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-rw-r--r--src/mame/drivers/toki.c801
1 files changed, 801 insertions, 0 deletions
diff --git a/src/mame/drivers/toki.c b/src/mame/drivers/toki.c
new file mode 100644
index 00000000000..93323fdb709
--- /dev/null
+++ b/src/mame/drivers/toki.c
@@ -0,0 +1,801 @@
+/***************************************************************************
+
+Toki
+
+driver by Jarek Parchanski
+
+
+Coin inputs are handled by the sound CPU, so they don't work with sound
+disabled. Use the service switch instead.
+
+
+TODO
+----
+
+Does the bootleg use a 68000 @ 10MHz ? This causes some bad slow-
+downs at the floating monkey machine (round 1), so set to 12 MHz
+for now. Even at 12 this slowdown still happens a little.
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/z80/z80.h"
+#include "audio/seibu.h"
+#include "sound/3812intf.h"
+#include "sound/msm5205.h"
+#include "sound/3812intf.h"
+
+extern UINT16 *toki_background1_videoram16;
+extern UINT16 *toki_background2_videoram16;
+extern UINT16 *toki_sprites_dataram16;
+extern UINT16 *toki_scrollram16;
+
+INTERRUPT_GEN( toki_interrupt );
+VIDEO_START( toki );
+VIDEO_EOF( toki );
+VIDEO_EOF( tokib );
+VIDEO_UPDATE( toki );
+VIDEO_UPDATE( tokib );
+WRITE16_HANDLER( toki_background1_videoram16_w );
+WRITE16_HANDLER( toki_background2_videoram16_w );
+WRITE16_HANDLER( toki_control_w );
+WRITE16_HANDLER( toki_foreground_videoram16_w );
+
+
+static WRITE16_HANDLER( tokib_soundcommand16_w )
+{
+ soundlatch_w(0,data & 0xff);
+ cpunum_set_input_line(1, 0, HOLD_LINE);
+}
+
+static READ16_HANDLER( pip16_r )
+{
+ return ~0;
+}
+
+
+static int msm5205next;
+
+static void toki_adpcm_int (int data)
+{
+ static int toggle=0;
+
+ MSM5205_data_w (0,msm5205next);
+ msm5205next>>=4;
+
+ toggle ^= 1;
+ if (toggle)
+ cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+static WRITE8_HANDLER( toki_adpcm_control_w )
+{
+ int bankaddress;
+ UINT8 *RAM = memory_region(REGION_CPU2);
+
+
+ /* the code writes either 2 or 3 in the bottom two bits */
+ bankaddress = 0x10000 + (data & 0x01) * 0x4000;
+ memory_set_bankptr(1,&RAM[bankaddress]);
+
+ MSM5205_reset_w(0,data & 0x08);
+}
+
+static WRITE8_HANDLER( toki_adpcm_data_w )
+{
+ msm5205next = data;
+}
+
+
+/*****************************************************************************/
+
+static ADDRESS_MAP_START( toki_map, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x05ffff) AM_ROM
+ AM_RANGE(0x060000, 0x06d7ff) AM_RAM
+ AM_RANGE(0x06d800, 0x06dfff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x06e000, 0x06e7ff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
+ AM_RANGE(0x06e800, 0x06efff) AM_READWRITE(MRA16_RAM, toki_background1_videoram16_w) AM_BASE(&toki_background1_videoram16)
+ AM_RANGE(0x06f000, 0x06f7ff) AM_READWRITE(MRA16_RAM, toki_background2_videoram16_w) AM_BASE(&toki_background2_videoram16)
+ AM_RANGE(0x06f800, 0x06ffff) AM_READWRITE(MRA16_RAM, toki_foreground_videoram16_w) AM_BASE(&videoram16)
+ AM_RANGE(0x080000, 0x08000d) AM_READWRITE(seibu_main_word_r, seibu_main_word_w)
+ AM_RANGE(0x0a0000, 0x0a005f) AM_WRITE(toki_control_w) AM_BASE(&toki_scrollram16)
+ AM_RANGE(0x0c0000, 0x0c0001) AM_READ(input_port_1_word_r)
+ AM_RANGE(0x0c0002, 0x0c0003) AM_READ(input_port_2_word_r)
