diff options
Diffstat (limited to 'src/mame/drivers/toypop.c')
-rw-r--r-- | src/mame/drivers/toypop.c | 689 |
1 files changed, 689 insertions, 0 deletions
diff --git a/src/mame/drivers/toypop.c b/src/mame/drivers/toypop.c new file mode 100644 index 00000000000..6dac25a274c --- /dev/null +++ b/src/mame/drivers/toypop.c @@ -0,0 +1,689 @@ +/**************************************** + +Libble Rabble (c) 1983 Namco +Toypop (c) 1986 Namco + +driver by Edgardo E. Contini Salvan (pag2806@iperbole.bologna.it) + +6809 main CPU, +6809 sound and +68000 to create the background image. + +Libble Rabble and Toypop run on the same board, but the memory map is subtly +different. + +Notes: +------ +- Libble Rabble Easter egg: + - enter service mode + - turn off the service mode switch, and turn it on again quickly to remain + on the monitor test grid + - Enter the following sequence using the right joystick: + 9xU 2xR 9xD 2xL + (c) 1983 NAMCO LTD. will appear on the screen. + + +TODO: +- I haven't found any Easter egg in Toy Pop. Maybe they had stopped inserting + them by that time. + +****************************************/ + +#include "driver.h" +#include "machine/namcoio.h" +#include "sound/namco.h" + + +// video\toypop.c +extern UINT16 *toypop_bg_image; +extern UINT8 *toypop_videoram; +WRITE8_HANDLER( toypop_videoram_w ); +READ16_HANDLER( toypop_merged_background_r ); +WRITE16_HANDLER( toypop_merged_background_w ); +WRITE8_HANDLER( toypop_palettebank_w ); +WRITE16_HANDLER( toypop_flipscreen_w ); +WRITE16_HANDLER( liblrabl_flipscreen_w ); +VIDEO_START( toypop ); +VIDEO_UPDATE( toypop ); +PALETTE_INIT( toypop ); + + + +/*************************************************************************** + + Custom I/O initialization + +***************************************************************************/ + +static READ8_HANDLER( in0_l ) { return readinputport(0); } // P1 joystick +static READ8_HANDLER( in0_h ) { return readinputport(0) >> 4; } // P2 joystick +static READ8_HANDLER( in1_l ) { return readinputport(1); } // fire and start buttons +static READ8_HANDLER( in1_h ) { return readinputport(1) >> 4; } // coins +static READ8_HANDLER( dipA_l ) { return readinputport(2); } // dips A +static READ8_HANDLER( dipA_h ) { return readinputport(2) >> 4; } // dips A +static READ8_HANDLER( dipB_l ) { return readinputport(3); } // dips B +static READ8_HANDLER( dipB_h ) { return readinputport(3) >> 4; } // dips B +static READ8_HANDLER( in2_l ) { return readinputport(4); } // P1 joystick left in liblrabl +static READ8_HANDLER( in2_h ) { return readinputport(4) >> 4; } // P2 joystick left in liblrabl +static READ8_HANDLER( in3 ) { return readinputport(5); } // test, cocktail, optional buttons +static WRITE8_HANDLER( out_coin0 ) +{ + coin_lockout_global_w(data & 4); + coin_counter_w(0,~data & 8); +} +static WRITE8_HANDLER( out_coin1 ) +{ + coin_counter_w(1,~data & 1); +} +static WRITE8_HANDLER( flip ) +{ + flip_screen_set(data & 1); +} + +/* chip #0: player inputs, buttons, coins */ +static struct namcoio_interface intf0_coin = +{ + { in1_h, in0_l, in0_h, in1_l }, /* port read handlers */ + { out_coin0, out_coin1 } /* port write handlers */ +}; +static struct namcoio_interface intf0 = +{ + { in1_h, in0_l, in0_h, in1_l }, /* port read handlers */ + { NULL, NULL } /* port write handlers */ +}; + +/* chip #1: dip switches */ +static struct namcoio_interface intf1 = +{ + { dipA_h, dipB_l, dipB_h, dipA_l }, /* port read handlers */ + { flip, NULL } /* port write handlers */ +}; + +/* chip #2: test/cocktail, optional buttons */ +static struct namcoio_interface intf2 = +{ + { NULL, in2_l, in2_h, in3 }, /* port read handlers */ + { NULL, NULL } /* port write handlers */ +}; + +static DRIVER_INIT( 58c_56_56 ) +{ + namcoio_init(0, NAMCOIO_58XX, &intf0_coin); + namcoio_init(1, NAMCOIO_56XX, &intf1); + namcoio_init(2, NAMCOIO_56XX, &intf2); +} + +static DRIVER_INIT( 58_56_56 ) +{ + namcoio_init(0, NAMCOIO_58XX, &intf0); + namcoio_init(1, NAMCOIO_56XX, &intf1); + namcoio_init(2, NAMCOIO_56XX, &intf2); +} + + +/***************************************************************************/ + + +static int interrupt_enable_68k; +static UINT8 *toypop_m68000_sharedram; + + +static READ8_HANDLER( toypop_sound_sharedram_r ) +{ + return namco_soundregs[offset]; +} + +static WRITE8_HANDLER( toypop_sound_sharedram_w ) +{ + if (offset < 0x40) + namco_15xx_w(offset,data); + else + namco_soundregs[offset] = data; +} + +static READ16_HANDLER( toypop_m68000_sharedram_r ) +{ + return toypop_m68000_sharedram[offset]; +} + +static WRITE16_HANDLER( toypop_m68000_sharedram_w ) +{ + if (ACCESSING_LSB) + toypop_m68000_sharedram[offset] = data & 0xff; +} + +static READ8_HANDLER( toypop_main_interrupt_enable_r ) +{ + cpu_interrupt_enable(0,1); + return 0; +} + +static WRITE8_HANDLER( toypop_main_interrupt_enable_w ) +{ + cpu_interrupt_enable(0,1); + cpunum_set_input_line(0, 0, CLEAR_LINE); +} + +static WRITE8_HANDLER( toypop_main_interrupt_disable_w ) +{ + cpu_interrupt_enable(0,0); +} + +static WRITE8_HANDLER( toypop_sound_interrupt_enable_acknowledge_w ) +{ + cpu_interrupt_enable(1,1); + cpunum_set_input_line(1, 0, CLEAR_LINE); +} + +static WRITE8_HANDLER( toypop_sound_interrupt_disable_w ) +{ + cpu_interrupt_enable(1,0); +} + +static INTERRUPT_GEN( toypop_main_interrupt ) +{ + irq0_line_assert(); // this also checks if irq is enabled - IMPORTANT! + // so don't replace with cpunum_set_input_line(0, 0, ASSERT_LINE); + + namcoio_set_irq_line(0,PULSE_LINE); + namcoio_set_irq_line(1,PULSE_LINE); + namcoio_set_irq_line(2,PULSE_LINE); +} + +static WRITE8_HANDLER( toypop_sound_clear_w ) +{ + cpunum_set_input_line(1, INPUT_LINE_RESET, CLEAR_LINE); +} + +static WRITE8_HANDLER( toypop_sound_assert_w ) +{ + cpunum_set_input_line(1, INPUT_LINE_RESET, ASSERT_LINE); +} + +static WRITE8_HANDLER( toypop_m68000_clear_w ) +{ + cpunum_set_input_line(2, INPUT_LINE_RESET, CLEAR_LINE); +} + +static WRITE8_HANDLER( toypop_m68000_assert_w ) +{ + cpunum_set_input_line(2, INPUT_LINE_RESET, ASSERT_LINE); +} + +static TIMER_CALLBACK( disable_interrupts ) +{ + cpu_interrupt_enable(0,0); + cpunum_set_input_line(0, 0, CLEAR_LINE); + cpu_interrupt_enable(1,0); + cpunum_set_input_line(1, 0, CLEAR_LINE); + interrupt_enable_68k = 0; +} + +static MACHINE_RESET( toypop ) +{ + /* we must do this on a timer in order to have it take effect */ + /* otherwise, the reset process will override our changes */ + timer_call_after_resynch(0, disable_interrupts); +} + +static