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-rw-r--r--src/mame/drivers/toki.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/toki.c b/src/mame/drivers/toki.c
index 380a40a6069..66e358a4c93 100644
--- a/src/mame/drivers/toki.c
+++ b/src/mame/drivers/toki.c
@@ -9,7 +9,7 @@ Coin inputs are handled by the sound CPU, so they don't work with sound
disabled. Use the service switch instead.
--
-Mametesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay,
+Mametesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay,
regardless of what it actually is. This does not happen in the other Toki sets."
Notes by bmcphail@vcmame.net, 1/1/2008
@@ -18,8 +18,8 @@ Toki stores high score at $60008 in main ram (init code at $ADA, compared with p
Tokiu stores high score at $60010 instead (init code at $B16, equivalent compare code at $1a204), $60008
is used for different purposes in many parts of the code.
-Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen,
-the problem is that the version in Tokiu has not been adjusted for the different high score location and
+Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen,
+the problem is that the version in Tokiu has not been adjusted for the different high score location and
it reads from the $68008 location instead of $680010. From analysing the code I'm certain this is a bug
in the original USA version code and not an emulation bug.