+ AM_RANGE(0x0c0004, 0x0c0005) AM_READ(input_port_3_word_r)
+ADDRESS_MAP_END
+
+/* In the bootleg, sound and sprites are remapped to 0x70000 */
+static ADDRESS_MAP_START( tokib_map, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x05ffff) AM_ROM
+ AM_RANGE(0x060000, 0x06dfff) AM_RAM
+ AM_RANGE(0x06e000, 0x06e7ff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
+ AM_RANGE(0x06e800, 0x06efff) AM_READWRITE(MRA16_RAM, toki_background1_videoram16_w) AM_BASE(&toki_background1_videoram16)
+ AM_RANGE(0x06f000, 0x06f7ff) AM_READWRITE(MRA16_RAM, toki_background2_videoram16_w) AM_BASE(&toki_background2_videoram16)
+ AM_RANGE(0x06f800, 0x06ffff) AM_READWRITE(MRA16_RAM, toki_foreground_videoram16_w) AM_BASE(&videoram16)
+ AM_RANGE(0x071000, 0x071001) AM_WRITE(MWA16_NOP) /* sprite related? seems another scroll register */
+ /* gets written the same value as 75000a (bg2 scrollx) */
+ AM_RANGE(0x071804, 0x071807) AM_WRITE(MWA16_NOP) /* sprite related, always 01be0100 */
+ AM_RANGE(0x07180e, 0x071e45) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x072000, 0x072001) AM_READ(watchdog_reset16_r) /* probably */
+ AM_RANGE(0x075000, 0x075001) AM_WRITE(tokib_soundcommand16_w)
+ AM_RANGE(0x075004, 0x07500b) AM_WRITE(MWA16_RAM) AM_BASE(&toki_scrollram16)
+ AM_RANGE(0x0c0000, 0x0c0001) AM_READ(input_port_0_word_r)
+ AM_RANGE(0x0c0002, 0x0c0003) AM_READ(input_port_1_word_r)
+ AM_RANGE(0x0c0004, 0x0c0005) AM_READ(input_port_2_word_r)
+ AM_RANGE(0x0c000e, 0x0c000f) AM_READ(pip16_r) /* sound related, if we return 0 the code writes */
+ /* the sound command quickly followed by 0 and the */
+ /* sound CPU often misses the command. */
+ADDRESS_MAP_END
+
+/*****************************************************************************/
+
+static ADDRESS_MAP_START( tokib_audio_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
+ AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xe000, 0xe000) AM_WRITE(toki_adpcm_control_w) /* MSM5205 + ROM bank */
+ AM_RANGE(0xe400, 0xe400) AM_WRITE(toki_adpcm_data_w)
+ AM_RANGE(0xec00, 0xec00) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w)
+ AM_RANGE(0xec01, 0xec01) AM_WRITE(YM3812_write_port_0_w)
+ AM_RANGE(0xec08, 0xec08) AM_WRITE(YM3812_control_port_0_w) /* mirror address, it seems */
+ AM_RANGE(0xec09, 0xec09) AM_WRITE(YM3812_write_port_0_w) /* mirror address, it seems */
+ AM_RANGE(0xf000, 0xf7ff) AM_RAM
+ AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+/*****************************************************************************/
+
+static INPUT_PORTS_START( toki )
+ SEIBU_COIN_INPUTS /* Must be port 0: coin inputs read through sound cpu */
+
+ PORT_START_TAG("DSW0")
+ PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4,5")
+ PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
+ PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
+ PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
+ PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
+ PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x0020, "1" )
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0200, "2" )
+ PORT_DIPSETTING( 0x0300, "3" )
+ PORT_DIPSETTING( 0x0100, "5" )
+ PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0800, "50000 150000" )