INTERRUPT_GEN( toypop_m68000_interrupt ) +{ + if (interrupt_enable_68k) + cpunum_set_input_line(2, 6, HOLD_LINE); +} + +static WRITE16_HANDLER( toypop_m68000_interrupt_enable_w ) +{ + interrupt_enable_68k = 1; +} + +static WRITE16_HANDLER( toypop_m68000_interrupt_disable_w ) +{ + interrupt_enable_68k = 0; +} + + + +/************************************* + * + * Main CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( readmem_mainCPU_liblrabl, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x2fff) AM_READ(MRA8_RAM) /* RAM everywhere else */ + AM_RANGE(0x6000, 0x63ff) AM_READ(toypop_sound_sharedram_r) /* shared RAM with sound CPU */ + AM_RANGE(0x6800, 0x683f) AM_READ(namcoio_r) /* custom I/O */ + AM_RANGE(0x7800, 0x7800) AM_READ(watchdog_reset_r) /* not sure; this is NOT irq enable (game crashes otherwise) */ + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM code */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readmem_mainCPU_toypop, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x2fff) AM_READ(MRA8_RAM) /* RAM everywhere else */ + AM_RANGE(0x6000, 0x603f) AM_READ(namcoio_r) /* custom I/O */ + AM_RANGE(0x6800, 0x6bff) AM_READ(toypop_sound_sharedram_r) /* shared RAM with sound CPU */ + AM_RANGE(0x7000, 0x7000) AM_READ(toypop_main_interrupt_enable_r) /* enable interrupt?? */ + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) /* ROM code */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_mainCPU_liblrabl, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x07ff) AM_WRITE(toypop_videoram_w) AM_BASE(&toypop_videoram) /* video RAM */ + AM_RANGE(0x0800, 0x0f7f) AM_WRITE(MWA8_RAM) /* general RAM, area 1 */ + AM_RANGE(0x0f80, 0x0fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) /* sprite RAM, area 1 */ + AM_RANGE(0x1000, 0x177f) AM_WRITE(MWA8_RAM) /* general RAM, area 2 */ + AM_RANGE(0x1780, 0x17ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) /* sprite RAM, area 2 */ + AM_RANGE(0x1800, 0x1f7f) AM_WRITE(MWA8_RAM) /* general RAM, area 3 */ + AM_RANGE(0x1f80, 0x1fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_3) /* sprite RAM, area 3 */ + AM_RANGE(0x2800, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&toypop_m68000_sharedram) /* shared RAM with the 68000 CPU */ + AM_RANGE(0x6000, 0x63ff) AM_WRITE(toypop_sound_sharedram_w) /* shared RAM with sound CPU */ + AM_RANGE(0x6800, 0x683f) AM_WRITE(namcoio_w) /* custom I/O */ + AM_RANGE(0x7000, 0x7000) AM_WRITE(toypop_main_interrupt_enable_w) /* enable interrupt */ + AM_RANGE(0x7800, 0x7800) AM_WRITE(toypop_main_interrupt_disable_w) /* disable interrupt */ + AM_RANGE(0x8000, 0x8000) AM_WRITE(toypop_m68000_clear_w) /* reset 68000 */ + AM_RANGE(0x8800, 0x8800) AM_WRITE(toypop_m68000_assert_w) /* reset 68000 */ + AM_RANGE(0x9000, 0x9000) AM_WRITE(toypop_sound_clear_w) /* sound CPU reset */ + AM_RANGE(0x9800, 0x9800) AM_WRITE(toypop_sound_assert_w) /* sound CPU reset */ + AM_RANGE(0xa000, 0xa001) AM_WRITE(toypop_palettebank_w) /* background image palette */ + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM code */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_mainCPU_toypop, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x07ff) AM_WRITE(toypop_videoram_w) AM_BASE(&toypop_videoram) /* video