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diff --git a/src/mame/drivers/tumblep.c b/src/mame/drivers/tumblep.c
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+++ b/src/mame/drivers/tumblep.c
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+/***************************************************************************
+
+ Tumblepop (World) (c) 1991 Data East Corporation
+ Tumblepop (Japan) (c) 1991 Data East Corporation
+
+Stephh's notes (based on the games M68000 code and some tests) :
+
+1) 'tumblep*' and 'jumpkids'
+
+ - I don't understand the interest of the "Remove Monsters" Dip Switch :
+ as I haven't found a way to "end" a level, I guess that it was used to
+ test the backgrounds and the "platforms".
+
+ - The "Edit Levels" Dip Switch allows you to add/delete monsters and
+ change their position.
+
+ Notes (for 'tumblep', 'tumblepj', 'tumblep2') :
+ * "worlds" and levels are 0-based (00-09 & 00-09) :
+
+ World Name
+ 0 America
+ 1 Brazil
+ 2 Asia
+ 3 Soviet
+ 4 Europe
+ 5 Egypt
+ 6 Australia
+ 7 Antartica
+ 8 Stratosphere
+ 9 Space
+
+ * As levels x-9 and 9-x are only constitued of a "big boss", you can't
+ edit them !
+ * All data is stored within the range 0x02b8c8-0x02d2c9, but it should be
+ extended to 0x02ebeb (and perhaps 0x02ffff). TO BE CONFIRMED !
+ * Once your levels are ready, turn the Dip Switch OFF and reset the game.
+ * Of course, there is no possibility to save the levels when you exit
+ MAME, nor the way to reload the default ones 8(
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/h6280/h6280.h"
+#include "decocrpt.h"
+#include "sound/2151intf.h"
+#include "sound/3812intf.h"
+#include "sound/okim6295.h"
+#include "deco16ic.h"
+
+#define TUMBLEP_HACK 0
+
+VIDEO_START( tumblep );
+VIDEO_UPDATE( tumblep );
+
+extern UINT16 *tumblep_pf1_data,*tumblep_pf2_data;
+
+/******************************************************************************/
+
+#ifdef UNUSED_FUNCTION
+static WRITE16_HANDLER( tumblep_oki_w )
+{
+ OKIM6295_data_0_w(0,data&0xff);
+ /* STUFF IN OTHER BYTE TOO..*/
+}
+
+static READ16_HANDLER( tumblep_prot_r )
+{
+ return ~0;
+}
+#endif
+
+static WRITE16_HANDLER( tumblep_sound_w )
+{
+ soundlatch_w(0,data & 0xff);
+ cpunum_set_input_line(1,0,HOLD_LINE);
+}
+
+#ifdef UNUSED_FUNCTION
+static WRITE16_HANDLER( jumppop_sound_w )
+{
+ soundlatch_w(0,data & 0xff);
+ cpunum_set_input_line( 1, 0, ASSERT_LINE );
+}
+#endif
+
+/******************************************************************************/
+
+static READ16_HANDLER( tumblepop_controls_r )
+{
+ switch (offset<<1)
+ {
+ case 0: /* Player 1 & Player 2 joysticks & fire buttons */
+ return (readinputport(0) + (readinputport(1) << 8));
+ case 2: /* Dips */
+ return (readinputport(3) + (readinputport(4) << 8));
+ case 8: /* Credits */
+ return readinputport(2);
+ case 10: /* ? */
+ case 12:
+ return 0;
+ }
+
+ return ~0;
+}
+
+/******************************************************************************/
+
+static ADDRESS_MAP_START( tumblepop_readmem, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM)
+ AM_RANGE(0x120000, 0x123fff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x140000, 0x1407ff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x180000, 0x18000f) AM_READ(tumblepop_controls_r)
+ AM_RANGE(0x1a0000, 0x1a07ff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x320000, 0x320fff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x322000, 0x322fff) AM_READ(MRA16_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( tumblepop_writemem, ADDRESS_SPACE_PROGRAM, 16 )
+#if TUMBLEP_HACK
+ AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_RAM) // To write levels modifications
+#else
+ AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM)
+#endif
+ AM_RANGE(0x100000, 0x100001) AM_WRITE(tumblep_sound_w)
+ AM_RANGE(0x120000, 0x123fff) AM_WRITE(MWA16_RAM)