+ PORT_DIPSETTING( 0x0000, "70000 140000 210000" )
+ PORT_DIPSETTING( 0x0c00, "70000" )
+ PORT_DIPSETTING( 0x0400, "100000 200000" )
+ PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( tokib )
+ PORT_START_TAG("DSW0")
+ PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
+ PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
+ PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
+ PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
+ PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
+ PORT_DIPSETTING( 0x0020, "1" )
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0200, "2" )
+ PORT_DIPSETTING( 0x0300, "3" )
+ PORT_DIPSETTING( 0x0100, "5" )
+ PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x0800, "50000 150000" )
+ PORT_DIPSETTING( 0x0000, "70000 140000 210000" )
+ PORT_DIPSETTING( 0x0c00, "70000" )
+ PORT_DIPSETTING( 0x0400, "100000 200000" )
+ PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
+
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/*****************************************************************************/
+
+static const gfx_layout toki_charlayout =
+{
+ 8,8,
+ 4096,
+ 4,
+ { 4096*16*8+0, 4096*16*8+4, 0, 4 },
+ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*8
+};
+
+static const gfx_layout toki_tilelayout =
+{
+ 16,16,
+ 4096,
+ 4,
+ { 2*4, 3*4, 0*4, 1*4 },
+ { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
+ 64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
+ 128*8
+};
+
+static const gfx_layout toki_spritelayout =
+{
+ 16,16,
+ 8192,
+ 4,
+ { 2*4, 3*4, 0*4, 1*4 },
+ { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
+ 64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
+ 128*8
+};
+
+static GFXDECODE_START( toki )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, toki_charlayout, 16*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, toki_spritelayout, 0*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, toki_tilelayout, 32*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX4, 0, toki_tilelayout, 48*16, 16 )
+GFXDECODE_END
+
+static const gfx_layout tokib_charlayout =
+{
+ 8,8, /* 8 by 8 */
+ 4096, /* 4096 characters */
+ 4, /* 4 bits per pixel */
+ {4096*8*8*3,4096*8*8*2,4096*8*8*1,4096*8*8*0 }, /* planes */
+ { 0, 1, 2, 3, 4, 5, 6, 7}, /* x bit */
+ { 0, 8, 16, 24, 32, 40, 48, 56}, /* y bit */
+ 8*8
+};
+
+static const gfx_layout tokib_tilelayout =
+{
+ 16,16, /* 16 by 16 */
+ 4096, /* 4096 characters */
+ 4, /* 4 bits per pixel */
+ { 4096*16*16*3,4096*16*16*2,4096*16*16*1,4096*16*16*0 }, /* planes */
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 0x8000*8+0, 0x8000*8+1, 0x8000*8+2, 0x8000*8+3, 0x8000*8+4,
+ 0x8000*8+5, 0x8000*8+6, 0x8000*8+7 }, /* x bit */
+ {
+ 0,8,16,24,32,40,48,56,
+ 0x10000*8+ 0, 0x10000*8+ 8, 0x10000*8+16, 0x10000*8+24, 0x10000*8+32,
+ 0x10000*8+40, 0x10000*8+48, 0x10000*8+56 }, /* y bit */
+ 8*8
+};
+
+static const gfx_layout tokib_spriteslayout =
+{
+ 16,16, /* 16 by 16 */
+ 8192, /* 8192 sprites */
+ 4, /* 4 bits per pixel */
+ { 8192*16*16*3,8192*16*16*2,8192*16*16*1,8192*16*16*0 }, /* planes */
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7 }, /* x bit */
+ { 0,8,16,24,32,40,48,56,64,72,80,88,96,104,112,120 }, /* y bit */
+ 16*16
+};
+