RAM */ + AM_RANGE(0x0800, 0x0f7f) AM_WRITE(MWA8_RAM) /* general RAM, area 1 */ + AM_RANGE(0x0f80, 0x0fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) /* sprite RAM, area 1 */ + AM_RANGE(0x1000, 0x177f) AM_WRITE(MWA8_RAM) /* general RAM, area 2 */ + AM_RANGE(0x1780, 0x17ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) /* sprite RAM, area 2 */ + AM_RANGE(0x1800, 0x1f7f) AM_WRITE(MWA8_RAM) /* general RAM, area 3 */ + AM_RANGE(0x1f80, 0x1fff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_3) /* sprite RAM, area 3 */ + AM_RANGE(0x2800, 0x2fff) AM_WRITE(MWA8_RAM) AM_BASE(&toypop_m68000_sharedram) /* shared RAM with the 68000 CPU */ + AM_RANGE(0x6000, 0x603f) AM_WRITE(namcoio_w) /* custom I/O */ + AM_RANGE(0x6800, 0x6bff) AM_WRITE(toypop_sound_sharedram_w) /* shared RAM with sound CPU */ + AM_RANGE(0x7000, 0x7000) AM_WRITE(toypop_main_interrupt_disable_w) /* disable interrupt */ + AM_RANGE(0x8000, 0x8000) AM_WRITE(toypop_m68000_clear_w) /* reset 68000 */ + AM_RANGE(0x8800, 0x8800) AM_WRITE(toypop_m68000_assert_w) /* reset 68000 */ + AM_RANGE(0x9000, 0x9000) AM_WRITE(toypop_sound_clear_w) /* sound CPU reset */ + AM_RANGE(0x9800, 0x9800) AM_WRITE(toypop_sound_assert_w) /* sound CPU reset */ + AM_RANGE(0xa000, 0xa001) AM_WRITE(toypop_palettebank_w) /* background image palette */ + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) /* ROM code */ +ADDRESS_MAP_END + + +/************************************* + * + * Sound CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( readmem_soundCPU, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x03ff) AM_READ(toypop_sound_sharedram_r) + AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_soundCPU, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x03ff) AM_WRITE(toypop_sound_sharedram_w) AM_BASE(&namco_soundregs) /* shared RAM with the main CPU + sound registers */ + AM_RANGE(0x2000, 0x2000) AM_WRITE(toypop_sound_interrupt_disable_w) /* ??? toypop doesn't write here */ + AM_RANGE(0x4000, 0x4000) AM_WRITE(toypop_sound_interrupt_enable_acknowledge_w) + AM_RANGE(0x6000, 0x6000) AM_WRITE(watchdog_reset_w) + AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + + + +/************************************* + * + * 68k CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( readmem_68k, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x007fff) AM_READ(MRA16_ROM) // ROM code + AM_RANGE(0x080000, 0x0bffff) AM_READ(MRA16_RAM) // RAM + AM_RANGE(0x100000, 0x100fff) AM_READ(toypop_m68000_sharedram_r) // shared RAM with the main CPU + AM_RANGE(0x180000, 0x187fff) AM_READ(toypop_merged_background_r) // RAM merged with the background image + AM_RANGE(0x190000, 0x1dffff) AM_READ(MRA16_RAM) // RAM containing the background image +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_68k, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x007fff) AM_WRITE(MWA16_ROM) /* ROM code */ + AM_RANGE(0x080000, 0x0bffff) AM_WRITE(MWA16_RAM) /* RAM */ + AM_RANGE(0x100000, 0x100fff) AM_WRITE(toypop_m68000_sharedram_w) /* shared RAM with the main CPU */ + AM_RANGE(0x180000, 0x187fff) AM_WRITE(toypop_merged_background_w) /* RAM that has to be merged with the background image */ + AM_RANGE(0x18fffc, 0x18ffff) AM_WRITE(toypop_flipscreen_w) /* flip mode */ + AM_RANGE(0x190000, 0x1dffff) AM_WRITE(MWA16_RAM) AM_BASE(&toypop_bg_image) /* RAM containing the background image */ + AM_RANGE(0x300000, 0x300001) AM_WRITE(toypop_m68000_interrupt_enable_w) /* interrupt enable */ + AM_RANGE(0x380000, 0x380001) AM_WRITE(toypop_m68000_interrupt_disable_w) /* interrupt disable */ +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( liblrabl ) + /* The inputs are not memory mapped, they are handled by three I/O chips. */ + PORT_START /* 58XX #0 pins 22-29 */ + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY + PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_COCKTAIL + + PORT_START /* 58XX #0 pins 30-33 and 38-41 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START /* 56XX #1 pins 22-29 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x02, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + // TODO: bonus scores are different for 5 lives + PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x04, "40k 120k and every 120k" ) + PORT_DIPSETTING( 0x1c, "40k 120k 200k 400k..." ) + PORT_DIPSETTING( 0x10, "40k 120k 200k" ) + PORT_DIPSETTING( 0x0c, "40k 140k 250k 400k..." ) + PORT_DIPSETTING( 0x18, "40k 150k and every 150k" ) + PORT_DIPSETTING( 0x14, "50k 150k 300k 500k..." ) + PORT_DIPSETTING( 0x08, "50k 150k 300k" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_6C ) ) + + PORT_START /* 56XX #1 pins 30-33 and 38-41 */ + PORT_DIPNAME( 0x01, 0x01, "Freeze" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Rack Test" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_7C ) ) + PORT_DIPNAME( 0x20, 0x20, "Practice" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0xc0, "A" ) + PORT_DIPSETTING( 0x40, "B" ) + PORT_DIPSETTING( 0x80, "C" ) + PORT_DIPSETTING( 0x00, "D" ) + + PORT_START /* 56XX #2 pins 22-29 */ + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY + PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_COCKTAIL + + PORT_START /* 56XX #2 pins 30-33 */ + PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) +INPUT_PORTS_END + +static INPUT_PORTS_START( toypop ) + /* The inputs are not memory mapped, they are handled by three I/O chips. */ + PORT_START /* 58XX #0 pins 22-29 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) + + PORT_START /* 58XX #0 pins 30-33 and 38-41 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) + + PORT_START /* 56XX #1 pins 22-29 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x02, "1" ) + PORT_DIPSETTING( 0x01, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_START /* 56XX #1 pins 30-33 and 38-41 */ + PORT_DIPNAME( 0x01, 0x01, "Freeze" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Level_Select ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "2 Players Game" ) + PORT_DIPSETTING( 0x00, "1 Credit" ) + PORT_DIPSETTING( 0x04, "2 Credits" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Entering" ) // ??? + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x80, "Every 15000 points" ) + PORT_DIPSETTING( 0x00, "Every 20000 points" ) + + PORT_START /* 56XX #2 pins 22-29 */ + PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* 56XX #2 pins 30-33 