+ AM_RANGE(0x140000, 0x1407ff) AM_READ(MRA16_RAM) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
+ AM_RANGE(0x18000c, 0x18000d) AM_WRITE(MWA16_NOP)
+ AM_RANGE(0x1a0000, 0x1a07ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x300000, 0x30000f) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf12_control)
+ AM_RANGE(0x320000, 0x320fff) AM_WRITE(deco16_pf1_data_w) AM_BASE(&deco16_pf1_data)
+ AM_RANGE(0x322000, 0x322fff) AM_WRITE(deco16_pf2_data_w) AM_BASE(&deco16_pf2_data)
+ AM_RANGE(0x340000, 0x3407ff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf1_rowscroll) // unused
+ AM_RANGE(0x342000, 0x3427ff) AM_WRITE(MWA16_RAM) AM_BASE(&deco16_pf2_rowscroll) // unused
+ADDRESS_MAP_END
+
+/******************************************************************************/
+
+static WRITE8_HANDLER( YM2151_w )
+{
+ switch (offset) {
+ case 0:
+ YM2151_register_port_0_w(0,data);
+ break;
+ case 1:
+ YM2151_data_port_0_w(0,data);
+ break;
+ }
+}
+
+/* Physical memory map (21 bits) */
+static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x000000, 0x00ffff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x100000, 0x100001) AM_READ(MRA8_NOP)
+ AM_RANGE(0x110000, 0x110001) AM_READ(YM2151_status_port_0_r)
+ AM_RANGE(0x120000, 0x120001) AM_READ(OKIM6295_status_0_r)
+ AM_RANGE(0x130000, 0x130001) AM_READ(MRA8_NOP) /* This board only has 1 oki chip */
+ AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r)
+ AM_RANGE(0x1f0000, 0x1f1fff) AM_READ(MRA8_BANK8)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x000000, 0x00ffff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x100000, 0x100001) AM_WRITE(MWA8_NOP) /* YM2203 - this board doesn't have one */
+ AM_RANGE(0x110000, 0x110001) AM_WRITE(YM2151_w)
+ AM_RANGE(0x120000, 0x120001) AM_WRITE(OKIM6295_data_0_w)
+ AM_RANGE(0x130000, 0x130001) AM_WRITE(MWA8_NOP)
+ AM_RANGE(0x1f0000, 0x1f1fff) AM_WRITE(MWA8_BANK8)
+ AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(H6280_timer_w)
+ AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(H6280_irq_status_w)
+ADDRESS_MAP_END
+
+/******************************************************************************/
+
+static INPUT_PORTS_START( tumblep )
+ PORT_START /* Player 1 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START /* Player 2 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START /* Credits */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START /* Dip switch bank 1 */
+ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x01, 0x01, "2 Coins to Start, 1 to Continue" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START /* Dip switch bank 2 */
+ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x80, "1" )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0xc0, "3" )
+ PORT_DIPSETTING( 0x40, "4" )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+#if TUMBLEP_HACK
+ PORT_DIPNAME( 0x08, 0x08, "Remove Monsters" )
+#else
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) // See notes
+#endif
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+#if TUMBLEP_HACK
+ PORT_DIPNAME( 0x04, 0x04, "Edit Levels" )
+#else
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) // See notes
+#endif
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+/******************************************************************************/
+
+static const gfx_layout tile_8x8_layout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 4,
+ { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 8*16
+};
+
+static const gfx_layout tile_16x16_layout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 4,
+ { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 },
+ { 256,257,258,259,260,261,262,263,0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16 },
+ 32*16
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { 24,8,16,0 },