+static GFXDECODE_START( tokib )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, tokib_charlayout, 16*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tokib_spriteslayout, 0*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, tokib_tilelayout, 32*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX4, 0, tokib_tilelayout, 48*16, 16 )
+GFXDECODE_END
+
+
+/*****************************************************************************/
+
+/* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
+SEIBU_SOUND_SYSTEM_YM3812_HARDWARE
+
+
+static struct MSM5205interface msm5205_interface =
+{
+ toki_adpcm_int, /* interrupt function */
+ MSM5205_S96_4B /* 4KHz */
+};
+
+
+static MACHINE_DRIVER_START( toki ) /* KOYO 20.000MHz near the cpu */
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000,20000000/2) /* 10 MHz Toshiba TMP68000P-10 */
+ MDRV_CPU_PROGRAM_MAP(toki_map,0)
+ MDRV_CPU_VBLANK_INT(irq1_line_hold,1)/* VBL */
+
+ SEIBU_SOUND_SYSTEM_CPU(20000000/5) /* 4MHz Zilog Z0840004PSC */
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_MACHINE_RESET(seibu_sound_1)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) /* verified */
+ MDRV_GFXDECODE(toki)
+ MDRV_PALETTE_LENGTH(1024)
+
+ MDRV_VIDEO_START(toki)
+ MDRV_VIDEO_EOF(toki)
+ MDRV_VIDEO_UPDATE(toki)
+
+ /* sound hardware */
+ SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000,1)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( tokib )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000, 12000000) /* 10MHz causes bad slowdowns with monkey machine rd1 */
+ MDRV_CPU_PROGRAM_MAP(tokib_map,0)
+ MDRV_CPU_VBLANK_INT(irq6_line_hold,1)/* VBL (could be level1, same vector) */
+
+ MDRV_CPU_ADD(Z80, 4000000) /* verified with PCB */
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(tokib_audio_map,0)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) /* verified */
+ MDRV_GFXDECODE(tokib)
+ MDRV_PALETTE_LENGTH(1024)
+
+ MDRV_VIDEO_START(toki)
+ MDRV_VIDEO_EOF(tokib)
+ MDRV_VIDEO_UPDATE(tokib)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM3812, 3579545)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(MSM5205, 384000)
+ MDRV_SOUND_CONFIG(msm5205_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
+MACHINE_DRIVER_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( toki )
+ ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
+ ROM_LOAD16_BYTE( "l10_6.bin", 0x00000, 0x20000, CRC(94015d91) SHA1(8b8d7c589eff038467f55e81ffd450f726c5a8b5) )
+ ROM_LOAD16_BYTE( "k10_4e.bin", 0x00001, 0x20000, CRC(531bd3ef) SHA1(2e561f92f5c5f2da16c4791274ccbd421b9b0a05) )
+ ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
+ ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 code, banked data */
+ ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
+ ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
+
+ ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
+ ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
+ ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
+
+ ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
+ ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
+ROM_END
+
+
+ROM_START( tokia )
+ ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
+ ROM_LOAD16_BYTE( "tokijp.006", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