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // would be Cabinet, but this game has no cocktail mode + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) // service mode again +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,1), + 2, + { 0, 4 }, + { 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 16*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,1), + 2, + { 0, 4 }, + { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, + 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 }, + 64*8 +}; + +static GFXDECODE_START( toypop ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 128 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 128*4, 64 ) +GFXDECODE_END + + + +static struct namco_interface namco_interface = +{ + 8, /* number of voices */ + REGION_SOUND1 /* memory region */ +}; + + + +static MACHINE_DRIVER_START( liblrabl ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", M6809, 1536000) /* 1.536 MHz (measured on Libble Rabble board) */ + MDRV_CPU_PROGRAM_MAP(readmem_mainCPU_liblrabl,writemem_mainCPU_liblrabl) + MDRV_CPU_VBLANK_INT(toypop_main_interrupt,1) + + MDRV_CPU_ADD(M6809, 1536000) + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(readmem_soundCPU,writemem_soundCPU) + MDRV_CPU_VBLANK_INT(irq0_line_assert,1) + + MDRV_CPU_ADD(M68000, 6144000) /* 6.144 MHz (measured on Libble Rabble board) */ + MDRV_CPU_PROGRAM_MAP(readmem_68k,writemem_68k) + MDRV_CPU_VBLANK_INT(toypop_m68000_interrupt,1) + + MDRV_SCREEN_REFRESH_RATE(60.606060) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */ + /* synchronization of the CPUs */ + MDRV_MACHINE_RESET(toypop) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(36*8, 28*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1) + MDRV_GFXDECODE(toypop) + MDRV_PALETTE_LENGTH(128*4+64*4+16*2) + + MDRV_PALETTE_INIT(toypop) + MDRV_VIDEO_START(toypop) + MDRV_VIDEO_UPDATE(toypop) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(NAMCO_15XX, 24000) + MDRV_SOUND_CONFIG(namco_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( toypop ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(liblrabl) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(readmem_mainCPU_toypop,writemem_mainCPU_toypop) +MACHINE_DRIVER_END + + + +/************************************* + * + * ROM definitions + * + *************************************/ + +ROM_START( liblrabl ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ + ROM_LOAD( "5b.rom", 0x8000, 0x4000, CRC(da7a93c2) SHA1(fe4a02cdab66722eb7b8cf58825f899b1949a6a2) ) + ROM_LOAD( "5c.rom", 0xc000, 0x4000, CRC(6cae25dc) SHA1(de74317a7d5de1865d096c377923a764be5e6879) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ + ROM_LOAD( "2c.rom", 0xe000, 0x2000, CRC(7c09e50a) SHA1(5f004d60bbb7355e008a9cda137b28bc2192b8ef) ) + + ROM_REGION( 0x8000, REGION_CPU3, 0 ) /* 32k for the third CPU */ + ROM_LOAD16_BYTE( "8c.rom", 0x0000, 0x4000, CRC(a00cd959) SHA1(cc5621103c31cfbc65941615cab391db0f74e6ce) ) + ROM_LOAD16_BYTE("10c.rom", 0x0001, 0x4000, CRC(09ce209b) SHA1(2ed46d6592f8227bac8ab54963d9a300706ade47) ) + + /* temporary space for graphics (disposed after conversion) */ + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "5p.rom", 0x0000, 0x2000, CRC(3b4937f0) SHA1(06d9de576f1c2262c34aeb91054e68c9298af688) ) /* characters */ + + ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "9t.rom", 0x0000, 0x4000, CRC(a88e24ca) SHA1(eada133579f19de09255084dcdc386311606a335) ) /* sprites */ + + ROM_REGION( 0x0600, REGION_PROMS, 0 ) /* color proms */ + ROM_LOAD( "lr1-3.1r", 0x0000, 0x0100, CRC(f3ec0d07) SHA1(b0aad1fb6df79f202889600f486853995352f9c2) ) // palette: red component + ROM_LOAD( "lr1-2.1s", 0x0100, 0x0100, CRC(2ae4f702) SHA1(838fdca9e91fea4f64a59880ac47c48973bb8fbf) ) // palette: green component + ROM_LOAD( "lr1-1.1t", 0x0200, 0x0100, CRC(7601f208) SHA1(572d070ca387b780030ed5de38a8970b7cc14349) ) // palette: blue component + ROM_LOAD( "lr1-5.5l", 0x0300, 0x0100, CRC(940f5397) SHA1(825a7bd78a8a08d30bad2e4890ae6e9ad88b36b8) ) /* characters */ + ROM_LOAD( "lr1-6.2p", 0x0400, 0x0200, CRC(a6b7f850) SHA1(7cfde16dfd5c4d5b876b4fbe4f924f1385932a93) ) /* sprites */ + + ROM_REGION( 0x0100, REGION_SOUND1, 0 ) /* sound prom */ + ROM_LOAD( "lr1-4.3d", 0x0000, 0x0100, CRC(16a9166a) SHA1(847cbaf7c88616576c410177e066ae1d792ac0ba) ) +ROM_END + +ROM_START( toypop ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for the first CPU */ + ROM_LOAD( "tp1-2.5b", 0x8000, 0x4000, CRC(87469620) SHA1(2ee257486c9c044386ac7d0cd4a90583eaeb3e97) ) + ROM_LOAD( "tp1-1.5c", 0xc000, 0x4000, CRC(dee2fd6e) SHA1(b2c12008d6d3e7544ba3c12a52a6abf9181842c8) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */ + ROM_LOAD( "tp1-3.2c", 0xe000, 0x2000, CRC(5f3bf6e2) SHA1(d1b3335661b9b23cb10001416c515b77b5e783e9) ) + + ROM_REGION( 0x8000, REGION_CPU3, 0 ) /* 32k for the third CPU */ + ROM_LOAD16_BYTE( "tp1-4.8c", 0x0000, 0x4000, CRC(76997db3) SHA1(5023a2f20a5f2c9baff130f6832583493c71f883) ) + ROM_LOAD16_BYTE("tp1-5.10c", 0x0001, 0x4000, CRC(37de8786) SHA1(710365e34c05d01815844c414518f93234b6160b) ) + + /* temporary space for graphics (disposed after conversion) */ + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "tp1-7.5p", 0x0000, 0x2000, CRC(95076f9e) SHA1(1e3d32b21f6d46591ec3921aba51f672d64a9023) ) /* characters */ + + ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "tp1-6.9t", 0x0000, 0x4000, CRC(481ffeaf) SHA1(c51735ad3a1dbb46ad414408b54554e9223b2219) ) /* sprites */ + + ROM_REGION( 0x0600, REGION_PROMS, 0 ) /* color proms */ + ROM_LOAD( "tp1-3.1r", 0x0000, 0x0100, CRC(cfce2fa5) SHA1(b42aa0f34d885389d2650bf7a0531b95703b8a28) ) // palette: red component + ROM_LOAD( "tp1-2.1s", 0x0100, 0x0100, CRC(aeaf039d) SHA1(574560526100d38635aecd71eb73499c4f57d586) ) // palette: green component + ROM_LOAD( "tp1-1.1t", 0x0200, 0x0100, CRC(08e7cde3) SHA1(5261aca6834d635d17f8afaa8e35848930030ba4) ) // palette: blue component + ROM_LOAD( "tp1-4.5l", 0x0300, 0x0100, CRC(74138973) SHA1(2e21dbb1b19dd089da52e70fcb0ca91336e004e6) ) /* characters */ + ROM_LOAD( "tp1-5.2p", 0x0400, 0x0200, CRC(4d77fa5a) SHA1(2438910314b23ecafb553230244f3931861ad2da) ) /* sprites */ + + ROM_REGION( 0x0100, REGION_SOUND1, 0 ) /* sound prom */ + ROM_LOAD( "lr1-4.3d", 0x0000, 0x0100, CRC(16a9166a) SHA1(847cbaf7c88616576c410177e066ae1d792ac0ba) ) +ROM_END + + + +GAME( 1983, liblrabl, 0, liblrabl, liblrabl, 58_56_56, ROT0, "Namco", "Libble Rabble", 0 ) +GAME( 1986, toypop, 0, toypop, toypop, 58c_56_56, ROT0, "Namco", "Toypop", 0 ) |