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Diffstat (limited to 'src/mame/drivers/tumblep.c')
-rw-r--r-- | src/mame/drivers/tumblep.c | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/src/mame/drivers/tumblep.c b/src/mame/drivers/tumblep.c new file mode 100644 index 00000000000..fbfac564ed7 --- /dev/null +++ b/src/mame/drivers/tumblep.c @@ -0,0 +1,422 @@ +/*************************************************************************** + + Tumblepop (World) (c) 1991 Data East Corporation + Tumblepop (Japan) (c) 1991 Data East Corporation + +Stephh's notes (based on the games M68000 code and some tests) : + +1) 'tumblep*' and 'jumpkids' + + - I don't understand the interest of the "Remove Monsters" Dip Switch : + as I haven't found a way to "end" a level, I guess that it was used to + test the backgrounds and the "platforms". + + - The "Edit Levels" Dip Switch allows you to add/delete monsters and + change their position. + + Notes (for 'tumblep', 'tumblepj', 'tumblep2') : + * "worlds" and levels are 0-based (00-09 & 00-09) : + + World Name + 0 America + 1 Brazil + 2 Asia + 3 Soviet + 4 Europe + 5 Egypt + 6 Australia + 7 Antartica + 8 Stratosphere + 9 Space + + * As levels x-9 and 9-x are only constitued of a "big boss", you can't + edit them ! + * All data is stored within the range 0x02b8c8-0x02d2c9, but it should be + extended to 0x02ebeb (and perhaps 0x02ffff). TO BE CONFIRMED ! + * Once your levels are ready, turn the Dip Switch OFF and reset the game. + * Of course, there is no possibility to save the levels when you exit + MAME, nor the way to reload the default ones 8( + +***************************************************************************/ + +#include "driver.h" +#include "cpu/h6280/h6280.h" +#include "decocrpt.h" +#include "sound/2151intf.h" +#include "sound/3812intf.h" +#include "sound/okim6295.h" +#include "deco16ic.h" + +#define TUMBLEP_HACK 0 + +VIDEO_START( tumblep ); +VIDEO_UPDATE( tumblep ); + +extern UINT16 *tumblep_pf1_data,*tumblep_pf2_data; + +/******************************************************************************/ + +#ifdef UNUSED_FUNCTION +static WRITE16_HANDLER( tumblep_oki_w ) +{ + OKIM6295_data_0_w(0,data&0xff); + /* STUFF IN OTHER BYTE TOO..*/ +} + +static READ16_HANDLER( tumblep_prot_r ) +{ + return ~0; +} +#endif + +static WRITE16_HANDLER( tumblep_sound_w ) +{ + soundlatch_w(0,data & 0xff); + cpunum_set_input_line(1,0,HOLD_LINE); +} + +#ifdef UNUSED_FUNCTION +static WRITE16_HANDLER( jumppop_sound_w ) +{ + soundlatch_w(0,data & 0xff); + cpunum_set_input_line( 1, 0, ASSERT_LINE ); +} +#endif + +/******************************************************************************/ + +static READ16_HANDLER( tumblepop_controls_r ) +{ + switch (offset<<1) + { + case 0: /* Player 1 & Player 2 joysticks & fire buttons */ + return (readinputport(0) + (readinputport(1) << 8)); + case 2: /* Dips */ + return (readinputport(3) + (readinputport(4) << 8)); + case 8: /* Credits */ + return readinputport(2); + case 10: /* ? */ + case 12: + return 0; + } + + return ~0; +} + +/******************************************************************************/ + +static ADDRESS_MAP_START( tumblepop_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x120000, 0x123fff) AM_READ(MRA16_RAM) + AM_RANGE(0x140000, 0x1407ff) AM_READ(MRA16_RAM) + AM_RANGE(0x180000, 0x18000f) AM_READ(tumblepop_controls_r) + AM_RANGE(0x1a0000, 0x1a07ff) AM_READ(MRA16_RAM) + AM_RANGE(0x320000, 0x320fff) AM_READ(MRA16_RAM) + AM_RANGE(0x322000, 0x322fff) AM_READ(MRA16_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( tumblepop_writemem, ADDRESS_SPACE_PROGRAM, 16 ) +#if TUMBLEP_HACK + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_RAM) // To write levels modifications +#else + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) +#endif + AM_RANGE(0x100000, 0x100001) AM_WRITE(tumblep_sound_w) + AM_RANGE(0x120000, 0x123fff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x140000, 0x1407ff) AM_READ(MRA16_RAM) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) + AM_RANGE(0x18000c, 0x18000d) AM_WRITE(MWA16_NOP) + AM_RANGE(0x1a0000, 0x1a07ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x300000, 0x30000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf12_control) + AM_RANGE(0x320000, 0x320fff) AM_WRITE(deco16_pf1_data_w) AM_BASE(&deco16_pf1_data) + AM_RANGE(0x322000, 0x322fff) AM_WRITE(deco16_pf2_data_w) AM_BASE(&deco16_pf2_data) + AM_RANGE(0x340000, 0x3407ff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf1_rowscroll) // unused + AM_RANGE(0x342000, 0x3427ff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf2_rowscroll) // unused +ADDRESS_MAP_END + +/******************************************************************************/ + +static WRITE8_HANDLER( YM2151_w ) +{ + switch (offset) { + case 0: + YM2151_register_port_0_w(0,data); + break; + case 1: + YM2151_data_port_0_w(0,data); + break; + } +} + +/* Physical memory map (21 bits) */ +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x000000, 0x00ffff) AM_READ(MRA8_ROM) + AM_RANGE(0x100000, 0x100001) AM_READ(MRA8_NOP) + AM_RANGE(0x110000, 0x110001) AM_READ(YM2151_status_port_0_r) + AM_RANGE(0x120000, 0x120001) AM_READ(OKIM6295_status_0_r) + AM_RANGE(0x130000, 0x130001) AM_READ(MRA8_NOP) /* This board only has 1 oki chip */ + AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r) + AM_RANGE(0x1f0000, 0x1f1fff) AM_READ(MRA8_BANK8) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x000000, 0x00ffff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x100000, 0x100001) AM_WRITE(MWA8_NOP) /* YM2203 - this board doesn't have one */ + AM_RANGE(0x110000, 0x110001) AM_WRITE(YM2151_w) + AM_RANGE(0x120000, 