+ ROM_LOAD16_BYTE( "4c.10k", 0x00001, 0x20000, CRC(b2c345c5) SHA1(ff8ff31551e835e29192d7ddd3e1601968b3e2c5) )
+ ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
+ ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 code, banked data */
+ ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
+ ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
+
+ ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
+ ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
+ ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
+
+ ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
+ ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
+ROM_END
+
+ROM_START( tokiu )
+ ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
+ ROM_LOAD16_BYTE( "6b.10m", 0x00000, 0x20000, CRC(3674d9fe) SHA1(7c610bee23b0f7e6a9e3d5d72d6084e025eb89ec) )
+ ROM_LOAD16_BYTE( "14.10k", 0x00001, 0x20000, CRC(bfdd48af) SHA1(3e48375019471a51f0c00d3444b0c1d37d2f8e92) )
+ ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
+ ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 code, banked data */
+ ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
+ ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
+
+ ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
+ ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
+ ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
+
+ ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
+ ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
+ROM_END
+
+ROM_START( juju )
+ ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
+ ROM_LOAD16_BYTE( "tokijp.006", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
+ ROM_LOAD16_BYTE( "tokijp.004", 0x00001, 0x20000, CRC(54a45e12) SHA1(240538c8b010bb6e1e7fea2ed2fb1d5f9bc64b2b) )
+ ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
+ ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 code, banked data */
+ ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
+ ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
+
+ ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
+ ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
+ ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
+
+ ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
+ ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
+ROM_END
+
+ROM_START( jujub )
+ ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
+ ROM_LOAD16_BYTE( "8.19g", 0x20000, 0x10000, CRC(208fb08a) SHA1(113d3924d738705cb73d137712a23fa25cd4c78c) )
+ ROM_LOAD16_BYTE( "5.19e", 0x20001, 0x10000, CRC(722e5183) SHA1(87b813e818670bad45043db7f692619052987ce8) )
+ ROM_LOAD16_BYTE( "9.20g", 0x00000, 0x10000, CRC(cb82cc33) SHA1(1c774b72d12e84e9e159f66fc151f779dabbdfbd) )
+ ROM_LOAD16_BYTE( "6.20e", 0x00001, 0x10000, CRC(826ab39d) SHA1(dd7696d78deac02890a7c12f6beb04edfd1158b1) )
+ ROM_LOAD16_BYTE( "10.21g", 0x40000, 0x10000, CRC(6c7a3ffe) SHA1(c9a266ef7a5aeaa78b4d645c4df28068bcab96d0) )
+ ROM_LOAD16_BYTE( "7.21e", 0x40001, 0x10000, CRC(b0628230) SHA1(f8ed24ee53efc595e4dae13e2563021322c049e1) )
+
+ ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* Z80 code, banked data */
+ ROM_LOAD( "3.9c", 0x00000, 0x02000, CRC(808f5e44) SHA1(a72d04367adf428b8f0955ef6269c39eb47eee14) ) /* first 0x2000 is empty */