+ { 512,513,514,515,516,517,518,519, 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 8*32, 9*32,10*32,11*32,12*32,13*32,14*32,15*32},
+ 32*32
+};
+
+static GFXDECODE_START( tumblep )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tile_8x8_layout, 0x100, 32 ) /* Tiles (8x8) */
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tile_16x16_layout, 0x100, 32 ) /* Tiles (16x16) */
+ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 16 ) /* Sprites (16x16) */
+GFXDECODE_END
+
+/***************************************************************************/
+
+static void sound_irq(int state)
+{
+ cpunum_set_input_line(1,1,state); /* IRQ 2 */
+}
+
+static struct YM2151interface ym2151_interface =
+{
+ sound_irq
+};
+
+static MACHINE_DRIVER_START( tumblep )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000, 14000000)
+ MDRV_CPU_PROGRAM_MAP(tumblepop_readmem,tumblepop_writemem)
+ MDRV_CPU_VBLANK_INT(irq6_line_hold,1)
+
+ MDRV_CPU_ADD(H6280, 32220000/8) /* Custom chip 45; Audio section crystal is 32.220 MHz */
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
+
+ MDRV_SCREEN_REFRESH_RATE(58)
+ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529))
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(40*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-2, 1*8, 31*8-1) // hmm
+ MDRV_GFXDECODE(tumblep)
+ MDRV_PALETTE_LENGTH(1024)
+
+ MDRV_VIDEO_START(tumblep)
+ MDRV_VIDEO_UPDATE(tumblep)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+
+ MDRV_SOUND_ADD(YM2151, 32220000/9)
+ MDRV_SOUND_CONFIG(ym2151_interface)
+ MDRV_SOUND_ROUTE(0, "left", 0.45)
+ MDRV_SOUND_ROUTE(1, "right", 0.45)
+
+ MDRV_SOUND_ADD(OKIM6295, 1023924)
+ MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
+MACHINE_DRIVER_END
+
+/******************************************************************************/
+
+ROM_START( tumblep )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */
+ ROM_LOAD16_BYTE("hl00-1.f12", 0x00000, 0x40000, CRC(fd697c1b) SHA1(1a3dee4c7383f2bc2d73037e80f8f5d8297e7433) )
+ ROM_LOAD16_BYTE("hl01-1.f13", 0x00001, 0x40000, CRC(d5a62a3f) SHA1(7249563993fa8e1f19ddae51306d4a576b5cb206) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound cpu */
+ ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) )
+
+ ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) )
+ ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Oki samples */
+ ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) )
+ROM_END
+
+ROM_START( tumblepj )
+ ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */
+ ROM_LOAD16_BYTE("hk00-1.f12", 0x00000, 0x40000, CRC(2d3e4d3d) SHA1(0acc8b93bd49395904dff11c582bdbaccdbd3eef) )
+ ROM_LOAD16_BYTE("hk01-1.f13", 0x00001, 0x40000, CRC(56912a00) SHA1(0545f6bff2a0aa2f36adda0f9d73b165387abc3a) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound cpu */
+ ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) )
+
+ ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) )
+ ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Oki samples */
+ ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) )
+ROM_END
+
+/******************************************************************************/
+
+#if TUMBLEP_HACK
+void tumblep_patch_code(UINT16 offset)
+{
+ /* A hack which enables all Dip Switches effects */
+ UINT16 *RAM = (UINT16 *)memory_region(REGION_CPU1);
+ RAM[(offset + 0)/2] = 0x0240;
+ RAM[(offset + 2)/2] = 0xffff; // andi.w #$f3ff, D0
+}
+#endif
+
+static DRIVER_INIT( tumblep )
+{
+ deco56_decrypt(REGION_GFX1);
+
+ #if TUMBLEP_HACK
+ tumblep_patch_code(0x000132);
+ #endif
+}
+
+/******************************************************************************/
+
+GAME( 1991, tumblep, 0, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (World)", 0 )
+GAME( 1991, tumblepj, tumblep, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (Japan)", 0 )
+/* for bootlegs and games on similar hardware see tumbleb.c */