0x120001) AM_WRITE(OKIM6295_data_0_w) + AM_RANGE(0x130000, 0x130001) AM_WRITE(MWA8_NOP) + AM_RANGE(0x1f0000, 0x1f1fff) AM_WRITE(MWA8_BANK8) + AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(H6280_timer_w) + AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(H6280_irq_status_w) +ADDRESS_MAP_END + +/******************************************************************************/ + +static INPUT_PORTS_START( tumblep ) + PORT_START /* Player 1 controls */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START /* Player 2 controls */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START /* Credits */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* Dip switch bank 1 */ + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x01, 0x01, "2 Coins to Start, 1 to Continue" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* Dip switch bank 2 */ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x80, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0xc0, "3" ) + PORT_DIPSETTING( 0x40, "4" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +#if TUMBLEP_HACK + PORT_DIPNAME( 0x08, 0x08, "Remove Monsters" ) +#else + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) // See notes +#endif + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +#if TUMBLEP_HACK + PORT_DIPNAME( 0x04, 0x04, "Edit Levels" ) +#else + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) // See notes +#endif + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +/******************************************************************************/ + +static const gfx_layout tile_8x8_layout = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 8*16 +}; + +static const gfx_layout tile_16x16_layout = +{ + 16,16, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, + { 256,257,258,259,260,261,262,263,0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16 }, + 32*16 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 24,8,16,0 }, + { 512,513,514,515,516,517,518,519, 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 8*32, 9*32,10*32,11*32,12*32,13*32,14*32,15*32}, + 32*32 +}; + +static GFXDECODE_START( tumblep ) + GFXDECODE_ENTRY( REGION_GFX1, 0, tile_8x8_layout, 0x100, 32 ) /* Tiles (8x8) */ + GFXDECODE_ENTRY( REGION_GFX1, 0, tile_16x16_layout, 0x100, 32 ) /* Tiles (16x16) */ + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 16 ) /* Sprites (16x16) */ +GFXDECODE_END + +/***************************************************************************/ + +static void sound_irq(int state) +{ + cpunum_set_input_line(1,1,state); /* IRQ 2 */ +} + +static struct YM2151interface ym2151_interface = +{ + sound_irq +}; + +static MACHINE_DRIVER_START( tumblep ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 14000000) + MDRV_CPU_PROGRAM_MAP(tumblepop_readmem,tumblepop_writemem) + MDRV_CPU_VBLANK_INT(irq6_line_hold,1) + + MDRV_CPU_ADD(H6280, 32220000/8) /* Custom chip 45; Audio section crystal is 32.220 MHz */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(58) + MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529)) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(40*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-2, 1*8, 31*8-1) // hmm + MDRV_GFXDECODE(tumblep) + MDRV_PALETTE_LENGTH(1024) + + MDRV_VIDEO_START(tumblep) + MDRV_VIDEO_UPDATE(tumblep) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 32220000/9) + MDRV_SOUND_CONFIG(ym2151_interface) + MDRV_SOUND_ROUTE(0, "left", 0.45) + MDRV_SOUND_ROUTE(1, "right", 0.45) + + MDRV_SOUND_ADD(OKIM6295, 1023924) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + +/******************************************************************************/ + +ROM_START( tumblep ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("hl00-1.f12", 0x00000, 0x40000, CRC(fd697c1b) SHA1(1a3dee4c7383f2bc2d73037e80f8f5d8297e7433) ) + ROM_LOAD16_BYTE("hl01-1.f13", 0x00001, 0x40000, CRC(d5a62a3f) SHA1(7249563993fa8e1f19ddae51306d4a576b5cb206) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound cpu */ + ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) ) + + ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) + ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Oki samples */ + ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) +ROM_END + +ROM_START( tumblepj ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("hk00-1.f12", 0x00000, 0x40000, CRC(2d3e4d3d) SHA1(0acc8b93bd49395904dff11c582bdbaccdbd3eef) ) + ROM_LOAD16_BYTE("hk01-1.f13", 0x00001, 0x40000, CRC(56912a00) SHA1(0545f6bff2a0aa2f36adda0f9d73b165387abc3a) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound cpu */ + ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) ) + + ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) + ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Oki samples */ + ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) +ROM_END + +/******************************************************************************/ + +#if TUMBLEP_HACK +void tumblep_patch_code(UINT16 offset) +{ + /* A hack which enables all Dip Switches effects */ + UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1); + RAM[(offset + 0)/2] = 0x0240; + RAM[(offset + 2)/2] = 0xffff; // andi.w #$f3ff, D0 +} +#endif + +static DRIVER_INIT( tumblep ) +{ + deco56_decrypt(REGION_GFX1); + + #if TUMBLEP_HACK + tumblep_patch_code(0x000132); + #endif +} + +/******************************************************************************/ + +GAME( 1991, tumblep, 0, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (World)", 0 ) +GAME( 1991, tumblepj, tumblep, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (Japan)", 0 ) +/* for bootlegs and games on similar hardware see tumbleb.c */ |