+ ROM_CONTINUE(0x0000,0x6000)
+ ROM_LOAD( "4.11c", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
+
+ ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "5.19h", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
+ ROM_LOAD( "6.20h", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD16_BYTE( "1.17d", 0x00000, 0x20000, CRC(a027bd8e) SHA1(33cc4ae75332ab35df1c03f74db8cb17f2749ead) )
+ ROM_LOAD16_BYTE( "27.17b", 0x00001, 0x20000, CRC(43a767ea) SHA1(bfc879ff714828f7a1b8f784db8728c91287ed20) )
+ ROM_LOAD16_BYTE( "2.18d", 0x40000, 0x20000, CRC(1aecc9d8) SHA1(e7a79783e71de472f07761f9dc71f2a78e629676) )
+ ROM_LOAD16_BYTE( "28.18b", 0x40001, 0x20000, CRC(d65c0c6d) SHA1(6b895ce06dae1ecc21c64993defbb3be6b6f8ac2) )
+ ROM_LOAD16_BYTE( "3.20d", 0x80000, 0x20000, CRC(cedaccaf) SHA1(82f135c9f6a51e49df543e370861918d582a7923) )
+ ROM_LOAD16_BYTE( "29.20b", 0x80001, 0x20000, CRC(013f539b) SHA1(d62c048a95b9c331cedc5343f70947bb50e49c87) )
+ ROM_LOAD16_BYTE( "4.21d", 0xc0000, 0x20000, CRC(6a8e6e22) SHA1(a6144201e9a18aa46f65957694653a40071d92d4) )
+ ROM_LOAD16_BYTE( "30.21b", 0xc0001, 0x20000, CRC(25d9a16c) SHA1(059d1e2e874bb41f8ef576e0cf33bdbffb57ddc0) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD16_BYTE( "11.1j", 0x00001, 0x10000, CRC(6ad15560) SHA1(707a05ac0c61a66ac65c8c3718e5d2b958da9142) )
+ ROM_LOAD16_BYTE( "12.2j", 0x20001, 0x10000, CRC(68534844) SHA1(ff4aa635e2221a552f844e30db93c73107a70cf2) )
+ ROM_LOAD16_BYTE( "13.4j", 0x40001, 0x10000, CRC(f271be5a) SHA1(c9847439f0c48f6bb710999acc172a2d6fc8d58b) )
+ ROM_LOAD16_BYTE( "14.5j", 0x60001, 0x10000, CRC(5d4c187a) SHA1(b2e0e705910fe8fd230de14053513248fd76d054) )
+ ROM_LOAD16_BYTE( "19.1l", 0x00000, 0x10000, CRC(10afdf03) SHA1(f1388e0f3b720ef80c395d1aa0dbb17bc3c56975) )
+ ROM_LOAD16_BYTE( "20.2l", 0x20000, 0x10000, CRC(2dc54f41) SHA1(cee34fae49a60dd0009b5ed89e098f6cbfc19431) )
+ ROM_LOAD16_BYTE( "21.4l", 0x40000, 0x10000, CRC(946862a3) SHA1(398913ccef8bd5242987c516194752ac38e10918) )
+ ROM_LOAD16_BYTE( "22.5l", 0x60000, 0x10000, CRC(b45f5608) SHA1(fbf9f748db285f8693e0493d9b449c23cf02748b) )
+
+ ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD16_BYTE( "15.18j", 0x00001, 0x10000, CRC(cb8b1d31) SHA1(8dc858c4a096d71ee66541d04f8a3acb97565ac8) )
+ ROM_LOAD16_BYTE( "16.19j", 0x20001, 0x10000, CRC(81594e0a) SHA1(6390798f0829d69a70a05dbb169b0eb9183cc9a9) )
+ ROM_LOAD16_BYTE( "17.20j", 0x40001, 0x10000, CRC(4acd44ce) SHA1(517444d22f252784ad0cb2b8948d86d4db186ae4) )
+ ROM_LOAD16_BYTE( "18.21j", 0x60001, 0x10000, CRC(25cfe9c3) SHA1(6e649ce1f48f8e46d79f67cf43bd45d072441c77) )
+ ROM_LOAD16_BYTE( "23.18l", 0x00000, 0x10000, CRC(06c8d622) SHA1(cc2a5b255d14e9984fcadfb465aefd3be42d8dd9) )
+ ROM_LOAD16_BYTE( "24.19l", 0x20000, 0x10000, CRC(362a0506) SHA1(0a712b2c6200bbf8c01d6fa1fb2032efb1eba295) )
+ ROM_LOAD16_BYTE( "25.20l", 0x40000, 0x10000, CRC(be064c4b) SHA1(d777b560942e9f6300aed1bf22a07b381c27a479) )
+ ROM_LOAD16_BYTE( "26.21l", 0x60000, 0x10000, CRC(f8b5b38d) SHA1(6ec60cf5259469cc9c4bdd9ffc6c63bc2785b708) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* OKI samples */
+ ROM_LOAD( "1.6a", 0x00000, 0x10000, CRC(377153ad) SHA1(1c184197b344c2b65b5842f9ba99fab776a9577b) )
+ ROM_LOAD( "2.7a", 0x10000, 0x10000, CRC(093ca15d) SHA1(1b298146c9eea93c22c03e63513200b483b86a3f) )
