
+}
+
+static MACHINE_RESET( vendetta )
+{
+ cpunum_set_info_fct(0, CPUINFO_PTR_KONAMI_SETLINES_CALLBACK, (genf *)vendetta_banking);
+
+ paletteram = &memory_region(REGION_CPU1)[0x48000];
+ irq_enabled = 0;
+
+ /* init banks */
+ memory_set_bankptr( 1, &memory_region(REGION_CPU1)[0x10000] );
+ vendetta_video_banking( 0 );
+}
+
+
+static DRIVER_INIT( vendetta )
+{
+ video_banking_base = 0x4000;
+ konami_rom_deinterleave_2(REGION_GFX1);
+ konami_rom_deinterleave_4(REGION_GFX2);
+}
+
+static DRIVER_INIT( esckids )
+{
+ video_banking_base = 0x2000;
+ konami_rom_deinterleave_2(REGION_GFX1);
+ konami_rom_deinterleave_4(REGION_GFX2);
+}
+
+
+
+GAME( 1991, vendetta, 0, vendetta, vendet4p, vendetta, ROT0, "Konami", "Vendetta (World 4 Players ver. T)", 0 )
+GAME( 1991, vendetao, vendetta, vendetta, vendet4p, vendetta, ROT0, "Konami", "Vendetta (World 4 Players ver. R)", 0 )
+GAME( 1991, vendet2p, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Vendetta (World 2 Players ver. W)", 0 )
+GAME( 1991, vendetas, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Vendetta (Asia 2 Players ver. U)", 0 )
+GAME( 1991, vendtaso, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Vendetta (Asia 2 Players ver. D)", 0 )
+GAME( 1991, vendettj, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Crime Fighters 2 (Japan 2 Players ver. P)", 0 )
+GAME( 1991, esckids, 0, esckids, esckids, esckids, ROT0, "Konami", "Escape Kids (Asia, 4 Players)", 0 )
+GAME( 1991, esckidsj, esckids, esckids, esckidsj, esckids, ROT0, "Konami", "Escape Kids (Japan, 2 Players)", 0 )