+ROM_END
+
+ROM_START( tokib )
+ ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
+ ROM_LOAD16_BYTE( "toki.e3", 0x00000, 0x20000, CRC(ae9b3da4) SHA1(14eabbd0b3596528e96e4399dde03f5817eddbaa) )
+ ROM_LOAD16_BYTE( "toki.e5", 0x00001, 0x20000, CRC(66a5a1d6) SHA1(9a8330d19234863952b0a5dce3f5ad28fcabaa31) )
+ ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
+ ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
+
+ ROM_REGION( 0x18000, REGION_CPU2, 0 ) /* 64k for code + 32k for banked data */
+ ROM_LOAD( "toki.e1", 0x00000, 0x8000, CRC(2832ef75) SHA1(c15dc67a1251230fe79625b582c255678f3714d8) )
+ ROM_CONTINUE( 0x10000, 0x8000 ) /* banked at 8000-bfff */
+
+ ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.e21", 0x000000, 0x08000, CRC(bb8cacbd) SHA1(05cdd2efe63de30dec2e5d2948567cee22e82a63) ) /* chars */
+ ROM_LOAD( "toki.e13", 0x008000, 0x08000, CRC(052ad275) SHA1(0f4a9c752348cf5fb43d706bacbcd3e5937441e7) )
+ ROM_LOAD( "toki.e22", 0x010000, 0x08000, CRC(04dcdc21) SHA1(3b74019d764a13ffc155f154522c6fe60cf1c5ea) )
+ ROM_LOAD( "toki.e7", 0x018000, 0x08000, CRC(70729106) SHA1(e343c02d139d20a54e837e65b6a964e202f5811e) )
+
+ ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.e26", 0x000000, 0x20000, CRC(a8ba71fc) SHA1(331d7396b6e862e32bb6a0d62c25fc201203b951) ) /* sprites */
+ ROM_LOAD( "toki.e28", 0x020000, 0x20000, CRC(29784948) SHA1(9e17e57e2cb65a0aff61385c6d3a97b52474b6e7) )
+ ROM_LOAD( "toki.e34", 0x040000, 0x20000, CRC(e5f6e19b) SHA1(77dc5cf961c8062b86ebeb896ad2075c3bfa2205) )
+ ROM_LOAD( "toki.e36", 0x060000, 0x20000, CRC(96e8db8b) SHA1(9a0421fc57af27a8886e35b7a1a873aa06a112af) )
+ ROM_LOAD( "toki.e30", 0x080000, 0x20000, CRC(770d2b1b) SHA1(27e57f21b462e36a10ffa2d4384955047b84190c) )
+ ROM_LOAD( "toki.e32", 0x0a0000, 0x20000, CRC(c289d246) SHA1(596eda73b073e8fc3053734c780e7e2604fb5ca3) )
+ ROM_LOAD( "toki.e38", 0x0c0000, 0x20000, CRC(87f4e7fb) SHA1(07d6bf00b1145a11f3d3f0af4425a3c5baeca3db) )
+ ROM_LOAD( "toki.e40", 0x0e0000, 0x20000, CRC(96e87350) SHA1(754947f71261d8358e158fa9c8fcfd242cd58bc3) )
+
+ ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.e23", 0x000000, 0x10000, CRC(feb13d35) SHA1(1b78ce1e48d16e58ad0721b30ab87765ded7d24e) ) /* tiles 1 */
+ ROM_LOAD( "toki.e24", 0x010000, 0x10000, CRC(5b365637) SHA1(434775b0614d904beaf40d7e00c1eaf59b704cb1) )
+ ROM_LOAD( "toki.e15", 0x020000, 0x10000, CRC(617c32e6) SHA1(a80f93c83a06acf836e638e4ad2453692622015d) )
+ ROM_LOAD( "toki.e16", 0x030000, 0x10000, CRC(2a11c0f0) SHA1(f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7) )
+ ROM_LOAD( "toki.e17", 0x040000, 0x10000, CRC(fbc3d456) SHA1(dd10455f2e6c415fb5e39fb239904c499b38ca3e) )
+ ROM_LOAD( "toki.e18", 0x050000, 0x10000, CRC(4c2a72e1) SHA1(52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc) )
+ ROM_LOAD( "toki.e8", 0x060000, 0x10000, CRC(46a1b821) SHA1(74d9762aef3891463dc100d1bc2d4fdc3c1d163f) )
+ ROM_LOAD( "toki.e9", 0x070000, 0x10000, CRC(82ce27f6) SHA1(db29396a336098664f48e3c04930b973a6ffe969) )
+
+ ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
+ ROM_LOAD( "toki.e25", 0x000000, 0x10000, CRC(63026cad) SHA1(c8f3898985d99f2a61d4e17eba66b5989a23d0d7) ) /* tiles 2 */
+ ROM_LOAD( "toki.e20", 0x010000, 0x10000, CRC(a7f2ce26) SHA1(6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5) )
+ ROM_LOAD( "toki.e11", 0x020000, 0x10000, CRC(48989aa0) SHA1(109c68c9f0966862194226cecc8b269d9307dd25) )
+ ROM_LOAD( "toki.e12", 0x030000, 0x10000, CRC(c2ad9342) SHA1(7c9b5c14c8061e1a57797b79677741b1b98e64fa) )
+ ROM_LOAD( "toki.e19", 0x040000, 0x10000, CRC(6cd22b18) SHA1(8281cfd46738448b6890c50c64fb72941e169bee) )
+ ROM_LOAD( "toki.e14", 0x050000, 0x10000, CRC(859e313a) SHA1(18ac471a72b3ed42ba74456789adbe323f723660) )
+ ROM_LOAD( "toki.e10", 0x060000, 0x10000, CRC(e15c1d0f) SHA1(d0d571dd1055d7307379850313216da86b0704e6) )
+ ROM_LOAD( "toki.e6", 0x070000, 0x10000, CRC(6f4b878a) SHA1(4560b1e705a0eb9fad7fdc11fadf952ff67eb264) )
+ROM_END
+
+
+static DRIVER_INIT( toki )
+{
+ seibu_sound_decrypt(REGION_CPU2,0x2000);
+}
+
+
+static DRIVER_INIT( tokib )
+{
+ UINT8 *temp = malloc_or_die(65536 * 2);
+ int i, offs;
+
+ /* invert the sprite data in the ROMs */
+ for (i = 0; i < memory_region_length(REGION_GFX2); i++)
+ memory_region(REGION_GFX2)[i] ^= 0xff;
+
+ /* merge background tile graphics together */
+ for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000)
+ {
+ UINT8 *base = &memory_region(REGION_GFX3)[offs];
+ memcpy (temp, base, 65536 * 2);
+ for (i = 0; i < 16; i++)
+ {
+ memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
+ memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
+ memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
+ memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
+ }
+ }
+ for (offs = 0; offs < memory_region_length(REGION_GFX4); offs += 0x20000)
+ {
+ UINT8 *base = &memory_region(REGION_GFX4)[offs];
+ memcpy (temp, base, 65536 * 2);
+ for (i = 0; i < 16; i++)
+ {
+ memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
+ memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
+ memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
+ memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
+ }
+ }
+
+ free (temp);
+}
+
+static DRIVER_INIT(jujub)
+{
+ /* Program ROMs are bitswapped */
+ {
+ int i;
+ UINT16 *prgrom = (UINT16*)memory_region(REGION_CPU1);
+
+ for (i = 0; i < 0x60000/2; i++)
+ {
+ prgrom[i] = BITSWAP16(prgrom[i],15,12,13,14,
+ 11,10, 9, 8,
+ 7, 6, 5, 3,
+ 4, 2, 1, 0);
+ }
+ }
+
+ /* Decrypt data for z80 program */
+ {
+ UINT8 *decrypt = auto_malloc(0x20000);
+ UINT8 *rom = memory_region(REGION_CPU2);
+ int i;
+
+ memcpy(decrypt,rom,0x20000);
+
+ memory_set_decrypted_region(1, 0x0000, 0x1fff, decrypt);
+
+ for (i = 0;i < 0x2000;i++)
+ {
+ UINT8 src = decrypt[i];
+ rom[i] = src^0x55;
+ }
+ }
+}
+
+
+GAME( 1989, toki, 0, toki, toki, toki, ROT0, "Tad", "Toki (World set 1)", 0 )
+GAME( 1989, tokia, toki, toki, toki, toki, ROT0, "Tad", "Toki (World set 2)", 0 )
+GAME( 1989, tokiu, toki, toki, toki, toki, ROT0, "Tad (Fabtek license)", "Toki (US)", 0 )
+GAME( 1989, juju, toki, toki, toki, toki, ROT0, "Tad", "JuJu Densetsu (Japan)", 0 )
+GAME( 1989, tokib, toki, tokib, tokib, tokib, ROT0, "bootleg", "Toki (bootleg)", 0 )
+/* Sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx. Program roms have a slight bitswap, Flipscreen also seems to be ignored */
+GAME( 1989, jujub, toki, toki, toki, jujub, ROT180, "bootleg", "JuJu Densetsu (Japan, bootleg)", GAME_IMPERFECT_SOUND ) // bootleg of tokia/tokij revison
+